Iuz' court has twelve men and women who stand in deference to him (The Greater and Lesser Circles/Bonemarch). All are spellcasters without morals. He has three circles of six. Two circles are acquainted with one another, one greater and one lesser. The members of the other do not know of any other member's existence. This third circle consists of a human, a dwarf (Obmi), an elf, a gnome, a halfling, and a half elf. The first two circles compose Iuz's court and the other circle is scattered about the Flanaess. All members of the greater circle are clerics; most are dual classed. (This is developed in greater detail in the Carl Sargent's Iuz the Evil supplement.)
The Drow retinue - consists of three female clerics, three male mages, two greater clerics and the leader of the embassy, they are Eclavdra's entourage. She is an ambassador to the court
He at one time was imprisoned by Zagig at Greyhawk Castle. While he was thus interred, the Hierarchs of The Horned Society - followers of Hades and Tartarus, took over Molag, a city formerly in Iuz's control. According to Rob Kuntz in Oerth Journal 7 Robilar released him and eight other demigods/lesser gods from their prison in the Bottle City level of the castle.
Iuz controls tens of thousands, including one quarter of all the drow elves - those who follow the Elemental Evil (a pantheon solely a ploy of Iuz and Zuggtmoy (see module T1-4)) His agents seek the two remaining Theorparts, as does Graz'zt. He plans keep the Theorpart for himself and he considers himself his father's equal.
He besieges Molag and usurpes the Horned Society. Blackmoor, the Hold of Stonefist, and the Bandit Kingdoms ally with him. He begins construction of a new palace in Molag. By the beginning of Sea of Death he is the self-titled Emperor of Evil and Lord of Pain. He receives tributes from all of the Bandit Kingdoms, the Hold of Stonefist, and the Wolf and Tiger Nomads.
By the beginning of Come Endless Darkness, he has launched a mass attack. It is obscured by Iggwilv and Zuggtmoy. He holds the Initiator, the second key. He takes the Vesve, then the lands west and South to the Velverdyva. He is stopped at Chendl. He holds Furyondy north of the Crystal River. He takes the Shield Lands except for the capital island. The Duchy of Tehn is taken by the Bandit Kingdoms and the Rovers of the Barrens under his direction. The Hold of Stonefist, supported by Iuz, marches on the Theocracy of the Pale. Urnst holds, Highfolk holds. The Great Kingdom and the Scarlet Brotherhood attack northward. The Great Kingdom fights Nyrond, Almor, and the Iron League. Iuz continues to fight south, East, and West. The Bakluni fight the nomads to the North and South and stalemates. The Scarlet brotherhood is on the march. The Pomarj attacks Celene, Ulek and Urnst. No one is winning. The Cabal, the Bladelord, the Catlord, the Obsidian Citadel, the Vesve, and Highfolk are more or less free of conflict.
Dance of Demons The Great Kingdom is in a state of civil war, 100,000 troops, Aerdi's regulars, 1000 humanoid scouts and irregulars. The North and South provinces ally against Ivid. Medigia also vies for control. Nyrond and Almor dispute among themselves. Bandits, and the sea raiders ravage the Iron League. All of the barbarian nations are also at war. Iuz and the Scarlet Brotherhood do not profit either. Entropy is the sole victor, plagues and natural disasters are more frequent. Borders shrink as do populations, resources, and government powers. He and Demogorgon ally and alternate attacks on Graz'zt from opposite sides with aid from Infestix. He is slain on Mycorji by Gord's Blackheartseer. (See Dragon 67 p. 25-26; WoG guide p. 71; WoG Glossography pp 43-44, T1-4 especially pp. 28-29, 121).
In the beginning of Sea of Death she creates a null space for Graz'zt, Iuz, and their factions to meet. It is only capable of holding a few occupants. Iuz, Zuggtmoy, and Szhublox represent one faction, Graz'zt, Yeenoghu, and Kostchtchie represents the other. She declares herself to be non-partisan, but actually favors Zuggtmoy. She discovered the location of the Unbinder, the third theorpart. It lies in the Forgotten City and Iuz and Graz'zt must send mortals (Obmi and Eclavdra respectively) to contest for it. The contest for the theorpart would have the contestants begin at Lopolla two weeks after the meeting. They are to retrieve the artifact and take it to Ulakand or Hokar. She promises both Zuggtmoy and Iuz two Theorparts.
She is allied to Iuz and Demogorgon in Dance of Demons. She owns the Baton d'Agrue, but told Iuz that it was lost. She impales herself on spikes created by the Initiator, she breaks the Baton and is consumed by its emission of energy. (See S4 The Lost Caverns of Tsojcanth - especially booklet 1, pp. 2-3, 29-30, booklet 2, p. 8, WG6 Isle of the Ape pp. 6, 43-45, Return of the Eight)
After joining with Iuz, he became a member of Iuz's Secret Circle and was assigned with the task of retrieving the Suss Theorpart. His group went west from the temple towards Enstadt, then to the Welkwood. They consist of three dozen mixed races , pack horses and a few 2 wheeled carts. He leads a company of demi-humans and brigands. He passes through Hommlet's Inn of the Welcome Wench (see T1 or T1-4). His trail of pillaging is too open, so Iuz tells him to lead his pursuers to Molag by sending the brigands there when they reach the Att River. He would then meet Iuz's army at the Vesve Forest. He can communicate directly to Iuz and is shielded from detection by scrying. When in the Vesve, he has foraging parties, with six men in forester's green per party. The main party consists of groups of a a few hundred mixed humanoids: losels, orcs, half-orcs, and gnolls. A lesser mage, subordinate to Keak, has lightning bolt. They also have a dozen bugbears. One of his bugbears has a magic spear, one half-orc has a magic sword, one brigand has a magic scimitar. Obmi and Keak split off into a smaller group including two half-orcs in chainmail, with light crossbows, lances, swords, and dull brown cloaks. The group also includes two brigands who bring up the rear. All of them are on horseback.
He is turned into a toad by Zuggtmoy. He is chosen as her champion in the struggle for the final Theorpart. His strength has been boosted to 19 by Zuggtmoy, and his level raised to 13th or higher during Sea of Death. She and Iggwilv give him the equipment mentioned above. He has a new group with Bolt, a cleric of Zuggtmoy (one of his lieutenants), a half-orc assassin (Obmi's other lieutenant), and several Ullite warriors. He slays the two lieutenants and proceeds on with Bolt and twelve Muzier riders. He looses two bladders on his dust ship. He comes into the city from the side opposite Eclavdra, and moves towards the temple at almost the same speed. He is one mile away from Gord when he, Leda, and Eclavdra's group are one half a mile away from the temple. His martel breaks on the sphere encasing of the theorpart. In the confrontation with Eclavdra at the temple, he singes his beard.
He has a weather control device to help power his ship. His ship is wrecked by a storm 100 miles north east of Gord and 300 miles north of Eclavdra. He has taken Leda. She bargains with him that she will kill Eclavdra and he will get the final key. He attacks Eclavdra with eighty Wenhuli marshmen in the Hool marshes. Thirty of them die. He uses his bronze idol. Vuron pits him against Gord and Leda against Eclavdra at the Hool battle. He offers Gord a chance to gang up on Eclavdra. Gord refuses and kills him.
She has a perfect body with shoulder length tresses of silver hair. She has violet eyes with curling silver lashes. In Sea of Death her skin pigmentation is lightened to the copper color of the Steppe nomads.
Equipment: She wears a filmy violet gown with a large amethyst choker. c. Sea of Death She is given cusps from Vuron to shield her eyes from the sun and allow her travel in the daylight. Her drow weapons are treated with a magic potion, also from Vuron, to allow them to stay above ground without degradation for two to sixteen weeks. She also has a decanter of endless water and a mask of dust and water breathing. She rides a fish shaped craft in the Sea of Dust. She has a staff which can energy drain, carved with leering demons on it. She has a Heward's Handy Haversack and a coffer for summoning daemons.
Mentioned in the GDQ series, she lived for almost 200 years in the Vault of the Drow hoping to rule. Her plans failed so she sought power through Graz'zt. Graz'zt gave her a horde of demons and she waged a civil war to conquer all of the drow. Once she had a taste of power she became dissatisfied with being an elf queen and now deals with demon lords. She is still the Eilserv clan leader and is the ambassador to Iuz's court and is Graz'zt's High Priestess.
She often presumes to be Iuz's equal and has to be put in her place. She
is chosen to be Graz'zt's champion in the race for the final Theorpart. She aspires to become a
princess. She has been cloned, but is completely unaware of her clone,
Leda. Her escort consists of camel riders from the
Paynims. She has brought at least
six retainers with her in the Sandfish. She has four drow fighter
magic-users with her as guards and she entered the temple from the South. At the
confrontation with Obmi at the Temple, she
looses three of her drow guards, but slays Bolt and
takes the theorpart. She is driven into rocks at the Hellfurnaces 100
South East of Gord and 130 or so miles
south of Obmi. She has twelve drow and humans who fight with Obmi at the
Hool marshes. Some of them die. She is slain by Leda in a duel
arranged by Vuron at the Hool marshes battle. Leda takes her place in
She can make six spheres of Light or Continual Light.
She was cloned fast so her alignment was not settled, nor was her personality. Vuron purosefully had altered her during her creation so that she had no alignment. Her time with Gord settles it to Neutral Good.
Equiptment: Her drow weapons are treated with a magic potion from Vuron, to allow them to stay above ground without degradation for two to sixteen weeks.
She travels with a group of half-drow through Ket. They consist of two cavalier/magic-users, her lieutenants, one assassin/fighter/thief, and four fighters. After they arrive in Ket, she picks up six Ullite horsemen. She lost her memory after Obmi had her caravan sacked although she remembers the name Al-Crevad (Eclavdra). She occasionally slips into cutting remarks appropriate for Eclavdra. As they reach the Suhalt projection, she fights against the evil she begins to recall. She becomes a non-denominational cleric. She takes a ring of invisibility from the Suel pygmies. She desires to kill Eclavdra for her evil, not to achieve individuality. Once she has made it to the 300' diameter cavern. She bargains with Obmi to take her with him so that she can kill Eclavdra and he can get the Theorpart.
She calls for Zuggtmoy during the Obmi-Eclavdra clash at the Hool marshes, and succeeds, thereby alerting the greater powers of the outer planes to the artifact. Hordlings, archeons, winged devils, Type I and II demons, devas, modrons, sladdi, and representatives from all of the outer planes gate in. Vuron arrives and pits her in a death battle against Eclavdra. She wins. By this point her alignment has become fixed at Neutral Good, due to her time spent with Gord. She has to accompany Vuron in the guise of Eclavdra. She accompanies Vuron to attack Iuz in the Cyanic Fens. She is in charge of Pavlag and his fifty conflagrati. Graz'zt and Nergal know about her alignment, but they keep her because of Vuron.
In Dance of Demons she has been sent to Vuron by Graz'zt with
reinforcements: a regiment of Bar-lguras, some Babau-ogres, some Nikomars, some Ssilhex, two regiments of Hezrou, and four
units of Chasme. She bears the Eye of Deception and
uses it to disguise a group of rutterkin as raloogs. She is sent a
messenger to Graz'zt - Vuron hopes to destroy her influence. She now
wears demon armor. She meets Gord in the Soulless Sounding and rejoins him.
Gord gives her the Initiator. She
slays Vuron and skewers Graz'zt. She marries Gord on Yarth at the end of
After the second theorpart was recovered by Zuggtmoy, the city was besieged. Humanoids, daemons, hordlings and demodands fortified the city. Some hordlings revolted. The Dukes of Hell sent Abashi, spined devils and pit fiends to aid Nerull's followers. These and all summoned outer planer things died in the battle. Hell was satisfied and Nerull was ticked. After the Siege of Molag, Iuz usurped the Horned Society.