the Wyrrm

Wyrrm
Consider the Circle of All That Is. Where any Aspect might be weak, somewhere within the Circle there is Strength. Advantage and Disadvantage exchange in a timeless dance.

The Wyrrm is part of this mystery.

What should we say about the Wyrrm ? We can not understand it, for we have only a Shadow of its power and understanding. Let us describe how it affects us, and thereby define it through our common vision.

The Wyrrm makes us afraid. We attempt to understand It, but It is too alien to life. We are aware of Its primal nature, Its great ancient insight, but it seems the Wyrrm can only destroy from the unseen depths of our own desires. It is nothing like us, and we are fated to return to the Wyrrm at the end of our days. How may we banish the Wyrrm and save ourselves?


For the GM
IMC: The Wyrrm is 5.5 Rank in Psyche. 5.5 Rank in Strength. 5.5 Rank in Endurance. 5.5 Rank in Warfare. 5.5 Rank in Stuff.

You may see how these values coincide with the Wyrrm 's behavior. Confrontation of any kind is a weak strategy for the Wyrrm. Every Primal Being has better Rankings. Instead, It promises knowledge and desires that are dear to its devotees. Sometimes this fulfillment is dearly bought. The Wyrrm has no allies, its agenda allows for no surrender, no survivors. As a consequence, individuals who think they are getting the better of a deal with the Wyrrm should reconsider.