Clarifications and Amendments by Steve Thomas
Additional Information by Chris Lawson
1841 Clarifications and Amendments
by
Steve Thomas
Version 1.5
This is a collection of rules clarifications and amendments for Federico
Vellani's excellent 1841, an 18xx variant set in Northern Italy and first
called 1839. Except where noted, the amendments have been ratified by Federico,
so they are as official as the rule book. This doesn't mean you have
to play this way, of course, if another way works better for your group,
but this document can at least form a solid foundation for any variants.
This document is divided into five parts. The first
group of clarifications are points that can be deduced by sufficiently
assiduous study of the rule book. In some cases the information is clearly
presented in the obvious part of the rule book, while in others it is well
buried; in all cases they are rules we or others have got wrong or been
confused by at some time. The second group consists
of rulings in cases not covered by Federico's rules. The third
section is devoted to conscious changes of the rules, while the fourth
is devoted to variant rules which experimenters might like to try but which
are not (yet) considered official. The last is
a section covering frequently-made errors. In each section, numbers in
braces {like this} are section numbers from the rule book. Text in brackets
[like this] is rationale and comment.
Thanks to Richard Clyne, John David Galt, Chris Lawson, Tom Lehmann,
Dane Maslen, David Reed, Alex Rhomberg, Federico Vellani, and Nick Wedd
for their comments. Please address any comments to me, Steve
Thomas.
1. Rule clarifications
-
{2.4} If two or more players have the joint highest bid for a particular
Concession in a Concessions Round, the tying player furthest from the priority
deal card holder will win (and must pay for) the Concession unless a higher-ranked
player intervenes. The minimum raise is L5.
-
{3.1, 3.2, 3.3, 4.7.1, 4.7.2, 4.7.3} The price of a 20% certificate of
a Minor Corporation is the price on the share chart, and not twice that.
See the Glossary.
-
{3.1, 4.7.1, 4.7.4, 4.7.5} A Corporation has no history when it is formed,
by a straightforward launch or otherwise. It is not deemed to have operated
(for the purposes of owners being allowed to sell stock or the Corporation
being allowed to merge, etc.) just because a precursor did so.
-
{3.3.4} The SFTN and the SSFL start their first OR with only one token
on the map, in the pre-printed location.
-
{3.3.4, 4.7.3} Corporations may not start in pass hexes. Passes are not
cities.
-
{3.5.1} If a stock price cannot move to the right because no 8-Train has
been bought, the price will move up instead, if it can.
-
{3.5.2} If a player controls, directly or indirectly, more than 60% of
stock in a Corporation, the situation must be rectified, if possible, either
in his next Stock Turn or in the Operating Turn of one of his companies,
whichever happens first. [But see below for some odd-ball cases.]
-
{4.1.1, 4.1.2} Some of the new track in a newly-laid tile must be reachable
from a city containing the Corporation's token. It is irrelevant
if the new track is reachable from a token in a Pass hex. [See also Section
3, below.]
-
{4.1.1, 4.1.2} The connection between the new tile and the base station
cannot pass through a city or pass completely filled with tokens belonging
to other Corporations. It may pass through cities or passes filled with
tokens from the same Corporation.
-
{4.1.1, 4.1.2} Track may run off the hex grid into either a port or an
off-board hex with a black triangle pointing towards the new track.
-
{4.3.1} A legal route for a train must include a city with a Corporation
token in it and at least one other (small or large) city. In particular,
a route from Genova's port, to Genova, and then to the pass to the north,
is not a legal train route.
-
{4.3.1} Small cities and ports do not count towards the length of a train.
Large cities and off-board areas do count towards the length of a train.
Passes count towards the length of all but 8-Trains.
-
{4.4} "Token Acquisition" is something of a misnomer. The acquiring Corporation
is only acquiring the rights in a particular city or pass. The acquiring
Corporation must have a spare token in its Token Pool. This goes on to
the map in the selected location, and the token it substitutes for is placed
in the Token Pool of the Corporation to which it belongs.
-
{4.5.1} During the Emergency Money-Raising Step, Corporations and players
may (or possibly must) ignore the usual restrictions on selling stock.
They may sell stock in Corporations which haven't operated yet, and they
can cause the Bank Pool to own more than 50% of a Corporation, or even
its Presidency. They may choose to sell stock which they wouldn't normally
be able to sell in preference to stock which could be sold normally.
-
{4.5.1} In an Emergency Money-Raising Step, stock certificates of the currently
operating Corporation are treated in exactly the same way as any other
certificates; the exception suggested by the rule is a hang-over from a
previous version.
-
{4.6.2} Presidencies may change immediately the Concessions disappear with
the purchase of the first 4-Train.
-
{4.6.8} When the Ferdinandea Secession occurs, the share price tokens for
the SFV and SFL will be placed at the point in the pile of tokens at which
the IRSFF token was located, even if that is not at the bottom of the pile.
[This is the only occasion when a token can be moved into a square on the
stock market other than at the bottom of the pile.]
-
{4.6.8, 4.7.4, 4.7.5, 4.7.6} The turn order for any decisions following
mergers, transformations, and the Ferdinandea Secession is each player,
starting with the active President and going round to the left. Each player
performs the activity for his personal holdings and then for his Corporations,
most expensive first. Finally, do the Bank Pool. In the case of the Ferdinandea
Secession, this is done twice, for pairs of IRSFF shares and then for odd
ones. See the Glossary. [And Section 3, below.]
-
{4.6.9} If the SSFL and at least one of the SFLP and SFMA exist when the
first 4-Train is purchased, the ensuing merge between major corporations
is a standard one in all respects except that resulting corporation is
the SFLi and its token replacement is special.
-
{4.6.9} The SFLi will not run in the round in which it is formed, even
if its components have not. This is a side-effect of the standard merge
rules. [See Section 4, below.]
-
{4.7.2} A Corporation may buy certificates only from the Initial Offering
or the Bank Pool. It may not buy them from another player or Corporation,
and it may not acquire Concessions.
-
{4.7.4, 4.7.5} A newly-merged Corporation will receive one token for each
token owned by its precursors, except that it will lose one for each case
where two tokens in the same city or pass belonging to the precursors are
replaced by a single token, and it will never have fewer than two or more
than five. The Tuscanian merge is special.
2. Additional rules
-
{3.1, 4.5.1, 4.7.1, 4.7.4, 4.7.5} A frozen ("freezed") Corporation is deemed
to have "performed an Operating Round" when its share price is moved backwards
in an Operating Round. Other Corporations have "performed an Operating
Round" at the conclusion of their turn in an Operating Round. This means
that a Corporation may not voluntarily sell its Initial Offering stock
or instigate a merger until its second Operating Round, although it may
be the target of a merger by a Corporation running later in its first Round.
-
{3.1, 4.7.1} Stock prices are adjusted downwards after a sale in reverse
running order, i.e. in increasing order of price, with the tokens on top
of a pile moving last. Note that this means that if tokens end up in a
pile after a group of sales, their relative running order will be reversed.
-
{3.2} A player may buy a single share (10% of a Major or 20% of a Minor)
from another player even if that other player has only the President's
share, provided that some player or Corporation has enough stock after
the transfer to be able to take the Presidency.
-
{3.2} If a player buys stock directly from another player, that other player
is not deemed to have sold the stock. This means that the transaction
is permitted even if the Corporation has not operated, and the selling
player may buy stock in that Corporation later that Stock Round.
-
{3.3, 4.7.3, 4.7.6} If a Corporation being launched, or formed as the result
of a transformation, hasn't got enough money in its Treasury to fund the
minimum number of tokens, it must raise the money by selling its Treasury
or Initial Offering certificates at half price, as in an Emergency Money-Raising
Step. If this doesn't raise enough, the President must assist from his
own resources. A Corporation may not acquire more than the minimum number
of tokens if this would require stock to be sold or Presidential assistance.
-
{3.4} When prices change at the end of a Stock Round, tokens starting in
a pile and moving in the same direction will have their relative order
unchanged.
-
{3.4} The actions at the end of a Stock Round must be performed in the
order given. This means that Corporations with shares in the Bank Pool
have their prices lowered before Corporations fully sold have their prices
raised.
-
{3.5.2} Concessions do not count towards share limit.
-
{3.5.2} Shares owned by Corporations do not count towards the overall share
limit of the Corporation's President.
-
{3.5.2} A player holding more than the allowed number of stock certificates
is relieved of his obligation to sell stock to rectify the situation if
none of his certificates can legally be sold. If he can sell some certificates,
but not enough to bring him within share limit, he must sell those he can.
-
{3.5.2} If a player decides to drop out after going bankrupt, the share
limits for the other players do not rise.
-
{3.5.2, 4.7.1} If a player controls, directly or indirectly, more than
60% of stock in a Corporation (call it A) and is operating a Corporation
(call it B) which directly owns stock in A, B must sell A shares to reduce
his holding if he can (i.e. unless A has not operated), even if the sale
leaves him still over limit. If B controls A shares indirectly (i.e. B
controls Corporation C, which owns stock in A) B is not required to divest
itself of C in order to reduce the player's holding in A.
-
{3.5.3, 4.6.8, 4.7.4, 4.7.5, 4.7.6} If Corporations must act "most expensive
first", they act in the order in which they would run in an Operating Round.
"Least expensive first" is the reverse order.
-
{4} The order in which Corporations operate may change during the course
of
an Operating Round as shares are sold.
-
{4.1.1, 4.1.2} In Phase Two, the route from a Corporation token to the
new tile may not cross an active border, not even twice.
-
{4.1.1, 4.1.2} The yellow Venice tile may be laid only in orientation S,
with Venice itself next to the port and the other piece of track pointing
towards Padova. The green and brown Venice tiles will then fit only in
one orientation.
-
{4.1.1, 4.1.2} The green Genova tile may be laid in either of the two obvious
orientations; there is no need to connect to the port.
-
{4.1.1, 4.1.2} The hex-side immediately north of Pisa is impassable; the
map fragment on page 11 of the original rules (i.e. Federico's version)
is inaccurate. Chris Lawson's version of the rules and all copies of the
map itself are correct.
-
{4.4} Corporations may not, through token acquisition, obtain more than
one token in any one hex.
-
{4.4, 4.7.4} It is illegal to reduce a Corporation to having tokens only
in pass hexes.
-
{4.5} There are seven 8-Trains available for purchase. This is a fixed
limit; if all are sold, Corporations are relieved of their normal obligation
to own a train.
-
{4.5.1} When selling shares at half price, the total amount raised, if
not integral, is rounded down; the rounding is not performed on each certificate
sold.
-
{4.5.1} If, after an Emergency Money-Raising Step, the Corporation still
has funds, it may buy further Trains (usually from other Corporations,
but conceivably from the Bank or Bank Pool) as its President wishes.
-
{4.5.1, 4.6.8, 4.6.9} If circular chain of control arises, the affected
Corporations are considered frozen, except that they must, in their Financial
steps, sell off all shares they own in their controller(s). These sales
follow the rules for the Emergency Money-Raising Step {4.5.1}, except that
the Corporation receives full value for the shares sold.
-
{4.6.2} The actions occurring when the first 4-Train is sold must be carried
out in the order given. This means that the elimination of the concessions,
the Ferdinandea Secession, and the Tuscanian Merge occur in that order.
-
{4.6.8} When the Ferdinandea Secession occurs, the fragments (SFV and SFL)
will run unless the IRSFF ran earlier that round. If the IRSFF buys the
first 4-Train, the fragments will not run that OR and the Corporation will
lose the remainder of its train-buying step and its financial step.
-
{4.6.8, 4.7.4, 4.7.6} A frozen Corporation will discard odd shares in the
components of a merger between Major Corporations, receiving the usual
compensation. If it has a pair of IRSFF shares, it will act as the Bank
Pool does (i.e. exchange them for one SFV and one SFL share unless one
of the Presidencies is still available). If it has a single IRSFF share,
it will exchange it for an SFV share, if available. These exchanges will
occur after the Bank Pool's exchanges, in operating order if there is more
than one frozen Corporation.
-
{4.6.9} If Firenze and/or Pisa are not occupied by tokens of the Corporations
merging in the Tuscanian merge, the SFLi will not have a token in the relevant
city. If the SFLi is not able to maintain a token in at least one of Firenze
or Pisa it must keep a token in some other city occupied by a precursor
Corporation.
-
{4.7.4, 4.7.5} A "hypothetical train" may run between two tokens in the
same city. This means that two Corporations whose only connected tokens
are in the same city may merge, provided they meet the other requirements.
-
{5} If the bank runs out of money, the game will still end immediately
if a share price reaches L.516 or all external boxes are connected. [But
see the variants section below.]
Section 3. Rule changes
-
{3.1, 3.2, 4.7.1, 4.7.2, 4.7.4, 4.7.5} Players and Corporations may not
voluntarily buy or sell stock or cause a merger if this would lead to a
circular chain of ownership. They may buy the first 4-Train even if this
would lead to such a chain.
-
{4.1.1, 4.1.2} It is legal to upgrade a reachable city (provided that any
new track doesn't run off the map or into a barrier), even if there is
no new track or if the new track isn't reachable.
-
{4.6.8} When swapping pairs of IRSFF shares, the first pair must be swapped
for the President's share of either the SFV or the SFL, and the second
pair must be swapped for the other. If there is no second pair, the unclaimed
President's certificate will go to the Bank Pool. In this case some players
or Corporations may not be able to exchange their IRSFF certificates for
those of the fragments; such share- owners will be paid the current market
value of the share from the bank without affecting the share price of either
fragment. The unclaimed Corporation will be frozen.
-
{4.6.9} If no player or Corporation has as much as 20% of the SFLi when
it forms (because they all had 30% or less of its precursors and chose
not to acquire the Presidency) its President's certificate will go to the
Bank Pool, and the Corporation will be frozen. In this case the Corporation
will place tokens only on Pisa and Firenze.
-
{4.7.2} A Corporation may not buy shares in a Corporation whose shares
it sold at any time during the current Operating Round. This includes shares
sold in an earlier Emergency Money-Raising Step.
-
{4.7.4} When swapping shares after a merger between Major Corporations,
shareholders with pairs of shares act before players with odd ones, as
in the Ferdinandea Secession. If the President's share of the new Corporation
hasn't yet been taken, a shareholder in turn with less than 40% of the
old Corporations may exchange his entire holding for the President's share,
paying the difference, rounded down, while a shareholder with 20% or 30%
must take an ordinary share if he rejects the presidency. (A shareholder
with 40% or more must take the presidency, of course.) If shares in the
new Corporation run out, a player with a pair of shares receives full value
from the bank. If the merger is voluntary (i.e. it is not the Tuscanian
merge) it may not take place unless some shareholder takes the Presidency.
-
{4.7.4, 4.7.5} A merger is forbidden if all routes from a railhead of the
active Corporation to a token of the other cross an active border. This
means that if the two Corporations are in different countries, they may
not merge, and two Corporations in the same country may not merge if all
routes between them cross into another country.
Section 4. Variants
-
{2} The Concessions Round is replaced by an open auction mechanism. Assign
the seating order randomly. The first player makes a bid of at least L.20
on any of the eight Concessions. Players, in order, raise the bid by at
least L.5 (or L.1, if the players agree beforehand), or pass, and the Concession
is assigned to the last bidder after everyone passes. The next Concession
is auctioned by the player in second position, and so on. A player in turn
may decline to auction a Concession; if all players do so successively,
the Concessions Round is over. Once the auction is over, the players reseat
themselves in decreasing order of money spent; in the case of a tie the
priority goes to the player owning the lowest-numbered concession, and
if more than one player owns no concessions their relative order is determined
randomly. [This mechanism avoids the problem that inexperienced or careless
players may overbid on most or all of the Concessions, leading to an unbalanced
game.]
-
{4.5.1, 4.7.1} In order to lower the price of another Corporations's stock,
Corporations must sell at least two shares if the stock sold is priced
in columns L to P on the stock chart, or three shares if the price is in
columns Q to S. Sales by players or sales of a Corporation's own stock
depress prices normally. [This change can speed up the game quite a bit
in its later stages since it is much harder to prevent stock prices reaching
the top of the chart, so much so that players need not waste time trying.]
-
{4.6.9} The SFLi will run in the round in which it is formed, provided
that none of its components have done so. [This sometimes makes the SFLi
a better corporation to own and makes the exact timing of the purchase
of the first 4-Train have less impact on the health of the SFLi.]
-
{4.7.2} A Corporation may not buy shares of Corporations which have tokens
on the other side of an active border. This means, for example, that the
IRSFF may never buy shares in other Corporations, and other Corporations
may never buy IRSFF shares. [This rule eliminates some problems with circular
chains of ownership forced with the Ferdinandea Secession and the Tuscanian
Merge and has some historical basis. However, it largely eliminates share
ownership by Corporations until the Concessions disappear, and it is this
which makes 1841 about the best 18xx game there is, in my opinion. Your
mileage may vary.]
-
{5} If the game ends because a stock price reaches L.516 or because all
the red off-board hexes have track connected to them, the current Operating
Round is completed. [Without the first part of this change the last few
Operating Rounds tend to become an exercise in ensuring that stock prices
don't climb past ledges on the stock chart to avoid giving stock-holders
in one Corporation a huge advantage. The second part just makes all ways
of ending the game take effect at the end of an Operating Round.]
Section 5. Frequently occurring errors.
These points are frequently overlooked, especially by those players
experienced at other 18xx games but new to 1841. Not all players will make
all of these mistakes, but some groups have made all of them and some find
them remarkably easy to repeat.
-
Minor Corporation certificates cost the normal printed stock price (with
the President's certificate costing double, as usual) but the dividend
on an ordinary certificate is 20% of the Corporation's earnings.
-
A route must include at least two cities; passes and ports don't count
as cities for this purpose, but red off-board areas do. Small cities and
ports are "free" to all Trains, in that a Train may visit and count as
many of them as it can reach, while passes are "free" to 8-Trains only.
-
Stock in a Corporation may not be sold, except on an emergency basis, and
a Corporation may not merge, until the Corporation has operated at least
once. This applies to Corporations newly formed from mergers (including
the Tuscanian Merge) and the Ferdinandea Secession, as well as to Corporations
launched in the normal way. While it is often tempting to think of a Corporation's
turn being over once it has finished either running or buying its trains,
a Corporation hasn't operated until it has finished its first turn.
-
Tokens may not be laid across active borders, even if the destination country
is the same as the one from which a path is being traced. Thus, no Turin
Corporations' tokens may be placed near or in Milan until Phase 4, no Corporations
may trace paths through the reduced Austria in Phase 5 to place tokens,
and no tokens may ever get laid in Switzerland (Lugano).
-
The Token Acquisition Step {4.4} is often completely overlooked, especially
as a mechanism for shuffling money between Corporations.
-
Selling stock on an emergency basis only produces 1/2 value but may result
in the Bank Pool getting more than 50% of a single Corporation, and even
President's certificates can get there. Selling stock either normally or
on an emergency basis may include selling shares in the Corporation being
run, although normal sales of a Corporation's stock can't be done on its
first turn (because it hasn't completed an Operating turn yet).
-
The requirement that a Corporation's earnings exceed its stock price in
order for its price to rise is often overlooked.
-
Companies must start in cities; passes don't count.
-
Yellow tiles with single small cities upgrade; tiles with two don't.
Steve.Thomas@insignia.com
This page was last modified 11th May 1999.
1841 Additional Information
by
Chris Lawson
Version 1.0
Corporation Mergers, new Stock Market price
{4.7.3, 4.7.4} As there seems to be some question of how the new price
is implemented, here is a chart that covers the possibilities for both
Major and Minor Corporations.
Notes: If a Major Corporation has a value higher than L250, then the
new Corporation keeps that value (in practical terms this means if it is
L256 or higher, you do not need this chart). Minor Corporations cannot
move past column K on the Stock Market Chart; once merged they are allowed
to do so as they are no longer Minor Corporations.
Sum of old Sum of old Final Price on
Minor Corp Major Corp Stock Market Chart
- 243 and up moves to 242 (ref N3)
- 231 to 242 moves to 230 (ref N4)
448 (max) 220 to 230 moves to 219 (ref N5)
- 219 moves to 218 (ref M3)
419 or 426 209 to 218 moves to 208 (ref M4)
397 to 406 199 to 208 moves to 198 (ref M5)
361 to 396 181 to 198 moves to 180 (ref M6)
357 to 360 179 or 180 moves to 178 (ref L5)
325 to 356 163 to 178 moves to 162 (ref L6)
283 to 324 142 to 162 moves to 141 (ref L7)
255 to 282 128 to 141 moves to 127 (ref K7)
213 to 254 107 to 127 moves to 106 (ref K8)
191 to 212 96 to 106 moves to 95 (ref J8)
153 to 190 77 to 95 moves to 76 (ref J9)
139 to 152 70 to 76 moves to 69 (ref I9)
107 to 138 54 to 69 moves to 53 (ref I10)
97 to 106 49 to 53 moves to 48 (ref H10)
71 to 96 36 to 48 moves to 35 (ref H11)
65 to 70 33 to 35 etc, etc.
This page is a copy of one
maintainedby Chris
Lawson (chris.lawson@virgin.net)
Last Updated 30th May 1999
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