/ level designer
Creative professional with 7+ years game design experience.
Blends creativity with knowledge of the design elements that
drive retail sales.
Proven record of delivering projects ahead of schedule, working well to
tight deadlines and under pressure. Consistently stretching and learning new skills with a track
record of going over and above to help team meet goals. Combines extensive background in game design with video game retail
Design & Production
Systems & Mechanics
& Balancing Game Play
and Console Games
Independent Design Projects
2001 – Present
Remained active in
game design, working independently to develop new skills while
holding down a full-time job outside the game industry. Served as writer, designer, artist, scripter and tester
for over 15 hours of game play, several thousand lines of branching
dialog and event scripting, and dozens of unique NPCs, items and
original series of Deus
Ex levels based on Engalus
design originally created for Crytek
Studios. Designed levels and 2D textures, scripted events using
UnrealScript, wrote dialog and recorded
innovative Neverwinter Nights
mod, City of Wonders that earned exceptional ratings on www.nwvault.com and received
a Hall of Fame award. Comprised 6-8 hours of game play, complex
event scripting, a branching storyline and 80+ unique areas.
completing highly anticipated second Neverwinter
Nights mod, A Line in
The Sand: Dark Artifact, which is an archaeological adventure in the style of Indiana Jones and takes
place in self-created fully-articulated fantasy setting.
EB GAMES, Assistant Store Manager
2002 – Present
Originally hired as a temporary employee and quickly rose
to management position. Provide leadership and training to staff,
track inventory, perform opening and closing duties, and ensure
exceptional customer service.
closely with Store Manager to turn around under-performing location
– took store from bottom 5% of region to top 10% within a year
and to the #1 ranking in the district.
assignment to transform a second location based on this success
– pulled rank from bottom 10% to top 10% within 10 weeks.
TURBINE ENTERTAINMENT, Game Content Designer
CRYTEK STUDIOS, Lead Designer
1999 – 2001
hired as a level designer and promoted to Lead Designer within
5 months. Spearheaded design for Engalus demo managing virtual team of 5 (designers, artists
and a tools programmer) for first-person shooter. Inherited
team that lacked design direction and was suffering from poor
morale and limited communication.
demo that generated positive buzz at E3, was used by nVidia
to demonstrate their technology, and resulted in a development
deal for Crytek with Ubisoft.
morale by establishing clear and frequent communication, despite
challenges of working with virtual team across several international
disorganized design document into cohesive vision for the game,
working with team members to identify the best ideas and create
a clear roadmap for the project
near feature-length script to guide in-game cinematics.
concepts for characters, objects and environments that were then
used to create art assets.
Premiere, AVID, and video editing software experience
3D Studio Max and Maya experience
Excel, and MS Office software experience
UnrealED, Worldcraft/Hammer, QuArk, WorldEdit