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College of Knowledge
| Spell |
Lvl |
Cost |
Maint |
Prereqs |
Notes |
| Sense Life |
E |
1* |
n/a |
None |
Magic, page 45. |
| Tell Time |
E |
1 |
n/a |
None |
GM, page 47. |
| Alarm |
E |
2 |
n/a |
Tell Time |
GM, page 47. |
| Find Direction |
E |
2 |
n/a |
None |
GM, page 47. |
| Tell Position |
E |
1 |
n/a |
Find Direction |
GURPS Grimoire, page 58. |
| Know Location |
A |
6 |
n/a |
Tell Position |
GG, page 58. |
| Seeker |
A |
12 |
n/a |
Find Direction |
Gurps Magic, page 106. |
| Measurement |
E |
2* |
n/a |
None |
GM, page 47. |
| Test Area |
A |
2* |
n/a |
Measurement |
GG, page 58. |
| Predict Weather |
A |
6* |
n/a |
None |
GM, page 47. |
| Aura |
A |
10 |
n/a |
None |
GURPS Magic, page 47. Most things visible to
the Aura spell are detectable by a trained Thaumaturge just by looking. The
spell is useful for situations where a strong aura is masking a weaker one
or where the aura has been concealed by magic. |
| History |
A |
10/20/40 |
n/a |
Aura |
GM, page 48. |
| Ancient History |
H |
20/40/80 |
n/a |
History |
GM, page 48. |
| Divination |
A |
40 |
n/a |
History |
GM, page 48. Tarot Reading, Rune Casting, and
Crystal Gazing are each separate spells. Other methods from GURPS magic are
not done in Arcadia. |
| Know True Shape |
A |
6 |
n/a |
Aura |
GG, page 58. |
| False Aura |
A |
16 |
2 |
Aura |
GG, page 69. |
| Mystic Mark |
A |
10 |
n/a |
Aura |
The Mark can be made permanent for 120 energy. |
| Remove Aura |
H |
20 |
n/a |
Aura |
GG, page 69. |
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