With all the outstanding rendering programs out there, why would I possibly want waste my time writing another?
A valid question.
It basically goes like this: I have been playing with ray-tracers for several years and fully understood the technology. I recently started trying Renderman (specfically, Pixar's prman), and I was impressed. The procedural shading was powerful and elegant. In fact, for months I couldn't quite figure out how they did displacement shading.
Last night as I was trying to fall asleep, it hit me. I suddenly realized what they were doing. This evening I tested my theory by writing a very simple program to implement the algorithm. As you can see from the images below, it worked.
I haven't decided what I'll do with this knowledge. I am aware that Pixar no longer supports prman for Mac and DOS systems -- neither does BMRT. Perhaps that leaves me a little room in the market?
Last Modified: November 25, 1997