These pages include all the notes that (along with the House Rules) folks will need to create characters in my game world, Arcadia.
Characters should be built on 75 points with a maximum of 50 points in disadvantages.
Primary or secondary attributes which are below 9 count against the disadvantage limit except for Strength. Male characters treat any strength below 10 as a disadvantage; female characters any strength below 8.
Advantages and Disadvantages
The standard starting wealth for the campaign is 1000 marks (1000 GURPS$).
Exotic and Supernatural Advantages may not as a rule be selected with the exception of magery. Feel free to ask about other Supernatural advantages that are important to the character concept.
The following mundane advantages should not be taken: Clerical Investment, Common Sense, Danger Sense, and Intuition.