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Common Magic
In the Kingdom of the Shield, Magic and Enchanting are sufficiently common
that some Enchanted items can be considered as commodities, available for
purchase at any time.
Powerstones
Powerstones are different than regular GURPS. Powerstones have a
Mana capacity that is a function of the number of
Powerstone enchantments that have been cast upon them, and the relationship
between this value (called the Powerstone's P-Rating) and their
capacity uses the Mana formula, P/5. Powerstones
recharge extremely slowly (1 mana/ day), and are used by most mages only for
emergencies. Smaller stones can be considered available for sale to mages who
are in good standing with the Azure Tower.
Manastones
Manastones are used extensively by the enchanters of the Azure tower in
creating large enchantments. They rarely have a large surplus available for
sale, but Mages in good standing with the tower should be able to acquire a
small number of these stones as they are needed. Valuable gems are almost never
used as Manastones.
Powerstone and Manastone Costs
| Powerstones |
|
Manastones |
| P-Rating |
Mana |
Gem Value |
Cost |
|
Mana |
Cost |
| 4 |
3 |
$36 |
$140 |
|
8 |
$25 |
| 6 |
7 |
$101 |
$260 |
|
12 |
$38 |
| 8 |
12 |
$210 |
$440 |
|
16 |
$52 |
| 10 |
20 |
$450 |
$780 |
|
24 |
$80 |
| 12 |
28 |
$770 |
$1300 |
|
32 |
$112 |
| 15 |
45 |
$1716 |
$2600 |
|
40 |
$145 |
| 20 |
80 |
$4800 |
$7100 |
|
48 |
$180 |
Intermediate values may also be
available.
Adders
Since their invention in the early days of the Azure tower, Adders have been
highly sought by Mages of all disciplines. Adders for most easy and average
spells can be gotten, and adders for Recover Energy are ubiquitous. More
powerful Adders can be made but are not common. Adders are most commonly found
as rings and other jewelry, but other forms are possible. The item value listed
below is the intrinsic value of the item independent of the enchantment.
| Description |
Item Value |
Cost |
| Adder +1 (Single Spell) |
$50 |
$100 |
| Adder +2 (Single Spell) |
$100 |
$200 |
| Adder +3 (Single Spell) |
$200 |
$625 |
| Adder +1 (Spell Group) |
$100 |
$200 |
| Adder +2 (Spell Group) |
$200 |
$625 |
| Adder +1 (College) |
$200 |
$625 |
Items for Non-Mages
While most items usable by non-mages are prohibitively complex and expensive
to be considered commodities, some few are simple enough and yet desirable
enough to be considered readily available. Other items can be made, but they are
tools of civic officers or the very wealthy exclusively. The item value listed
below is the intrinsic value of the item independent of the enchantment.
| Item Name |
Value |
Cost |
Description |
| Ranger's Guide |
$ 150 |
$ 400 |
Seek nearest specified plant
type. |
| Apothecary's Omnibus |
$ 150 |
$ 725 |
Tells type, species, and basic info on one plant. |
| Quarryman's Guide |
$ 150 |
$ 600 |
Tells direction and distance to nearest significant amount of a give
type of Earth/ Stone. (2 uses/ wk) |
| Quickflint Wand |
$ 150 |
$ 350 |
Creates fire equivalent to
a match. |
| Mage Torch |
$ 150 |
$ 500 |
Creates fire equivalent to a torch. (3 uses/ wk) |
| Divining Rod |
$ 150 |
$ 450 |
Tells direction and distance to nearest significant amount of water. (3
uses/ wk) |
| Woodsman's Guide |
$ 150 |
$ 400 |
Tells direction, distance and general nature of the nearest significant
source of food. |
| Food Tester |
$ 150 |
$ 350 |
Identifies whether a substance is edible; reveals poison, decay, or other
harmful substances. |
| Amulet of Bells |
$ 150 |
$ 350 |
Tells the time
(as well as the day and year). |
| Amulet of Awakening |
$ 150 |
$ 400 |
Alerts the subject at a specified time, up to one week in the future. May
also deliver a reminder. |
| Mage-Compass |
$ 150 |
$ 400 |
Enchanted Compass that can point north or to the bearers home. |
| Steadfast Telemeter |
$ 150 |
$ 350 |
Tells the bearer the exact distance to any object that he can see. |
| Transcendent Touchstone |
$ 150 |
$ 400 |
Tells the bearer any one of weight, area, volume, or dimensions for any
subject object. |
| Lesser Ring of Strength |
$ 150 |
$ 750 |
Boost ST long enough for a single die roll. 2 mana/ point of increase
(max 5).
Includes a P10 exclusive powerstone (20 Mana, provides 60 Mana to the Ring). |
| Lesser Ring of Grace |
$ 150 |
$ 750 |
Boost DX long enough for a single die roll. 2 mana/ point of
increase (max 5). Includes a P10 exclusive powerstone (20 Mana, provides 60
Mana to the Ring). |
| Lesser Ring of Fortitude |
$ 150 |
$ 750 |
Boost HT long enough for a single die roll. 2 mana/ point of
increase (max 5). Includes a P10 exclusive powerstone (20 Mana, provides 60
Mana to the Ring). |
| Wand of Healing |
$ 600 |
$ 6,120 |
Heals 1-3 points of damage. 4 mana/ point. One use/ wound. |
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