1999
Game: Agents of the Argent Rose
"Operation Hache Noire"

URL:
home.comcast.net/~arrefmak/zsar.htm
Number of Players: 2-4
Game Type: Shared World, One-Shot
Restrictions: PC's must be from Argent France built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for powers at web site.

Paris. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

Corwin Fenneval is the Heir Royal, and therefore, head of state of France. He is the Argent Rose. Lénaïg Fenneval, his daughter, is the President of France.

Military Intelligence has information on the arrival of Lenin in Cairo. The Leader of the Stigmatists is working on "Operation Hache Noire" and France needs to know more about his activities. Get to Egypt as quickly as possible to neutralize the Stigma operation.

Your mission, stop Lenin. The Argent Alliance, the honor of your family, and innocent lives may hang in the balance.


2000
Game: Agents of the Argent Rose
"We'll Always Have Paris"

URL: home.comcast.net/~arrefmak/zsar.htm
Number of Players: 2-4
Game Type: Shared World, One-Shot
Restrictions: PC's must be from Argent France built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for powers at web site.

Paris. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

Corwin Fenneval is the Heir Royal, and therefore, head of state of France. He is the Argent Rose. Lenaig Fenneval, his daughter, is the President of France.

You are invited to the wedding of the decade. Your cousin, Sasha Valentine du Neval, is marrying the American film star, John Barrymore. What the public does not know--- must not know, is that Stigma agents have plans to stage a terrorist act in Paris during the wedding.

Your mission, stop them. The Argent Alliance, the honor of your family, and your cousin's life may hang in the balance.


2001
Game: Agents of the Argent Rose
"City of Lights"

URL: home.comcast.net/~arrefmak/zsar.htm
Number of Players: 4-6
Game Type: Shared World, Serial Campaign
Restrictions: PC's must be from "Argent France" built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for some powers at web site.

Paris. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

Your cousin, Sasha Valentine du Neval, has married the American film star, John Barrymore. Stigma agents failed to prevent this, but guests of Mr. Barrymore's are missing. They disappeared in Paris. In fact, though your family keeps irregular schedules, it may be that a cousin set to watch over guests is also missing.

Your mission, find them. The Argent Alliance, the honor of your family, and innocent lives may hang in the balance.


2002
Game: Agents of the Argent Rose
"City of Love"

Website: home.comcast.net/~arrefmak/zsar.htm
Number of Players: 4-6
Event Type: Episodic Serial
Game System: Amber DRPG
Restrictions PC's must be from "Argent France" built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for some powers at web site.

Paris. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

It is Bastille Day, the annual celebration of the formation of the Republic. Members of the Family must make public appearances, wave at the crowds, and salute the accomplishments of the citizens of the Argent Realm.

These festivities promise much joy and little adventure until each Royal finds themselves shadowed by an over-helpful friend amidst the parks, parades, and palaces of Bastille frolic.

Your mission, find the cause of the unwanted public fascination. The Argent Alliance, the honor of your family, and your peace of mind may hang in the balance.


2003
Game: Agents of the Argent Rose
"City That Never Sleeps"

Website: home.comcast.net/~arrefmak/zsar.htm
Number of Players: 4-6
Event Type: Episodic Serial
Game System: Amber DRPG
Restrictions: PC's must be from "Argent France" built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for some powers at web site.

France. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

You have been asked to go with Corwin to New York City, America, where the Statue of Liberty is being rededicated. The Americans are hosting a group of the family in New York City.

Your mission, entertain the Americans out of their isolationist policies. Private purpose, spend a night on Broadway and keep grand-père out of trouble. The Argent Alliance, the honor of your family, and your vacation may hang in the balance.


2007
Agents of the Argent Rose
"City of Czars"

Website: home.comcast.net/~arrefmak/zsar.htm
Number of Players: 4-6
Event Type: Episodic Serial
Game System: Amber DRPG
Restrictions: PC's must be from "Argent France" built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for some powers at web site.

France. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

France. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

You have been asked to attend the grand spectacle of a double wedding of the Grand Duchesses Olga and Tatiana of Russia. Private purpose, insure that Stigmatist radicals do not interfere with this international event.

Your mission, keep the peace and support the young democracy of Russia. The Argent Alliance, the honor of your family, and innocent lives may hang in the balance.

possible
Game: Agents of the Argent Rose
"City of Peace" Jerusalem
"City of Lillies" Florence
"City of Dreaming Spires" Oxford
"City of the Seven Hills" Rome
"City That Time Forgot" Bruges
"City Forbidden" Beijing
"City Golden" Prague
"City of Saints" Montreal
"City of the Square Mile" London
"City of the Dead" Saqqara
"City of Catacombs" ?Paris
"City of Ghosts" Messina
"City of Canals" Amsterdam
"City of Rivers" Kansai
"City of Trees" Toronto
"City of Glory" Kirtipur

"City of Roses" Pasadena
"City of Sin" Las Vegas
"City of Steel" Pittsburgh
"City of Winds" Chicago
"City of Angels" Los Angeles

Restrictions: PC's must be from "Argent France" built for 80 pts. Characters submitted to GM prior to convention can be built for 100 pts. Note special costs for some powers at web site.

France. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.

xxx xxx xxx xxx xxx xx xxx xx xxxxxxxx.

Your mission, xxxxxxx xxxxx xxx xxxx xx xxxx xx xxxxxxx. The Argent Alliance, the honor of your family, and your xxxx may hang in the balance.