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Meta-Spells

These spells are spells that control and influence magic itself. They are not part of any realm.
College mastery can be purchased as usual for these spells. 

Spell Lvl Cost Maint Prerequisites Notes
Recover Mana E none n/a Magery 1* See discussion of Mana here. Also note the table below. *Magery can be in any college. Casters best Magery level can be applied to Recover Mana.
Lend Mana A See text n/a Recover Mana *Magery can be in any college.
Share Mana A See note n/a Lend Mana
Counterspell A Variable n/a Magery See note below on counter-magic spells.
Scryguard A 12 1 Conceal Magic
Suspend Spell A 1/10 subject Same Magery See note below on counter-magic spells.
Ward A 8 or 12 n/a Magery See note below on counter-magic spells.
Conceal Magic A 2/point
Max 10
1/point Magery  
Reflect A 16 or 24 n/a Ward See note below on counter-magic spells.
Scrywall A 12 2 Scryguard
Great Ward A 4/subject
min 16
n/a Great Ward See note below on counter-magic spells.
Magic Resistance H 2/point 1/point Spells from 2 realms
Suspend Magic A 12 2 Suspend Spell
Displace Spell H 1/4 subject n/a Suspend Magic
Delay E 12 3 Magery
Link A 32 n/a Delay
Reflex A As subject Same Delay, Ward
Hang Spell A As subject Half subject Delay
Maintain Spell E Variable n/a Link
Throw Spell A 12 n/a Delay
Catch Spell H 12 n/a Throw Spell Catching a spell is a DX action, not an IQ action.
Lend Spell A As maint of subject n/a Magery
Steal Spell H As maint of subject n/a Lend Spell
Spell Shield H 12 2 Magic Resistance, Scryguard  
Spell Wall H 8 2 Spell Shield, Scrywall  
Penetrating Spell          

Recover Energy

Recover Energy has been adjusted to make it more granular. Use the table below.

Skill Recovery Rate
10- 1/10 minutes
11 1/8 minutes
12-13 1/6 minutes
14-15 1/5 minutes
16-17 1/4 minutes
18-20 1/3 minutes
21+ 1/2 minutes