DBZ Fight Zone
Welcome to the Generic fighters of DBZ Fight Zone. These warriors are controlled by the referees, and are merely an alternative way of gaining some extra cash and stats. You may fight these warriors three times a week max, and the minimum fighter you may challenge is the average of your PL and ST, rounded down. This is to give everyone a challenge, make them work for the rewards. As there stats grow, so does their variety of unique moves they can do. Also, all fighters have the ability to self destruct. To fight these people doesnt cost anything but if you manage to win you get the amount mentioned for winning the fight.
Red Ribbon Army(250zz)
PL/ST/HL
1)2500/3000/2500
2)4500/4000/4500
3)5000/5000/5000
Moves
Melee, Ki Ball, Rifle (15%DL), Grenade (20%DL)
Saibaman(500zz)
PL/ST/HL
1)7500/5000/5000
2)10,000/10,000/7500
3)15,000/15,000/10,000
Moves
Melee, Ki Ball, Eye Lasers, Dodonpa, Kyodaika (lvl3)
Humans(750zz)
PL/ST/HL
1)25,000/25,000/25,000
2)35,000/40,000/35,000
3)50,000/60,000/60,000
Moves
A)Melee, Ki Ball, Kienzan, Kamehameha, Kyodaika
B)Melee, Ki Ball, Big Bang Attack, Solar Flare
C)Melee, Ki Ball, Tri-Beam, Galeck-ho, Time Freeze
Nameks(1000zz)
PL/ST/HL
1)50,000/75,000/75,000
2)75,000/75,000/100,000
3)100,000/100,000/100,000
Moves
A)Melee, Ki Ball, Tri-Beam, Super Growth, Time Freeze
B)Melee, Ki Ball, Makensappo, Solar Flare, Barrier, Kyodaika
C)Melee, Ki Ball, Honoo, Dachi Retsuzan, Ki Barrier, Barrier, Solar Flare
Androids(2500zz)
PL/ST/HL
1)2,000,000/2,000,000/2,000,000
2)5,000,000/5,000,000/5,000,000
3)10,000,000/10,000,000/10,000,000
4)15,000,000/15,000,000/15,000,000
Moves
Melee, Energy Ball, Tri-Beam, Hand and Eye Lasers,Rapid Energy Bomb, Time Freeze
Saiyans(3500zz)
PL/ST/HL
1)20,000,000/20,000,000/20,000,000
2)30,000,000/30,000,000/30,000,000
3)40,000,000/40,000,000/40,000,000
4)50,000,000/50,000,000/50,000,000
Moves
Melee, Energy Ball, Tri-Beam, Hand and Eye Lasers,Rapid Energy Bomb, Galek Ho, Gallot Gun, Solar Flare, Barrier
FINISHER:If you can manage to beat this guy then you will end the round. He also might at some point in the game decide to come back and reign terror on everyone if he gets bored. So take him out before he can take you out.
Rando(Ends Round)
PL/ST/HL
250,000,000/250,000,000/250,000,000
Moves: Circles of Inferno, Chants of Reduction, Sickle and Tornado, Spirits of 99 Trapped Souls