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Alien
Work in progress
It's modeled in LW, textured in ZBrush2, and rendered in Maya with MentalRay


Gallop
Work in progress for a short
Check "modeling" page to see more images
The Glass Cage
Click image to watch movie
It may take a while to download (QT 2.55MB)
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This Glass Cage was originally a completely CG short
film, inspired by Fight Club and Snatch, that I was planning on making
it during my free time but it ended up just being a montage peace. The
same rigging was applied in Boxer project but the model, texture, and
hair were enhanced. One of the hardest places to set up were the shoulders
and back, since those parts of the body would move in a very complex
way between the two extreme poses. Both arms move down then up.Once
the shoulders started working right, the rest went pretty smooth.
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Boxer
Click image to watch movie (QT 597KB)
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This project as a learning exercise in Messiah, a Lightwave
plug-in designed for advanced character animation. This project quickly
became an extensive study in human anatomy. I first roto animated the
CG character using a reference from a film. The challenges became apparent
when I began texturing the character. I first tried using scans of myself
to create texture maps. Human skin is very complex though, and changes
constantly depending on the environment. Just scanning and pasting the
texture wasn't completely effective, a lot of extra work and attention
to detail were required.
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