Top Chess Tips for Everyone
National
Master and PA Scholastic Coordinator Dan
Heisman (610-649-0750)
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1.
SAFETY: The #1 chess
guideline: Keep all your pieces safe!
(And consider taking opponent’s pieces that are not safe). You must make all
your decisions before you touch a piece. If you touch a piece and
something will not be safe, it is too late, because if you touch a piece you
must move it.
2.
ACTIVITY: Make sure all your pieces
are doing something all the time! – So, for example, move every piece once
before you move any piece twice in the opening (as a goal). Often the
best strategy in a position with no tactics (see #7) is to find a piece that is
doing little and find a way for it to do more! If you can keep your
pieces safe and active all the time, you are already an intermediate player, at
least!
3.
You are trying to find the BEST move, so when you see a good move, look for
a better one. If you don’t look, you can’t see!
4.
Three things you try to do specifically in the opening:
·
Get ALL your pieces into play
·
Get some control of the center
·
Castle your King into safety
One
of the things I teach I now call the "Dan metric":
What
is the move number of the move that finally means that all your non-pawns are
developed? Castling counts as only a King move, not a rook move.
So
for example the move number at which you have made both Bishops, both Knights,
both Rooks, the Queen, and the King move is the number.
Special
cases:
1.
Count a rook as developed if the rook file becomes semi-open or open with the
Rook still unmoved.
2.
Count the Rook on the castled square (d1 or f1) as developed if:
A) It is on an open or semi-open file, or
B) It is necessary to defend something that is attacked, or
C) The rook on d1 after queenside castling has the pawn at least on d4 or further.
I
consider the following:
A) Excellent: 12-14 moves (to complete development)
B) Good: 15-17 moves
C) Fair: 18-19 moves
D) Sludge: 20-24 moves
E) Mother was a Glacier: 25+ moves
Of
course sometimes you get sidetracked with pieces attacked which have to
relocate, or trades, but most often a player can develop his pieces
faster. Remember, "the player who uses his Rooks best usually
'wins' the opening."
5. Other opening guidelines: Move Knights before Bishops – as a general
move order, move out the Knight on the side where you want to castle, then the
Bishop, then castle, then move your other Knight, your other Bishop, move the
Queen up a little and then move both Rooks where they will do some good.
Don’t start an attack until ALL your pieces are ready. Don’t move up your
Queen too far where your opponent’s Knights and Bishops can attack them and win
tempos (time). The player who makes the best use of his Rooks
(and the fastest use) usually wins the opening!
6.
TAKE YOUR TIME – if world championship players always take several minutes to
find a good move, what makes you think that you can find a better one faster?
Look at it this way: NOTHING is preventing weaker players from playing like
stronger players and taking your time to look at as many possibilities as you
can.
7.The
way to keep your pieces safe and to win your opponent’s pieces is through
tactics. Tactics are the most important part of a chess game – every
good player knows basic tactics. The most basic tactic is counting –
that is, making sure each piece is adequately guarded enough times by other
pieces. Studying the other tactics: Pins, forks, checkmates, skewers,
removal of the guard, queening combinations, double threats, discovered checks,
etc. can be done first working through (and enough times that you are sure you
know) a book like Bain’s Tactics for Students and then Hays and Hall's
Combination Challenge (or use the software CT-ART 3.0). If you like
doing the puzzles in those books, you will probably do all of them and become a
good player! By the way, the player who gets the most pieces out first usually
finds himself on the good side of the tactics!
8.For
piece values, start with Pawn = 1 pawn; Bishop and Knight =3 pawns; Rook = 5
pawns; and Queen = 9 Pawns. More advanced players should think of Bishops and
Knights as worth about 3¼ pawns, a Queen about 9.75.Having two Bishops when
your opponent does not is called “the Bishop Pair” and is worth about an extra
½ pawn. Winning a Rook for a Bishop or Knight is called winning The Exchange and
is worth almost half a piece (Bishop or Knight)
9.When
you are considering which move to make, consider first your checks,
captures, and threats – similarly, when trying to see what your opponent
can do to you, look for his checks, captures, and threats first.
10.
Your opponent is just as important as you are. Make sure you pay just as much
attention to what he is doing as to what you are doing.
11.
Eliminate fuzzy thinking – everything on the chess board is visible. Either
something is a threat or it is not – you have to do the work to figure it out.
Don’t fall for thinking, “I think his piece might get into danger”; either it
will be in trouble or it won’t!
12.
After your opponent makes a move, ask yourself “Why did he do that?” and
“What can he do to me now that he couldn’t do to me before?” And check
to see if that piece or any other opponent’s piece is not safe.
13.
Some good endgame tips are: 1) The King is a strong piece – make sure you use
it. 2) Rooks belong behind passed pawns, 3) Passed pawns usually should be
pushed.
14.
Many things in chess are easy! Taking your time and looking to find more
reasonable moves – and looking for what your opponent can do – is a habit that
all good players have – and you can too, if you just try!
15.
A good attitude is important. No matter how strong my opponent is, I never
think, “I am going to lose this game” before it even starts! I just feel like I
have to take my time and play my best no matter who I am playing. If I win,
fine; if I lose, then I want to learn why I lost so I won’t lose that way ever
again!
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