KEYBOARD SUMMARY FOR SECRET WEAPONS OF THE LUFTWAFFE ==================================================== Simulation Controls =================== Alt-P -- Pause Flight. Alt-S -- Toggles Sound On/Off Alt-E -- Toggles Engine Sound On/Off Alt-V -- Displays Version Number of SWOTL Simulation Alt-G -- Toggles level of Ground Detail Alt-T -- Toggles Accelerated Time Mode Alt-N -- Turns Accelerated Time Mode Off Alt-X -- Toggles between Advanced and Standard Flight Modes Alt-C -- Selects and Calibrates Joystick ESC -- Bails out of Program to DOS Flight and Engine Controls ========================== + -- Increases Throttle for All Engines - -- Decreases Throttle for All Engines F1 -- Decreases Throttle for Engine #1 SHIFT-F1 Increases Throttle for Engine #1 F2 -- Decreases Throttle for Engine #2 SHIFT-F2 Increases Throttle for Engine #2 F3 -- Decreases Throttle for Engine #3 SHIFT-F3 Increases Throttle for Engine #3 F4 -- Decreases Throttle for Engine #4 SHIFT-F4 Increases Throttle for Engine #4 E -- Displays a set of instruments for either the Left or Right Engines (B-17 Only) L -- Lowers and Raises Landing Gear F -- Cycles Through Flap Settings A -- Toggles Auto-Pilot On/Off (B-17 Only) T -- Cycles through different Fuel Tanks D -- Releases Drop-Tanks (Fighters Only) C -- Turns gun camera On/Off V -- Sends you to Film Viewing Room to watch your Gun-Camera Film M -- Displays In-Flight Map J -- Bail Out of Plane Q -- End Mission Advanced Flight Controls ======================== / or F5 - Moves Rudder Hard Left F6 -- Moves Rudder Partially Left F7 -- Moves Rudder Partially Right * or F8 - Moves Rudder Hard Right F9 -- Centers Rudder in Bombers & Fighters . (Period) -- Center Rudder in Fighters Only Weapons Controls ================ G -- Lets you choose which Controller Button will fire Cannons or Machine-Guns W -- Toggles Bomb-Load Drop Configuration R -- Cycles Rocket Firing Configurations A -- Toggles Automatic Shoot Mode for Gunner Positions in B-17 [Space] or Left Controller Button -- Fires Primary Guns or Cannons [Ctrl] or Right Controller Button -- Fires Secondary Guns or Cannons [RETURN] -- Drops Bombload OR Fires Rockets Pilot View Controls =================== 7 8 9 Left Forward Forward Right Forward 10 O'Clock 12 O'Clock 2 O'Clock 4 5 6 Over Left Wing Straight Up Over Right Wing 9 O'Clock 3 O'Clock 1 2 3 Over Left Shoulder RearView Over Right Shoulder 7 O'Clock 6 O'Clock 5 O'Clock 0 -- Toggles Bewteen "Wing-Level" View and 45-Degree "High" Angle View S -- Scan View -- To Look completely around without Altering your Flight-Path, Uses arrow keys to spin view direction Crew Position Controls (B-17 Only) ================================== G -- Sends you to Gunners Position B -- Sends you to Bombardier Position P -- Sends you back to Pilot Position . (Period) -- Switches you between Pilots Position and Last Gunner Position Manned A -- Toggles Auto-Fire mode On/Off Gunner Position Controls (B-17 Only) ==================================== 7 8 9 Left-Cheek Chin Turret or Right Cheek Gun Nose Gunner Gun 4 5 6 Left Waist Top Turret Right Waist Gunner Gunner Gunner 2 0 Tail-Turret Belly-Turret Bombardier Controls (B-17 Only) =============================== 8 9 Swivels the Bombsight Increases Magnification Sighting Mechanism Up of Bombsight 5 6 Repositions the sighting Resets magnification of Cross-Hairs of Bombsight Bombsight to 1x below your bomber 2 3 Swivels Bombsight Sighting Decreases Magnification Mechanism Down of Bombsight S -- Locks on the target, and begins to count down the number of seconds until bombload should be dropped to hit target. W -- Toggles between dropping one bomb at a time or dropping them all consecutively RETURN -- Drops Bombload SECRET WEAPONS OF THE LUFTWAFFE =============================== Manual and Reference Guide Addenda This file contains information about Secret Weapons of the Luftwaffe (SWOTL) which was not printed in the manual or reference guide. MEMORY REQUIREMENTS =================== To run SWOTL on your IBM, Tandy, or compatible computer, you must have at least 581,000 bytes of RAM available. If your computer is equipped with expanded memory, you can run SWOTL with as little as 543,000 bytes of RAM available. If you experience memory related difficulties in running SWOTL, use the DOS program "CHKDSK" to see how much free RAM your computer has available. You may need to disable one or more TSR programs (if you're running any) to provide more available RAM for SWOTL to use. INSTALLATION PROBLEMS? ====================== If you experience difficulties using the INSTALL.EXE program to copy SWOTL onto your hard disk, you can use the DOS command "XCOPY". To do this, insert SWOTL DISK 1 into drive A: (or B:). From your hard disk prompt, type "MD SWOTL" to create a directory called SWOTL. Type "CD SWOTL" to change to the SWOTL directory. At that prompt, type "XCOPY A: /S" (or "XCOPY B: /S" if you're using drive B:). Repeat this process for each of the SWOTL disks. Then, to configure SWOTL for your computer, run the INSTALL program from the SWOTL directory. Choose option 2 from the Installation Menu to make the necessary changes. Your choices will be saved automatically when you exit the INSTALL program. HOT KEYS ======== Each menu choice in SWOTL has a letter (usually the first) highlighted in red. These "hot keys" allow you to move rapidly through several menu choices in succession. For example, if you were at the German main menu, and you wanted to fly the first Flight School mission for the Focke-Wulf 190, you could simply type "F 2 1 S". This would access the Flight School menu, choose the FW 190, choose the "Gunnery Practice" mission, and Start the mission. "WHERE AM I?" ============= You can press Alt-W at any time during flight to find out if you're over friendly or enemy territory. CAMPAIGN BATTLES ================ RANGE CIRCLES: The range circle button is directly below the zoom boxes on the righthand side of the Campaign Map. Click on this button to display a series of concentric circles that indicate the range in miles from the center of the map. The number in the center of the range circle button indicates how many miles each circle represents from the center. This number changes as the map is viewed at different zoom levels. To turn the range circles off, click on the button again. HIGHLIGHTED MAP ICONS: Icons representing installations on the Campain Map will be bordered by boxes of different colors depending on the situation. These colors are as follows: LT BLUE = Currently Selected Installation DARK BLUE = Installations Similar to the one Currently Selected RED = Primary Target GREEN = Secondary Targets BLACK = Captured Installations YELLOW = Airfields on Alert and V1/V2 Sites about to Launch TARGET CIRCLE: A black circle will appear around the BEGIN Way Point of each Flight Group you create. This circle forces an attacking Flight Group to start at least 25 miles from its intended target. If you attempt to select a target within this 25 mile radius, you will be prompted to either move the BEGIN Way Point or to select another target. WINNING/LOSING CONDITIONS: There are 8 factors which make up the German war economy in SWOTL: 1. GERMAN FIGHTER PILOTS 2. DEPLOYED GERMAN GRUPPEN 3. AVIAT. FUEL 4. JET FUEL 5. GASOLINE IN STOCK 6. MUNITIONS IN STOCK 7. BALL BEARINGS IN STOCK 8. TRANSPORTATION CONDITION Of these 8 factors, only the first 4 have direct impact on the Luftwaffe. The last 4 factors are general war industries, and so they affect only the German ground forces. American Campaign Battles will have as a goal the destruction of the war industries (Strategic Bombing), the Luftwaffe (D-Day Air Superiority), or both (Final Victory). German Campaign Battles will concern the defense of the same elements. THE FRONT: The position of the Western Front will be indicated by the location of captured installations. As the Allies push eastward across Europe, German industrial and research sites, as well as Luftwaffe airfields, will be captured by the Allies. Captured airfields may be used by the Allies to launch attacks against German targets. ADVANCED FLIGHT CONTROLS ======================== Suggested for experienced players only, Advanced Flight Controls add another layer of challenge and flexibility to SWOTL. This option allows you to use an aircraft's rudder to perform more advanced maneuvers, such as hammerhead stall turns, etc. Advanced Controls also require more realistic piloting practices from you, such as: MINIMUM BAIL-OUT ALTITUDE: Your altitude must be at least 500 ft. to bail out and survive. SPEED RESTRICTIONS: The speed restrictions for deploying landing gear and flaps are enforced (see manual pages 152-191). If you exceed the maximum speed for either of these controls, you will be warned that they are being damaged. If you do not take corrective action, the affected part will become inoperative. MAXIMUM DIVING SPEED: Advanced Flight Controls allow each aircraft type to dive faster than with Standard Flight Controls, however, the maximum diving speed is enforced (see manual pages 152-191). If you exceed the maximum diving speed, you will be warned. If you do not reduce your speed, the control surfaces on your aircraft will eventually fail, causing it to go into an irrecoverable spin. ORDNANCE EFFECTS: The performance of your aircraft will vary with the ordnance you choose to have loaded onto it. An unladen aircraft will fly faster and climb more easily than one with a full load of ordnance under its wings. Also, since everything added to the aircraft increases its overall weight, it will dive faster and recover from the dive more slowly. ADDITIONAL CREDITS ================== Testing: David "Wotan" Wessman Leon "OverKill" Thrid