THE CLERIC CLASS

Recommended Cleric Class Specific Reference Links: clericicon.gif (59228 bytes)
Cleric Guide CastersRealm

EQ'Lizer Cleric Guide

Clerics of Everquest

Everquest Healers

EQ Cleric

Allakhazam's Strategy Discussion

Cleric's Domain

Eolair's Healing Guide

CLERIC EPIC QUEST

** Excerpt taken from Cleric Guide at www.castersrealm.com

The Cleric is one of the most fundamental classes in Everquest.  Looked at under the pain light of reality, Clerics keep people alive.  But there is a lot more to this class than just healing powers.

Clerics have the best health increasing buffs in the game.   With both their Symbol line of spells and their Courage line, they can at later levels give well over 1000 extra hit-points to people. Clerics also get an excellent line of AC increasing spells, and resistance buffs for all kinds of magical attacks. 

On the offensive side Clerics get a powerful series of magic based stun spells.  These can inflict a decent amount of damage whilst also serving as an effective stun to help other party members in crowd control, or to simply reduce the amount of attacks the enemy gets.

Clerics also have the best resurrection spells in the game.   These serve to restore lost experience to people who have died, and to bring them back to their corpse if they were bound in a different zone.  This is perhaps the greatest asset of the class.

Despite the fact that Clerics are one of only two pure caster classes which can wear plate, they are not suited to prolonged tanking which makes soloing difficult.  Whilst having some melee skills, at later levels they rely much more heavily on their magical abilities in combat.  Their high armour class does however afford them some extra protection from the mobs which are angered when they heal party members.

The cleric is an ideal group class, always sought after for both their buffs and heals.  The downside to this is that Clerics are almost always broke.   At later levels buffing can get expensive in component costs, and many groups forget to reimburse them.   

Clerics are almost always trying to recover mana, which in later levels means you are sitting down and meditating during combat.  Some people find this to be a large downside to the enjoyment of the Cleric class.  After level 35 it is a little more exciting since you do not need to have your spell book open in order to meditate.

Overall the Cleric is an interesting class to play.  They have sufficient HP, AC and offensive capability (both magic and melee) to be able to jump into the fray if you are in the mood.  Alternatively, they have enough magical power to simply hang back and heal, buff and stun if you want a more relaxed gameplay.   Finding a group is never difficult for Clerics, and it is rewarding knowing you save people from death every day of your life in Norrath.

Base Statistics

RACE STR STA AGI DEX WIS INT CHA BONUS
Gnome 65 75 85 85 77 98 60 30
High Elf 60 70 85 70 105 92 80 30
Dwarf 95 95 70 90 93 60 45 30

 

Spending Your Bonus Points

Here are our suggested allocations of your bonus points at creation:

Suggested Statistics

RACE STR STA AGI DEX WIS INT CHA
Gnome 70 75 85 85 102 98 60
High Elf 65 70 85 70 130 92 80
Dwarf 95 95 75 90 118 60 45

Religion

Clerics cannot be agnostic and are forced to choose a religion.   This does not create too many difficulties, except for Dark Elves.  The worship of evil gods can lead to some problems in some zones, but these can easily be avoided.   Choose a god which you think will tie in well with the nature of your character.