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College of Air

Spell Lvl Cost Maint Prereqs Notes
Seek Air E 1* n/a None Magic, page 23.
Purify Air A 2* n/a None Magic, page 23.
Create Air A 3* n/a Purify Air Magic, page 23.
Breathe Water A 16 2 Destroy Water, Create Air Magic, page 189.
Destroy Air A 6* n/a Create Air Magic, page 24.
Devitalize Air H 8* n/a Destroy Air Magic, page 25.
Shape Air A 1-40 Special None Magic, page 24. Maintenance is 1/4 casting cost. Effects are as described for casting cost divided by 4.
Air Jet A 2/die 1/die Shape Air Magic, page 24.
Air Vision A 2/mile 1/mile Shape Air Magic, page 24.
Walk on Air A 12 2 Shape Air Magic, page 25.
Ride on Air H 24 3 Walk on Air See Below.
Wall of Wind A 8* 1* Shape Air Magic, page 25.
Wind Barrier A 12 2 Shape Air As Missile Shield, Magic, page 168 but only effective against low-tech missiles such as arrows and bolts that could be significantly deflected by the wind.
Windstorm A 8* 1* Shape Air Magic, page 25.
Concussion A 8/die n/a Shape Air Magic, page 26.

*Area spell. Base cost.

Ride on Air (Regular)

Grants the caster and a mount the Walk on Air advantage. The mount must be specially trained with the spell, increasing its cost by 25%.