Sounds and Video Page
Click pictures for audio, or video icon for movie (mpg) clip/mouse over for info.
**New** (8/07) additions at bottom of page! (Batmobile Movie, gadget labels)

ATOMIC BATTERIES TO POWER, TURBINES TO SPEED!..#'s refer to the episode title in which the item appears (did not distinguish which, if a 2 or 3 parter)  ATOMIC BATTERIES TO POWER, TURBINES TO SPEED!..#'s refer to the episode title in which the item appears (did not distinguish which, if a 2 or 3 parter) ATOMIC BATTERIES TO POWER, TURBINES TO SPEED!..#'s refer to the  episode title in which the item appears (did not distinguish which, if a 2 or 3 parter) The START BUTTON, ATOMIC BATTERIES, TURBINES, & AFTERBURNER

Actual 20th Century/Fox Special Effect sounds
click for the Batmobile start/pull away
Approach/Shut-off
Pass-by

hidden under the START BUTTON(1,13)(#1,13)WARNING ANTI-THEFT SYSTEMS SET, placed on the trunk lid(#15) The ANTI-THEFT DEVICE

used as a torch to cut through things or as an explosive when beamed into one spot(#19,29)used as a torch to cut through things or as an explosive when beamed into one spot(#19,29) The BAT-BEAM

(#19) The BAT-BELT ALARM

when the Atomic reactor charges the Batmobile,, the auxillary channel can be used at a frequency of 17,000KW and a small amount of radioactivity can be used as a mist to spray on objects and tracked with the BAT-O-METER within a radius of 50 miles(#19)when the atomic reactor charges the Batmobile,, the auxillary channel can be used at a frequency of 17,000KW and a small amount of radioactivity can be used as a mist to spray on objects and tracked with the BAT-O-METER within a radius of 50 miles(#19) The BAT-O-METER

20th Cent./Fox Special Effect sound click for DETECT-A-SCOPE/BAT-O-METER

Television/closed circuit device(#15,45)Television/closed circuit device(#15,45)Television/closed circuit device(#15,45) The BATSCOPE

(#1), a 5 point CO2 extinguisher system activates when the temperature gets critical, the 5 nozzle areas are:  1 each on the underdash areas extreme right and left,  1 each in the door jam area, 1 centrally located on the arch riser above the portable fire extinguishera 5 point CO2 extinguisher system activates when the temperature gets critical, the 5 nozzle areas are:  1 each on the underdash areas extreme right and left,  1 each in the door jam area, 1 centrally located on the arch riser above the portable fire extinguisher(#1),a 5 point CO2 extinguisher system activates when the temperature gets critical, the 5 nozzle areas are:  1 each on the underdash areas extreme right and left,  1 each in the door jam area, 1 centrally located on the arch riser above the portable fire extinguisher The BATOSTAT ANTI-FIRE ACTIVATOR

 a 180 degree spin of the Batmobile, does not always have to be moving to be used, can be used standing still, still have to think where they use the EMERGENCY BAT-TURN, the retro rockets could burn up an area for 100 yards, like on golf course(#1,3,21,29,71) parachute deployment rings, used while the Batmobile is moving, for a quick stop and turn, episode #21/22 the Batmobile uses the Bat-Turn while stopped to spin 180 degrees with no chutes deployed. a 180 degree spin of the Batmobile, does not always have to be moving to be used, can be used standing still, still have to think where they use the EMERGENCY BAT-TURN, the retro rockets could burn up an area for 100 yards, like on golf course(#1,3,21,29,71) a 180 degree spin of the Batmobile, does not always have to be moving to be used, can be used standing still, still have to think where they use the EMERGENCY BAT-TURN, the retro rockets could burn up an area for 100 yards, like on golf course(#1,3,21,29,71) mobile van signaled to pick up the Batmobile's parachutes after they are jettisoned(#71) The EMERGENCY BAT-TURN Pilot episode

The BAT-PHONE

(#45)(#45) BATPHOTOSCOPE

(#45)BATPENCIL & BAT SUPER ROCKET

(#21)(#21) The BATRAM

used to conk-out an engine and open doors of a wagon/van(#1,81)used to conk-out an engine and open doors of a wagon/van(#1,81) The BAT-RAY

used to flush out  villians using a 12,000 db sonic wave (#29) The ULTRA-SONIC BAT-RAY

(#27)(#27) BATSMOKE

within the Batmobile and also a hand held one, the power supplied by the Batmobile (#29,81)within the Batmobile and also a hand held one, the power supplied by the Batmobile (#29,81) The SUPER POWERED BAT-MAGNET

able to track the BAT-HOMING TRANSMITER placed in objects, like a hat, used in conjuction with the HOMING-RECEIVER  (#1,13) The DETECT-A-SCOPE

(#19)(#19) The TIRE REPAIR DEVICE

used to manipulate the Batmobile, the RED button for brakes, the WHITE for acceleration, and the GREEN to turn a la izquierda or a la derecha (to the left or right, Batman thru in a little Spanish to test Robin!)(#75) used by Robin to remote start the Batmobile(#93)used by Batman to remote start the Batmobile(#76,100,112)remote starts Batmobile and drives to a programed destination(#76,100,112)in Batcave auto return(#119) The REMOTE CONTROL APPARATUS, The REMOTE BATMOBILE PHASE ADVANCER, REMOTE CONTROL ACTIVATOR & BATMOBILE auto return to Batcave

(on passanger side, under dash area, used to access the Bat-computer in the Bat-Cave(#79) The REMOTE BAT COMPUTER SWITCH

in trunk(#1,113) The MOBILE CRIME COMPUTER

able to eject unwanted passangers or bombs planted by the REMOTE BATMOBILE BOMB DETECTOR(#21,27,29) The EJECTOR SEAT another EJECTOR sound

able to detect and eject a bombs planted in the Batmobile(#29) The REMOTE BATMOBILE BOMB DETECTOR

raises the antenna, flashes the array of lights under the arch dash area, alternates the lights on the arch bar and used to track a homing transmitter placed in an object (#11)raises the antenna, flashes the array of lights under the arch dash area, alternates the lights on the arch bar and used to track a homing transmitter placed in an object (#11)HOMING RECEIVER SCOPE

scans to see if things are solid/hollow(#29,89) HIGH ENERGY RADAR
... also includes the ODOR SENSE-A-TOMETER RADAR CIRCUIT

voice command via Batcave relay link to remote fire the ejector seat (#27)VOICE-CONTROL BATMOBILE RELAY-CIRCUIT

in Batmobile used to pick up and tape audioULTRASONIC RECORDER

alerts if any car is following the Batmobile, and using the Bat-Deflector diverts any following car away from the real Bat-Cave (#81) The TRACKING SIGNAL & BAT-DEFLECTOR

in Batmobile's trunk(#15) ANTI-CRIME RECORDER & REMOTE RADIO PICK-UP

(Infrared Bat-Dust, glows by day as well as by dark, but must be looked at thru the tinted windshield(#71,59)BULLET PROOF & SPECIALLY TINTED WINDSHIELD GLASS

(#19)BAT-ARMOUR

deploys from the Batmobile's trunk (#76)BAT-NET

BEACON

shows the wire frame after the inflated Batmobile was blown-up!(#17)INFLATED BATMOBILE DUPLICATE

via the BATCAVE(#21)via the BAT-CYCLE(#21)TINY TV TRANSMITTER BEHIND THE FUEL GAUGE

(#71)POLICE BAND CUT IN

ANTENNA ACTIVATOR

 GENERAL PURPLE K :model KCP-2 1/2, 2 1/2 pound dry chemical(#105)GENERAL PURPLE K: model KCP-2 1/2, 2 1/2 pound dry chemical(#105)GENERAL BRAND FIRE EXTINGUISHER

 used to zero in on a mechanical apparatus and render it useless, like a draw bridge!(#105)ANTI MECHANICAL BATRAY in the BAT-GLOVE COMPARTMENT

Alfred used it in London(#105)BATMOBILE BAT TRACKER

(#1,5,9,13,15,17)BATMOBILE'S NIGHT RUNNING LIGHTS

picks up radioactivity and in which direction it is coming from, adjustable to a specific radioactive source, plus the BatGirl Cycle's turbo engine uses a radioactive spark plug that can also be tracked(#41,102,118)BATMOBILE GEIGER COUNTER

negative ion attractor depletes a power source such as an Umbrella Gun, if a villian is hiding in the trunk(#19,71) LEAD SHIELD COMPARTMENT IN TRUNK also a NEGATIVE ION ATTRACTOR DEVICE, and an EMERGENCY BAT-TRUNK LOCK

used to render persons asleep/awake so as not to know the where abouts of the Batcave(#31,65,74,97)used to render persons asleep/awake so as not to know the where abouts of the Batcave(#31,65,74,97)used to render persons asleep/awake so as not to know the where abouts of the Batcave(#31,65,74,97)used to render persons asleep/awake so as not to know the where abouts of the Batcave(#31,65,74,97)BAT-SLEEP & BAT-WAKE, (BAT-AWAKE) (large and small size)

top button-ejector, middle-auto door, bottom pops out remote steering wheel (#21)top button-ejector, middle-auto door, bottom pops out remote steering wheel (#21)top button-ejector, middle-auto door, bottom pops out remote steering wheel (#21)THE BATCYCLE'S BATMOBILE REMOTE CONTROL

attaching lines to like poles (positive terminal) ie: like charges repel metal objects, like a bell clapper(#29)ACCESS TO TERMINALS TO THE NUCLEAR POWER SOURCE

 The Batmobile transmits a tracking signal(#75,87) The Batmobile transmits a tracking signal(#75,87)BATMOBILE TRACKING MAP

NOT SEEN, but mentioned, used to dissolve library paste placed on the Batmobile seats and wheels, however it too got stuck!(#98)NOT SEEN, but mentioned, used to dissolve library paste placed on the Batmobile seats and wheels, however it too got stuck!(#98)LIBRARY PASTE BAT-DISSOLVENT SWITCH

(#105) the 4 license plates, 2F-3567, TP-6597, BAT-1, ZEF 451

CHAIN CUTTER (never used!)

Mystery box under afterburner, never used or explained, presumed to be a camera.

Secret MIC. (microphone), Talk is picked up and relayed via the automatic feedback circuit in the Bat-Cave #29

Bat-Laser beam, mentioned, not shown episode #1, used to burn off the firing pin of a revolver. (Not sure if it was handheld or part of the car!)

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click for "The 1966 Batmobile Movie"

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