| Die roll | Praetorian Governor | Praetorian Legate’s share | Consular Governor |
|---|---|---|---|
| 1,2 | 10 talents, -5 prestige | 2 talents, -1 prestige | 20 talents, -5 prestige |
| 3 | 15 talents, -7 prestige | 4 talents, -2 prestige | 25 talents, -7 prestige |
| 4 | 20 talents, -10 prestige | 6 talents -4 prestige | 30 talents, -10 prestige |
| 5 | 25 talents, - 12 prestige | 8 talents -5 prestige | 45 talents, - 12 prestige |
| 6 | 30 talents -15 prestige, prosecuted. | 10 talents -6 prestige Sent home, loses normal provincial revenue share |
60 talents -15 prestige, prosecuted |
If the governor is prosecuted, use the procedure for law courts. The sponsio for this trial is 50 talents. Convicted players are exiled and lose 50 talents; if they win they get 50 talents. Exiled players may not return home unless they procure a LEX (as discussed below) to exonerate them. Exiles can chose a province for exile, or chose to live in an Enemy of Rome nation. Another player can accuse any player of being guilty of extortion in the law courts, see law court procedure, below.
Players may be prorogued, the Roman term for getting a second year as governor.
When chits are drawn for the second year, one prorogued chit is added to
the chit draw for each province with a war. Chits are drawn by governors
with a war first, then the previous round’s legates, and then by
the remaining governors. Drawing stops when half the players have provinces,
with the remaining players becoming legates. A legate who pulls a prorogued
chit remains a legate. Once half the players are legates, any legate chits
are ignored. Governors of peaceful provinces may be prorogued through this
procedure (but only if all the previous draws leave the position of governor
of their province unfilled).
Players may bribe for a particular province in this round. Bribing is secret. If 2 talents are spent (total) to ensure that a player gets a particular province in the draw, two extra chits for that province are placed in the mix, and the player that bribed can draw first. Multiple bribes are possible, but all other bribes subtract from everyone’s attempt so that only the largest bribe gets a chit, and then only if the bribe exceeds the sum of all the others. Each 2 extra talents generates two more chits. The player who won the bribe can pick the point in the lottery when he chooses his chit, but only if his province hasn’t come up yet.
A player may bribe to be prorogued. In this case the bribe still is a minimum of 2 talents, plus 2 more if Rome is winning a war in the province, with any bribe by another player for that specific province being subtracted (e.g. player A wants to be prorogued and Player B bribes to get sent to that province. The total Player A must spend is 2 (or 4) plus Player B’s bribe). In addition, the player must procure a LEX PROVINCIAE from the PLEBS or a Senatus Consultum to take the province out of the lottery. Successfully bribing/procuring the necessary legislation results in the chit for the province being left out of the lottery, with the province going automatically to the preceding governor. Once the LEX PROVINCIAE is announced, other players may oppose the LEX by spending prestige or bribing as discussed under political play. Note that once a LEX PROVINCIAE is obtained, the governor must remain in the province until he wins the current war, spends money/prestige to have the law undone, or another player has the law revoked, the player is superceded by a consul just finishing the year of his consulship, or the governor is killed or captured in a battle. Other players can secure a LEX PROVINCIAE to lock a different player into a losing proposition.