Though Spiritus Draconis is a young covenant, it has considerable enchantments and magical resources. The covenant began the Saga with 300 Levels of enchanted devices, compliments of the senior Verditius magus, Verditius Clementis. Other magi have subsequently contributed some potions.
The following items are all considered community property and may be used by any magus on covenant business or with the consent of the Council.
| Enchanted Items | Potions | Spells |
|---|---|---|
| Invested Devices: Lesser Enchanted Devices: |
Ward Against Spirits of the
Night (ReMe 30) - 6 doses Chirugeon's Healing Touch (CrCo 20, vis boosted duration) - 7 doses |
Because of its two resident Verditius magi (Clementis and Rydderch), Spiritus Draconis has more enchanted items than some much older covenants.
The covenant has only two invested devices, as Verditius Clementis prefers to concentrate on Lesser Enchanted Devices because constructing Lesser Devices is more efficient in time and vis.
Blockhead is a wooden marionette created by Verditius Clementis early in his career. Although the puppet technically belongs to Clementis, he has gladly shared it with the other magi of the covenant and it is effectively available to everyone. Blockhead's primary use is entertainment, but it is also useful as a piece of exercise equipment for the Finesse and Concentration skills. Magi have also pressed it into service as an emergency surveillance and communication device.
Blockhead is invested with 6 vis, which is completely used by the following effects:
| Range: Arcane Connection | Duration: Concentration | Target: Small |
| Uses per Day: Unlimited | Penetration: 25 | |
| Effect Description | ||
|---|---|---|
|
Blockhead is empowered to move at the caster's direction. The controller (a cross-shaped piece of wood to which strings would normally be attached) is an Arcane Connection to Blockhead, allowing it to be manipulated outside of Sight range of the magus. The magus contols all of Blockhead's movements using the Finesse skill. With a proper Dex+Finesse roll, the puppet can be made to move exactly as a mundane puppet can. It can wink its eyes, nod its head, bend its limbs, walk, and even rise above the ground as if being hoisted on strings. Example Dex+Finesse difficulties are:
Since Blockhead cannot pass a sense of touch to the controlling magus, the marionette is harder to control when the magus is operating it outside his own line of sight, using only the puppet's senses for guidance. Increase the difficulty of all applicable Finesse rolls by 3 and add two botch dice. Blockhead may be used as a piece of exercise equipment to practice the Finesse or Concrentration Abilities. This is done using the normal practice rules and precludes any other major activities that season. |
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| Level Rationale | ||
| Base Effect: Control an amount of wood, Level 5 | ||
| Base Range: Reach | Base Duration: Concentration | Base Target: Small |
| Range Adjustment: +20 | Duration Adjustment: 0 | Target Adjustment: 0 |
| Other Adjustments: Unlimted uses per day, +10; halve overall Level (35/2 = 18) | ||
| Range: Arcane Connection | Duration: Concentration | Target: Room |
| Uses per Day: Unlimited | Penetration: 25 | |
| Effect Description | ||
|---|---|---|
| The magus controlling Blockhead can see through its eyes and hear through its ears. This effect is identical to the spell, Summoning the Distant Image (InIm 25, p. 141). | ||
| Level Rationale | ||
| Base Effect: The spell, Summoning the Distant Image (InIm 25, p. 141) | ||
| Other Adjustments: Unlimited uses per day, +10 | ||
Due to Verditius Clementis' Wizard's Sigil, all his creations have a spark of life and personality. Blockhead is no exception: it is generally playful and high-spirited. It often embellishes its movements with a little flourish or dance step. If it has been sitting on the shelf too long, Blockhead gets restless and tends to drop off the shelf as someone is about to pass by. In order to keep his creation happy, Verditius Clementis frequently uses Blockhead to entertain children in the covenant and gladly lends the puppet to other magi, as long as they do not expose it to undue risk.
When the covenant was founded near an abandoned silver mine, Clementis correctly judged that a little magic might help restore the mine to productive operation. This steel miner's pick is the result.
The Pick of the Dwarfs is invested with 10 pawns of vis, which is completely used by the following effects:
| Range: Touch | Duration: Momentary | Target: Small |
| Uses per Day: Unlimited | Penetration: 15 | |
| Effect Description | ||
|---|---|---|
|
Each blow of the pick can shatter about a bucketful of stone or softer material. This makes digging through solid rock as easy as loose topsoil. This Effect works on rock, clay, and earth, but not refined metal. If wielded against a stone monster or automaton, the Pick inflicts +25 damage if its Penetration (15) overcomes the target's Magic Resistance. To use this effect, the wielder says "Mordeo!" (the Latin translation of the command, "Bite!") while swinging the pick. |
||
| Level Rationale | ||
| Base Effect: Destroy stone, PeTe 10 | ||
| Base Range: Reach | Base Duration: Momentary | Base Target: Small |
| Range Adjustment: -5 | Duration Adjustment: 0 | Target Adjustment: 0 |
| Other Adjustments: Unlimited uses, +10 | ||
| Range: Personal | Duration: Diameter | Target: Small |
| Uses per Day: Constant | Penetration: 5 | |
| Effect Description | ||
|---|---|---|
|
The blade of the Pick is enchanted to be rustproof, nearly unbreakable, and eternally sharp. Clementis invested this effect mainly to protect the Pick from damage due to misuse or neglect; but it does make the Pick even more effective as a digging tool. |
||
| Level Rationale | ||
| Base Effect: Change metal in a highly unnatural way (MuTe 15) | ||
| Base Range: Reach | Base Duration: Sun | Base Target: Small |
| Range Adjustment: -10 | Duration Adjustment: -5 | Target Adjustment: 0 |
| Other Adjustments: Constant use, +5; halve overall Level because the effect only affects the pick itself (5/2 = 3) | ||
| Range: Personal | Duration: Momentary | Target: Sight |
| Uses per Day: Unlimited | Penetration: 20 | |
| Effect Description | ||
|---|---|---|
| As the spell, Miner's Keen Eye (InTe 30, p. 150). The Level of this spell has been changed according to a house rule. | ||
| Level Rationale | ||
| Base Effect: The spell, Miner's Keen Eye (InTe 30), modified according to house rules. | ||
| Other Adjustments: Unlimited uses per day, +10 | ||
| Range: Personal | Duration: Diameter | Target: Individual |
| Uses per Day: Constant | Penetration: N/A | |
| Effect Description | ||
|---|---|---|
| The pick's wielder is protected by +25 Magic Resistance. Contrary to the Storyguide's verbal description of the Pick, this resistance protects only the wielder and does not also protect the pick itself. | ||
| Level Rationale | ||
| Base Effect: Charm Against Magic, ReVi General (25); see Ars Magica™, 4th Edition, p. 88 | ||
| Other Adjustments: Constant use, +5 | ||
The Axe is a Lesser Enchanted Device containing 25 Levels of effects. It can be used to fell mature trees in just a few minutes. It was used heavily when the covenant was being built. Grogs occasionally use it to collect timber and firewood, but after Cedric accidentally provoked the ire of the woodland faeries by cutting down an enchanted tree, the grogs have been reluctant to use the Axe for routine wood-cutting.
| Range: Touch | Duration: Momentary | Target: Individual |
| Uses per Day: Unlimited | Penetration: 15 | |
| Effect Description | ||
|---|---|---|
| The Axe of the Titans can cut any wood, living or dead, as if it were soft cheese. This effect is entirely magical; the Axe itself is actually very dull. Although the Axe is a tool, not a weapon, this effect would inflict +25 magical damage against any wooden object or opponent if it overcame the target's Magic Resistance. | ||
| Level Rationale | ||
| Base Effect: Destroy a plant, PeHe 10; +5 for precise, partial destruction | ||
| Base Range: Reach | Base Duration: Momentary | Base Target: Small |
| Range Adjustment: -5 | Duration Adjustment: 0 | Target Adjustment: +5 |
| Other Adjustments: Unlimited uses per day, +10 | ||
Like all of Verditius Clementis' creations, the Axe of the Titans has a spark of life. It seems to enjoy cutting down living trees, the bigger the better. Grogs claim that the Axe makes a barely-perceptible hum, more felt than heard, when it is cutting trees; and that it always strikes true against living wood, but it awkward and heavy when cutting dead wood.
While traveling to Verdi, domus magna of House Verditius, in 1219, Clementis noticed how many different languages are spoken across Mythic Europe and how difficult it can be to find a good interpreter. While at Verdi, he met another magus who had created some magical charms of translation and was willing to sell them for a large amount of vis. Each talisman is a Lesser Enchanted Device device in the form of a cheap-looking brass medallion, marked with the Verditius runes for Intellego on one face and Mentem on the other.
| Range: Personal | Duration: Concentration | Target: Group |
| Uses per Day: Unlimited | Penetration: 25 | |
| Effect Description | ||
|---|---|---|
| As the spell, Thoughts Within Babble (InMe 25, p. 146) | ||
| Other Adjustments: Unlimted uses per day, +10 | ||
Clementis could not afford to purchase these items on the spot, but he told his sodales they were available as soon as he returned to Spiritus Draconis. The magi decided that the amulets would be useful and they placed an order by Redcap to purchase all three of the amulets their maker was offering for sale.
One amulet is kept at the covenant at all times- it is useful in the library for reading non-Latin texts. The other two are lent to individual magi if they receieve approval from the Council.
In 1205, one of the covenant's fishing boats disappeared with all hands. No one ever found out what became of it. The grogs refused to make further fishing trips for several years, until Clementis finally made a magic steering oar to help ensure their safe return.
This oar is installed on only one of the covenant's two fishing boats. In an emergency, the second boat could follow or be towed by the boat with the enchanted oar.
| Range: Special (Arcane Connection) | Duration: Sun | Target: Individual |
| Uses per Day: One | Penetration: 20 | |
| Effect Description | ||
|---|---|---|
| Upon command, the oar can steer any boat to which it is attached back to the fishing village of Rhyl on the northern Welsh coast. The oar can correct for currents and winds. The oar will avoid rocks and shoals, but it does not make the boat more seaworthy. It only steers the boat; propulsion must be provided by the crew via sails or oars. The Oar is mostly useful in helping fishermen return if they become lost or lose sight of land. The oar is built around an Arcane Connection to that village: a piece from the pillar of a house that has stood in the village for two hundred years. | ||
| Level Rationale | ||
| Base Effect: See an object and its surroundings (InTe 4) | ||
| Base Range: Reach | Base Duration: Concentration | Base Target: Small |
| Range Adjustment: +16 | Duration Adjustment: +5 | Target Adjustment: +5 |
| Other Adjustments: None | ||
The covenant has recently begun to accumulate an inventory of potions to supplment its enchanted devices. Unless stated otherwise, the laboratory texts for these potions are in the covenant library.
Cygnar has rarely made public contributions to the covenant, but in Spring, 1222, he was low on vis and proposed to the Council that he brew these potions in exchange for 3 pawns of Vim vis from the covenant treasury. The Council agreed.
| Range: Personal | Duration: Sun | Target: Group |
| Effect Description | ||
|---|---|---|
| When the potion is imbibed, the Storyguide rolls a simple die +30 (the level of protection provided by the potion); ghosts cannot affect the protected character or willingly approach within Reach range of him unless their Might exceeds this total. | ||
| Level Rationale | ||
| Base Effect: | ||
| Base Range: Eye | Base Duration: Sun | Base Target: Individual |
| Range Adjustment: -5 | Duration Adjustment: 0 | Target Adjustment: +5 |
| Other Adjustments: | ||
In the Spring of 1226, Eirian made an impressive batch of seven enchanted herbal poultices that act like potions of Chirurgeon's Healing Touch (CrCo 20; ArM 4 p. 122). Since she used raw vis to make the poultices, their healing effects are permanent. The lab text is in the covenant library.
In the spring and summer of 1367, the magi grew concerned about rumors of impending war between King Henry III of England and Prince Llewelyn of Gwynedd. The covenant's position in a border area made it vulnerable to accidental attack.
The Wizards' Council decided to start several projects for self-defense. Among these, Cygnar invented a version of The Shrouded Glen. Verditius Clementis assisted him in the lab to expedite inventing the spell.
Cygnar's efforts were too late- Anglo-Norman soldiers attacked the covenant in Summer 1367, while he was still working on the spell. The magi were able to drive off their antagonists.
To help avoid future trouble, the covenant saw its project through to completion: at the end of Autumn 1367, Cygnar cast The Shrouded Glen (ReMe 40; ArM 4, p. 149) and used extra vis to boost its duration to Permanent.
One of Cygnar's few contributions to the covenant was to invent its Aegis and copy the spell into the library.
The Aegis of Spiritus Draconis is Level 20; see p. 159 for its effects.