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Introduction
This document is intended to provide a fundamental overview of the art of crafting bows
and arrows in Everquest. The Bow and Fletching Guides you buy in the game give you just
enough knowledge to get you started, and also just enough knowledge to let you make some really
expensive mistakes. When I bought my first fletching kit and my first copy of the Bowyers
Guide, I was starry-eyed with anticipation at the thought of the lovely bow I was about to
make. I bought a piece of hickory, some string, and a whittling knife, because I thought
Id like a carved hickory bow, rather than just a rough one. Who wouldnt? All
these purchases represented roughly 105% of my net worth at the time, but I was too
excited at the thought of my new mighty Weapon of Feathered Destruction that I was about
to crank out with my own two hands. With gleeful mouse-clicks I put everything in the kit,
musing to myself "I wonder what the stats on my doomsday bow are going to
be
.", hit "Combine"
and watched everything disappear. Gone!
"These items dont combine to form anything useful," or something similar
appeared on the screen, and, as though giving me a little consolation prize, an extra
message saying "Your fletching skill has increased! (2)." Argh!
I decided right there that I needed to know more before I went any farther. What kind
of bows can one make? How skilled do you have to be to make them? What combinations of
components are possible? Why would one select one combination over another? How do the
handmade bow stats compare to the bows you can buy from the shops? What the heck are those
vanes for?
This document provides the answers to some of these questions.

Bows



Shadewood...the NEW Holy Grail of player-made bows...
Bows consist of a staff and string, are sometimes constructed using optional tools, and
optionally may contain 1 or 2 cams. The final statistics of the bow are all dependent upon
the choice of each component.
To create a bow, you simply place the staff, string, and any optional components you
wish into the fletching kit, cross your fingers, have all your pals /shout Good Luck!, and
press the Combine button. With luck, if your fletching skill is high enough and all goes
well, youll be left with a nice new bow on your cursor. If the attempt fails, the
staff, string and cams are lost, and the tool (if one was used) ends up on your cursor. If
the failed attempt involved some expensive components, you then /cry.
Staff material
Choices are Hickory, Elm, Ashwood, Oak, Darkwood, and as of Dec 2001,
Shadewood, arranged in order of degree of
difficulty and final potency. The staff material determines the base range, damage, and
delay of the final bow.
Bow Staff
Materials |
| Name |
Range |
Damage |
Delay |
Min Cost |
Trivial |
| Hickory |
50 |
10 |
50 |
211 |
<16 |
| Elm |
75 |
13 |
51 |
2110 |
68 |
| Ash |
100 |
16 |
58 |
15750 |
129 |
| Oak |
125 |
21 |
65 |
69300 |
168 |
| Darkwood |
150 |
25 |
68 |
226800 |
215 |
| Shadewood |
150 |
27 |
66 |
359100 |
~250? |
These values form the basic statistics of the final bow. The choice of string, tool,
and cams all provide modifications to these base values.
Note that the Bowyers Guide mentions Steel and Ceramic staves as other
possibilities, however to my knowledge these component types have never been put
into the game.
String Material, Tools, and Cams
String is required for all bows. Choices include Hemp, Linen, and Silk. Hemp is the
simplest to work with, and yields highest damage but greatest delay. Linen and Silk are
progressively more complex to work with, and provide progressively lower damages and
delays.
Tools and cams are optional, and indeed only allowed on certain staff materials. The
simpler tool choice is the Whittling Knife, which yields a Carved bow. The more advanced
tool is the Plane, which yields a Shaped bow. The use of Cams yields a cammed or compound
bow, and are usable on Oak (1 cam) and Darkwood (1 or 2 cams) and Shadewood (1
or 2 cams).
The effects on the final bow statistics are shown below. All effects are cumulative.
Bowstrings, Tools, and
Cams |
| Item |
Material |
Dmg |
Delay |
Usable On |
Min Price |
Final Name |
Trivial |
| String |
Hemp |
0 |
0 |
All |
10 |
Rough |
16 |
| Linen |
-1 |
-4 |
All |
21 |
Rough |
32 |
| Silk |
-2 |
-8 |
All |
52 |
Rough |
46 |
| Tool |
Knife |
-1 |
-4 |
Elm and up |
2110 |
Carved |
102 |
| Plane |
-2 |
-9 |
Ash and up |
10710 |
Shaped |
148 |
| Cam |
Cam |
-1 |
-5 |
Oak and up |
37800 |
1-Cam |
192 |
| 2nd Cam |
-1 |
-5 |
Darkwood and up |
37800 |
Compound |
235 |
Special Note about Cams and Shadewood:
When Cams are used on Shadewood, they not only provide the modifications to
Damage and Delay as stated in the above table, but they ALSO provide a range
bonus. Adding 1 cam to a shadewood staff yields a 175 range bow, and
adding 2 cams yields a 200 range bow.
At this point weve got everything we need to prepare a table or spreadsheet of
data. This table shows every combination of bows possible in the game. For
comparison purposes, it also includes the bows available via purchase or quest within the
game. Note that all cost values are shown in coppers.
The
Bow Table |
| Bow |
Tool |
Cam |
Rng |
Dmg |
Delay |
Ratio |
Trivial |
|
| Hunting |
|
|
50 |
5 |
43 |
0.116 |
|
| Short |
|
|
50 |
6 |
40 |
0.150 |
|
| Long |
|
|
100 |
8 |
51 |
0.157 |
|
|
| Hickory, Hemp |
|
|
50 |
10 |
50 |
0.200 |
16 |
| Hickory, Linen |
|
|
50 |
9 |
46 |
0.196 |
32 |
| Hickory, Silk |
|
|
50 |
8 |
42 |
0.190 |
46 |
|
| Elm, Hemp |
|
|
75 |
13 |
51 |
0.255 |
68 |
| Elm, Linen |
|
|
75 |
12 |
47 |
0.255 |
68 |
| Elm, Silk |
|
|
75 |
11 |
43 |
0.256 |
68 |
| Carved Elm, Hemp |
Knife |
|
75 |
12 |
47 |
0.255 |
102 |
| Carved Elm, Linen |
Knife |
|
75 |
11 |
43 |
0.256 |
102 |
| Carved Elm, Silk |
Knife |
|
75 |
10 |
39 |
0.256 |
102 |
|
| Ash, Hemp |
|
|
100 |
16 |
58 |
0.276 |
129 |
| Ash, Linen |
|
|
100 |
15 |
54 |
0.278 |
129 |
| Ash, Silk |
|
|
100 |
14 |
50 |
0.280 |
129 |
| Carved Ash, Hemp |
Knife |
|
100 |
15 |
54 |
0.278 |
129 |
| Carved Ash, Linen |
Knife |
|
100 |
14 |
50 |
0.280 |
129 |
| Carved Ash, Silk |
Knife |
|
100 |
13 |
46 |
0.283 |
129 |
| Shaped Ash, Hemp |
Plane |
|
100 |
14 |
49 |
0.286 |
148 |
| Shaped Ash, Linen |
Plane |
|
100 |
13 |
45 |
0.289 |
148 |
| Shaped Ash, Silk |
Plane |
|
100 |
12 |
41 |
0.293 |
148 |
|
| Oak, Hemp |
|
|
125 |
21 |
65 |
0.323 |
168 |
| Oak, Linen |
|
|
125 |
20 |
61 |
0.328 |
168 |
| Oak, Silk |
|
|
125 |
19 |
57 |
0.333 |
168 |
| Carved Oak, Hemp |
Knife |
|
125 |
20 |
61 |
0.328 |
168 |
| Carved Oak, Linen |
Knife |
|
125 |
19 |
57 |
0.333 |
168 |
| Carved Oak, Silk |
Knife |
|
125 |
18 |
53 |
0.340 |
168 |
| Shaped Oak, Hemp |
Plane |
|
125 |
19 |
56 |
0.339 |
168 |
| Shaped Oak, Linen |
Plane |
|
125 |
18 |
52 |
0.346 |
168 |
| Shaped Oak, Silk |
Plane |
|
125 |
17 |
48 |
0.354 |
168 |
| 1-Cam Oak, Hemp |
|
1 |
125 |
20 |
60 |
0.333 |
192 |
| 1-Cam Oak, Linen |
|
1 |
125 |
19 |
56 |
0.339 |
192 |
| 1-Cam Oak, Silk |
|
1 |
125 |
18 |
52 |
0.346 |
192 |
| 1-Cam Carved Oak,
Hemp |
Knife |
1 |
125 |
19 |
56 |
0.339 |
192 |
| 1-Cam Carved Oak,
Linen |
Knife |
1 |
125 |
18 |
52 |
0.346 |
192 |
| 1-Cam Carved Oak,
Silk |
Knife |
1 |
125 |
17 |
48 |
0.354 |
192 |
| 1-Cam Shaped Oak,
Hemp |
Plane |
1 |
125 |
18 |
51 |
0.353 |
192 |
| 1-Cam Shaped Oak,
Linen |
Plane |
1 |
125 |
17 |
47 |
0.362 |
192 |
| 1-Cam Shaped Oak,
Silk |
Plane |
1 |
125 |
16 |
43 |
0.372 |
192 |
| |
| Darkwood, Hemp |
|
|
150 |
25 |
68 |
0.368 |
215 |
| Darkwood, Linen |
|
|
150 |
24 |
64 |
0.375 |
215 |
| Darkwood, Silk |
|
|
150 |
23 |
60 |
0.383 |
215 |
| Carved Darkwood, Hemp |
Knife |
|
150 |
24 |
64 |
0.375 |
215 |
| Carved Darkwood,
Linen |
Knife |
|
150 |
23 |
60 |
0.383 |
215 |
| Carved Darkwood, Silk |
Knife |
|
150 |
22 |
56 |
0.393 |
215 |
| Shaped Darkwood, Hemp |
Plane |
|
150 |
23 |
59 |
0.390 |
215 |
| Shaped Darkwood,
Linen |
Plane |
|
150 |
22 |
55 |
0.400 |
215 |
| Shaped Darkwood, Silk |
Plane |
|
150 |
21 |
51 |
0.412 |
215 |
| 1-Cam Darkwood, Hemp |
|
1 |
150 |
24 |
63 |
0.381 |
215 |
| 1-Cam Darkwood, Linen |
|
1 |
150 |
23 |
59 |
0.390 |
215 |
| 1-Cam Darkwood, Silk |
|
1 |
150 |
22 |
55 |
0.400 |
215 |
| 1-Cam Carved
Darkwood, Hemp |
Knife |
1 |
150 |
23 |
59 |
0.390 |
215 |
| 1-Cam Carved
Darkwood, Linen |
Knife |
1 |
150 |
22 |
55 |
0.400 |
215 |
| 1-Cam Carved
Darkwood, Silk |
Knife |
1 |
150 |
21 |
51 |
0.412 |
215 |
| 1-Cam Shaped
Darkwood, Hemp |
Plane |
1 |
150 |
22 |
54 |
0.407 |
215 |
| 1-Cam Shaped
Darkwood, Linen |
Plane |
1 |
150 |
21 |
50 |
0.420 |
215 |
| 1-Cam Shaped
Darkwood, Silk |
Plane |
1 |
150 |
20 |
46 |
0.435 |
215 |
| Compound Darkwood,
Hemp |
|
2 |
150 |
23 |
58 |
0.397 |
235
|
| Compound
Darkwood, Linen |
|
2 |
150 |
22 |
54 |
0.407 |
235 |
| Compound
Darkwood, Silk |
|
2 |
150 |
21 |
50 |
0.420 |
235 |
| Compound
Carved Darkwood, Hemp |
Knife |
2 |
150 |
22 |
54 |
0.407 |
235 |
| Compound
Carved Darkwood, Linen |
Knife |
2 |
150 |
21 |
50 |
0.420 |
235 |
| Compound
Carved Darkwood, Silk |
Knife |
2 |
150 |
20 |
46 |
0.435 |
235 |
| Compound
Shaped Darkwood, Hemp |
Plane |
2 |
150 |
21 |
49 |
0.429 |
235 |
| Compound
Shaped Darkwood, Linen |
Plane |
2 |
150 |
20 |
45 |
0.444 |
235 |
| Compound
Shaped Darkwood, Silk |
Plane |
2 |
150 |
19 |
41 |
0.463 |
235 |
| |
| Shadewood,
Hemp |
|
|
150 |
27 |
66 |
0.409 |
~250? |
| Shadewood,
Linen |
|
|
150 |
26 |
62 |
0.419 |
~250? |
| Shadewood,
Silk |
|
|
150 |
25 |
58 |
0.431 |
~250? |
| Carved
Shadewood, Hemp |
Knife |
|
150 |
26 |
62 |
0.419 |
~250? |
| Carved
Shadewood, Linen |
Knife |
|
150 |
25 |
58 |
0.431 |
~250? |
| Carved
Shadewood, Silk |
Knife |
|
150 |
24 |
54 |
0.444 |
~250? |
| Shaped
Shadewood, Hemp |
Plane |
|
150 |
25 |
57 |
0.439 |
~250? |
| Shaped
Shadewood, Linen |
Plane |
|
150 |
24 |
53 |
0.453 |
~250? |
| Shaped
Shadewood, Silk |
Plane |
|
150 |
23 |
49 |
0.469 |
~250? |
| 1-Cam
Shadewood, Hemp |
|
1 |
175 |
26 |
61 |
0.426 |
~250? |
| 1-Cam
Shadewood, Linen |
|
1 |
175 |
25 |
57 |
0.439 |
~250? |
| 1-Cam
Shadewood, Silk |
|
1 |
175 |
24 |
53 |
0.453 |
~250? |
| 1-Cam
Carved Shadewood, Hemp |
Knife |
1 |
175 |
25 |
57 |
0.439 |
~250? |
| 1-Cam
Carved Shadewood, Linen |
Knife |
1 |
175 |
24 |
53 |
0.453 |
~250? |
| 1-Cam
Carved Shadewood, Silk |
Knife |
1 |
175 |
23 |
49 |
0.469 |
~250? |
| 1-Cam
Shaped Shadewood, Hemp |
Plane |
1 |
175 |
24 |
52 |
0.462 |
~250? |
| 1-Cam
Shaped Shadewood, Linen |
Plane |
1 |
175 |
23 |
48 |
0.479 |
~250? |
| 1-Cam
Shaped Shadewood, Silk |
Plane |
1 |
175 |
22 |
44 |
0.500 |
~250? |
| Compound
Shadewood, Hemp |
|
2 |
200 |
25 |
56 |
0.446 |
~250?
|
| Compound
Shadewood, Linen |
|
2 |
200 |
24 |
52 |
0.462 |
~250? |
| Compound
Shadewood, Silk |
|
2 |
200 |
23 |
48 |
0.479 |
~250? |
| Compound
Carved Shadewood, Hemp |
Knife |
2 |
200 |
24 |
52 |
0.462 |
~250? |
| Compound
Carved Shadewood, Linen |
Knife |
2 |
200 |
23 |
48 |
0.479 |
~250? |
| Compound
Carved Shadewood, Silk |
Knife |
2 |
200 |
22 |
44 |
0.500 |
~250? |
| Compound
Shaped Shadewood, Hemp |
Plane |
2 |
200 |
23 |
47 |
0.489 |
~250? |
| Compound
Shaped Shadewood, Linen |
Plane |
2 |
200 |
22 |
43 |
0.512 |
~250? |
| Compound
Shaped Shadewood, Silk |
Plane |
2 |
200 |
21 |
39 |
0.538 |
~250? |
|
| Runed
Oak |
|
|
125 |
21 |
43 |
0.488 |
|
| Larktwitter |
|
|
100 |
14 |
42 |
0.333 |
|
| Spectral
Bow |
|
|
150 |
19 |
50 |
0.380 |
|
| Bow of
the Underfoot |
|
|
150 |
33 |
60 |
0.550 |
|
| Wind
Saber |
|
|
150 |
13 |
22 |
0.591 |
|
| Sarnak
War Bow |
|
|
150 |
12 |
25 |
0.480 |
|
| Efreeti
War Bow |
|
|
75 |
40 |
100 |
0.400 |
|
| Light
Velium Bow |
|
|
100 |
30 |
40 |
0.750 |
|
| Recurve
Velium Bow |
|
|
110 |
30 |
39 |
0.769 |
|
| Wrapped
Velium Bow |
|
|
120 |
30 |
38 |
0.789 |
|
| Double
Recurve Velium Bow |
|
|
130 |
30 |
37 |
0.811 |
|
| Priceless
Velium Reinforced Bow |
|
|
200 |
33 |
35 |
0.943 |
|
| Primal
Velium Reinforced Bow |
|
|
200 |
33 |
35 |
0.943 |
|
| Bow of
the Silver Fang |
|
|
200 |
34 |
44 |
0.773 |
|
| Bow of
the Destroyer |
|
|
150 |
10 |
17 |
0.588 |
|
| Gloomwater
Bow |
|
|
170 |
25 |
55 |
0.455 |
|
| Talisen |
|
|
150 |
25 |
50 |
0.500 |
|
| Bow of
the Huntsman |
|
|
180 |
20 |
30 |
0.667 |
|
| Skydarkener |
|
|
150 |
28 |
44 |
0.636 |
|
| |
| Trueshot |
|
|
100 |
20 |
45 |
0.444 |
205? |
| Raincaller |
|
|
200 |
20 |
45 |
0.444 |
|
Bow Table Analysis
- STORE-BOUGHT BOWS
The first thing that jumps out is that the store-bought bows are a VERY bad deal for the
money. New players of course dont know this and buy those bows anyway (I know I
did), but its clear that even the most basic bow is much cheaper and much more
damaging than anything in the store.
- DAMAGE RATIOS
When I first started playing I just assumed that highest damage was the desirable weapon
characteristic. So why would the more advanced components actually reduce damage?
The answer of course is that delay plays a key part in the combat model. In general what
is of most interest is the damage ratio, or damage / delay. This value represents
the rate at which damage is dished out, and higher values are better. Although the
more advanced bow components are reducing damage, they are also reducing the delay, with
the result that the damage ratio is (usually!) increased with their use.
- HIGH DAMAGE RATIO, OR BIG FIRST STRIKE?
In general the argument that a high damage ratio yields a better weapon is based on the
assumption that the weapon will be used multiple times, over and over, during combat. With
bows this isnt always the case if you are playing in an area where you
cant get off multiple shots before you get into melee combat, it may indeed be
better to go with one or two hits at a higher damage value. Its a matter of combat
style and situational tactics. So dont fall into the trap of mindlessly lusting
after that high damage ratio bow, you may indeed be better off with a rough staff and hemp
string!
- HICKORY AND ELM
In general the system yields a very logical progression of higher damage ratios with the
more advanced components. However, with a Hickory staff the Hemp string yields higher
damage and a higher damage ratio. Plus, its the least complex bow to build.
The Hickory/Hemp combination seems the clear winner in the Hickory category, although one
small attraction with the faster bow is that you may get off more shots with it, and thus
increase your archery skill at a faster rate.
The Elm staff yields essentially identical damage ratios for all combinations of
components, so theres not much to differentiate between the various options. One
attraction of the Carved Elm/Silk combo is that with a delay of only 39 it is indeed the
fastest bow in the game!
- CAMS AND TOOLS
It is possible to make an oak or darkwood compound (cammed) bow without also using one of
the shaping tools. From examination of the table, it doesnt seem like a particularly
cost-effective option, since building a rough compound bow yields very nearly the same
stats as building one using tools but no cams. However, the data is presented for
completeness.
One interesting note on the use of the knife: It is definitely NOT cost effective to use
it without also using silk, since the exact same statistics modifier from using the knife
can be had at much lower cost and complexity simply by improving the string.
- QUEST AND DROPPED BOWS
The table also includes every quest and dropped bow in the game of which I am aware. The
fabled Trueshot, and its successor the mighty Raincaller are
shown, as well as the dropped Runed Oak and the Larktwitter.
- MORE QUEST AND DROPPED BOWS
Several new bows have surfaced in the game, shown below. The Spectral
Bow is found in Traks Teeth, the Bow of the Underfoot comes from The
Hole, the Wind Saber (aptly nicknamed "The Uzi") from Old Sebilis, and the
Efreeti War Bow from the Plane of Air.
- EVEN MORE QUEST AND DROPPED BOWS
Some new ones have been found in Velious (sorry, this is messy...)



- THE BOW FROM THE WARRENS

- THE BLESSED FAYDARK THUNDERBOLT

This bow can be crafted by Wood Elven fletchers, using the wood elf cultural
fletching recipe found here.
- TRIVIAL SKILL LEVELS
Similar to arrows, the complexity of a given bow is driven by its most
complex component. When combining various combinations of components
to create a bow, the game examines each component and uses the complexity
value of the most complex component to determine the final complexity rating
of a given bow.
The values presented in this table represent the work of many
fletchers. Occasionally for some reason it seems that some very slight
variations in the trivial values can occur between players. If you
discover that you have data that would seem to be different than what is
presented in the table, I would encourage you to send
me a note telling me that.
A few of the more advanced bows are listed with best-guess trivial values, but these
should be taken as guesses only.
- SUGGESTED SELLING PRICES
As with any market-driven economy, the selling prices for bows is driven by
the cost of materials as well as what the market will bear, i.e. supply and
demand. Some suggested prices for the most popular bow combinations
are shown below:
| Bow |
Suggested Selling Price |
| Rough Hickory (any string) |
1pp |
| Carved Silk Elm, Damage 10 Delay 39 |
12pp |
| Rough Ash, Damage 16 Delay 58 |
30pp |
| Shaped Ash, Damage 12 Delay 41 |
60pp |
| Rough Oak, Damage 21 Delay 65 |
150pp |
| Shaped 1-Cam Oak, Damage 16 Delay 43 |
250pp |
| Rough Darkwood, Damage 25 Delay 68 |
500pp |
| Shaped Darkwood Compound, Damage 19 Delay 41 |
750pp |
| Trueshot |
200pp |
Special note concerning the shaped darkwood compound bow:
The shaped darkwood compound bow is exceedingly difficult to make.
Unlike the other types of bow stave material, darkwood never becomes
trivial, and as the most advanced bow a player can attempt, the shaped dual
cam darkwood has an acknowledged (and personally verified, ugh!) failure
rate of roughly 40 percent at skill 200. It is not
uncommon (again, speaking from personal, painful experience!) to
"enjoy" multiple failures in a row when attempting these
bows. I personally have failed five times in a row at one
point, have failed three times in a row on two other occasions, and know of
other fletchers who have experienced similar failure rates. The high
failure rate of these bows requires a correspondingly higher markup.
In the Shadows of Luclin tinkering upgrade it became possible for
tinkers to create items which can give you a slight boost to your
tradeskills. The fletching tool is the Geerlok Planing Tool, which as
you can see, adds 5% to your fletching skill. Whether that
modification is applied to your actual fletching skill, so that someone with
a fletching skill of 200 would fletch as though they had a skill of 210 for
example, or is implemented as a 5% increase in your chance of success, is a
matter of some debate.

It is possible to change the string on your bow. This allows the
discriminating archer to change out bow strings and modify slightly his/her bow
characteristics according to the situation at hand.
To change bow strings, simply place a completed bow into the fletch kit along
with the new desired string, and hit the combine key. The new string
will disappear, and the newly strung bow will appear on your cursor. The
old string from the bow is not recovered. Changing strings appears to
become trivial at skill 16, but appears to always succeed, offering an
interesting alternative to gaining skill at least up to skill 16.
- FEERROTT
Fugla (964, 1260)
- KELETHIN
Merchant Sylnis, standing by a wheelbarrow outside Trueshot Bows (-360, -610)
- SOUTH KARANA
The centaur Ulan Meadowgreen, in the centaur village near (120, -2200)
- SUREFALL GLADE
Tonsia, inside the Ranger guild house.
- FIRIONA VIE
Jessica Winter, inside the Ranger guild, near (-3430, 3315)
- EAST CABALIS
Klok, near (135, -200)
- THURGADIN
Argash, inside Argash House of Carpentry, near (-200, -290)
- NORTH FREEPORT
Timor Strongbranch, near (-100, -50)
- SHADOW HAVEN
Junun Rawkins, near (250, 950)
Narmase Flecher, near (220, 1180)
- KATTA CASTELLUM
Rebecca Wolfeye, upper level near the Magistrate Palace, near (-400, -650)
If you would like to download an excel spreadsheet containing the Bow Table,
the Arrow Table, and the Cheapest Way to Fletch Table, go here.
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