COMMONLY USED CHESS TERMS

 my personal definitions marked "(Dan)" - last updated 07/23/2008

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Action Chess              A game where each player has 30 minutes to make all his moves.

Activity                       (Dan) The amount of beneficial things a piece (or pieces) can do in a given position

Advantage of the two bishops - See "Bishop Pair"

Algebraic Notation    A method for writing moves down by using the names of the pieces and the ranks and files.  Replaced older Descriptive Notation (“P-K4" is now "e4") about 1970.

Amateur                       In chess, a non-master. At the US Amateur, masters cannot play. At the US Amateur Team tournaments, the team has to average below master rating. Note: in chess, amateurs can win money, sometimes quite a bit at tournaments like the World Open.

Analysis                     The part of the thought process where you generate the move tree, e.g. "If I go there, what would he do?"

Annotation                 To not only show the moves of a game, but provide additional text and moves showing more detail of what happened - or could have happened.

Attack                         When you move a piece to a square where you could capture an opponent’s piece NEXT move. Also, when you have the initiative and can put pressure on specific squares, e.g. I am attacking the kingside.

Back Rank                The rank where a player sets up his major pieces (1st for White; 8th for Black)

Back-Rank Mate      A checkmate on the 1st or 8th rank with a Rook or Queen.

Battery                        Lining up two pieces that move similarly, like a Queen and Rook or Queen and Bishop.

Bishop Pair               (The Advantage of...) This is when one player has two Bishops and the other does not.

Blitz                          Fast chess.  Many blitz games are 5 minutes per player for the entire game. Chess played at a fast enough time control where good moves are generally less important than the time remaining.

Book                         Besides the kind with a spine, a “book” move is one that a player has learned to play in a particular position in the opening (from a “book” or other media) without the need to “calculate”.

Bookup                    A chess program that enables one to store moves in a tree from the opening position, train, etc.

Blunder                    A bad move; primarily a move that turns a win into a loss or draw, or a draw into a loss. Note that ANY bad mistake is a blunder - not just a counting mistake, or falling into another tactic.

Bughouse                A variant of chess with two players on each side – a player gets the pieces his partner captures.

Bye                          What you get when you can’t play a round, but are still continuing to play in the tournament.  Byes don’t count for ratings, but can be either 0 points, ½ point, or 1 point (in case you want to play, but are the odd person available)

Calculation                The part of analysis involving forced sequences.

Capture (or Take)     To remove a piece from the board via a legal move -   not kill or eat (although other languages use these terms)

Castle                        To move your unmoved King 2 squares toward an unmoved Rook and to move the Rook on the other side of the King; not another name for a rook.

Check                       An attack on the King. You do not have to announce “check”.

Checkmate               An attack on the King where there is no way for your opponent to finish his turn and not longer have the King attacked.

ChessBase                An advanced chess database program that enables one to store and search games, etc.

Chessville                 An online chess community with information, store, forum, etc.

Closed File                A file with pawns of both sides

Counting                    (Dan) "Making sure your pieces are safe from capturing sequences: that no sequence of captures on any square will lose material" There is a fine line between advanced counting and the "Removal of the guard tactic". I would say that counting is when the captures on the squares are independent and removal of the guard starts when the captures on the squares are dependent. Further, I believe there are two types of Counting problems:

1) "easy" ones where all the captures are on one square, and

2) "harder" ones where you have choices of captures on multiple squares and some sequences end up better than others, so you have to find the correct capturing sequence.

Critical move             One which should be played carefully and slowly. One general definition is where the best move(s) are enough better than the second best to make a difference (win to draw or loss; draw to loss; easy win to difficult win). Critical moves often include complicated decisions, trading pieces, or inflexible plans which cannot be changed.

CTD                           Club Tournament Director

Dan's Metric             (Dan) The move number in a game where you first accomplish that all your non-pawns (except the King) are developed.

Deep Blue                  A famous IBM chess playing program, hardware based, which played Garry Kasparov in two world-famous matches in 1996 and 1997, winning the second.

Descriptive Notation   An old chess notation used primarily in English texts including moves such as "P-K4" or "NxB"

Desperado                   A piece that is going to be captured anyway so it can "sacrifice" itself at the highest cost.

Discovered Attack     An attack by a piece that was opened up via another piece’s move. (also "Discovery")

Discovered Check      A discovery where the discovered piece also makes a check.

Discovery                    See Discovered Attack

Domination                  a) When a knight or bishop dominates the other, by guarding all it's potential moves

                                     b) (Dan) when a move, compared to another, has all pros and no cons

Double Attack             An attack on two (or more) pieces by a single move

Double check              A discovered check where both the discovering and discovered piece both deliver check. In that case, the opposing king must move.

Doubled Pawns             Two pawns of the same color on the same file as a result of a capture

Doubled Rooks            Two Rooks forming a battery on a rank or file.

Draw                            NOT “tie” - Any game that ends without either player winning, e.g. Stalemate, Lack of Mating Material, 50-Move Rule, etc.

En Passant                Capturing a pawn that moved 2 spaces with a pawn that could have captured it if it had only moved 1 space, on the next turn only.

En Prise                   "In take" - able to be captured for free.  A piece is en prise if it can be captured but is not guarded.

Endgame                  The part of the game where the King should come out and fight (with fewer pieces left on the board).

Evaluation                The part of the thought process performed at analysis nodes (moves that generate positions) which asks Who stands better, how much, and why?

Exchange (the)          Trading a Bishop or Knight for a Rook is winning the Exchange. Losing a Rook for a Bishop or Knight is losing the Exchange. NOT the same as trading pieces.

Expert                      Someone with a US Chess Federation rating between 2000 and 2199

Fianchetto                 To develop a Bishop on a long diagonal (b2 or g2 for White; b7 or g7 for Black).

FIDE                         International Chess Federation

FIDE Master           (FM) Someone with the lowest International Chess Title

Fifty-Move Rule      A type of draw where both players make 50 moves consecutively without either player advancing a pawn or making a capture.

File                           The rows of a chessboard going up and down, lettered a-h (lower case), with “a” always on White’s left (and Black’s right)

Five Minute/Blitz      A game where each player has five minutes to make all his moves. Blitz can also be any fast game.

Flag                         The part of an analog clock that rises when the minute hand nears the hour and falls at the hour.

Fool’s Mate                 A 2-move mate similar to 1. f3?? e5 2. g4??? Qh4#

Forcing moves        Checks, captures, and threats or, more specifically, checks, threats of mate, captures, and other threats.

Forfeit                     Has 2 Definitions, depending upon context

1)When you don’t show up for a game (which is therefore not rated), or

2)When someone loses on time, a “time forfeit” (which is rated like any other loss)

Fork                          A double attack, usually by a Knight or Pawn (thus looking like a “fork” in the road).

Fritz                            A popular and very strong chess engine.

Gambit                        Sacrificing material (usually a pawn) in the opening for a lead in development, open lines, and/or attacking chances

Grandmaster              (GM)   Someone with the highest International Chess Title

Hope Chess                (Dan) When you make a move without considering whether a possible opponent reply of a check, capture, or threat can be met. 

                                            My use of Hope Chess was NOT supposed to cover these other "Hope" possibilities:

                                            a) When you make a threat and hope your opponent does not see it, nor

                                            b) When you make a bad move on purpose but hope your opponent makes a worse one

                                            c) You make a unanalyzed move quickly and hope the move/idea/maneuver works anyway

Horse                            A beginner's word for a knight (worse: "He took my horsey!")

Hydra                        A multiprocessor, hardware-based chess program. Very strong. Successor to Deep Blue.

ICC Webcast            An online chess radio station, formerly Chess.FM, open to Internet Chess Club members - Dan has a radio show, "Ask the Renaissance Man" every Thursday night at 9-10 PM Eastern

increment                    time (in seconds) added to your clock for each move. For example, in the Team4545 League the time control is 45 45 so you get 45 minutes for the game plus 45 seconds added for each move. As opposed to time-delay

Illegal Move                 A move that either a) Moves a piece in an illegal manner, or 2) Results in an illegal position, such as leaving the moving player's king in check at the end of the move.

Initiative                     When your opponent is constantly responding to your forcing moves (checks, captures, and threats)

Insufficient Losing Chances - A USCF draw rule where a player with less than two minutes remaining on an analog clock may claim a draw if he thinks he is clearly not losing but is in danger of losing on time. The TD has several options on how to rule, depending on the position. A common ruling is to exchange the analog clock for a time delay clock, but giving the claiming player half of his remaining time.

International Master   (IM)   Someone with the "intermediate" International Chess Title

Internet Chess Club  (ICC) - a leading chess server and owner of ICC Webcast (formerly Chess.FM)

Isolated Pawns          Pawns that have no other pawns of the same color on adjacent files.

J'Adoube                   French. Means "I adjust" - used before touching a poorly placed piece to place it on the center of a square, or to fix a piece accidentally knocked over.

Knight                         not Horse – the piece that moves like an “L”

LTD                         Local Tournament Director

Luft                        German for "air" - a place where the king can escape to prevent back-rank mate

Master                  Someone with a US Chess Federation rating between 2200 and 2399 is a national master.

Match                   A series of games with a purpose (as opposed to "game" which is a single contest between two players):

                                    a) A set of games between two players, e.g. the "World Championship Match"

                                    b) A set of games between two chess teams; e.g. "Our club will play a match against their club"

Material                Piece value - when you win a pawn, a piece, the Exchange, you are winning "material" On the average a Knight and Bishop are worth 3.25 pawns, a Rook 5 pawns, a Queen 9.75 pawns, and the King has a fighting value of about 4 pawns. Give yourself a bonus of 0.5 pawns if you have the advantage of the Bishop pair.

Mobility               (Dan) The number of moves a piece has, broken up into:

                                    a) potential mobility - the number of moves a piece would have from a given square if the board was empty

                                    b) actual mobility - the number of moves a piece has in a any given position

                                    c) global mobility - the number of future squares a piece can land upon in any given position

MCO                    Modern Chess Openings. A classic opening encyclopedia now in its 14th edition.

NCO                    Nunn's Chess Openings. A competitor to MCO

Notation                The recorded moves of a game. Note that you don't "notate" a game - you record it.

Novice Nook        My award-winning column at Chess Cafe on how to improve at chess. Not just for novices!

NTD                      National Tournament Director

Open File              One with no pawns of either color

Open Game           A game with lots of open files, especially the d and e-files. Alternately, a game that begins 1.e4 e5.

Patzer; fish             A weak chess player

Piece                      Has 3 Definitions, depending upon context:

1. All the chess men, as in “Get all the pieces out of the bag”

2.The non-pawns, as in “You have to develop all your pieces”

3. A Bishop or Knight, as in “I am up (ahead) a piece”

Pin                          An attack by a Rook, Bishop, or Queen, on a piece that cannot/should not move because a piece behind the attacked piece along the line of attack is worth even more (if the piece behind is a King, this is an “absolute” pin) and the piece is not allowed to move, or it would put the King into check, which is illegal.

Ply                       A half-move, or the move of one player.  When both players move, that is two ply, or one full move.

Promote                  What a pawn does that reaches the other side of the board. The moving player replaces it with a Queen, Rook, Bishop, or Knight on the promoting square.  So you can have nine Queens, maximum.

PSCF                       PA State Chess Federation

Rank                       The rows of a chessboard going sideways, numbered 1st-8th starting from White’s side as 1st

Rating                     A measure of skill.  USCF Ratings range from roughly 0 (basically impossible to get this low - no one ever has) to 3000; most scholastic beginners start around 400.    Even if you lose all your games in your first few tournaments you are still usually about 200.

Record                       To write down the moves of a game (verb). The noun is notation.

Real Chess                (Dan) For every move you consider whether a possible opponent reply of a check, capture, or threat can be met.

Removal of the Guard - A chess tactic where the defender is captured or forced to move so that it is no longer defending.

Resigns                  When you purposely turn down your King or say “I resign” – the game is over and you lose.  Note that shaking hands does not end a game.

Round Robin          A system of pairing players where everyone in the same (small) section plays everyone else. Unlike swiss system, this type of tournament calls for some level of commitment on the part of the players to attempt to complete all their games.

Rybka                    The best PC-based chess playing program in 2006.

Sandbagger               Someone who purposely keeps his rating low in order to qualify for easier sections and a better chance to win money.

Scholar’s Mate         To mate on f7 (or, for Black, f2) with a Queen or a Bishop in 4 moves – usually a very bad thing to try. When teaching about this, Dan calls this “Dumb and Dumber”.

Section                       A part of a chess tournament where the players are paired together.  Sections may be divided by rating class, scholastic vs. non-scholastic, rated vs. unrated, Scholastic Level, etc.

Semi-Open File         A file with a only pawns of the opponent

Senior Master         Someone with a US Chess Federation rating over 2399

Skewer/ X-ray         Tactical Motif: Sort of an inside-out pin. A move that attacks a piece of value, and there is a piece behind it along the line of attack of equal or lesser value that will be attacked anyway if the attacked piece moves.

Skittles                   Chess for fun or chess without a clock; A skittles room is where you go and play for fun while waiting for your next formal pairing.

Slow chess              Chess played at long enough time controls where good moves are generally more important than the time remaining.

Stalemate               When the player to move isn’t in check, but none of his pieces can move.  This is a type of draw (not all draws are stalemantes!)

STD                        Senior Tournament Director

Sudden Death         A time control period where all the moves have to be played within a certain amount of time (on that player’s clock).

Swindle                   A successful risk taken when a player is losing and purposely does not play the best move in the hopes that the opponent will make a mistake, and then that happens. A swindle sets a "trap" by making a less-than-optimum move to complicate the position.

Swiss System         A system of pairing tournaments whereby players are paired against other players who are doing about as well as they are.  Wherever possible, players get about an equal number of games with Black and White, and will not play the same opponent twice.

TD                            Tournament Director

t/d                             time delay - the amount of time a digital clock waits before your official time begins decrementing. Usually this is 5 seconds for over-the-board US Chess Federation play. This differs from an increment, which adds time to your clock.

Tabiya                      Arabic word originally meaning the opening setup of pieces, but now more commonly used to mean the standard moves of any opening, i.e. the real game starts after the players play the tabiya.

Tactics                     A forcing set of moves that involves piece safety and checkmating.  In advancing level of complexity, this includes:

  •  En Prise (can take a piece for free)

  •  Counting (is each piece safe for potential captures on its square?)

  •  Motifs (pins, double attacks, removal of the guard, etc.)

  •  Non-sacrificial combinations of motifs

  • Sacrificial combinations            

Team Tournament     A tournament where the players play in rating order, first board against first, second against second, etc.The result is a team win, loss, or draw, depending on whether most of the players win or lose (or half of them do).

Team 4545             An online league which plays on the ICC and provides fun team play at the time control of 45 minutes with a 45 second increment

Tempo                    The “time” it takes for one of the players to make one move.  A “turn”.

The Exchange         Winning a Rook for a Bishop or Knight is called winning “The Exchange”. Coming out ahead on a trade (say winning a queen for a rook) is not winning the exchange.

Threat                     A move which can win material, checkmate, or make progress next move if the opponent does not stop it.    Attacks on under-defended pieces are an example of a threat.

Three-Fold Repetition of Position       A type of draw where the same position is reached three times with the same player to move.  Does not require the same moves and can occur at any point in the game.

Tie                           When two players have the same score in a tournament or match. Not when a game is drawn.

Time Control            How much time one has for a game. "G" means all the moves and "SD" is sudden death, meaning that time control requires all the remaining moves must be played in a specified period. 

                                            In USCF over-the-board notation one uses a slash for moves/time: 

                                              40/2; SD/1 is 40 moves in 2 hrs followed by remaining moves in 1 more hr; G/30 all moves in 30 min

 
                                            Online the two numbers are minutes per game and seconds incremented. 

                                               So 60 5 is one hour for the game and 5 extra seconds per move.

Time Delay             The preferred way of using a clock at a USCF tournament;  a digital clock is set to NOT run for the first N seconds on each move. Time is not added, as it is with a time increment.

Time Increment      Adding time for each move made. For example, a time increment of 5 seconds adds five seconds to the clock each time a move is made. Same as "increment"

Time Management   The skill where, when done correctly, you try for two goals:

                                        A) To spend almost all your time for the game ("Macro time management") and

                                        B) Where you spend more time on moves that require it (critical, complicated, etc.) "Micro time management" See The Two Move Triggers

Touch Move             The rule that says:

1.If you touch a piece you have to move it,

2.If you let go of a piece you have to leave it there

3.If you displace an opponent’s piece, you have to take it.

Trade                   To exchange one piece for another of the same or similar value. NOT the same as "the Exchange"

Trap                    (Opening Trap) A known opening sequence where a player apparently follows good opening principles but the move is not tactically sound. Cambridge Springs trap: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Nbd7 5.cxd5 exd5 6.Nxd5?? Superficially reasonable to grab the pawn when the f-knight is pinned, but... 6...Nxd5! 7.Bxd8 Bb4+ 8.Qd2 Kxd8 and Black will end up ahead a piece. (Compare: Blunder; Swindle)

Two Bishops        Short for "The advantage of the two bishops" - See "Bishop Pair"

Two-way bishop   (Dan) - a bishop that is strong on both diagonals

Underpromotion   When a pawn promotes, but the moving players chooses to get something other than a queen.

Unrated                An unrated player who has never played a rated game, or one whose rating has not yet become official by the USCF (ratings become official every two months).  An unrated game is one that will not be played for a rating.

USATE                 US Amateur Team East - one of the world's biggest team tournaments, held over President's Day weekend at the Hilton in Parsippany.

USCF                    United States Chess Federation

Woodpusher         A weak chess player

Zugzwang             When you have to move, but any move is bad for you. Note: Some contend it is not true zugzwang unless your opponent could not win without this compulsion (in other words, if you could pass but your opponent can still win, then although any move is bad for you it is not a true zugzwang).

Zwischenzug         An in-between move.  For example, after a capture, instead of re-capturing, you give a check first.


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