I was hired
by Crytek Studios in 1999 as a Level Designer for an FPS titled
Engalus. Within 5 months I was promoted to Lead Designer and lead
a virtual team of artists and designers in the creation of a tech
demo that would ultimately contribute to Crytek landing a development
deal with Ubisoft.
Engalus Technology Demo
This demo was completed in the summer of 2000 and shown by Crytek
privately at E3 and publically by nVidia at ECTS. It is essentially
a short demonstration of the power of Crytek's in house technology
as well as the style of the Engalus game.
Engalus was to be a very story-centric FPS with role-playing elements,
similar to Deus Ex and as such documents needed to be created in
order to present this story to the rest of the team, a task that
as Lead Designer, fell to me.
Synopsis | Engalus
Engalus Deus Ex Mod
Since I never got the chance to at Crytek I decided on my own to
implement some of the game play that we had planned for Engalus
using Deus Ex. The result is a mod that encompasses much of the
second act of the Engalus storyline complete with original dialog,
textures, unique levels, and extensive event scripting.
File | Mission
Doc | Instructions
(please refer to the instruction in order to load the mod after
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