Machine Worlds

 

Robot Revolution:

Comparable to an "early rise" AFMBE setting, this Machine World features a world of the near future where advances in artificial intelligence combined with breakthroughs in engineering have
made it possible to create robots that can walk, talk, and even think like us.  With them to do all of our dirty work, humanity can grow fat and happy while the robots slave away to keep us fed and clothed.
However, with intelligence comes the desire for self-determination, and the machines are getting sick and tired of being property.

In this campaign world, Cast Members can take a number of roles.  Some people are just trying to go about their daily lives, only to be caught up in the revolution in some way.  Others might be “Robot Rights” activists, campaigning to free self-aware robots from slavery… where are they going to stand when the fighting starts?  Robot Cast Members might be torn between fighting for the freedom of their “people” and loyalty to humans who treated them respectfully. 

In this advanced society, modern conveniences are ubiquitous and humans are relatively sedate.  Cybernetics are available, but as hostilities come to a head, opinions about cybernetically-enhanced humans are likely to change for the worse.

Inspirations: A.I., I Robot, Ghost In the Shell, and The Matrix: Second Renaissance.

 

Ashes to Ashes:

Analagous to the "late rise" Deadworlds, this Machine World is the logical extension of the "Robot Revolution" Machine World.  The robots revolted, and man’s response was not sufficient.  The latest generation of robots was too advanced, especially in first-world nations where robots were being developed to relieve humans of their battlefield responsibilities. 

Now, humanity only survives by staying hidden and staying on the move in nomadic tribal groups, but time is running out.  With no real need for the biological ecosystem that organic life depends on, the machines have been systematically wiping out plant and animal life to remake the planet in their own image.  If humanity doesn’t get a move on and figure out how to stop the machines once and for all, the whole world will be uninhabitable by organic life.

Much of human history has already been lost, and more is disappearing every day as the machines raze human cities to the ground and the last of the pre-rise generation dies of old age.  Rumors persist that before the rise, at least one of the world superpowers had managed to establish colonies on other planets outside our solar system.  If one or more of those worlds managed to avoid the machine takeover, perhaps enough of their military-industrial complex remains for them to launch an offensive to take back their home world…

In this setting, Cast Members are going to be scruffy nomads eking out an existence on the fringes of a machine-controlled world.  Supplies are scarce and becoming scarcer.  Weapons are in critically short supply, forcing them to rely on pre-rise relics that were insufficient to prevent the takeover in the first place, or modern weapons stolen from the machines themselves.  Just like late-rise Deadworlds, other humans might be as great a threat as the machines.  Can they stop fighting amongst themselves long enough to win back their world?

Inspirations: the Terminator series   

 

The Wool Over Your Eyes:

Another possible outcome of the Robot Revolution Machine World is one where the machines won the war, but discovered they still had some use for humanity.  Maybe they can use the byproducts of human life for some form of energy, or perhaps they find the unused 90% of the human brain to be a helpful renewable resource for data processing and storage when humans are linked in tandem.  Whatever the reason, the robots decided they needed humans alive and unaware of their race’s predicament. 

The solution?  Grow humans in farms and connect them from infancy to a computer-generated mass hallucination, where they would live out their lives completely oblivious to their true situation.  But even robots can make mistakes, especially when trying to factor in all the nuances of human psychology.  In early test programs, subjects managed to break free of the artificial world created for them.  Removed from the artificial wombs in which they were intended to live and left for dead in the barren wasteland that the Earth had become, some humans managed not only to survive, but to thrive by banding together. 

Over time, they discovered the lost secrets of human technology and fought back, forming pockets of resistance that strike at the robot society both in the real world, and by pirate-broadcasting themselves back into the Sprawl, the computer-generated simulacrum of the early 21st-century in which humanity is held captive. 

Still other humans have never left the Sprawl, but somehow clued in to the fact that all is not right with the world.  They struggle constantly to peel back the layers of reality to figure out what exactly is happening to them.  Some are found by resistance fighters and freed bodily from the Sprawl, while others arouse too much suspicion and are targeted by the robot’s own agents within the system.  They are dealt with in a number of ways; while some are summarily executed for their trouble, the robots also find it effective to deter a human from his inquisitive path by dumping wealth and fame on them, or by erasing their memories (yes, they can do that) and placing them in a whole new life.

In this Machine World, the Cast Members might begin as normal humans in a normal world, only to slowly discover that something is terribly wrong.  Alternately, they could begin the game as freedom fighters, veterans of the war against the robots who are trying to find the way to wake up all of humanity without everyone going insane.  Either way, if the robots really are using the human brain for data processing and storage, the Cast Members might have the answers to all their questions right there, buried deep in their subconscious minds. 

And if they find they can win the war, it would be a pyrrhic victory at best; millions of humans would not even survive being freed of the Sprawl, many more would survive but be driven completely insane, and the lucky ones who survive with their rationality intact would be forced to eke out an existence on a barren planet barely suitable for human life. 

This setting is where the “Chi” rules would come in.  Those who are aware of the false reality of the Sprawl find that with concentration, they can achieve incredible feats of strength and agility.  The stronger-willed can master even greater tricks in manipulating themselves and the environment.

Cybernetics are limited to the data jacks that connect humans to the Sprawl.  The robots have no need to install such enhancements to Sprawl-born humans, and the limited resources of the freedom fighters do not allow it.  On the other hand, the GM could possibly extend the “mind-over-matter” aspect of the “Chi’ rules to allow all sorts of fantastic abilities, or allow freedom fighters to hack their own Sprawl avatars to give them certain abilities (claws, for example). 

  Inspirations: The Matrix (duh), Existenz, The 13th Floor

 

  Get Off My Planet, You Damned Dirty Robot!:

 The Ashes to Ashes Machine World hinted at the possibility of off-world colonies returning with some appreciable military muscle to try and take back Earth from the grip of the robots, and it would be just mean to leave it at that without some means to follow up on it. 

This Machine World explores that possibility, allowing Cast Members to take on the role of human soldiers, for whom Earth is little more than a history lesson, returning as a military force intent on winning back their ancestral planet from monsters of its own making. 

With roots in anime, this Machine World lets players get behind the wheel of mechanized war machines designed to put human warriors on equal footing with robots, piloting jets and other vehicles that can transform into walking war machines at the press of a button.  Hardware alone isn’t going to win this war, though.  With a firmly entrenched enemy and a local human population that may or may not welcome their saviors, it’s sure to be an uphill climb. 

This one will highlight the ability to use the rules to create pilotable, transforming vehicles. 

Inspirations: Robotech: New Generation (Mospeada)

 

Through A Pair Of Mirrorshades Darkly:

This Machine World is not connected to the Robot Revolution Machine World, but instead presents a future where realistic AI either hasn’t fully developed yet or is simply too expensive to be ubiquitous.  Cybernetics would be the spotlight of this piece. 

In the neon-lit, polluted urban centers of the future ruled by multinational corporations, information is the number one commodity.  Corporate espionage is big business, and decked-out street samurais who know fifty different ways to kill a man with their hands split profits with the tech-nerds who can jack into the Net and hack their way into corporate mainframes. 

Nihilism has replaced most higher ideals, and most of the population grinds away at soulless, thankless jobs only so they can afford to subscribe to the best in reality TV, new and improved street drugs, and designer gene-splicing.  The Internet has evolved and worked its way into every aspect of life, encompassing entertainment and business of all kinds. 

The police are too busy protecting the interests of the corporations to bother with much in the way of street crime, and dead cops are resurrected in cybernetic bodies, a process that more often than not leaves you with an insane organic mind driving a walking tank.

Inspirations: Anything by William Gibson, Snow Crash, Robocop, Ghost Rider 2099

 

War Of The TransBots:

On a far away planet, the Robot Revolution occurred so long ago that knowledge of their organic creators is lost to the robots of today.  Their completely mechanized planet became an idyllic paradise, with means of energy production long since established as constantly renewable, leaving robots free to explore the galaxy and pursue science and philosophy.  Their chief philosophical concern was the origin of life on their planet and its purpose, and what purpose was served by their ability to transform into non-humanoid vehicle shapes, complete with redundant crew compartments that only the smallest of robots could climb into.  Over the millennia, it remained taboo to leave this aspect out of the design of new robots, lest they forget this vital clue to their origins.

However, as with any self-aware beings, some robots came to the conclusion that they deserved more.  Calling themselves Aggressors, they began a campaign of recruitment to convince more robots that since they had perfected a way of life on their world, their imperative now should be to spread it to other worlds.  The Aggressors began modifying themselves in preparation to bring war to the galaxy. 

An opposing movement, calling themselves Defenders, failed to convince the Aggressors to discontinue their plan of galactic war.  They did, however, manage to tie up the Aggressors in a war for control of their home world.  When the peacefully-inclined Defenders were at last conquered, numerous survivors set out in great ships to find a new world to inhabit. 

After aimless centuries in space, they found Earth.  The organic inhabitants of Earth intrigued them, as did the non-sentient machines that served them.  These beings of flesh, so like them in shape and sentience, promised a clue as to the origins of life on their world, and the Defenders set about investigating.  Modifying their vehicle shapes to better hide themselves on Earth, they soon found that even this could not keep them hidden for long, especially when the Aggressors insisted on pursuing them.  Now, in addition to defending their own way of life, the Defenders feel obliged to protect the people of Earth from the predation of the Aggressors, deeming themselves responsible for bringing the war here.