Ben Beckwith
Email: ben@psyonix.com
Other Email: benbeckwith@comcast.net
Skype: Ben Beckwith
MSN: therealbenbeckwith@hotmail.com
Professional Work Experience:
Psyonix Studios
Lead Level Design/Art Director On various projects
- Art Director and Lead Level Designer for our unannounced in-house games
- Prototyping for various outsourced projects
- Consulting for UE3 tools
- UI design, both technical and art
- Heavy use of just about any UE3 tool excluding PhAT and the Animation Tree
Epic Games
Contract Level Design for UT2004 and UT2004: Editors Choice Edition
- Onslaught gameplay and design
- Level optimizations and bug fixing
- Particle Effects
- Creating World mesh/texture assets
Contract Level Design for Gears of War
- Prototyped and implemented gameplay
for vehicle levels
- Heavy Kismet scripting of Kryll attacks
- Minor particle and material effects
- Minor work with world mesh/textures
Boanerges Studios
Remote Contract Level Design for Unannounced Publisher Demos/Prototypes
- Early Capture and Hold based gameplay and design prototyping
- Level optimizations and bug fixing
- Creating World mesh/texture assets
Unreal Engine 3 Skills and Experience:
- UnrealED: 1.5 Years
- Kismet (Scripting): If it can be done in Kismet, i'll find a way
- Material Editor: Very experienced with complex materials. Lots of experimenting with crazy material and post process effects
- Cascade (Particles): Lots of experience and enjoyment
- Animation: Very light experience here creating animations and getting them into UE3
- Modeling: Low/High poly modeling of vehicles, weapons, pickups, and world art
- PhAT (Physics): Basic knowledge of the editor and how to work it
- Audio: Creating sounds, importing sounds, utilising them in UE3
Unreal Engine 2 Skills and Experience:
- UnrealED: 7+ Years
- Particle Effects: Very experienced
- Materials/Shaders: Extensive experience creating layered materials using UE2 pipeline
- Extensive experience creating and importing Static Meshes and Textures
- Level Design and Particle FX for various U-Engine based Mods including Strike Force (UT99), Death Ball (UT2004), and Shattered Oasis (UT2004)
- Realism Level Design for Strike Force: UT99
Source Engine Skills:
- Hammer: Knowledge of Valve's BSP tools, Entities, and IO system
Other Game Engines:
- Battlefield 2: Creating amazing landscapes and throwing gameplay in somewhere
- Reality Engine: Building levels in 3D Studio Max and importing them into engine
Computer Graphics Skills:
- 3D Studio Max: Modeling/texturing low poly world assets for Unreal Engine 2
- Photoshop: Creating world textures using source images and from scratch
- Filter Forge: Procedural textures of anything you can imagine
- Fireworks: Extensive work with vector art for Web use
- Dreamweaver: Creating personal web sites
- Vegas Video: Creating short videos
Audio Application Skills:
- Ableton Live: Multi-track arrangement, recording, and VST host (Favorite!)
- Cubase: Multi-track arrangement, recording, and VST/DXi host
- Fruity Loops: Multi-track arrangement and VST/DXi host
- VST/DXi: Various effects and instrument plugins via host applications
- Tracktion: Song composition using standard multi-track interface and effects
- Sound Forge: Recording and manipulation/effects
- Guitar Pro: Note by note song composition using multi-track midi interface
Primary Interests:
- Art
- Level Design
- Web Site Design
- Music Composition and Guitar
- Video Composition
- Skiing
- Computer Games
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