Totally Twisted Dayglo Topology -- Experiment #1
This page represents an experiment in morphing 3-D models based on parameteric curves. By generating a large number of very small cylinders along the path of a parametrically defined curve in R3, I can then render (via Blue Moon Rendering Tools, in this case) some cool knots. While mathematical interpolation between these forms is simple, I wanted to test a more generic form of morphing -- from the modeled data itself.
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So, I wrote a little program to take the finite element models, align the elements, and interpolate the element sizes and positions between frames. I deliberately modeled each knot with the same number of cylinders to ease this part. I think you'll find the results very pleasing!
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