Aragon Productions








 
 

Sound Design

This is the first step in creating audio environments in both music and virtual realities. A sound can be as simple as a pop, or it can be as complex as a musical phrase. There are really no rules, and so there is great freedom to use any and every means around to create sounds. From watermelons to digital audio, samplers to synthesizers, everything is used to get that particular sound. Whatever the final use of the sounds, be it video games or music, ads or software, each is a unique experience. Our recent projects include Playstation games by Shaba Games and Sony Computer Entertainment America.

 

Sound Engineering

For the past ten years, Lorien Ferris has been engineering both live and studio sound systems for electronic music. It all started with the formation of his own studio in 1990 which was accompanied by the production of house parties at a UC Berkeley co-op. After graduation a burgeoning techno music scene in San Francisco beckoned to Lorien and he joined the Pacific Sound System as their sound engineer. Since then, Pacific Sound has produced hundreds of electronic music dance parties in numerous venues both indoor and out, on land and sea, drawing thousands of rhythmic revelers. Lorien contended with adverse conditions and faulty equipment many times, but always the party went on. During this time Lorien built his studio into a fully functional MIDI and digital audio production suite including synthesizers, samplers, effects, mixing, tape recording, and a computer audio recording and sequencing system.

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