|


...death from a distance...
Basic Arrows
Arrows are constructed using four components:
 | Point |
 | Shaft |
 | Fletching |
 | Nock |
Creating a batch of 5 arrows is accomplished by placing 1 of each of the above
component types into the same fletching kit used to make bows and pressing the
"Combine" key.
The base arrow type has a damage of 1 and a range of 50. The final value of damage and
range in effect for a particular bow/arrow combination is determined by adding the range
and damage of the bow to the range and damage of the arrow.
The selection of the component types used for the four components affects the cost,
complexity, and final damage and range values of the resulting set of 5 arrows, according
to the following table:
Arrow Components |
| |
Name |
Damage |
Range |
Cost |
| Point |
Field |
|
|
5 |
| |
Hooked |
+1 |
|
315 |
| |
Silver Tip |
+2 |
|
3990 |
| Shaft |
Wood |
|
|
5 |
| |
Bone |
+1 |
|
79 |
| |
Ceramic |
+2 |
|
1155 |
| |
Steel |
+3 |
|
2835 |
| Fletch |
Round |
|
|
5 |
| |
Parabolic |
|
+50 |
26 |
| |
Shield |
+1 |
-50 |
189 |
| |
Wood Vane |
+1 |
-25 |
682 |
| |
Bone Vane |
+1 |
+25 |
1365 |
| |
Ceramic Vane |
+2 |
|
2782 |
| Nock |
Large |
|
|
5 |
| |
Medium |
|
+25 |
16 |
| |
Small |
|
+50 |
42 |
This yields a truly mind-boggling set of 216 possible combinations, many of which have
the same final statistics, but wildly different fabrication costs. A little creative use
of a spreadsheet to sort them by damage, range, and cost allows us to disregard all but
the cheapest options.
The Arrow Table |
| Dmg |
Range |
Trivial |
Cost(20) |
Point |
Shaft |
Fletch |
Nock |
|
1 |
25 |
|
180 |
Basic Arrow (Merchant) |
1 |
150 |
|
4520 |
Flight Arrow (Merchant) |
2 |
50 |
|
7120 |
Wood Hooked Arrow (Merchant) |
3 |
50 |
|
5660 |
Sheaf Arrow (Merchant) |
|
1 |
50 |
16 |
80 |
Field |
Wood |
Round |
Large |
1 |
75 |
36 |
124 |
Field |
Wood |
Round |
Medium |
1 |
100 |
46 |
164 |
Field |
Wood |
Parabolic |
Large |
1 |
125 |
46 |
208 |
Field |
Wood |
Parabolic |
Medium |
1 |
150 |
56 |
312 |
Field |
Wood |
Parabolic |
Small |
|
2 |
50 |
68 |
376 |
Field |
Bone |
Round |
Large |
2 |
75 |
68 |
420 |
Field |
Bone |
Round |
Medium |
2 |
100 |
68 |
460 |
Field |
Bone |
Parabolic |
Large |
2 |
125 |
68 |
504 |
Field |
Bone |
Parabolic |
Medium |
2 |
150 |
68 |
608 |
Field |
Bone |
Parabolic |
Small |
|
3 |
0 |
82 |
1112 |
Field |
Bone |
Shield |
Large |
3 |
25 |
82 |
1156 |
Field |
Bone |
Shield |
Medium |
3 |
50 |
82 |
1260 |
Field |
Bone |
Shield |
Small |
3 |
75 |
102 |
1660 |
Hooked |
Bone |
Round |
Medium |
3 |
100 |
102 |
1700 |
Hooked |
Bone |
Parabolic |
Large |
3 |
125 |
102 |
1744 |
Hooked |
Bone |
Parabolic |
Medium |
3 |
150 |
102 |
1848 |
Hooked |
Bone |
Parabolic |
Small |
|
4 |
0 |
102 |
2352 |
Hooked |
Bone |
Shield |
Large |
4 |
25 |
102 |
2396 |
Hooked |
Bone |
Shield |
Medium |
4 |
50 |
102 |
2500 |
Hooked |
Bone |
Shield |
Small |
4 |
75 |
122 |
4472 |
Hooked |
Bone |
Wood Vane |
Small |
4 |
100 |
135 |
6004 |
Hooked |
Ceramic |
Parabolic |
Large |
4 |
125 |
135 |
6048 |
Hooked |
Ceramic |
Parabolic |
Medium |
4 |
150 |
135 |
6152 |
Hooked |
Ceramic |
Parabolic |
Small |
|
5 |
0 |
135 |
6656 |
Hooked |
Ceramic |
Shield |
Large |
5 |
25 |
135 |
6700 |
Hooked |
Ceramic |
Shield |
Medium |
5 |
50 |
135 |
6804 |
Hooked |
Ceramic |
Shield |
Small |
5 |
75 |
135 |
8776 |
Hooked |
Ceramic |
Wood Vane |
Small |
5 |
100 |
182 |
10352 |
Silver Tip |
Ceramic |
Parabolic |
Large |
5 |
125 |
182 |
10374 |
Silver Tip |
Ceramic |
Parabolic |
Medium |
5 |
150 |
182 |
10426 |
Silver Tip |
Ceramic |
Parabolic |
Small |
|
6 |
0 |
182 |
10678 |
Silver Tip |
Ceramic |
Shield |
Large |
6 |
25 |
182 |
10700 |
Silver Tip |
Ceramic |
Shield |
Medium |
6 |
50 |
182 |
10752 |
Silver Tip |
Ceramic |
Shield |
Small |
6 |
75 |
182 |
11738 |
Silver Tip |
Ceramic |
Wood Vane |
Small |
6 |
100 |
182 |
13052 |
Silver Tip |
Ceramic |
Bone Vane |
Medium |
6 |
125 |
182 |
13104 |
Silver Tip |
Ceramic |
Bone Vane |
Small |
6 |
150 |
202 |
13786 |
Silver Tip |
Steel |
Parabolic |
Small |
|
7 |
0 |
202 |
14038 |
Silver Tip |
Steel |
Shield |
Large |
7 |
25 |
202 |
14060 |
Silver Tip |
Steel |
Shield |
Medium |
7 |
50 |
202 |
14112 |
Silver Tip |
Steel |
Shield |
Small |
7 |
75 |
202 |
15098 |
Silver Tip |
Steel |
Wood Vane |
Small |
7 |
100 |
202 |
15938 |
Silver Tip |
Ceramic |
Ceramic Vane |
Small |
7 |
125 |
202 |
16464 |
Silver Tip |
Steel |
Bone Vane |
Small |
|
8 |
50 |
202 |
19224 |
Silver Tip |
Steel |
Ceramic Vane |
Large |
8 |
75 |
202 |
19246 |
Silver Tip |
Steel |
Ceramic Vane |
Medium |
8 |
100 |
202 |
19298 |
Silver Tip |
Steel |
Ceramic Vane |
Small |
|
Arrow Table Analysis
- STORE-BOUGHT ARROWS
Again, as in the bow analysis, its clear that making your own arrows is both cheaper
and better than buying them from the store.
- CLASSIFICATION
The game appears to describe arrows using a Class system, i.e. Class 1, Class 2, etc. The
number on the classification appears to match up with the type of fletching used on the
arrow, so all arrows with Round fletch are Class 1, all with Parabolic fletch are Class 2,
and so on. But this system is not exactly helpful as a shorthand way to categorize the
quality of the arrow, since final arrow quality for a given fletch type can vary widely
depending upon the other arrow components.
- IF MONEYS NO OBJECT
Those big bad, high-damage, explosive-tip, laser-guided, cruise-missile, rock-your-world
high damage arrows are expensive to make! This is particularly true when you
consider the fact that arrows cant be recovered.
- MAGIC ARROWS
Any arrow made with the bladed tip, or what is now referred to as the Silver Tip, is now
(as of 1-20-2000) considered magical, and will hit magic-only creatures such as ghouls and
willowisps. An interesting feature in the construction of these arrows is that
pressing Combine results in ten arrow, rather than the usual five.
FINALLY, after such a long period of time (since the game was released,
frankly) there is a reason to lug around a quiver! One of the patches in
May, 2001, has changed things so that if you have a quiver equipped, it will
reduce the delay of your bow, make it faster. We don't know exactly how
much the delay reduction is, but we do know that an indication of how much the
delay reduction can be inferred from the amount of weight reduction the quiver
yields. At this point I am aware of the following options for quivers:
 | Vendor purchased (4 slots, weight reduction 20%) |
 | Tailored quiver (6 slots, weight reduction 22%) |
 | Thunderhoof Quiver (4 slots, weight reduction 33%) |
 | Quiver of Marr (mage-summoned, 6 slots, weight reduction 50%) |
 | Tailored Fleeting Quiver (6 slots, weight reduction 60%) |
Quiver Recipes (made with tailoring skill, in a sewing kit):
 | Tailored Quiver (trivial 115)
 | Quiver pattern |
 | HQ Cat Pelt |
|
 | Fleeting Quiver (trivial 222)
 | Fleeting Quiver pattern |
 | Aviak Egg Oil
 | Brewed with Aviak Eggs and water |
|
 | HQ Lion Skin
 | found in North Karand from Highland Lions |
|
 | Vial of Distilled Mana
 | Enchanter 39 spell, Poison Vial, 2x Sapphires |
|
 | Griffon Feather |
|
- AK'ANON
Clockwork Bowyer inside (1245, -900)
- EAST COMMONS
Joryd Longarms, in Inn 3, near (980, 3760)
- EAST KARANA
Bryan, in the shops near the wooden bridge, near (-840, -15)
- FELWITHE
Longarrow, in Faydark's Bane in North Felwithe
- GROBB
Zazhar, outside Krungs Clubs & Junk
- HALAS
Rain, in McPherson's Bloody Blades
- KALADIM
Alanury Stormhammer, in Staff & Spear, in South Kaladim
- KELETHIN
Lanin, one platform north of the Priest of Discord lift
Neaien, inside the Fletcher building, same platform as Lanin
Tiladnya, inside Trueshot Bows
- KITHICOR FOREST
Krile Arrowsmith, near (-325, 3900)
- Neriak
Dianax C'Luzz, in The Bleek Fletcher, Neriak Commons
- OGGUK
Praak, inside Bouncer Keep, on the second floor
- QEYNOS
Danon Fletcher, standing outside near the large clock in South Qeynos.
- SUREFALL GLADE
Jarse Kedison, standing outside near the arrow range
Livam T'Lant, inside the Druid guild.
- WEST KARANA
Brenzl McMannus, in the hut near the the ogre shrine, near (-2000, -9000)
Barbarian merchant, in the barbarian fishing village on the south shore, near (-3700,
-2000)
- FIRIONA VIE
Fleceal Summer, inside the Ranger guild, near (-3430, 3315)
- WEST CABALIS
Zotalz, near (340, 535)
- THE OVERTHERE
Tin Merchant X, near (2705, 2610)
- THURGADIN
Tavir, inside Argash House of Carpentry, near (-200, -290)
- NORTH FREEPORT
Valla Strongbranch, near (-100, -50)
- SHADOW HAVEN
Tabart Tailforth, near (250, 950)
Sroj Arrowsmith, near (220, 1180)
- KATTA CASTELLUM
Marko Wolfeye, upper level near the Magistrate Palace, near (-400, -650)
Advanced Arrows
With the release of Shadows of Luclin, it is now possible to create a whole
new set of arrows. Unlike the previous "basic" arrows, which
only required parts purchasable from any arrow vendor, these advanced arrows
require some parts to be acquired from monsters in the game. Furthermore,
it is also necessary to possess some smithing skill in order to create the parts
necessary to insert into the fletching kit. These inconveniences are worth
it however, because the new arrows bring two very important advantages: 1) The
resulting arrow is a damage 10 arrow, and 2) they appear to have a
very high trivial value (we know at this point it is at least greater than 240),
and therefore hopefully represent the path to 250.
The effort to find these new recipes and push for 250 is being conducted by a
few hardy souls, who are sharing their experiences for us all over on the EQ
Traders fletching forums, and much of what follows on this page is the
result of their pioneering efforts. /golfclap Gorthag Bashinfletcher and
Balidil Anla'shok!
The Arrowheads
There are 3 different types available, the Condensed Shadow, Condensed Ice,
and Condensed Flame. They are created using the Smithing skill, in a
forge. The components require chunks of Condensed Shadow, Condensed Ice,
and Condensed Flame, respectively. The trivial value appears to be
somewhere near 140. The exact recipes are as follows:
 | Chunk of Condensed Shadow + Water + File = 2 x Condensed Shadow Arrowheads
+ File |
 | Chunk of Condensed Ice + Water + File = 2 x Condensed Ice Arrowheads +
File |
 | Chunk of Condensed Flame + Water + File = 2 x Condensed Flame Arrowheads +
File |
Chunks of Condensed Shadow appear to drop in numerous locations. They
are rather common from the toilers in Maiden's Eye. They also appear to
drop from shak dratha's (what's the plural of "dratha"? Drathas?
Drathi? Dreeth?), and possibly other places. Chunks of Condensed
flame can be had from the Tro Jeg aliens in Scarlet Desert, among other
places. Chunks of Condensed Ice can be found from the little blue alien
guys in Twilight Sea.
The Arrowshafts
Bundled Acrylia Arrow Shafts are also created using the smithing skill, in a
forge.
 | Small Brick Acrylia + Arrowshaft mold + Water = 2 x Bundled Acrylia Arrow
Shafts + File |
The trivial value appear to be somewhere near 110. Oddly, the current
recipe generates a file. I am guessing this is a mistake in the
implementation of this particular recipe. The small bricks of Acrylia drop
from the grimlings in Tenebrous Mountains, but the drop rate seems to be
annoyingly rare.
The Arrows
The arrows are created using the fletching skill, in a fletching kit.
It would appear that these arrows have a trivial value in excess of 250.
 | Condensed Shadow Arrowhead + Acrylia Shaft + Shield Fletch + Small Nock =
10 x 10/125 arrows, +4 vs Magic |
 | Condensed Ice Arrowhead + Acrylia Shaft + Shield Fletch + Small Nock = 10
x 10/125 arrows, +4 vs Cold |
 | Condensed Flame Arrowhead + Acrylia Shaft + Shield Fletch + Small Nock =
10 x 10/125 arrows, +4 vs Fire |
The end result is a stack of ten damage 10, range 125 arrows, with the damage
bonuses versus certain types of creatures as shown.
If you would like to download an excel spreadsheet containing the Bow Table,
the Arrow Table, and the Cheapest Way to Fletch Table, go here.
|