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College of Mind Control

Spell Lvl Cost Maint Prereqs Notes
Foolishness A 5/Point 2/point None GURPS Magic, page 134.
Disorient A 3* n/a Foolishness GURPS Magic, page 135.
Mental Stun A 8 n/a Foolishness GURPS Magic, page 135. Resisted by Will.
Daze A 10 2 Mental Stun GURPS Magic, page 134. Resisted by Will.
Sleep A 15 n/a Daze GURPS Magic, page 135. Resisted by Will.
Fascinate A 20 n/a Daze GURPS Magic, page 135. Resisted by Will.
Mass Daze H 6* 1* Daze GURPS Magic, page 137. Resisted by Will.
Mass Sleep H 9* n/a Sleep GURPS Magic, page 137. Resisted by Will.
Forgetfulness A 12 3 Foolishness GURPS Magic, page 135.
Madness H Special Special Forgetfulness GURPS Magic, page 138. Cost is 10 for Mild, 12 for Moderate, 15 for Severe, and 24 for Extreme. Maintenance costs are 1, 2, 2, and 3 respectively.
Mindlessness H 30 4 Forgetfulness, Magery II GURPS Magic, page 137.
Permanent Forgetfulness VH 60 n/a Forgetfulness, Magery III GURPS Magic, page 138.
Permanent Madness VH Special n/a Magery III, Madness GURPS Magic, page 139. Casting Cost is as Madness x 8.
Command A 8 n/a Magery II, Forgetfulness GURPS Magic, page 136.
Loyalty A 8 2 Magery II GURPS Magic, page 136. Modifiers apply to casting cost.
Charm A 25 3 Loyalty GURPS Magic, page 136.
Enslave VH 120 n/a Magery III, Charm GURPS Magic, page 141. Caster may not form a mental link with the subject unless he also knows Soul Rider.
Lure A 3* 1* Emotion Control GURPS Magic, page 137.
Avoid A 6* 2* Lure, Forgetfulness GURPS Magic, page 140.