BASIC ORIENTEERING INSTRUCTIONS
Orienteering is competitive
sport involving finding your way with a map and compass. Reading an
Orienteering map involves reading the natural aspects of the land as well as
the man-made objects found on the more common maps.
LEGEND -- the explanation
of the symbols used on the map.
SCALE -- the proportion of
the map; used for measuring distances.
CONTOURS -- lines of
elevation; several lines viewed together form hills, valleys, and re-entrants
(a re-entrant is the "draw" between two high places where rain would
collect and flow downward).
CONTOUR INTERVAL -- the
difference in elevation between any two contour lines.
Parts of the Compass
- Magnetic needle -- the red side always points North.
- 360 degrees dial with North arrow -- the dial turns to
line up North on the compass with the magnetic declination lines on the
map.
- Base plate with direction of travel arrow -- lines up
the compass with the desired route on the map.
How to Use a Compass
- Lay the compass on the map with the long side edge of
the base plate along the intended route on the map with the direction of
travel arrow pointing toward the destination.
- Holding the base plate still, turn the dial until the
North arrow on the dial is parallel to the magnetic North lines on the
map.
- Your compass is now set; pick it up and hold it with
the direction of travel arrow pointing in front of you.
- Turn your body around until the red end of the magnetic
needle is over the North arrow inside the dial on the compass; keeping the
needle over the arrow, follow the direction of travel arrow to your next
position.
Pacing
Once you find out how many
paces it takes to go a given distance, you can tell how far you have gone by
counting your paces. To find your pace, use the following steps:
- Mark off a distance of 100 meters.
- Count your strides for this distance, first walking,
then running.
- Using the ruler on your compass base plate and the bar
scale on the map, you can convert this pace to any distance on the map.
How to follow an
Orienteering Course
- Follow your map in numerical order to each control
point, check the code on the marker for identification, punch your card
with the coded punch, and go to the next control point.
- Check in by the time limit even if you have not found
all the control point markers.
- Have fun!
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