I cannot thank you enough ! Great work
Most of this update was due to the game patch on October 3, 2013.
Sorry, I am visiting relatives and away from web site editing until Oct. 9. Will not be able to update Skill Effects Table to reflect changes to Tyken's Rift and Gravity Well II and III until then.
Added standard cloaked ship visiblity/detection ranges for the Stealth and Sensors skills. These ranges are based on formulas posted recently by Renimalt in the STO Forum (http://sto-forum.perfectworld.com/showthread.php?t=823621), who in turn was referencing an earlier post by the Cryptic developer Borticuscryptic (http://sto-forum.perfectworld.com/showthread.php?t=579331). Also updated the values for Stealth Detection which have increased from a maximum bonus of 25% to a maximum bonus of 99%
Normal damage for Tricobalt Torpedoes halved. This may be related to increase in damage for the high yield version of this torpedo announced with Legacy of Romulus patch.
Added the Flow Capacitor and Subspace Decompiler skill effects for Target Subsystems from recent patch update (the effects were previously unknown). Updated Subspace Decompiler effects for Viral Matrix (about 6% greater duration bonus than before). Added a listing for Particle Generator effect on damage for Tractor Beam 1.
Switched Charged Particle burst from Particle Generators skill to Flow Capacitors skill. Thanks to SavingJ for pointing out the change. I verified today that the ability progression is still the same with Flow Capacitors
Please feel free to post your comments here recommending corrections, additions, or other suggestions for improving the Table.
Please feel free to post your comments with questions about the table here.
Having found the time to learn the tools available through my Comcast subscription, I decided to endeavor to list the content of further updates to the Starship Skill Points Effect table here. This way you will not have to guess what has changed when you see that the page has been updated.