Game Progress Topic #31
TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/27/05 6:00 pm)
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New Age Retro Game Progress #5 aka 31....!

They didn't have DMC at EB. BLERGH!

So....
I played a few rounds of Soul Caliber 2. Meh meh.




CLOUDBOND007
Lunitari Mage
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(5/27/05 6:17 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I've watched half of Empire Strikes Back! And later... I'll watch... THE OTHER HALF!

I'm liking it a lot more than A New Hope. But in terms of tying in to the prequel trilogy, the dialogue between Yoda and Obi-Wan just feels wrong. I know the explanation given is that Yoda trains all the Jedi when they're kids, and that's why Obi-Wan refers to him as "the Jedi Master who instructed me". But it requires heavy use of your imagination for some of the other dialogue to seem correct. Like all the times Obi-Wan says... was I any different?

The new scene with the Emperor is not particularly necessary, but it's nice seeing Ian Mcdiarmid in the movie. It doesn't really give away the big surprise later if you haven't seen the prequels. The dialogue is something like (and this is not even close to word for word because my memory sucks):

Emperor: The one who led the attack that destroyed the death star is the son of Anakin Skywalker.

Vader: How is this possible?

Emperor: Search your feelings, Lord Vader. You know it to be true. He could destroy us.

Vader: He could be a powerful ally if he could be turned.

Emperor agrees.

Vader: He will join us or die, master.




CRAWLand1000
The Fuzzy Physicist
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(5/27/05 6:31 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

The last lines are the same as they always were. Before that, it was originally something like, "The son of Skywalker must not become a Jedi," which leads into Vader's reply of "He could be a powerful ally if he could be turned."

I guess in the original, they didn't really say how Vader knew the person that destroyed the Death Star was "the son of Skywalker." But it probably wasn't necessary. An investigation into the family that was killed on Tatooine probably could have revealed that they were known as Skywalkers. It's also possible that the names of the Rebel leaders would become common knowledge.

(As you could probably guess, I don't consider the prequels to be canon).




CLOUDBOND007
Lunitari Mage
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(5/27/05 6:38 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I screwed that up so badly. Here's the 100% accurate version. Can't remember the original scene anymore.


What is thy bidding, my master?

There is a great disturbance in the force.

I have felt it.

We have a new enemy. The young rebel who destroyed the death star. I have no doubt that this boy is the offspring of Anakin Skywalker.

How is this possible?

Search your feelings Lord Vader, you will know it to be true.
He could destroy us.

He's just a boy. Obi-Wan can no longer help him.

The force is strong with him. The son of Skywalker must not become a Jedi.

If he could be turned, he would become a powerful ally.

Yes, he would be a great asset. Can it be done?

He will join us or die.




CRAWLand1000
The Fuzzy Physicist
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(5/27/05 7:01 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Hmm, that is much closer to the original scene. I can't remember if it's different off the top of my head.




CLOUDBOND007
Lunitari Mage
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(5/27/05 8:08 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Yikes, it's getting crowded already. There's like a bajillion people coming down here for Memorial Day and such. Gets more crowded every year, especially with so many new homes going up.

If I was a tourist going to the shore to relax for a few days (and I wouldn't, because I've grown to sort of dislike it over the years), I'd sure as hell make every effort to do it when there wouldn't be so many people around.

Like in April. Or September. That's the only times when I'd be able to relax and enjoy myself at a place like this.

I guess sometimes you just don't have a choice, but I can't imagine how people come to the shore in July and August, and have fun with the often extreme heat, heavy traffic, and very large crowds of people. At least it's not too hot yet...

If my parents brought me when I was younger for extended stays, I'd probably not go out much, only venturing outside for the arcade and movie theater. Pretty much like now :)




Facilitypro
Slow Daddy
(5/27/05 9:45 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

68 power cells in Jak. The snow level is open, but I didn't bother going to it yet. I have like 2 or 3 more cells in the spider caves. The platforming there was better, but still nothing noteworthy. I also cleared out the swamp area. Meh.




CLOUDBOND007
Lunitari Mage
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(5/27/05 10:36 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Finished Empire Strikes Back. Love that movie. Have no doubts now that it's my favorite SW film.

Another thing worth mentioning is that they changed Boba Fett's voice to match with the prequels.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/27/05 10:46 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

"Another thing worth mentioning is that they changed Boba Fett's voice to match with the prequels."

But not the lines...right?




Shykid
Kaiba Corp Intern
(5/27/05 10:47 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Got to Seymour Flux... and kicked his ass. All that preparation for nothing XD Well, I guess it was for something. Since this Seymour form didn't instantly kill my summons, I just owned him with a MegaFlare from Bahamut. It did 22,000 damage o_o I wasn't expecting that XD Now I have to go through some caves 'n stuff. Fun fun. I admit that I am getting a little bored, though. Bah, I just want the airship! And I need more level 3 key spheres. They're even rarer than the level 4 ones, which makes no sense...




CLOUDBOND007
Lunitari Mage
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(5/27/05 10:47 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Well, I can't remember the old version too well, but I'm pretty sure it's all the same lines.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/27/05 10:55 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Have you been to Gagazet mountain yet?




cuttersDCut
He don't say nothin'
He just keeps meltin'
(5/28/05 1:09 am)
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Re: New Age Retro Game Progress #5 aka 31....!

They changed Boba Fett's voice to that of Temuera Morrison who was Commander Cody and just about every clone in the prequels. Makes sense since all clones were made using Jango Fett as a template. Boba was just a slow growing clone.

I tried a new course I unlocked in Mario Golf: Toadstool Tour. I hate it. There's sand everywhere (I guess it is a desert).




Crawl and 1OOO
The Fuzzy Physicist
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(5/28/05 1:12 am)
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Re: New Age Retro Game Progress #5 aka 31....!

Quote: 68 power cells in Jak. The snow level is open, but I didn't bother going to it yet. I have like 2 or 3 more cells in the spider caves. The platforming there was better, but still nothing noteworthy. I also cleared out the swamp area. Meh.


Out of curiousity, what score would you give Super Mario 64?




Facilitypro
Slow Daddy
(5/28/05 2:01 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I'd say an 8. I think even the best Jak levels so far are at about the 30th percentile of Mario's. I thought the Bowser stages were fun. Off the top of my head, Shifting Sand Land and Lethal Lava Land were two stages I really enjoyed. Let's see..it's been years since I played that.. Tick Tock Clock and Rainbow Ride. It had plenty of other neat sequences, too. I also liked the surreal atmosphere.

Up to 75% in Jak. Got all the spider cells. I almost have enough orbs to get the 4 cells from the miners. (I'm waiting to get those all at once.) I wish some of those yellow vents would open so I can break more boxes. I'm 12 orbs short in the spider caves.




Crawl and 1OOO
The Fuzzy Physicist
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(5/28/05 2:45 am)
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Re: New Age Retro Game Progress #5 aka 31....!

Ah, I'd give Super Mario 64 three stars. So, I think it's better than Jak and Daxster, but comparable. I think some of Jak's zoomer stages are comparable to Mario's slide stages (the Princess secret slide, the one on the mountain), and those were some of the most fun parts of Mario 64.

Gol and Maia's Citadel isn't as good as Tick Tock Clock and Rainbow Ride (for one thing, even if the individual goals were as good, Mario 64 has more of them), but it has some of the same qualities.


I had to force myself to stick with both games at first (way more common than not with modern games, at least for me). Their cameras are of about the same quality. Neither game's ending was especially climactic for me.




ShadOtterdan
Cameo senses tingling!
(5/28/05 4:01 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I've beaten Chrono Trigger. I did as much as I could before beating the game and now I'm going to try and get all of the endings.




da dick
Pirate
(5/28/05 4:34 am)
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Re: New Age Retro Game Progress #5 aka 31....!

wasted too much time getting killed in shadowrun. i just had to try out those more lucrative mid-level runs before i was prepare. and i just had to choose the character class thats the weakest in combat. the decker(hacker). found out that i can't earn loads of "easy money" through hacking the matrix until i buy a better "deck" which cost like 5000. until i can survive most of the non-hacking midlevel runs, it'd take me forever to earn that much. dman old-skool rpgs. i could have been playing yet another crammy mmorpg that takes forever to get to the good parts.

forgot all about starflight n chrono trigger. felt like an insominac zombie @ work. got gas. ouch. im channeling bruce springsteen's aching piles.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/28/05 5:21 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Was thinking of using a Xatu/Natu to replace both Hypno and Dodrio, but it can't learn Fly. WHAT KIND OF FLYING POKEMON CAN'T LEARN FLY?!?!
*&&^$$%y<:#@$%@$#^


Oh and I got the Sapphire at last.




CLOUDBOND007
Lunitari Mage
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(5/28/05 7:11 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I've watched about half of House of Flying Daggers. It's alright, but I don't think it's as good as Hero or Crouching Tiger, Hidden Dragon so far.

I think the PSP battery might actually be able to go longer than 2.5 hours on a UMD movie, but I never set things up to test it properly.




Crawl and 1OOO
The Fuzzy Physicist
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(5/28/05 8:22 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Here's my original post about Hero. (I don't think I ever posted much about House of Flying Daggers after seeing it)

Quote:
I saw this last night.

Before I saw it, I heard someone say on a message board that it was a more "visual" film than 2001, and I kinda doubted I would agree with that. Well, guess what, I didn't.

For one thing, all the images in 2001 are realistic images. What would it really look like inside a space ship that people are meant to live in for months? 2001 answered that. What would sword fights look like in China 2000 years ago? No clue.

Because there don't seem to be any rules to Hero, the images didn't really mean anything to me.

While I didn't think Last Samurai was that great of a film (it failed in its primary goal; namely, to make us understand why the samurai would fight the emperor's troops for the sake of the emperor), one good thing about it was that it had some of the most realistic martial arts fighting in a movie in recent memory.

So, I guess I'm kind of a grouch who isn't all that wild about sped up fight scenes (as in The Matrix or Iron Monkey) or "wire fu" (as in this movie).

BUT, I thought there was an opportunity for something that wasn't followed through on.

Much of the movie is told through stories, which may be fictitious. The stories are questioned, which leads to more stories, and finally things happen "in real time".

It almost seemed like there could have been some structure to the fights where the fights at the beginning of the movie, which are all story, could be the most fantastic and realistic, which would be appropriate for "legends". The most unrealistic things happen in the first series of stories; for instance, a woman moving so quickly that the generated wind blows her opponent back; or the same woman blocking hundreds of arrows with her clothing (!).

I think it could have been very interesting if the fights became more realistic as the movie progressed, to mirror the structure of the movie, where the truth comes out over time. But it wasn't something that was followed through on (if it was even intended to be suggested..)





Crawl and 1OOO
The Fuzzy Physicist
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(5/28/05 9:13 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Hippogryphs are still too powerful for me so far.




Shykid
Kaiba Corp Intern
(5/28/05 9:24 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I finally finished with the stupid pilgrimage part of FFX and got the airship, which I'd been waiting for. I have to say, the story is really surprising me. I keep wanting to know more XD Now I guess I'll run around doing various sidequests. Oi, this'll take awhile. So many things I need to steal, monsters I need to catch, aeons I need to find... etc. etc.

And man, Yunalesca was a bitch to fight >_< Took me three tries. I only beat her final form by using aeon after aeons' overdrives. Cheap bitch :(

I'm really curious to see how the game ends, though... Sounds like it'll be interesting. I have to say, FFX has one of the best stories of any FF. Many others had me going "wtf?" a lot. But FFX seems to answer more questions than in other FF games. And Tidus always seems to ask the questions that're on my mind. It's funny :p

Hmm... I'm at 59 hours now. Wonder how long it'll take me to finish.




Facilitypro
Slow Daddy
(5/28/05 10:29 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I beat Jak and Daxter. Even the citadel seemed underwhelming. None of the platforming sequences seemed intimidating upon first glance (which they usually do in good games). The only part that looked to be somewhat intimidating was the series of blue launching pads on the way to the blue sage. Even so, I only fell once.

I did die many times during the game, but it was really no big deal, because as Crawl said, there's hardly any penalty for dying. Heck, sometimes I'd jump off into space and die intentionally to get one orb, respawn right there, and repeat that like 3 times to get all the orbs over a pit. Or I'd go very slowly through the lava zones on the zoomer just to get flies or orbs, die, then respawn and get the next few.

In short, I never really cared if I died at all. In Maximo, I'd be very apprehensive and on edge during platforming sequences because I didn't want to die.

I think the camera in this game is worse than Mario 64's camera. I remember a few times where there was a pole blocking my view and I couldn't see Jak at all. Just a big closeup of the pole. The camera also sucked in the spider caves. It often faltered on the vertical climbs. For instance, I couldn't see where I had to land while on a bounce pad. In the snow level, in the cave behind the trees, the damn thing wouldn't rotate far enough to let me see the platform after the one immediately ahead, which sucked because both platforms had moving parts.

The final boss was nothing special, either.

Up to now, I'm missing 10 power cells. Most of them are in the sunken city, which is the only area I didn't do. I've got like 27/200 orbs for that part. The only other area with missing orbs is the lava tube. One cell I'm missing is in the swamp. It's the "defeat the ambush" one. It's highlighted, so I must have done something to geat near it. Another cell is in a zoomer cavern. I saw a rock with an inactive vent in front of it, and I think the cell is behind it. (The cell is visible inside the cavern, up a small cliff.) The vent should be active now, so I probably have to shoot the rock.

I think I'd still give this game a 4/10. It's not bad, but I do think it's below average.

EDIT: Oh, another thing that I didn't like about this game was there seemed to be a limited window for you to use your double jump. If you didn't do the second jump quickly, you'd lose it. That sucks. It makes it impossible to do staggered double jumps, and there were several times when I wished I could do that.




CLOUDBOND007
Lunitari Mage
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(5/28/05 11:10 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I finished Chapter 1 of Kessen 3. It seems like a fun game, but there's a lot to learn about combat all at once. I'm not sure how hard the game actually is. Sometimes, a game will tell you all this complicated stuff and you can get by without paying attention to half of it.

Graphics aren't bad... especially the character faces. Voice acting is... different.

I thought about switching it to Japanese, but couldn't decide.




Flying Omelette
SNUGGA!!!
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(5/28/05 11:41 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I played more Harvest Moon 64, but nothing of significance happened. I got in the swimming race again but came in dead last. There's probably something I'm not doing right in the course of the game that's preventing me from winning that. But at this point I honestly don't care. The only thing you get from it is something that protects your greenhouse from typhoons, but I've read that the thing I won from the egg hunt also helps protect it. Plus, it seems like dropping a vegetable in the pond and praying to the goddess for weather every few days has kept the rain and typhoons away.

I said last week that I'd only give this game one more week. Well, I didn't play it much all week because I was too busy fooling around with Image Arcane stuff. I'm going to try to dedicate more time to it this week, but after that I'm probably going to review it, whether or not I've met all those goals I had planned in an earlier Game Progress Topic. It's nice that you get to play past the ending, but it would've been even nicer if you could get another ending after that. I don't like playing games that will never come to an end (that's why I've refused to buy Animal Crossing so far...)




Crawl and 1OOO
The Fuzzy Physicist
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(5/29/05 12:26 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I'll guess I'll post a brief description of Might and Magic. It might be kind of technical.

As you probably know, it's a first person, grid based, dungeon crawling RPG, that is heavily influenced by Advanced Dungeons and Dragons.

You can have 6 members in your party. Each member has a race, a class, a sex, and an alignment. The races and classes are mostly out of AD&D (I think AD&D might have a couple more of each; I don't think you can be a halfling in M&M, but I might be wrong). I have a human Knight, a dwarf Knight, an elven archer, a wizard, a cleric, and a robber (I forgot the races of some of those). You don't really create your own party; you recruit them at the inn. But you can change a character to a different race or class at the guild.

Alignment so far doesn't seem to have much of an effect.

Enemy parties seem to have an unlimited number of characters (though so far, I might have only encountered parties with about 10 or 11 enemies). You can only see 6 at a time. All of those 6 are vulnerable to magic spells. However, both your and the enemy party are divided into rows. Only the front row characters can directly attack each other. Back row characters can attack front row characters by using projectile weapons (eg., crossbows)

Which characters are in which rows is determined somewhat randomly. In the line up, #1 and #2 are virtually always in the front row, but the other front row character could just as easily be #3 or #4. I've also been in a few situations (in weird areas where magic is not allowed) where it seems like everyone is in the front row. You can equip characters with both a projectile and melee weapon in case of contingencies like this.

Unlike Final Fantasy 1, you do not give every character on your team's command at once. Each command is given one at a time, then instantly executed. Speed ratings seem to determine how many turns you can get; some enemies will attack twice before you get a turn, for instance.

You can see the current HP of the 6 visible enemies when you select which to attack. (Until your down to one enemy; then any offense is automatically aimed at it). This game's battle system doesn't have the same "poker" style of appeal as Final Fantasy 1, but you do need to know how much damage each of your characters is capable of dealing, and occasionally bet on whether a character that can do 11~14 hp of damage can take out an enemy with 14 hp.

One bit of strategy that has occurred to me, but I haven't used too much yet, is to NOT kill certain weak enemies in the front row at a disadvantageous time. Every time an enemy in the front row dies, a back row enemy takes its place. I can see it being a good idea to keep powerful enemies in the back row, where they might not be able to attack (unless they have a projectile weapon)

Your own HP is not always visible on screen. You'll have to pay attention or occasionally use the "view" option to see whether you'll have to heal.

You use an inn to save but, unusually, not to heal. You have to camp to heal. This can be done in almost any location, but!

A) Each character that recovers needs food.
B) There is at least a chance that you could be attacked while healing!
C) Certain areas (some caves) tell you they're too dangerous to rest in.

Another interesting thing about camping is that if you do it right after you lose a character in battle, it might recover that character. If you take a step, though, it won't work.

After you have enough experience to gain a level, you do not automatically level up. You have to visit a trainer and pay him to level you up. This fee increases with level.

On the other hand, when a Wizard or Cleric that has leveled up gains a new spell level, they automatically know every spell in that level.




Anyway, enough description. I'm still working on mapping the basement of Sorpigal, but I think I'm getting close to the end.

I usually enter the dungeon, take one path for a while then back up and save. And then, of course, try again.

It's not a good idea to press your luck and try to explore too much of the dungeon at once. I'm capable of dealing with most enemy parties there, but some can surprise me and kill me easily. And unlike Jak and Daxster, dying in this game does feel like a penalty.

Anyway, one interesting thing I found in the dungeon tonight was a white swirling circle. I stepped through it (unwisely) and was warped somewhere I had no idea where I was. I didn't even know if I should start mapping, because I wouldn't know what the map would be relative to. I left the cave I warped to and found myself outside. I still was lost. I got in a fight.

In this game, if you start a fight, you have to continue to the end. You can only run at the beginning. Also, Run is quite a bit different in most RPGs. Rather than just avoiding the current enemies, it puts you back near the beginning of the area (in Sorpigal, near the inn). I decided to run from that battle, in hopes that it would put me where I could more easily find my way back to Sorpigal.

It did. Thank goodness.

Another thing I found in the dungeon was a man that gave me a scroll to take to a wizard in another town. I think this might be the first example of a trading game in an RPG! (As seen in, say, Link's Awakening).

One thing I've found in the dungeon, but haven't yet explored, is the Arena.

I've had a couple of interesting random battles tonight. In one, I was sure I'd die. I was attacked by enemies that were totally out of my league. I think there were three pegasus, and some type of demon. Anyway, maybe two pegasus attacks could kill any of my characters, and got two turns for every one of mine. The only thing that saved me was that for some reason the pegasus ran away. I guess they were hit and run enemies. I only had one character with powerful physical attacks left to take care of the one remaining enemy.

I also fought a Satyre tonight (which actually looks more like a Minotaur). It had the most HP of any enemy I've fought so far (over 40). I thought I had a good chance of dying against that, too, but for some reason when its turn came up it used a spell rather than a physical attack. Two knight attacks killed it.

I don't remember how many game overs I got tonight. Maybe two. I think the game might be temporarily getting a little easier since I'm near the end of this area. I expect when I move on, the enemies will become more powerful again.



Quote: EDIT: Oh, another thing that I didn't like about this game was there seemed to be a limited window for you to use your double jump. If you didn't do the second jump quickly, you'd lose it. That sucks. It makes it impossible to do staggered double jumps, and there were several times when I wished I could do that.



I never could figure that out. There were a lot of times when the double jump faltered. I don't know if it was just a matter of a timed window (it often happened, or seemed to, even when I was attempting mundane double jumps, not necessarily staggered jumps). I was wondering if it was something like Shinobi, where a fall counts as a first jump. It didn't seem to, but, as I said, I never figured it out.




Bomberguy221
Hit and away is my style!
(5/29/05 3:28 am)
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Re: New Age Retro Game Progress #5 aka 31....!

FO: I tried to do as little work as possible before the swimming event, but I also pace myself with button tapping... Don't quite know how else to put it. I didn't try to rapid tap, I just did it at a steady pace.

I did kinda wish that Harvest Moon 64 had a second ending (i.e. dad visiting again), but I guess that'd be hard to program. Besides, if you do a sucky job of caring for the farm, you'd never see the second ending. If you do a good job, the second ending has no real point aside from saying that you're continuing to do a good job.

---

I picked up Legend of Zelda: Ocarina of Time Master Quest again and continued on my old game. I got the hover boots and beat Bongo Bongo.

I had trouble the first time I faced him in the original Ocarina of Time, but I beat him with little effort this time around. I will admit I used the Biggoron Sword and I just took his one-handed swipe on the nose. However, I have used Navi to aim with the bow and arrow a lot of times on other enemies, so I'm used to doing that.




Flying Omelette
SNUGGA!!!
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(5/29/05 8:45 am)
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Re: New Age Retro Game Progress #5 aka 31....!

Quote: I did kinda wish that Harvest Moon 64 had a second ending (i.e. dad visiting again), but I guess that'd be hard to program.


I don't know why that would be hard to program. Just have him show up again, comment on everything again, and then roll the credits again. And I think there are some Harvest Moon games that will give you a second ending after awhile.

Quote: Besides, if you do a sucky job of caring for the farm, you'd never see the second ending. If you do a good job, the second ending has no real point aside from saying that you're continuing to do a good job.


Well, I was doing a good job with the farm, but the father criticized every single thing anyway. I guess what I'd be hoping for is for him to come back, see that I'm doing a much better job now (I'm married, have a kid, have more animals, made more friends in the village, have more money, found more secrets, won more contests, etc.) and this time see him actually admit that I'm doing a good job. But, realistically speaking, a parent like that probably would still criticize everything.




Crawl and 1OOO
The Fuzzy Physicist
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(5/29/05 9:45 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I've now explored all of the dungeon of Sorpigal except a little bit in the middle. I just recently finished mapping the area by the arena.

I had gotten a lot of items from battles, but was putting off figuring which to equip and which to sell. I finally got around to that this morning. Crawl used to have a glaive, but I gave that to Sonja (the dwarf knight) and gave him a scimitar +1. Almost everyone's equipment was changed to some degree.

I might scan and upload my map of the dungeon when I'm done so you can get an idea of what they look like (I'd do Sorpigal itself, since I'm done mapping that, but I kind of messed up with that one, so it's a little messier.)




Crawl and 1OOO
The Fuzzy Physicist
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(5/29/05 12:57 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I'm finally starting to explore the Might and Magic overworld. Like the rest of the game (and unlike Phantasy Star), it's still first person and grid based.

Unlike the towns, the overworld is only given a schematic map (vague pictures of mountains and trees and such). So you definitely have to make your own maps there.

I got plate mail +1 for my main character in a random battle in some of the mountains in the overworld. It was against some more of those powerful but cowardly pegasus.

Another weird thing happened in the overworld: While exploring, an avalache closed off the path behind me. That made it impossible to return to Sorpigal (except perhaps by a detouring through several other sections of the map, which I wasn't sure I was prepared for). I used the trick of running from a fight to get me back to town.




Facilitypro
Slow Daddy
(5/29/05 2:03 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I got 100% in Jak and Daxter (All cells and orbs). The bonus ending was stupid. Biggest ripoff of Pulp Fiction EVER.

I used a FAQ to find the ambush in the swamp, which I probably didn't need. I just happened to miss that pad time after time. The sunken city was among the better bits of J & D, but that's not saying much.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(5/29/05 2:38 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Quote: I think the camera in this game is worse than Mario 64's camera. I remember a few times where there was a pole blocking my view and I couldn't see Jak at all. Just a big closeup of the pole.


Things like that happened more times than I could count in Mario 64. It was one of the major reasons I complained about the camera in that game.

(If anything, Mario Sunshine might be even worse than Jak or Mario 64 in that regard)




da dick
Pirate
(5/29/05 7:42 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

chrono trigger: completed the first queen rescuing mission. easy money. ok. not as easy as exchanging silver pts for money, but those millenia fair games were pretty boring. not too impressed with the battle system arrr... heck ive endured worse. prettiest graphics i ever seen on a SNES. i'm pretty sure i've seen that frog knight somewhere before. or is am i remembering a certain fighting fantasy gamebook.

beavis & butthead: dun noe why they hav to ad in pointles platform game-like stuff into an adventure gam, except to make it look more annoying/stupid, n not having to think of more different ways to get killed in an adventure game. but but but... ya noes wot? GWAR rulez!! yeah! i give the music in B&B 10 outta 10, bitch!

shadowrun: argh! to progress the plot, im suppose to get killed by assassins after getting some info from a "fixer". at least, i think thats the games intentions, cause those renarkukuwhatever agents are impossible to kill(this early into the game). they took out me and my merc in 2 shots. pathetic. i hate losing my merc. it pisses him off n increases his hiring price. damn, i feel like playing arcanum instead. finally read an FAQ for this game. would be foolish not to. esp since i'm not familiar with the PnP version of this game, or any damn D&D inspired statistics. looks like i need thousands more moola to get a decent deck PLUS progs. it's probably more expensive to get l33t "decking" tools in this game than IRL. well, that's whack.

where's waldo?: wow. this was actually fun. but too damned easy. even when i chose the expert mode. short fun.

"the game": boo. the area management chum said she'd transfer me to a closer store, but the according to the roster i've suppose to be working about 300 metres farther away(n i thought mcdonald's or yet-another-overpriced-coffee-place are the only capitalist-scummy haunts that appear everywhere) for 4 days. yo. what gives, frag face?




CLOUDBOND007
Lunitari Mage
Moderator
(5/29/05 8:14 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I watched Return of Jedi again yesterday and was pretty disappointed. Maybe I wasn't in the right frame of mind, but the Jabba part of the story was more annoying than ever, and I wasn't really able to get into the rest of it, either.

The Emperor scenes probably seemed a little old since I've used just about every one of his quotes on this board during the last week.

Still... I guess I would rank this movie below Revenge of the Sith, afterall.




Facilitypro
Slow Daddy
(5/29/05 8:22 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

The only first person RPG I've played on the NES was Ultima: Exodus. Well, only the dungeons were 1st person. They were very difficult to map because there were large amounts of open spaces in them. In one dungeon, one of the floors had no walls! I did like that game a lot though. Might and Magic sounds interesting.




Flying Omelette
SNUGGA!!!
Administrator
(5/29/05 8:25 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I was just telling Crawl about Ultima: Exodus today. I mapped quite a few of the dungeons in that game. I like Might & Magic more, though.

Swords & Serpents is similar, too, but I couldn't stand that game's battle system. It's basically just "mash the buttons as fast as you can", which, ironically, is also what Might & Magic 3 did (what a disappointment that game was for me).




Facilitypro
Slow Daddy
(5/29/05 10:21 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I have Swords and Serpents. Might and Magic seems harder to find; at least in complete form.

I started I-Ninja. It definitely seems better than Jak and Daxter. I've only played the first three missions so far (enough to get my yellow belt), but there's already more stuff involved than just running around picking stuff up. In one part, I had to cross platforms moving side to side under an electrified beam. You didn't see stuff like that in Jak until over halfway through.

There were quite a few play mechanics involved. Some monkey ball style stuff, where you control a ball rolling over beams and moving platforms, wall running, chain swinging, and some weird track areas where you have to whip your chain out at the right moment to latch on to anchors so you can swing around.

Nothing difficult yet, but seeing this stuff in the very first missions is a good sign. Definitely more fun and engaging than the first half hour of Jak.




Flying Omelette
SNUGGA!!!
Administrator
(5/29/05 11:07 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Harvest Moon 64 progress: A lot happened tonight.

My baby turned into a toddler wearing a mouse hat. I took him around town to show to everyone and the funniest glitch occurred when I entered the bakery. I got a cutscene of Popurri eating cakes at the bakery with Elli and Jeff. When the cutscene was done, I sat my baby down on the floor and he turned into Jeff!! I picked him back up and he turned back to normal. I sat him down again, and he turned back into the infant stage version. When I picked him up, he again returned to normal, but left an "invisible Jeff" on the floor where I put him. You can't walk through the space where the invisible Jeff is and if you try talking to it, you get a message from Jeff saying "Welcome". If you put the baby down in a different spot, the previous invisible Jeff is erased but a new one is created where you put him.

Anyway, I also got a new recipe from Karen's dad by giving him the wild grapes. My cow Chance won the Cow Contest, so I now have two cows giving Gold Milk. I wanted to enter Smoosh in the contest, but Kent told me Chance would be the one to win. If I play through another year, I'll enter Smoosh next year (as it's pointless to enter a cow that's already giving gold milk, regardless of what Kent says.)

I also got a cutscene of my kid getting measles, but the Midwife took care of it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(5/30/05 12:43 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I spent a little bit of time trying to map the north barrier, but I might put that off for a little while. There are a couple of tricky things in that dungeon, including involuntary warps and slides (which eventually dump you in a pit of acid -- which can take off half my hit points -- on the other side of the maze). I think the slides actually cover a path through the dungeon, so it's not like there's just one or two squares to look out for.

Also, there are some weird enemy parties in the northern barrier. Some enemies are kind of weak, like Sprites. On the other hand, sometimes a message will appear like "You've encountered enemy party #1 [or 2, 3, etc.]!" Those enemies are much more powerful. Sometimes they're powerful, but I can still deal with them. The last time, though, I fought some orc breed with over 50 hp each, and they killed me after I got only one turn.

I might level build a little bit in the Sorpigal jail and maybe the arena. My characters, with the exception of the archer, are at level 5.

It does seem as though there's an AI system to the enemies in Sorpigal. Some of the planned encounters have enemies that are of consistent strengths (meaning most -- with one notable exception in the jail -- are quite weak for me), but the random enemies just keep becoming stronger and stronger. Now even Wild Boars don't pose much of a threat for me, but random encounters are including things like 4 Satyrs at once.

I don't know if I'll try the northern barrier again after a little while, or continue to explore the overworld.

The overworld probably is huge.

Every area in the game is a grid of 16 by 16 squares. (This helps mapping, because you always know how much room you'll need on your graph paper. I had to guess with Phantasy Star, and often the map would go off the edge of the paper, and I'd have to copy the whole thing to a different sheet). So, Sorpigal is a 16 by 16 grid, the caves of Sorpigal is another 16 by 16 grid, etc. And, yes, each area in the overworld is another 16 by 16 grid. But the entire overworld isn't just one grid. The overworld is made of MANY 16 by 16 grids. Sorpigal and the northern barrier, for instance, are in grid C-2. I have no idea how many areas make up the overworld (but presumably there aren't many more to the southwest, where the numbers decrease).


FacilityPro said mapping the mazes in Ultima Exodus was hard because they were open. I have a similar dilemma with the M&M overworld. I'm not sure how to map the area with trees. Trees sometimes don't impede your progress, so even if it looks like you're walking through corridors, the area is essentially open. I think I'll take a trick from FO and rather than just map the walls (like I usually do), I'll put a dot in the middle of each grid space I've visited.

I think I'll treat trees that can be walked through like doors (since you can go through them, but not walk backwards through them unless you turn around, much like doors). Obviously, the denser trees that are impassable will be treated as walls.



I like the overworld and cave musics.




CLOUDBOND007
Lunitari Mage
Moderator
(5/30/05 1:20 am)
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Re: New Age Retro Game Progress #5 aka 31....!

In Kessen 3, I just finished Chapter 2. I'm starting to get a feel for how the game is structured now. You basically have a map screen where you can manage your characters, buy stuff (what you can buy varies by chapter, I think), and go to battle.

You can go right to story battles, and if you win enough of those, you can fight the main battle to finish a chapter. Or instead, you can fight what seems to be an infininte number of minor battles. Even if the number is not infinite, it still allows you to level up and earn money.

The game has been easy so far. I've only been using pretty basic strategy, letting the computer do most of the planning and such. I'm afraid I'm going to fall behind when the game starts to get difficult, so I may experiment with some new things next time I play.

Will try to finish House of Flying Daggers by tomorrow.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/30/05 1:33 am)
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Re: New Age Retro Game Progress #5 aka 31....!

Do teh minor battles! They arn't infinate, but they're good to do...
>_>


I "aqquired" Ragnarok Battle OFFline the other day. Its made by Frenchbread, the peoples that made Melty Blood. Its a beatemup loosly based on the MMORPG Ragnarok Online..

Its not like normal beat em up in that its kind of like an RPG (stats and stoof) and most enemies are actually very different from each other. Only the small shrimpy fodder enemies (Porings, Fabres, Spores) are alike, in that they just try to kind of bounce at you. You can play as any of the first classes, either male or female. Each classes two opposing genders play different too. You get the same skill tree, but your normals and command moves are different. The biggest example is the Acolyte. Male Acolye uses punches and kicks (KUNGFU) and is pretty fast. Female Acolyte uses the club and is...slow....and kind of crappy.

Its pretty and 2d and has nice music.....but since "aquiring" it I only have 2 GB left.
: )




CLOUDBOND007
Lunitari Mage
Moderator
(5/30/05 1:38 am)
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Re: New Age Retro Game Progress #5 aka 31....!

Damn, I wouldn't have skipped the ones in chapter 2 if I knew they didn't go on forever.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/30/05 1:44 am)
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Re: New Age Retro Game Progress #5 aka 31....!

They really are good way to level up pretty much anyone (unless you get extra characters and neglect them, which will always happen..). You don't need to bring Nobunaga to minor battles, either..




Raistlin Mage
Pirate
(5/30/05 1:45 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I checked a guide for Kessen 3 to see how many minor battles I missed... and I found this quote about the chapter's major battle...

Quote: Here's your first Major Battle, and man, is it a woozy. This is unquestionably one of the hardest battles in the game, and it's even significantly harder than all of the Major Battles for the next few chapters.


Huh? It was a little harder than the other battles, but still extremely easy. I never even came close to losing it.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/30/05 1:47 am)
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Re: New Age Retro Game Progress #5 aka 31....!

...I imagine you just ran straight up to Imagawa and killed him quickly, right?
>_>




CLOUDBOND007
Lunitari Mage
Moderator
(5/30/05 1:51 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I did like they said and had Nobunaga do a surprise attack.

I did end up getting some troops killed fighting enemies on another part of the map at the same time, but it didn't really matter.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/30/05 1:54 am)
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Re: New Age Retro Game Progress #5 aka 31....!

Yeah, that's easy.
Trying to keep everyone alive while beating all of Imagawa's army is where the hard part is, I guess.

And besides, that faq was written by ECHANG, and he's kind of an idiot.
:p




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(5/30/05 2:05 am)
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Re: New Age Retro Game Progress #5 aka 31....!

Quote: Swords & Serpents is similar, too, but I couldn't stand that game's battle system. It's basically just "mash the buttons as fast as you can", which, ironically, is also what Might & Magic 3 did (what a disappointment that game was for me).


I find it amusing when some people say that Swords and Serpents, not Final Fantasy 4, really had the first active time RPG battle system.

That's true in the same way that it's true to say that Pilot Wings was the first 3D platformer.




Bomberguy221
Hit and away is my style!
(5/30/05 3:09 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I played through the Spirit Temple some today and got the Silver Gauntlets and the Mirror Shield (with the new design). I also caught a couple of Big Poes.

Master Quest is really hard on this dungeon! I got stuck twice, and I didn't expect to come up with the answers as soon as I did. However, I did like the puzzle with the five cages. It was my most recent completion, and I'll be going back in time (again) to get a treasure chest. I'm praying that there's a key in there. Otherwise, it'll be my third "stuck point."




CLOUDBOND007
Lunitari Mage
Moderator
(5/30/05 3:48 am)
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Re: New Age Retro Game Progress #5 aka 31....!

Finished House of Flying Daggers. An interesting movie, but not great aside from how nice it looked.




TWEETER911
I learned from both
Jushin Lyger AND Mr. Pogo,
you insolent fool!
(5/30/05 4:06 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I'd just like to mntion that the stage select music for RBO is this really kickass BAGPIPES tune. Yeah, BAGPIPES. And damn, do they sound awesome. O_o




Flying Omelette
SNUGGA!!!
Administrator
(5/30/05 6:48 am)
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Re: New Age Retro Game Progress #5 aka 31....!

The Darc battle theme from Arc 4 that I have available for download on my site has bagpipes in it.




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(5/30/05 1:25 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Still more Might and Magic.

I've discovered the shield Crawl has equipped is cursed. I think I'll leave it alone for now. I was planning on give Crawl a new two-handed sword, and giving his current equipment to Sonja, but I'll just give the new sword to Sonja instead. Uncursing the shield gets rid of it, so it's not like I could go through with my original plan anyway (FO tells me the only real drawback to having a cursed item, other than not being able to remove it, is that some trainers won't let you level up. But I haven't had a problem with that in Sorpigal).


So, a lot of the appeal of this game can come from a (for lack of a better word) nerdy interest in items and statistics and such. If you like finding new items and watching your characters grow more powerful, and seeing the effects these things have on battles, this could be the game for you.

I recently got my wizard to spell level 3, so he now can cast spells that can damage (and often kill) 3 or more enemies at once.

As for exploration, I'd mapped about 2/3 of the C2 grid of the overworld. By using "Fly" magic, I've discovered that there really aren't too many overworld grids; maybe 4 by 5.

I screwed up my C2 map once and had to start over. I must have missed a step upwards. Since then I've been more paranoid and have been using "Locate" magic (which gives you your X,Y coordinates) more often.

I've discovered some ambushes in the forest in the middle of C2. They're pretty tough, because before the fight you fall in a pit, which does a lot of damage to every character in your party.




Facilitypro
Slow Daddy
(5/30/05 1:43 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Got a few more grades (the equivalent to Mario 64's stars) in I-Ninja. The first boss is fought in 1st person, Punchout-style. Until your defense system breaks (which is scripted), you're prompted to dodge in the appropriate manner. The fight would have been better if you didn't get prompted at all.

I've discovered that each stage has several grades. The first one is gotten just from beating the mission. After that, you have to do things like find all the red coins, beat the mission in a time limit, kell every solder in the stage, etc. It took me a few tries to beat the timed mission. I also had to replay the "kill all the soldiers" goal a few times. 20 of the soldiers are in a tube, and you must run them over with a ball. If you miss, you can't go back and have to start the tube part over.

I have 2 more grades to go before I get a green belt. (I also upgraded my sword).




TaroSH
I Ain't Afraid of No Ghost
(5/30/05 1:45 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Made it to DC. I didn't play hardly any games in the car. I played Kid Icarus for ten minutes, then gave up because in order to see it in the car I had to hold the Game Boy had an angle that was too awkward to actually play with.




Flying Omelette
SNUGGA!!!
Administrator
(5/30/05 1:56 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Quote: (FO tells me the only real drawback to having a cursed item, other than not being able to remove it, is that some trainers won't let you level up. But I haven't had a problem with that in Sorpigal).


Well, I used Trainers as an example, but I also said there may be other times when important characters won't help you because they detect that you're cursed. It's been too long since I've played that game and there's too much in it right now for me to remember specific examples.




Facilitypro
Slow Daddy
(5/30/05 10:47 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I got my green belt in I-Ninja. The missions are starting to get harder. One was basically a timed mission under the guise of a race. Another had me rolling around on a barrel in a strange type of monkeyball quasi-escort mission. Each one took me a few tries. These are anywhere from 2 to 5 minute attempts, so you're kind of pressured to do well (unlike in Jak).

I went back to the first hub to open some of the green belt doors. There was another "find the 10 red coins" mission, but I only found 8. Then I saved and quit. I think I've cleared about 9/64 goals.




Flying Omelette
SNUGGA!!!
Administrator
(5/30/05 11:21 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Played more Harvest Moon 64. I forgot to mention that I got Ann up to a pink heart. Apparently, you can still do that even after you get married. I wonder if it's possible to get women who have married other game characters to a pink heart, too? Popurri's is still green, but she married Gray...

I think the wife of the Vineyard Owner is starting to come around a bit. She's talking more about the vineyard than about how she misses Karen now. I hope it's still possible to revive the place, even without Karen and Kai.

Crawl playing Might & Magic has brought back so many memories for me. I just love hearing that game's music. It only has a few songs, but they're all really good. I agree with Crawl that the Overworld and Cave themes are the best, but I also like another one he hasn't come to yet...




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(5/31/05 12:24 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I've been working on the northern barrier again, and would guess I've mapped maybe a quarter or a third of it, mostly in the middle.

I've found a button that will deactivate the slide traps, but it has to be pushed every time you reenter the dungeon.

I also found a "corridor of endless encounters" or something. At first I thought it would be a corridor where you'd be attacked at every step. But I don't think that's it. Instead, it seems like there is one square with an encounter, and after you're done with the battle you're pushed back to the previous square. So, if you keep walking forward, you'll just keep stepping on that same square.

I can imagine that screwing someone up who was mapping blindly, without using a light or locate spell.

I had gotten my ass kicked quite a few times in the northern barrier, but for whatever reasons I've been able to survive there longer lately. It's not because I'm at a higher level; it's been a while since I've leveled up (but it might not be long before I can again; I can get about ~300 experience per battle in that dungeon, and have been surviving several battles per trip. Right now, most of my characters need ~2000 experience for their next level). It might be because of better equipment; Sonja has a new sword and can deal about 32 points of damage in a turn. I also found some ring mail and ring mail +1; when I play tomorrow, I'll have to see if that's better than what anyone has equipped.

And through experience I've been able to avoid the acid puddles better.




Emperor Palpatine
Emperor of the Universe
(5/31/05 12:52 am)
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Re: New Age Retro Game Progress #5 aka 31....!

In Kessen 3, I completed all the minor battles in chapter 3 (they were all quite easy), as well as a couple of regular ones, and I'm up to that escort mission, which I think is classified as a major battle.

I lost for the first time. Nobunaga's group got wiped out, probably because I wasn't trying as hard as I should have. And that's an automatic defeat.

I also spent a lot of time at this hilarious Star Wars nitpick site Crawl posted a link to. I think I've read the whole thing. Recommended.

www.chefelf.com/starwars/ep6se.php




Bomberguy221
Hit and away is my style!
(5/31/05 1:56 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I beat the Spirit Temple. Fortunately, there WAS a key in that box. It seemed a little silly to force me back into the past just to pick up one key and then leave again. However, I think I was meant to explore the Spirit Temple more thoroughly as an adult the first time there (instead of the "dead end" beginning like the original OoT). I didn't get all the treasure chests, though.

I started into Ganon's Tower. It's a blast seeing everything redone with increased difficulty. The front lobby itself is an improvement, since I don't have to deal with those laser-shooting things again.




CLOUDBOND007
Lunitari Mage
Moderator
(5/31/05 4:44 am)
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Re: New Age Retro Game Progress #5 aka 31....!

I've reached Chapter 4 in Kessen III. That escort mission... after a few failures, I tried a new approach. I'm not sure if you would consider it cheating or not, but it doesn't seem like the way you're supposed to win. I'm still happy with it, though.

Basically, the group you're escorting doesn't seem able to destroy barriers blocking their way. Normally, you'd destroy the barrier for them, move on through to the next place, and be attacked. But what I did was to clear out all the enemies up to the barrier, as usual....

Then I basically left the group I was supposed to protect sitting there, doubled back, and took the long way around, clearing out all the other enemies... so that when they finally came through the barrier, there'd be nothing left to attack them, and I wouldn't lose by default because they ran out of health. It worked out just like I planned it.


The next battle, last of the chapter, was more straightforward fighting, nothing too remarkable... but there was a neat movie inbetween chapters.




ShadOtterdan
Cameo senses tingling!
(5/31/05 2:32 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I rented Megaman X 7 on Sunday, I've beaten the game with Axl and got every upgrade I could get my hands on, now I'm playing through new game+ with Zero. I do have a problem with this game however. I've never really noticed problems in games like camera control or crappy play control, I'd just get used to it, but two problems in paricular bugged me. Jumping up a wall in 3d mode was much too hard to do, and an inherent flaw from the first game (dashing by pushing the button twice in a direction, seriously, who even uses that) was made even worse by being in 3d, now if you are adjusting yourself for attacking someone, you can end up dashing and an inappropriate time, or you can move to dash off of a platform and end up accidently dashing, then when you push the dash button to dash jump, you end up rolling off the ledge into the pit, if you're lucky you might grab the edge, in which case the crappy wall jumping will cause you to fall to your doom. That last case alone caused me to die more times than I can count in the battle against Red. The game also has some flaws in that you seem to stop hovering when you fire, and air dashing doesn't work sometimes, not to mention what appears to be clipping problems when you climb up moving things. Despite those problems with the game, I still enjoyed myself enough to want to play through with the other characters, I wonder if I'll ever find a game I don't like?

I also rented Area 51, also known as the game where Mulder finally gets to see the secrets of area 51 (okay, I know he does that several times in the series, but I just couldn't resist that joke). I was kinda sad that it wasn't a port of the arcade game (although you can find one, hmm, I wonder if the real area 51 has an area 51 arcade machine in one of the break rooms?). The game has a scanner which reminds me a lot of Metroid Prime, which also means anyone watching me is probably gonna get pissed at me for scanning everything and seeing what they have in their pockets. I didn't get too far though, as I was busy playing Megaman X 7.




KazuoSH
The Burninator
(5/31/05 2:46 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Am I the only person in the world who assigns Dash to the R1 (or just R for the SNES ones) button when playing Mega Man X games? Makes the controls much easier.

I have also never understood everyone's problem with Red. I have only died once against him, and that was because I was having visibility issues on my computer monitor.




DEATHAMSTER
O Solo Mio
(5/31/05 4:37 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I finished Final Fantasy 9 and the final boss gave me the only Game Over in the entire game. WTF?

I started Secret of Evermore and I just beat the big red bug monster in the swamp.




da dick
Pirate
(5/31/05 5:46 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

shadowrun: alright. im pretty damn sick of getting killed each time i try to make some progress with the plot , and taking up non-courier/non-matrix runs.seems like the enemies get tougher and come in larger numbers when i recruit mercs. i think i'll ditch my mage for a 2nd samurai for extra firepower. nope hold on... i still haven't found a 2nd samurai to hire. n my current mages's lv2 heal usually misses. bah. cheapskate free healing. maybe i'll do more crappy low-level runs n train that ratman shaman into a decent melee samurai, the dwarf's got the strength for it. he just need some spurs(nah. claws r cheaper. dun feel like investing THAT much in a cheapskate merc. rather spend it on me troll.) or i could actually venturing out into another (probably more dangerous) city and try very hard not to get killed(again). at least this game doesn't have high penalties for getting killed. just 10% off ya capital. n you piss off all the mercs you hired... bah. i'm gonna take a break in chrono trigger, or go pretend im a kickass miner in starflight while the crystal planet can go ahead n toast the starport while i smoke a fag.

"the game": Calbee Big Bag Pizza Potato Chips are good good good. that and a teenaged girl with good skin, in a ballet outfit, visited my store to buy stamps. yum. arrr... salary's not deposited yet. i'm complaining.




ShadOtterdan
Cameo senses tingling!
(5/31/05 7:23 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Kazuo, yah, I usually set dash to one of the R buttons, but I couldn't find a better control setup that let me keep the camera controls and let me switch targets, although in retrospect I probably should have swapped R2 and circle.




KazuoSH
The Burninator
(5/31/05 8:16 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

For future reference, TaroSH, KazuoSH, Emi SweetHome, pOrn Sigma, and New Generation Reploid Axl (I don't use this one too often) are all "Codie". Xel'lotath and Vanrose U. are also my accounts, but the former has five posts, and the latter one, so there's not much need to memorize those ones.

By the way, I got the Kid Icarus record thing in Twisted. Its message reads "The closest thing you'll ever get to a sequel". Um, what happened to Kid Icarus: Of Myths and Monsters? Did it get retconned?




Crawl and 1OOO
The Fuzzy Physicist
Administrator
(5/31/05 9:15 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I'd guess I'm about halfway through mapping the Northern Barrier. I don't know if there's any purpose to this dungeon other than acting as a place to level build. I haven't found anything I believe to be significant yet.

There's one thing that makes mapping this dungeon in one attempt (rather than constantly entering, exploring a little, and leaving) very difficult: A room right before the switch to turn off the traps automatically has a party of giant spiders in it. The last half-dozen times I've found them, they've poisoned at least one of my party members.

I don't know if Poison drains your life, as in other RPGs, but it does seem to prevent healing. Since taking damage is inevitable, poison is essentially a death sentence for the affected member (unless we'd go back to Sorpigal to heal).

I even tried using the Clerics Protect Against Poison spell (which only gives 26% protection), but so far that still hasn't worked.

I think if I could get past that party okay, I might be able to finish the dungeon on the same attempt.

Naturally, at this point in the game there's no way of curing poison while on adventuring. Maybe if I'm lucky, the next spell level will grant me that ability.




Bomberguy221
Hit and away is my style!
(5/31/05 10:57 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

I'm to the last door in Legend of Zelda: OoT Master Quest. Once I open it, I fight Ganon and complete the game. I still need the ice arrows and the final bottle, though...

...So I switched over to F-Zero GX and won the second course's staff ghost.




ShadOtterdan
Cameo senses tingling!
(6/1/05 12:11 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

Codie, yah I knew it was you, but I felt like calling you your current screen name.

I beat Area 51, the game is kinda neat, but I would seriosly not recommend finding all of the databank entries. Despite getting a video every time you get five and getting two more at 100%, they're just people talking about the conspiracy, and it's not even anything special in the last two.




Flying Omelette
SNUGGA!!!
Administrator
(6/1/05 8:35 pm)
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Re: New Age Retro Game Progress #5 aka 31....!

No game progress to report, but I might play some more HM64 later tonight...