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College of Air
| Spell |
Lvl |
Cost |
Maint |
Prereqs |
Notes |
| Seek Air |
E |
1* |
n/a |
None |
Magic, page 23. |
| Purify Air |
A |
2* |
n/a |
None |
Magic, page 23. |
| Create Air |
A |
3* |
n/a |
Purify Air |
Magic, page 23. |
| Breathe Water |
A |
16 |
2 |
Destroy Water, Create Air |
Magic, page 189. |
| Destroy Air |
A |
6* |
n/a |
Create Air |
Magic, page 24. |
| Devitalize Air |
H |
8* |
n/a |
Destroy Air |
Magic, page 25. |
| Shape Air |
A |
1-40 |
Special |
None |
Magic, page 24. Maintenance is 1/4 casting
cost. Effects are as described for casting cost divided by 4. |
| Air Jet |
A |
2/die |
1/die |
Shape Air |
Magic, page 24. |
| Air Vision |
A |
2/mile |
1/mile |
Shape Air |
Magic, page 24. |
| Walk on Air |
A |
12 |
2 |
Shape Air |
Magic, page 25. |
| Ride on Air |
H |
24 |
3 |
Walk on Air |
See Below. |
| Wall of Wind |
A |
8* |
1* |
Shape Air |
Magic, page 25. |
| Wind Barrier |
A |
12 |
2 |
Shape Air |
As Missile Shield, Magic, page 168 but only
effective against low-tech missiles such as arrows and bolts that could be
significantly deflected by the wind. |
| Windstorm |
A |
8* |
1* |
Shape Air |
Magic, page 25. |
| Concussion |
A |
8/die |
n/a |
Shape Air |
Magic, page 26. |
*Area spell. Base cost.
Ride on Air (Regular)
Grants the caster and a mount the Walk on Air advantage. The mount must be
specially trained with the spell, increasing its cost by 25%.
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