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Raising your Fletching Skill

...my personal quest completed..!
...that 201st skill point was just rude...
The maximum fletching skill is not yet known. If you have any other
trade skill higher than 200, then the maximum fletching skill will be 200. To increase your fletching skill to the point
where you can make some of the nice bows shown above, you must make lots and lots and lots
of arrows. If the arrow you are making has a higher complexity rating than your
current skill, you have a chance of increasing your fletching skill. Note that you
dont necessarily have to be successful in a particular attempt in order to gain a
skill level.
A couple of tips will help:
- I have seen claims that having your fletching book open while you actually perform the
fletching will give you a better chance. I dont know if this is true or not, but you
can bet that mine is always open when Im fletching. Ive also seen claims that
simply owning the book, in your possession or in the bank, will increase your chances.
- The game will use the higher of your INTELLIGENCE or WISDOM to determine
the chance for increasing your fletching skill on any given combine
attempt. So
spend some money and buy the necessary jewelry to buff up your INT or WIS rating.
- For a long time, people believed that a higher WISDOM value would give you a better chance at having a successful
combine attempt. However, this does not seem to be true, and certainly
wasn't one of the items listed when Verant recently (April 2000) posted
information clarifying the effects of many statistics in the game.
- When you get to a higher level of fletching and the arrows you are making are expensive,
a higher CHARISMA value will limit the economic damage to your bank account. Ive
even heard that some players can buff their CHA values up to the point where they actually
make money making the more expensive arrows and selling them back to the merchant.
- Use Ctrl-Click to select and move 1 component at a time into your fletch kit. This tip
alone will save you vast amounts of aggravation.
This particular tip is arguably the most useful one in this list, so let me say that once
again: USE CTRL-CLICK TO SELECT AND MOVE ARROW COMPONENTS INTO THE
FLETCHING KIT!
- Use Shift-Click to purchase components from the vendor in stack of 20,
rather than singly.
- Do your fletching in a zone without too much lag. It drives me crazy to do it in East
Commons, for example, while its usually pretty speedy in Surefall Glade.
The complexity of the arrow in question is driven from the complexity of
the most complex component. That means that when fletching for skill, you should be
using the single component which will yield an arrow with a complexity which exceeds your
fletching skill, and the cheapest things available for the other 3 components. In
general the complexity value of the components increases in direct relation to their
individual costs, although there is an exception or two at the upper end of the pricing
scale. The trivial values for the individual components are shown below, in order of
increasing cost.
| Arrow Component Complexity Values |
| Large Nock |
16 |
| Round Fletch |
16 |
| Wood Shaft |
16 |
| Field Point |
16 |
| Medium Nock |
36 |
| Parabolic Fletch |
46 |
| Small Nock |
56 |
| Bone Shaft |
68 |
| Shield Fletch |
82 |
| Hooked Point |
102 |
| Wood Vane |
122 |
| Ceramic Shaft |
135 |
| Bone Vane |
162 |
| Ceramic Vane |
202 |
| Steel Shaft |
202 |
| Silver Tip |
182 |
In general when fletching for skill, you would like to use the single
component necessary to create an arrow with sufficient complexity to exceed your own
fletching skill, and the cheapest components everywhere else. However, this will
usually lead to an arrow with such poor statistics that you would never willingly use it
in combat, and so you just sell them back to the vendor at about a 10 to 15% loss (why in
the world any vendor would be willing to buy these things back from us is a complete
mystery!). However, it is often possible to spend just a little more, and
create an arrow that can be used for both skill AND production. While these arrows
are often not the most economic combinations for a given statistic, they at least serve
the purpose of allowing you to simultaneously fletch for skill AND production. Note
that the cost values shown here may differ slightly from those shown in other portions of
this article - these represent the absolute cheapest prices I was able to obtain through
faction and charisma.
Finally, note that arrows constructed using the Bladed Tips are now, or
soon will be (as of 1-17-2000) considered magic arrows, capable of hitting
magical creatures. To reflect this new capability, a few lines have been added to
the table below showing appropriate arrow configurations making use of the bladed tip.
Note that these arrows, when combined, result in 10 arrows, rather than the
standard 5, but to keep the table columns consistent the cost is reported in the following
table on a per-5 basis.
To increase your skill above 202, it is necessary to
fabricate the new advanced arrows, made available in the Shadows of Luclin
expansion. For details regarding the constrution of these arrows, see
the "Arrows" section of this guide.
| The Cheapest Way To Fletch |
| Description |
Triv |
Dmg/Rng |
Cost(5) |
Point |
Shaft |
Fletch |
Nock |
| Sales, Damage 1 |
56 |
1/150 |
78 |
Field |
Wood |
Para |
Small |
| Sales, Damage 2 |
68 |
2/150 |
152 |
Field |
Bone |
Para |
Small |
| Sales, Damage 3 |
102 |
3/150 |
462 |
Hooked |
Bone |
Para |
Small |
| Sales, Damage 4 |
135 |
4/150 |
1538 |
Hooked |
Ceramic |
Para |
Small |
| Magic, Damage 3 |
182 |
3/150 |
2032 |
Silvertip |
Wood |
Para |
Small |
| Magic, Damage 4 |
182 |
4/150 |
2069 |
Silvertip |
Bone |
Para |
Small |
| Magic, Damage 5 |
182 |
5/150 |
2607 |
Silvertip |
Ceramic |
Para |
Small |
| Magic, Damage 6 |
202 |
6/150 |
3447 |
Silvertip |
Steel |
Para |
Small |
| Magic, Damage 7 |
202 |
7/125 |
4116 |
Silvertip |
Steel |
Bone Vane |
Small |
| Magic, Damage 8 |
202 |
8/100 |
4825 |
Silvertip |
Steel |
Ceramic Vane |
Small |
|
| Type 1 |
16 |
1/50 |
20 |
Field |
Wood |
Round |
Large |
| Type 2 |
36 |
1/75 |
31 |
Field |
Wood |
Round |
Medium |
| Type 3 |
46 |
1/100 |
41 |
Field |
Wood |
Para |
Large |
| Type 4 - Cheap |
56 |
1/100 |
57 |
Field |
Wood |
Round |
Small |
| Type 4 - Alternate |
1/150 |
78 |
Field |
Wood |
Para |
Small |
| Type 5 - Cheap |
68 |
2/50 |
94 |
Field |
Bone |
Round |
Large |
| Type 5 - Alternate |
2/150 |
152 |
Field |
Bone |
Para |
Small |
| Type 6 |
82 |
2/0 |
204 |
Field |
Wood |
Shield |
Large |
| Type 7 - Cheap |
102 |
2/50 |
330 |
Hooked |
Wood |
Round |
Large |
| Type 7 - Alternate A |
2/150 |
388 |
Hooked |
Wood |
Para |
Small |
| Type 7 - Alternate B |
3/150 |
462 |
Hooked |
Bone |
Para |
Small |
| Type 8 |
122 |
2/25 |
697 |
Field |
Wood |
Wood Vane |
Large |
| Type 9 - Cheap |
135 |
3/50 |
1170 |
Field |
Ceramic |
Round |
Large |
| Type 9 - Alternate |
4/150 |
1538 |
Hooked |
Ceramic |
Para |
Small |
| Type 10 - Cheap |
162 |
2/75 |
1380 |
Field |
Wood |
Bone Vane |
Large |
| Type 10- Alternate |
2/125 |
1417 |
Field |
Wood |
Bone Vane |
Small |
| Type 11 |
202 |
3/50 |
2797 |
Field |
Wood |
Ceramic Vane |
Large |
If you would like to download an excel spreadsheet containing the Bow Table,
the Arrow Table, and the Cheapest Way to Fletch Table, go here.
Get familiar with this
sight...you're going to see it a lot...
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