Dan Heisman's Instructional ICC Videos

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Video Subjects: Thought Process and General Improvement - Tactics and Safety - Openings and Opening Tabiyas - Endgames - Amateur Games - Dan/Master Games

Award-Winning Columns on How to Improve - Dan's 10 Books - Recommended Books - Lessons - Dan's Chess Page

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Below is a set of links to my videos, ordered by subject; the links are to the "full", ICC/WCL members-only versions - the "ID" it will ask for is your ICC/WCL ID.

Take the free previews link for my videos, for ICC non-members. Check out the vast video libraries at Chess.com and Internet Chess Club

* = Videos with highest feedback (each also has a 1-5 star rating, rated by listeners)               ** = The best videos for low rated players to start

1.     Thought Process and General Improvement:

  1. Introduction to Pawns

  2. Introduction to Thought Process

  3. Thought Process (2): Analytical and Non-Analytical Positions

  4. Theory of Chess Improvement

  5. Introduction to Time Management

  6. Evaluation Criteria

  7. Common Evaluation Misconceptions

  8. Break Moves

  9. Guide to P-R3

  10. The 20-minute Exercise

  11. The Maung Lesson

  12. Introduction to Mobility and Activity** - PrizeFighter tells you: the video on mobility and activity is the best video I have ever seen on chess.

  13. It's a Different Game When You're Way Ahead

  14. More Pawns in the Middle Is Good

  15. The Margin for Error

  16. Strategy Based on Central Pawn Structure

  17. Examples of Chess Logic

  18. A Key Part of the Thought Process*

  19. 20 Minute Exercise #2

  20. The Biggest Strategic Decisions

  21. Avoid the Common Quiescence Error (also categorized below under "Tactics and Safety")

  22. The Three Types of Chess Vision* - Stefjohn wrote: "3TCV is one of your very best videos ever!! Creative and truly groundbreaking work!! Delightful puzzles and your final combo terrific! Never dreamed of conceiving of chess & mind in this way. *****Outstanding!! Thank you. I'll be reviewing this one many times."

  23. Initial and Final Candidate Moves

  24. 20 Minute Exercise #3

2.       Tactics and Safety:

  1. Introduction to Safety and Counting** - Message from ICC's stefjohn: Dan, your notions of safety and counting are pure genius.   A new "soul of the game."  WOW!!

  2. Is It Safe?**

  3. The Seeds of Tactical Destruction

  4. Tempos and Threats** - This is a very helpful one to all players rated U1800!

  5. Removal of the Guard

  6. The Loman Series* - The original source for this idea is Tim Krabbe, whose incredible website is one of the most interesting chess sites on the web.

  7. When is a King Safe?

  8. The Safety Table**

  9. The Five Ways to Make a Piece Safe**

  10. Learning from a Missed Checkmate

  11. Avoid the Common Quiescence Error (also categorized above under "Thought Process and General Improvement"); GM Lenderman's advanced videos on quiescence errors at Chess.com

3.       Openings and Opening Tabiyas:

  1. Learning Tabiyas: The Closed Ruy Lopez

  2. Tabiyas 2: King's Indian Defense Main Line

  3. Tabiyas 3: Sicilian Dragon, Yugoslav Attack

  4. Tabiyas 4: Two Knights Defense: Fried Liver/Lolli

  5. Tabiyas 5: Sicilian Sveshnikov

  6. Using Openings to Improve

  7. Tabiyas 6: French Winawer

  8. Tabiyas 7: Najdorf Sicilian

  9. Tabiyas 8: Slav Defense

  10. Openings vs. Opening Systems

  11. Tabiyas 9: Open Ruy Lopez

  12. Comparing Queen's Gambit Declined & Slav Defenses

  13. Tabiya 10: French Defense: Tarrasch Variation

  14. Tabiya 11: Avoiding the Exchange Gruenfeld

  15. Tabiyas 12: The Trappy Cambridge Springs Defense

4.       Endgames:

  1. King and Pawn vs. King (1)

  2. King and Pawn vs. King (2)

  3. King, Pawn and ? vs King

  4. Queen vs. Pawn on the 7th Rank

  5. Rook vs. Connected passed pawns

  6. King and Two Pawns vs. King and Pawn

  7. Instructive Amateur King and Pawn Endgame

  8. Trading Pawns When Ahead

  9. King and Pawn vs. King and Pawn

   Amateur Games - If you have a game to submit, put it in your ICC library and email me its location; I don't use all submissions but I do use many

  1. An Amateur Game (part 1); An Amateur Game (part 2)

  2. Doubled Isolated Pawns can Sometimes be Nice

  3. Considering All Threats

  4. Rushing Critical Moments

  5. Save Time for Critical Moves

  6. Play on and Try to Win

  7. Handling Complexities

  8. Any One Move Can Lose the Game

  9. Playing a Sacrifice

  10. It Helps to Understand the Opening

  11. Dance on the Weak White Squares

  12. Too Bad - Too Fast

  13. A Million Ways to Win

  14. Interesting in Every Phase* - at least one vote that this is the most instructive video

  15. Don't Acquiesce (part 1); Don't Acquiesce (part 2)

  16. Technique (part 1); Technique (part 2)

  17. Losing Material Doesn't Always Lose

  18. Get Those Pawns Rolling

  19. Closed Maneuvering

  20. Instructive Rooks

  21. Avoid Purposeful Errors

  22. Endgame See-saw

  23. Weak Squares and Majorities

  24. Aggression Pays Off

  25. Winning the Exchange is not Always Enough

  26. The Imbalanced Sicilian

  27. Passive Play When Ahead

  28. Throw the Kitchen Sink

  29. King and Pawn Endgames are Tricky - email from Victor Spear on this video: Very rarely have I ever encountered a chess lesson more deceptively profound than your latest ICC entry. On the surface it might seem that it is so "basic" that it might be simply passed over. Nothing could be further from the truth. On closer examination it comes clear that there are more pearls of wisdom per square inch than I have encountered in a long time. You have a wonderful gift of being able to crawl into the mind of the club player and zero in on what is pertinent. You seem to know how I think. What is privilege it is to have you speak to me weekly on a one-to-one basis. You are, quite simply, the best."

  30. Flexible Opening - Opposite Side Castling

  31. One Bad Move...Upset!

  32. Missing That Opening Opportunity

  33. Instructive Mistakes

  34. Strategic Misunderstandings

  35. Tactical Oversights

  36. The Sense of Danger

  37. Playing Fast in Slow Games is Silly**

  38. Danger: Picking off pawns when way ahead

  39. Sometimes Doing Nothing is Good

  40. Opening Gambit Pays Off

  41. Playing Fast in Clear Positions

  42. Double Blunders

  43. Random Games Are Instructive**

  44. Another Instructive Endgame

  45. Famous Opening Trap

  46. Doubled Pawns Not Consequential

  47. Back and Forth Flow

  48. Frittering Away The Advantage

  49. Want to Improve? --- Learn This**

  50. Fine Combination Not Consumated

  51. One Bad Move in the Opening

  52. Down a Piece? Fight Back!

  53. Strong Amateurs in Closed Game

  54. Making Critical Decisions Way Too Quickly**

  55. One Bad Move in Time Trouble

  56. Active King Overcomes Bishop Opposite Color

  57. Solid Game, Critical Mistake

  58. Avoid the 'Just Play it Out' Attitude

  59. How Not to Play When Way Ahead - And Still Win - for how to play correctly, take this link

  60. Two Pieces Ahead, No Win - Yet

  61. Simul Game Victory

  62. Play Too Fast - No Win

  63. Without a Clock is a Different Game

  64. A Ton of Instructive Ideas

  65. How did the e-pawn Survive?

  66. See-Saw Game Ends in Upset

  67. Fast Play Throws Away Upset vs. FM - message from Stefjohn: Hi Dan, Thought your 'Upset FM' lecture was a pure joy. Terrific game selection, wonderfully instructive and poignant lecture and analysis. Thanks a lot.

  68. Exception: R&P OK vs. B&N

  69. Win Thrown Away Twice

  70. Difficult "Resigns" Position vs. an IM

  71. Instructive King's Indian*

  72. Complicated Game Played Super-Fast

  73. Wild Game with Big Mood Swings

  74. Castling Opposite Sides - Fun Game

  75. Monstrous Positional Blunder Seals Loss

  76. Too Fast or Too Slow - Similar Problem

  77. This King Exposure Was Fatal

  78. Another Fast and Badly Played Endgame

  79. Two Big Blunders Even Out

  80. Instructive King and Pawn Endgame (again)*

  81. Black's Early Advantage Fades Away

  82. This Story's Ending Has Twists

  83. Well-Known Opening Tactical Pattern

  84. Played Well for A While Then Fell Apart

  85. Doubleheader: Tactical Games

  86. Too Quickly Played Positional Battle

  87. Piece Against Two Pawns Early

  88. A Cautionary Tale - Stefjohn wrote: "...your sense of humor really comes thru on this one! Good fun. Hats off to Black for writing some notes; many of us would be tempted to burn the score sheet & pretend it never happened!"

  89. This Time Fast Play Not Punished

  90. It Doesn't Take Much to Lose - fixed the ...Ng4 problem early in the video with a patch

  91. Well-Played Slow Game

  92. Marshall Attack Becomes Open Ruy

Games by Dan or other Masters

  1. Parting With The Lady - This video's title is in memory of the late master Jerry Hanken. Dan vs. Computer in King's Indian Defense

  2. King's Indian Complexities (Dan vs. Computer in King's Indian Defense)

  3. It's Not How You Start*

  4. Dan Isn't That Bad Any More

  5. A Tal-Like Sacrifice

  6. Ever Young Imbalanced Game (not amateurs, but still instructive and fun)

  7. My First Game Against A Master

  8. Dan vs. The Computer: Live and Verbalized - "touya tells you 'Your latest video is awesome!'"

  9. Dan vs. Computer #2 Slower Game (Part 1) - (Part 2)*


Note: These amateur game videos concentrate primarily on teaching basic (and intermediate!) principles and how they are applied. In some cases "perfect" computer analysis is applied (I usually use Rybka or Houdini) but, for much of the videos, I just do some basic "off the top of my head" analysis which (very) occasionally is incorrect (but hopefully not misleading). If you want the "truth" of the games you are welcome to submit the analysis to a strong engine, but that is not the purpose of the videos. The same can be applied to the "book" knowledge of the opening.


Dan's weekly instructional videos Take link for the same instructional videos in reverse chronological order - free to ICC and WCL members;

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