
FAQ
System
Do you use the Cinematic Unisystem rules? They seem simple enough to use "live", particularly if you replaced dice with some other system.
I use a tweaked version of the Cinematic Unisystem that's been getting highly positive comments from players and Directors. More I cannot say, for certain reasons...
Specifically, the World of Darkness larp gets away with almost no NPCs because it is roleplaying-intensive. But how do you do that in Buffy, without "ye olde fight scenes"?
As someone who also runs a WoD LARP, I'd say that the WoD LARPS get away with it on paper , but in reality I find the Buffy and the WoD LARPS to be in equal need of NPCs (that is to say, not very much), and just as likely to come to a combat situation. It's just the Unisystem handles combat better.
Also how do
you go about...
Fight scenes?
Cinematic
Unisystem, with slight tweaks, works like a dream for LARPs. One of my Assistant
Directors said that it was "the fastest, smoothest combat system [he'd]
ever run." LARP combats have a tendency to take HOURS. Long, boring hours.
I've taken naps while waiting for my Initiative to come up in a LARP combat. Not
so with this one... not only are they quick, but the inclusion of Combat
Maneuvers makes them much more entertaining to play. We've had people whose
characters weren't involved in combat scenes stop to watch them because they
were fun to watch.
Research scenes?
I
don't like to drag these on too long, in LARP or tabletop. Either they'll find
it or they won't, so I don't like to make them sit there making roll after roll.
I prefer to call it a montage of people reading books and stuff.
Patrolling scenes?
Well, we run as close to real-time as possible (which means we run all night), so there's not much time where the Slayer and company have to go looking for trouble. It has come up a couple of times, and I was able to grab a couple of PC Vamp Minions who weren't doing anything and offer them up as grist for the mill (more on Minions later...).
But how does
that actually work? Player seeks out a GM and says he wants to research so and
so? Then said GM resolves the action and gives out the result?
Yup.
You mentioned
that you use a "tweaked" Unisystem for the combat, and that it flows
very smoothly and looks really cool.
What is your actual system of arbitration? You implied "rolling", but
in LARPs that I've participated in, I've found that using props for arbitration
(dice, cards, etc.), blows the rhythm of anything choreographic/movement-based
to the degree that it's little more than a distraction, from my perspective
(enough so that I don't do LARPs that use them); in fact,it slows things down in
a combat-related scmeme far more than the old MET's system of bidding/RPS.
Is your system prop or gesture-based?
Well;
I think I was unclear when I said it was fun to watch; I don't necessarily mean
that because of the way people are moving, etc; it's mostly narrative
descriptions of character actions, which are nonetheless quite entertaining. In
reality, Player A isn't actually capable of picking up Player B and using him
like a baseball bat, and even if he was, Player B isn't likely to let him do it.
So we do it all narratively; though props and stuff do play a role.
We have two resolution methods: one uses cards and one uses gestures. Which one
is used in any given situation depends on the preference of the players
involved, as they both randomly generate the same numbers.
Logistics
What are the logistics of those events? How many players split into how many factions over how many game locations? The project I'm working on has nothing to do with convention play but i feel that if understand correctly your group dynamics I'll be able to transfer some of your experience.
We
average about 30 players per game. We have two major factions, the "Scoobies"
and the vampires, and there's been a small Initiative squad in town (3 people)
whose story will be wrapped up after the next game. We also have one character,
the bartender at the local demon bar, who doesn't take sides. Location-wise, we
have a library for the Scoobies, a penthouse lair for the Vampire Crime Lord and
his minions, and a bar for the bartender to run, which serves as neutral ground.
One other thing i'm wondering about is how often do you play and how does the typical session go?
We don't play nearly as often as I'd like; we have to wait for a convention to roll around that can fit it into the LARP schedule, so it's been a while between games. Episode Three was in January 2005, the last one was the preceding July(!). I expect to run another in this series in April, as well as a separate one at I-Con on Long Island in April as well. We have neither the funds to rent our own hotel space for a game nor a house big enough to host all of our players, nor the funds or time to travel very far to find more cons. It's hard to say what a typical session is like at this point, it's still unfortunately too early for trends to develop either way.
I'm assuming the plot is planned in advance for each individual session, it wouldn't make much sense to let everything go freeform like in a Vampire LARP. It must be kinda hard not to be exclusively monster of the week.
The
plot for the first episode was planned as far as the characters were all
pre-generated and each had a goal. I made sure that their goals would cause them
to cross paths, and I made sure each group knew something important that no one
else knew. The plot grew out of everyone's attempts to accomplish their goals.
The plot for the second episode was a logical extension of that, which ended up
being a lot of RP-intensive stuff leading up to the big "we hate everyone
who isn't us" mass combat. At the end of it all, the bad guys clearly had
the upper hand.
The third episode had numerous sub-plots introduced, but those took a back seat
to the determination of some Players to pull out all the stops in order to wipe
out the other side... unfortunately they got themselves pretty well slaughtered,
which means the remaining and future bad guys will be much more careful if
they're smart.
That all being said, the Buffy/Angel LARP is no less freeform than the World of
Darkness LARP we are also running. I don't like to set up plot for a LARP
per se
, just to provide situations for the players to react to.
Story
Could you perhaps give us a little more detail about characters and plots? Detail the factions a bit? Must have been something more fleshed out than good vs evil?
Sure do, just go to this page for some more details on the plot and characters...
Miscellaneous
I'm very curious about the reasons that are preventing you from telling us more about your live-action version of the Cinematic Unisystem. Without more details, we're bound to assume you're playtesting some super-secret Eden project...
Well, I don't know if it's super secret. Just keep an eye on future editions of Eden Studios Presents...
Is "weird forehead guy" a photo of a player in makeup or a photomamipulation? As I'm interested in the "spectacle" side of live gaming, I'm curious about the "special effects" used. I'd love to try a game with a makeup crew...
They are both photomanipulations.
Sadly,
I haven't been able to get the makeup demo crew that I was hoping for in time
for Episode Three. But it makes me feel pretty good about my skills with
Photoshop that you had to ask. 