League
Bylaws
as of
7
1. The league will be known as the
American Basketball Congress (ABC). It will consist of 30 teams
representing all 30 current NBA franchises. The teams will have the same
names and divisional setup as the NBA. The league will feature an 82 game season
using the actual NBA schedule from the previous season and a realistic salary
cap system.
2. The league will feature the exclusive use of the Action!
PC pro basketball game. It is considered the official league policy of the ABC
that everyone is required to purchase the most current edition game disk AND the
most current NBA season disk from Dave Koch Sports for use in the ABC (if you
have a previous season you can purchase the upgrade to the new game and NBA
season disk). Anyone found not doing this, or using a copied or pirated disk,
will be removed from the league immediately and permanently. Each team will have
a roster of 15 players on it (12 active and a 3 man injured reserve list) and
cannot exceed this 15 man limit for any reason. Every owner is required
to have an active e-mail client that can be registered with the Yahoogroups
newsgroup that you will be able to receive file attachments as
well.
3. The ABC is not a sim league. It is expected that all owners
are to play all of their games in their entirety. Anyone found not be to
observing this rule will be removed from the league immediately.
4. SALARY CAP SYSTEM: In each year there will be a Free Agent bidding period shortly after the completion of the previous season's playoffs. All players that were on 1 year contracts the preceding season as well as all players that played in the NBA the preceding year that are not on any team's roster will make up the player pool for the Free Agent Draft. The Salary Cap will be $60 million. But unlike the NBA, the salary cap for this league will be a hard cap. There will be only two exceptions to the cap, and that is you can go over the cap to sign any rookies you have drafted in the previous July's Super Draft, or if you find yourself at the very start of any season over the cap you can sign free agents to only 1 year bids at the league minimum of $500K to fill out your roster to 15 players. This means you cannot exceed the cap at any time for any other reason. If you go over the cap you cannot make any other trades or roster moves unless they reduce the amount that you are over the cap (even money trades are permissible under this scenario). Once you are under the cap again all trade and player movement restrictions will be lifted. The Maximum salary a player can be signed to is $20,000,000, and the maximum contract length will be 5 years. The minimum salary a player can be signed to is $500,000. This is based roughly on the NBA Collective Bargaining agreement. All salaries will be rounded to the nearest one hundred thousand at all times, and will always be listed in millions (so a salary of $5,250,000 will be listed as 5.25). So you cannot bid $1,000,001 to sign a player, for example. In this example if you want to go over this million dollar bid you would have to bid $1,100,000. This is to keep bookkeeping from becoming a nightmare. And finally, the following limits are placed on bids: all contracts of 3 or more years in duration must be at least $1 million per year. All contracts of 4 or more years must of at least $2 million per year. All contracts of 5 years must be of at least $3 million per year.
The Rookie Salary Cap is as follows: SEE ATTACHED HTML DOCUMENT. Keep in mind that ALL
first round picks will be signed to guaranteed contracts for 3 years, with a
team option for the 4th year. This means you are obligated to pay the rookies
salary for 3 full years. The team option for the 4th year means you can sign him
for another year at his rookie salary, or release all rights to the player. All
second round picks can be signed for one to three years at the owner’s
discretion if they played even one game in the NBA the preceding season. In
addition, there will be allowed a right of first refusal for the first contract
a player signs after his rookie contract is up. This means all you have to do is
MATCH an offer made to your rookie after his rookie contract runs out to retain
him. This is an exact match with the existing NBA rule towards this issue. This
rule applies ONLY to players drafted from the Super Draft each year. You will
still have to be able to fit your rookie under the salary cap to exercise this
right of first refusal on a player.
Second round rookie picks will now
have right of first refusal on the first contract after their rookie contracts
expire. This will in essence make them the same as first round picks, with the
exception that 2nd round picks do not get an extra option year at the end of
their rookie contract. This will apply only to players drafted in the 2007 draft
and later, not to those drafted earlier. Players on a first round rookie
contract will be indicated as such on the roster with one asterisk (*) following
their salary on the roster page of their team. Players on a new 2nd round rookie
contract (matching rights) will be indicated as such by having two
asterisks (**) on the roster page, and players on an old 2nd round rookie
contract (no matching rights) will be indicated by having three asterisks (***)
after their salary on the roster page. These "old" style 2nd round contracts
will be phased out via attrition and will become extinct after the 2009
season.
Teams have draft rights to all SD players for a period of
two years, even if they do not play in the NBA. A SD pick that does not play in
the NBA his 1st season after being drafted can be carried on a team's roster as
a supplemental (inactive) player without cost and does not count towards the 15
player roster requirement. On the player's 2nd year after being drafted he would
have to be signed or released as per the rules as any other player would
be.
5. FREE AGENCY: The Free Agent period is to be from July 1
to September 31. You can place a bid (i.e.,
The procedure for rescinding any bids due to not having enough
cap room due to signing another free agent is as follows: ALL bids on that
player will be rescinded to make it as though the team that is short on cap room
had never bid on that player, and the bidding will revert to the point of the
highest bid where the capped out team had never bid and a new 48 hour time
period would start at the time where the Commissioner changes the bids on the
player's bid page. For example,
RESTRICTED FREE AGENTS (RFA): At the beginning of the Free
Agent period in early July (usually right after the 4th of July
holiday) the league office will first put up for bid all restricted
free agent players (those that an ABC team has matching rights for). Once a bid
settles for an RFA the team with matching rights has 24 hours from the time the
bid settles to declare whether they will match the bid or not, keeping in mind
they must have cap room to do so. A team with an RFA can bid on their
player if they so choose to be able to sing the RFA to a contract of longer
duration or the like.
After the RFA's have been put up for bid the league
office will release what it considers to be the top tier free agents for that
year for bid. This will be defined as the top 20-25% of that year’s free agent
crop. After approximately two weeks, the league office will release the 2nd
tier free agents, which would be the next 20-25% of players, up for bid. On or
about August 15 half of all the remaining free agents will place placed up for
bid, and on or about September 1st all remaining free agents would be
put up for bid. The reason for breaking them up into groups is that if you do
not get the winning bid on a top tier free agent you can then pursue a 2nd tier
free agent, or pursue another top tier player. This will also keep some of the
lesser free agents from being acquired for unfairly low bids. For
example, LeBron James is up for bid. He is probably going to get the
max. If we put another player up for bid at the same time someone
might sneak in and grab him for much less than he's worth due to all of the
attention given to LeBron. Hopefully, this will prevent that. Any player signed
from the 1st tier of free agents may not be traded until after
all of the first tier free agents have been signed in that given year.
After that point all trade restrictions are lifted.
The total amount of
the contract is the determining factor in all free agent bids. For example, a 4
year contract at $10 million per year (total contract of $40 million) will
always beat a 3 year contract at $13 million (total contract of $39
million). Any players not bid on in the Free Agent Auction will go into
the Turkey Shoot (see below). Tie-breakers on maximum contracts will be
decided as follows, using a confirmable source for the drawing such as a
published lottery site. A team may only win one tie-breaker on a maximum
contract player per season. If all teams involved in the tiebreaker on a max.
contract player did not have the player the previous season, then all teams will
receive exactly equal odds of winning the tiebreaker (2 teams involved, both get
50% chances, 4 teams involved all teams get 25% chance and so on).
|
# of TIED TEAMS |
% OF WINNING BID |
|
2 |
60% for team the FA last played for, 40% for the
other |
|
3 |
50% for team the FA last played for, 25% for each
of the others |
|
4 |
40% for team the FA last played for, 20% for each
of the others |
|
5 |
32% for team the FA last played for, 17% for each
of the others |
|
6 |
25% for team the FA last played for, 15% for each
of the others |
|
7 |
22% for team the FA last played for, 13% for each
of the others |
|
8 |
23% for team the FA last played for, 11% for each
of the others |
|
9 |
20% for team the FA last played for, 10% for each
of the others |
|
10 |
19% for team the FA last played for, 9% for
each of the others |
6. RELEASING PLAYERS: All players that did not play even one
minute in the NBA the previous season (DNP's) may be released without penalty
during the off-season. This is to keep a career ending injury from tying up your
cap room for any period of time. All other players may be released at any time
during the off-season up to August 1st with the following penalty: 50% of
the TOTAL AMOUNT due his contract, which will be applied to the salary cap via a
one-time hit against the cap in the season the player is released. For example,
you have signed Keith Van Horn to a 4-year contract at $10 million a year, for a
total value due his contract of $40 million. If you should choose to release him
at this point you will have to absorb a one time salary cap hit of $20 million
in the year you choose to release him. Any player in the final year of his
contract may be released at any time up to August 1st of each new year, but
the team will be liable for 100% of his salary for that year. In other words, if
you want to cut a player in the last year of his contract that is making $5 mil
for that year you may do so, but you will have to eat the full $5 mil as a
salary cap hit. Releasing players with 2+ years may done as is now listed (one
time salary cap hit of 50% of the player's total remaining contract value). In
all cases where you release a player you also forfeit any and all rights to that
player. All players released due to cap reason must be done do by August
1st of each year. After August 1st you are liable for the player’s entire
year’s salary.
If a team should find themselves over the cap and/or in excess
of the 15 player limit (see below) at the very start of the season after adding
in the previous season's Super Draft picks, he may release as many players as
necessary to get back under the limits without penalty as needed. This team
cannot make any trades or other roster moves without getting back within
cap/player limits. This rule applies only to a roster at the immediate
beginning of the season only, and cannot be used at any other time.
HOW
THIS APPLIES TO SUPER DRAFT PLAYERS: If a Super Draft (SD) player does not play
at all in the NBA in the year that he is drafted in the SD (what should have
been his rookie year in the ABC) he may be released without penalty. By doing
this you relinquish any and all claim to the player. If you choose to keep an SD
player on your roster that did not play his full, guaranteed rookie salary, as
defined in the ABC's rookie salary cap
document, will count against your salary cap.
1st round picks can be cut at any time during their contract, but it will always be at a cost of 100% of the total value of the remaining contract. For example, Player A is in the 1st year of a 3 year 1st round rookie contract at $2.00 mil per year. His buyout (one time cap hit) would be $6 million (3 years x 2.00 mil per year). In the 2nd year the buyout would be $4 mil, and in the final year it would be $2 mil. You may still cut any rookie pick that is a DNP player at no cost.
2nd round picks from the previous year's Super Draft may
be cut without penalty at the very start of the new season, and before any
trades or roster movement is made by that team in a period designated by the
Commissioner each season
7. DNP (DID NOT PLAY) PLAYERS: Any player that
did not play even one minute in the previous NBA season will be considered a DNP
player. You can release a DNP player at any time while he maintains the DNP
status without penalty. If you choose to keep a DNP player it will only cost 50%
of his salary towards your salary cap for one year that he is a DNP player. This
is so that you can keep a player who may have had a season long injury but is
expected to recover and play the following season. This special 50% dispensation
applies only to players who were injured and not to players out of the league
for other reasons (i.e., lack of skill). This special 50% dispensation is only
for one year. If the player is completely injured for a second season and you
want to keep him it will be at his full salary value, or he may be released
without penalty.
8. GAMES PLAYED AND PLAYING TIME: Rosters consist of a
maximum of 15 roster spots at all times. You cannot carry more than 15 on your
roster at any given time. The ABC will use the pre-game injury feature of
the Action game. This feature will determine each game which players are
eligible. All teams must carry the full 15 man roster for the regular
season.
Due to the Action PC game using an excellent fatigue system there
will be no need for per game playing time limits. If you want to play a player
when he is fatigued and suffer through his vastly reduced efficiency it is up to
you. However, the following rule for fouls will be enforced. A player with 2
personal fouls in the 1st quarter must rest until the start of the 2nd quarter.
A player with 3 personal fouls in the 2nd quarter must rest until the start of
the 3rd quarter. A player with 4 personal fouls in the 3rd quarter must rest
until the start of the 4th quarter. A player with 5 personal fouls must rest
until the
Players can play at any position they are rated for by the Action
PC game. During all league and playoff games you must have at least 2 players
rated for play at each of the five positions. A player may count at multiple
positions if he is rated there. For example, Kevin Garnett is rated at PF, SF
and C. He may be counted at all 3 positions for the purposes of this rule.
Players may only play out of position when there are no other option available
(no substitutes available due to injury, foul trouble or fatigue). Each
team is allowed to petition the league to add a position(s) to up to no
more than 2 players. The website 82games.com will be the determining factor if
the player receives the rating or not, and that player must be listed as playing
at least 1 % of time at that position to be rated there. No player will lose a
position rating as rated by DK Sports for any reason.
Finally, all league games to be played as neutral court games.
This is set under the league rules, so there shouldn't any way anyone could
accidentally play without it. Therefore, we will play all games, INCLUDING
PLAYOFF GAMES, as neutral court games.
PLAYOFF USAGE: Only players with
at least 20 regular season GP on the official ABC rosters are eligible for
post-season play. They are also subject to the following limits based
upon real life games played: players that 20 -23 regular season games
are allowed to play in 3 games of any 7 game playoff series; players with 24-29
GP can play 4 of 7, players with 30-36 GP can play up to 5 of 7 games, players
with 37-43 GP can play 6 of 7 games, and players with 44 + GP can play all 7
games of any playoff series. Which games they do or do not play is completely up
to the team's Coach, but these limits apply to each and every playoff series.
Failure to observe this rule will results in forfeiture of the playoff series in
question.
9. OVERUSAGE PLAYERS: Any player meeting the following
criteria shall be considered an overusage player and will be made eligible for
70 GP and a DUR rating of 9: less than 70 NBA GP and less than an average of 20
minutes per game, and all ratings less than 6 with the exception of def. reb.
which can be 6. The Dunk, Clutch, Durability and Sportsmanship ratings
would be ignored for the purposes of determining overusage waivers. No team would be allowed to have more
than 2 of these players, regardless of how many qualify, and if more than 2
qualify the team or League Office will select the two that are most
needed for that team to receive waivers.
10. PENALTIES: All owners are
expected to meet all league deadlines established by the League Office. 1st
offense will receive a $250,00 fine against the salary cap. 2nd offense will
receive an additional $250,000 fine against the salary cap and the loss of a #2
Super Draft pick. 3rd offense will result in another $250,000 fine towards the
cap and the loss of a #1 Super Draft pick. 4th offenses are subject to expulsion
from the league without notice. If an owner is removed from the league for being
habitually late, or for any other reason, his fines will be deleted and not be
passed on to the new owner. An exemption from any penalties can be granted by
the League Office, but will be issued very sparingly if at all, and only in
cases of extreme emergencies. The Commissioner reserves the right to add to
these penalties in any way he sees fit, up to and including expulsion from the
league.
11. SUPER DRAFT: The
Super Draft will take place each year in early July and will utilize the 60
rookies actually drafted by the NBA teams in the June NBA Rookie Draft. No other
players will be eligible (i.e., undrafted rookies). The draft will take place
via chat room at a designated time and date (a preference list sent to the
Commissioner may be used for those teams that cannot make the draft live). The
draft order for non-playoff teams (or teams holding those picks) will be
a draft lottery directly tied to the NBA Draft lottery in the following
manner: Each team in order of our finish will be assigned to the NBA team with
the corresponding order of the NBA Draft lottery, and we will use their order as
for determining our lottery picks. For example, if in the ABC Utah, Houston and
Boston have the 3 worst records in that order, and Portland, Seattle and Denver
have the 3 worst in the NBA lottery, then Utah will be equal to Portland's pick
in the NBA lottery, Houston equal to Seattle, Boston equal to Denver, and so on
down the line. All playoff teams would then draft in inverse order of last
season’s win-loss percentage. The final caveat to the draft order is that the
team that win the ABC Championship (or the team holding that pick) will always
pick last in both rounds, and the team that lost in the Championship Series the
previous season (or the team holding that pick) will pick 28th in both rounds of
the SD. Your Super Draft picks are tradeable, but only for the next year's draft
and not for any future drafts. Once the draft is completed in July the picks for
the next season become tradeable.
Teams that miss any or all of their Super Draft picks
by failing to be at the draft live, having someone to make their picks in proxy,
or by sending the Comissioner a written list for his picks will have his picks
made using teh actual order of the NBA Draft, but will be fined $1 million for
each 1st round pick missed and $500,000 for each 2nd round pick
missed.
12. TRADE PROCEDURE: In the event of two or more owners
agreeing on a trade the following procedure must be adhered to: all trades must
be reported by BOTH parties by sending it to the league newsgroup at ABCHoops@yahoogroups.com within 48
hours, unless given express permission by the Commissioner to do otherwise, or
the trade will be ruled invalid. The Commissioner has & will use the power
to overrule any trade he feels is detrimental to the balance of the league for
any reason. In cases where the Commissioner is not available for an extended
period please notify Shawn Roach of the trade.
In-season trading is
allowed in the ABC, within the following parameters. The final trade
deadline will be on January 25th. At that time all rosters will be considered
final until the next off-season. In-season trades made in one interval will
become valid the following interval. Also in-season trades cannot be finalized
unless EACH AND EVERY owner has his results up to date and on time. If anyone is
late or otherwise not up to date the trade(s) will be bound over until the next
calendar month. If anyone is late or otherwise not up to date on the final trade
deadline (January 25th), then the all outstanding trades will be ruled null and
void. However, the trade may still be consummated during the next off-season if
both coaches agree. Rosters cannot exceed 15 spots at any time, for any reason,
including in-season trades.
13. GAME REPORTING: Each owner is responsible
to see that his game results & stats are reported on time on a twice-monthly
basis. All games scheduled for the 1st thru the 15th of any month are due in to
the League Office by the 15th of that month. All games scheduled for the 16th
thru the end of that month are due into the League Office on the last day of
that month. If an owner should fall behind in the playing and/or reporting of
his games and/or stats to a point where the Commissioner should doubt his
ability to finish the season that owner can and will be replaced. Constant
missing of deadlines is cause for removal from the ABC without
notice.
14. PLAYOFFS: At the close of the regular season the ABC's
"Second Season" will begin. There will be 8 teams from each conference that
qualify for the playoffs. The playoff seeding procedure will mirror that of
the NBA at all times. All game 7's in all series will be mandatory head to
head play. To facilitate this all series will be allowed 14 days to be
completed. Games 1 thru 6 will be due within the first 10 days of the
period. This will allow 4 days for the scheduling and playing of a game 7 if
needed.
15. TIEBREAKERS: The following is the order of sequence for breaking all ties in the ABC:
16. EXPANSION: In the event the NBA expands the ABC will
follow suit the following season. In their first year of existence the expansion
team will select after all lottery teams have picked in the the round of the
Super Draft, and in the same position in the 2nd round of the Super
Draft. In any future ABC expansion the expansion team will have their
salary cap limited to 66% of the existing ABC cap for that season in its first
year, and 75% of the existing cap in its second year. Year 3 on it will have the
same cap as all other ABC teams. This is based upon what the NBA actually did
with the Charlotte Bobcats franchise in real life
17. TEAM OPENINGS: In the event that a team becomes vacant for any reason the League Office will take whatever steps necessary to replace that owner. Once a new owner is found he will not be permitted to make any trades what so ever until 24 hours AFTER the date his name is announced. This is to give all league owners an equal chance to make deals with the new owner. A new owner that inherits a team prior to the start of any season that did not make the playoffs the previous season can terminate without penalty one contract within the 1st two weeks after he is named the new owner, up to the end of the free agent period for that season.
18. The Commissioner reserves the right to make any rulings
necessary that are not expressly covered in these bylaws. This includes, but is
not limited to, interpreting rules, defining loopholes, and any other ruling
that may become necessary.