There are thousands of levels which people have created for Chip's Challenge. I would recommend starting with CCLP2—a "best of" pack which the community put together and released Feb 09, 2002.
My first levelset was AndrewE1.dat. When I started working on it, my goal was to create a new 149-level levelset, complete with secret levels and "lessons", but I realize now that I was being way too ambitious. My current goal is to create two ~20-level sets; one for the Lynx ruleset, and one for the MSCC ruleset.
Download the Lynx levelset (723 B; 1 level, updated 2005-01-06)
For archival purposes, AndrewE1.dat is still available for download. ( 22KB)
cclpinfo is a small utility written by myself and Madhav Shanbhag which displays the number and name of all levels in a selected levelset, with options to display the time limit, password, chips required, and hint. cclpinfo was based on a program called datstat.
Current version: 1.3
View the readme
View the changelog
Download cclpinfo.zip (7.55KB; source included)
Programs people have created that relate to Chip's Challenge
An open-source program that emulates both the Microsoft and Atari Lynx versions of Chip's Challenge. Uses cool new graphics created by Anders Kaseorg, and comes with CCLP2, a new levelset made by combining everyone's favorite levels. Supports multiple levelsets.
Got a Mac? Thomas Harte maintains Tile World for OS X.
Running Debian or Ubuntu? Search for tworld in the package repository. (Ubuntu users will need to enable the "universe" repository)
These programs allow you to create custom levels
This was the first ever Chip's Challenge level editor.
ccexplore has created a modified version which lets you create levels for pgchip.
A very advanced level editor. Features playtesting in MSCC or Tile World.
There's an alpha of CCTools 2.0.
These programs help you manage and play custom levelsets
These programs modify chips.exe in some way.
This program allows you to customize nearly everything about chips.exe. Including the program title, the "decade messages", the ending level, the death messages, etc. But most importantly it lets you change the graphics.
Part of CCTools.
Shows the differences between two versions of a levelset.
There are a few patches that people have produced for the Windows port of Chip's Challenge.
Grants 999 seconds on all untimed levels in chips.dat.
Fixes the bug in MSCC which causes the game to crash when Chip enters a square containing two transparent tiles (monsters, keys and boots) or a transparent tile on a block.
pieguy explains:
more technically, it is an infinite recursion (infinite loops tend to cause programs to hang, not to crash). the rule for determining if chip can enter a tile is to check the bottom layer only if the top tile is transparent (which is done recursively). however, if the bottom layer is also transparent, then it will recursively check the bottom layer again (it doesn't try to look "below" the bottom layer, it just rechecks the same layer) until eventually the stack overflows and the game crashes. the killing of chip and looting of the key never actually come into play. the game is only checking to see if chip can enter the tile. it hasn't actually attempted to move chip yet.
Fixes another bug in the game, where the timer fails to fully reset. Also adds the ability to switch the game between even- and odd-step mode.
Transforms one of the previously unused tiles into the Ice Block, from CC2.
Several very talented people have created their own custom tilesets for Chip's Challenge.

Anders Kaseorg created this tileset for use in Tile World. The images were created with the help of POV-Ray, a ray-tracing program. As a result, they are much more 3D-looking than the original graphics.
Michael Hansen later used the tileset in a graphical patch for MSCC, dubbed "New Age CC", to demonstrate CCHack.


Natural CC takes place in a sprawling field, where Chip runs around collecting [potato] chips, and avoiding quick-sand and lava.
Madhav pioneered the practice of distributing image patches to modifiy the existing graphics, rather than distributing the entire file. He even created a special tool, patchbmp, to help with the task. Time will tell whether other people will follow his example.

Kayu's Enhanced Interface gives the Chip's Challenge graphics a much needed upgrade, with shinier tiles and a softer, calmer feel overall.

Whilst developing Tile World, Brian created a goofy tileset, which has since been replaced by Anders's 3-D tileset. It is still available for download on his site, though slightly hidden. [mirror]
I resized it and converted it to the "masked" format required by MSCC. He didn't call it Silly World—you can blame me for that.

Nostalgia! Christopher Trumbour screencapped every animation frame of every tile in the DOS port of Chip's Challenge, resized them, recolored them, and put them into Tile World's tile format to make this awesome tileset.


As the name suggests, this tileset has been hand-drawn on graph paper in what looks like colored pencil.
Tyler Sontag keeps a list of tilesets on his site.
This is where we all get together to talk. You'll need a newsreader. Like Thunderbird. Or you can use Anders's web interface.
An index of almost every Chip's-Challenge-related thing on the internet, including a massive index to almost every levelset in existence.