Biker Wars
Biker Wars is a game in which players
try to eliminate each other in a fierce round of mortal combat. Players
eliminate each other by either attacking or successfully defending against
attacks. Each dice roll determines what happens.
6 Players will be called randomly for each round from the list of participating
players.
If your name is called, un-ghost and walk to one of the dice at the top of the
screen. Once all spots are taken, the round will begin.
The host will roll a die to determine who will start the round. Play will
continue from left to right.
On your turn, you will roll the die for your Attack Roll. Who you attack is
dependent upon what number you roll. See Attack Rolls for the explanations of
each roll.
If you are attacked, you are allowed one roll to defend yourself. A roll of a 4,
5 or 6 will allow you to stay in. See Defense Rolls for an explanation of each
roll.
The round will continue until only 1 Player remains. That player is the winner
of that round and earns their spot in the final Prize Round to determine which
of the prizes they receive. If there is not many people playing the position
vacated by the player that is out will be filled in by the next person on the
list and the winner of each round will earn their spot in the final Prize Round.
This is a limited registration game. PLEASE NO ALTS! If you play in a round, but
do not win a prize, stick around...you may get called in later rounds.
Attack Rolls:
Wheely Tag - Attack either player to your left or right.
Rear Wheel Tag! - Attack both players to your left and right.**
Chrome Scratch! - Attack any one player.
Reverse it - Play is reversed and goes in the opposite direction.
Random Fill Up - The host will roll to determine who will be attacked.*
Lost it on Corner- All Players (except the Attacker) must roll their dice.
The lowest roller(s) are eliminated.
* On a Random Fill Up: If the number of the attacker or of an empty space is
rolled, there will be No Attack and play will continue to the next player.
** On a Rear Wheel Tag: The person to your left will defend first. If they roll
a 6, you have been killed! You are eliminated from the round, and the 2nd Player
does NOT have to defend!!
Defense Rolls:
Stall Out - You're out! Enjoy the rest of the race!
Blowout! - Boom! You're Out.
Dropping the Bike– Aww, you almost made it, that wall just jumped out in front
of you.
Swirv! - You successfully avoid the attack and stay in!
5th Gear Blast Off- You have overtaken your attacker!
Waiting For The Open Lane - You come from behind and overtake your attacker!
The Attacker is eliminated and you stay in!
The winners of each round will be called down to roll a die, with the highest
roller taking first place. The other winners will then roll again for second,
and so on.
Original concept by Jamie v2.0 (www.jamiesgroove.com)