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College of Enhancement

Spell Lvl Cost Maint Prereqs Notes
Boost (Attribute) E 2/point n/a None Magic, page 37. Choose ST, DX, and HT.
Might A 5/point 2/point Boost (ST) Magic, page 37.
Resist Pain A 16 2 Might Magic, page 39.
Climbing A 2/point 1/point Might Magic, page 35.
Jump A 3/point n/a Might Magic, page 143.
Grace A 5/point 2/point Boost (DX) Magic, page 37.
Ambidexterity A 12 2 Grace Magic, page 39.
Balance A 20 3 Grace Magic, page 39.
Reflexes A 20 3 Grace Magic, page 39.
Vigor A 5/point 2/point Boost (HT) Magic, page 37.
Hold Breath A 16 2 Vigor Magic, page 39.
Vigil H 32 n/a Vigor Magic, page 138.
Haste H 8/point 1/point Boost (DX), Boost (HT) Magic, page 142.
Quick March A 16 n/a Haste Magic, page 144.
Great Haste VH 20 n/a Magery II, Reflexes, Haste Magic, page 146. However, Great Haste improves physical reaction time, giving the advantages of Extra Attack and Combat Reflexes for the duration instead of Enhanced Time Sense.
Cadence A 20 3 Grace and Haste Magic, page 39.