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Arms and Armor
Bows
Use the following statistics for Bows. See also
here.
| Bow ST |
Draw Weight |
Damage |
Acc |
Range |
Weight |
Cost |
Bulk |
| 7 |
25-39 |
1d-2 im |
2 |
x15/x20 |
2 |
50 |
-6 |
| 9 |
40-59 |
1d-1 im |
2 |
x15/x20 |
2 |
75 |
-7 |
| 11 |
60-84 |
1d im |
2 |
x15/x20 |
2 |
100 |
-7 |
| 13 |
85-112 |
1d+1 im |
2 |
x15/x20 |
3 |
200 |
-8 |
| 15 |
113-144 |
1d+2 im |
2 |
x15/x20 |
3 |
300 |
-8 |
| 17 |
145-179 |
1d+3 im |
2 |
x15/x20 |
4 |
500 |
-8 |
| Composite Bows |
Same |
+2 |
+1 |
x20/x25 |
+1 |
x4 |
Same |
Armor Options
The prices in the basic set for arms and armor are fine. Here are some armor
options beyond what's in the basic set.
Lamellar Armors
Lamellar armors are widely used in the Kingdom of the Shield. Use the
following stats.
| Armor |
DR |
Cost |
Weight |
Notes |
| Lamellar Steel Corselet |
5 |
$900 |
30 |
|
Other Materials
The dwarves have discovered rich veins of rare materials in the iron hills,
and can manufacture the following.
Dwarven Steel. Use steel stats but increase DR by 1 and multiply
cost by 200%. Any steel armor can be made from Dwarven Steel.
Galnin. Galnin is an aluminum alloy. Use steel stats but reduce DR by 1,
multiply cost by 250% and multiply weight by 40%. Galnin is suitable for scale
and chain style armors.
Adarcer. Adarcer is a titanium alloy. Use steel stats increase DR by 2, multiply
cost by 600% and multiply weight by 60%. Adarcer is suitable for scale and plate
style armors.
Weapon and Shield Enchantments
Enchantments for Arms and Armaments are available for any persons lawfully
entitled to bear arms.
| Description |
Cost |
| Accuracy or Puissance +1 |
$125 |
| Accuracy or Puissance +2 |
$3,750 |
| Accuracy or Puissance +3 |
$62,500 |
| Accuracy or Puissance +1, Missile |
$12.50 |
| Accuracy or Puissance +2, Missile |
$50 |
| Accuracy or Puissance +3, Missile |
$825 |
| Defending +1 Block/Parry |
$825 |
| Defending +2 Block/Parry |
$3,750 |
| Defending +3 Block/Parry |
$19,900 |
Armor Enchantments
| Description |
Cost |
| Lighten, 25% Weight Reduction |
$50 |
| Lighten, 50% Weight Reduction |
$825 |
| Permanent Dye, Small Item |
$25 |
| Permanent Dye, Large Item |
$65 |
| Permanent Transparency |
$420 |
Fortify (+DR Costs)
| Coverage |
% |
+1 |
+2 |
+3 |
+4 |
+5 |
| full body |
100% |
$100 |
$2400 |
$37,500 |
$100,000 |
$187,500 |
| torso |
50% |
$50 |
$420 |
$8,625 |
$50,000 |
$93,750 |
| torso, groin |
55% |
$55 |
$462 |
$11,220 |
$55,000 |
$103,125 |
| arms |
20% |
$20 |
$80 |
$1,230 |
$10,880 |
$37,500 |
| legs |
30% |
$30 |
$120 |
$3,015 |
$30,000 |
$56,250 |
| skull |
10% |
$10 |
$40 |
$150 |
$2,400 |
$8,625 |
| skull, face |
20% |
$20 |
$80 |
$1,230 |
$10,880 |
$37,500 |
| skull, neck |
15% |
$15 |
$60 |
$630 |
$5,520 |
$22,388 |
| skull, face, neck |
20% |
$20 |
$80 |
$1,230 |
$10,880 |
$37,500 |
| hands |
10% |
$10 |
$40 |
$150 |
$2,400 |
$8,625 |
| feet |
10% |
$10 |
$40 |
$150 |
$2,400 |
$8,625 |
Intermediate values may also be
available.
Adders
Since their invention in the early days of the Azure tower, Adders have been
highly sought by Mages of all disciplines. Adders for most easy and average
spells can be gotten, and adders for Recover Energy are ubiquitous. More
powerful Adders can be made but are not common. Adders are most commonly found
as rings and other jewelry, but other forms are possible. The item value listed
below is the intrinsic value of the item independent of the enchantment.
| Description |
Item Value |
Cost |
| Adder +1 (Single Spell) |
$50 |
$100 |
| Adder +2 (Single Spell) |
$100 |
$200 |
| Adder +3 (Single Spell) |
$200 |
$625 |
| Adder +1 (Spell Group) |
$100 |
$200 |
| Adder +2 (Spell Group) |
$200 |
$625 |
| Adder +1 (College) |
$200 |
$625 |
Items for Non-Mages
While most items usable by non-mages are prohibitively complex and expensive
to be considered commodities, some few are simple enough and yet desirable
enough to be considered readily available. Other items can be made, but they are
tools of civic officers or the very wealthy exclusively. The item value listed
below is the intrinsic value of the item independent of the enchantment.
| Item Name |
Value |
Cost |
Description |
| Ranger's Guide |
$ 150 |
$ 400 |
Seek nearest
specified plant type. |
| Apothecary's Omnibus |
$ 150 |
$ 725 |
Tells type, species, and basic info on one plant. |
| Quarryman's Guide |
$ 150 |
$ 600 |
Tells direction and distance to nearest significant amount
of a give type of Earth/ Stone. (2 uses/ wk) |
| Quickflint Wand |
$ 150 |
$ 350 |
Creates fire
equivalent to a match. |
| Mage Torch |
$ 150 |
$ 500 |
Creates fire equivalent to a torch. (3 uses/ wk) |
| Divining Rod |
$ 150 |
$ 450 |
Tells direction and distance to nearest significant amount
of water. (3 uses/ wk) |
| Woodsman's Guide |
$ 150 |
$ 400 |
Tells direction, distance and general nature of the nearest
significant source of food. |
| Food Tester |
$ 150 |
$ 350 |
Identifies whether a substance is edible; reveals poison, decay, or other
harmful substances. |
| Amulet of Bells |
$ 150 |
$ 350 |
Tells
the time (as well as the day and year). |
| Amulet of Awakening |
$ 150 |
$ 400 |
Alerts the subject at a specified time, up to one week in the future. May
also deliver a reminder. |
| Mage-Compass |
$ 150 |
$ 400 |
Enchanted Compass that can point north or to the bearers home. |
| Steadfast Telemeter |
$ 150 |
$ 350 |
Tells the bearer the exact distance to any object that he can see. |
| Transcendent Touchstone |
$ 150 |
$ 400 |
Tells the bearer any one of weight, area, volume, or dimensions for any
subject object. |
| Lesser Ring of Strength |
$ 150 |
$ 750 |
Boost ST long enough for a single die roll. 2 mana/ point of
increase (max 5). Includes a P10 exclusive powerstone (20 Mana, provides 60
Mana to the Ring). |
| Lesser Ring of Grace |
$ 150 |
$ 750 |
Boost DX long enough for a single die roll. 2 mana/ point of
increase (max 5). Includes a P10 exclusive powerstone (20 Mana, provides 60
Mana to the Ring). |
| Lesser Ring of Fortitude |
$ 150 |
$ 750 |
Boost HT long enough for a single die roll. 2 mana/ point of
increase (max 5). Includes a P10 exclusive powerstone (20 Mana, provides 60
Mana to the Ring). |
| Wand of Healing |
$ 600 |
$ 6,120 |
Heals 1-3 points of damage. 4 mana/ point. One use/ wound. |
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