Ultimate Quake walkthrough/FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (Quake, Quake 2, Quake III Arena) Version 1.1 ~~~~~~~~~~~ =============================================================================================== DISCLAIMER This file is entirely my own idea and has in no way been sanctioned or authorized by id software (http://www.idsoftware.com/) or any other persons responsible for the creation, production, and distribution of the game. Any errors contained herein are entirely my own; use at your own risk. =============================================================================================== =============================================================================================== REFERENCES Quake: "DarkSpike" (Toby Goldstone) and his Unofficial Quake FAQ, as well as "Lord Zero" and his Quake walkthrough, both found at GameFAQs (http://www.gamefaqs.com) Quake 2: The Computer Show (http://www.thecomputershow.com) for Secret Areas (poor grammer, bad spelling, and poor directions - but they help a little); "Desert Gunstar" (walkthrough at GameFAQs) for Multiplayer Quake III Arena: "Jehuty" (Thomas van Scheppingen) and his Quake 3 Arena walkthrough (GameFAQs) =============================================================================================== Table of Contents: Disclaimer (above) References (above) Intro Binding - creating your own hotkeys Patches Quake Weapons Bad Guys Walkthrough Cheats Quake II Weapons Inventory Bad Guys Walkthrough Cheats Quake III Arena Weapons Bad Guys Walkthrough Cheats Credits Sig =============================================================================================== "QUAKE" INTRO If you really want the whole story, read through the documentation that comes with the game... basically, your people have come up with a "slipgate" technology which allows you to teleport to different dimensions. Unfortunately, the Bad Guys have it as well, and they struck first. Now it's your turn to strike back and hammer them back to Hell. "Quake" was introduced back in 1996, and was one of the next generation of 3D first person shooters (FPS) - no more side scrolling, all directions were available to the player (including up), and toys such as elevators and secret doors became part of it all. You could jump, you could look up or down or anywhere you wanted, and the mouse became a big part of the game. Sure, there were other "3D" games before this, such as "ROTT" or "Duke Nukem", but they were limited - "Quake" was the next step. "Quake" basically set the standards for all FPS to come, and the game engine for "Quake III Arena" has been licensed to all sorts of people, such as LucasArts for their great "Jedi Knight" games. Despite its age, "Quake" still holds up well. The graphics are pretty much crap compared to something like "F.E.A.R." or even "Doom 3", but they're still good enough to play. =============================================================================================== BINDING You can 'bind' a command (cheat or otherwise) to a single key so you have a hotkey... instead of typing in the command, just hit the hotkey and it will work. There are two different ways to bind keys... through the console or by editing the configuration file. Obviously, through the console is the better method. For "Quake III Arena", if you haven't set up your game to access the console, see the beginning of the Q3A "Cheats" section further down for directions. Open your console with the ~ key, and type: bind g "noclip" Note that you MUST use the quotes! Bind all of the hotkeys that you want... if you're not sure what keys are already used, you can look through the configuration. All binds are lower case - do not use capitals anywhere. For the function keys, type it in, such as bind f11 "give s 255" The other way to bind keys - make sure you know what you're doing! - is to open the configuration file with a plain text editor (such as Windows Notepad)... don't use Word or any other formatted word processor. Do *not* add any extra spacing or lines in the config file unless you know exactly what you are doing... and of course you should back up the original file before you start playing with it. The configuration file is: C:\Program Files\Quake\Id1\config.cfg (your directory may be different, of course). Look at how they've got it, and add yours in the same way. Follow the same order... numerically and alphabetically in order from first to last. The configuration file for "Quake II" is: C:\Program Files\Quake2\baseq2\config.cfg and the configuration file for "Quake III Arena" is: C:\Program Files\Quake III Arena\baseq3\q3config.cfg =============================================================================================== PATCHES Patches for all three games are still available at id software (http://www.idsoftware.com/). If you bought the Ultimate Quake edition, everything should already be patched. Warning: the patch for "Quake II" may make your controls (mouse) a little jerky... crouch and move, and you'll keep moving in that same direction (unable to turn) until you release the button, and the same for jumps. You may not wish to download and use the patch for "Quake II" if the game runs well on your system - the main thing it affects (other than movement) is Multiplayer. If you don't do Multiplayer, don't bother with the patch. If you have any problems running any of the "Quake" games on a Windows XP machine, set the compatibility for Win 98 / ME - right click on the start up link and click on 'Properties', then click on the 'Compatibility' tab. Set the drop box for 'Win 98 / ME' and click 'Apply' down at the bottom. You shouldn't have any problems, but sometimes Windows can be fussy. =============================================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================================== WEAPONS (QUAKE) 1 Axe - if all else fails, chop 'em up. 2 Shotgun - the basic weapon of choice for the easier monsters. 3 Double Barrel Shotgun - much more powerful than the regular Shotgun. 4 Nailgun - basically a flechette weapon... rapid fire. 5 Super Nailgun - three rotating barrels makes this a fierce weapon. 6 Grenade Launcher - handy, but not always easy to aim. 7 Rocket Launcher - pure power... but don't waste it. 8 Thunderbolt - shoots electricity. Not easy to aim, and it runs through ammo quickly, but it's very powerful. Save it for when you really need it. Ammo joke: when you find a Box of Nails, look at it closely... you'll see the letters "NIN" (with the last 'N' backwards) - this is a reference to the grunge group "Nine Inch Nails". This little tribute is something that id started back in the original "Doom" and has continued. =============================================================================================== BAD GUYS (QUAKE) Everyone (and everything) in the game is a Bad Guy. Period. Kill 'em all. Death Knight - a more powerful Knight. You can tell the difference by its horned helmet. Enforcer - a super-Grunt. Bigger guns, and they carry a backpack of 5 Cells. Fiend - a horned beast, not very nice. Grunt - a basic human soldier... pretty easy to kill. Carries a backpack containing Shotgun Shells. Knight - death in a tin can. Fairly easy to kill. Ogre - armed with a chainsaw and grenades... not easy. Carries a backpack containing Rockets. Rotfish - a mutated piranha. Easy kill. Rottweiler - nice doggie... not. It's not nice to kill dogs, but this one will chew your legs off. Scrag - a flying slug. Fairly easy to kill, but it shoots back. Shambler - the nastiest of the bunch, big and ugly. Explosions don't hurt it much. Shoots lightning at you. Spawn - an ugly gray blob that stretches and jumps around. Best killed with explosives. Vore - a spider critter that shoots explosive stars. Not easy. Zombie - the only way to totally kill these UnDead is with explosives. Shub-Niggurath - the final Boss, can only be killed one way. =============================================================================================== THE ROCKET JUMP Quake didn't invent this (at least, I don't think they did), but this is where it became most popular. Aim your Rocket Launcher directly at the ground, fire, and a split second later hit your Jump key for a super jump. You can actually skip sections of some levels by doing this. Just watch out for incidental damage. =============================================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WALKTHROUGH: QUAKE 0) Start {start} This is just the basic introduction level, where you select your difficulty level, Easy, Medium or Hard. Once you've completed a game, a fourth difficulty will be available from here - Nightmare. Just choose your dificulty and walk into the portal. The next screen shows 4 different entries, each corresponding to an episode, running in order from left (episode 1) to episode 4 (right). It's best if you do them in order. This walkthrough was written playing Easy difficulty, but there isn't much difference between the difficulty levels other than number of enemies, how hard they are to kill, and what items you'll find. You still have to go to the same places and accomplish the same things, and all the secrets are the same. There are 2 "secrets" available to you in this introduction level. 1) choose any difficulty level, and walk into the doorway on the far right (episode 4) - when you drop into the pool, snuggle up against the edge of it before dropping through the next pool. If you're careful, you'll land on a beam - walk along that and into an arch to find a Slipgate that leads to the Nightmare difficulty level. 2) Dopefish. For anyone who doesn't know, the Dopefish is a big, red, dumb looking fish that was introduced waaaaay back in id's "Commander Keen" series. Originally there was a Dopefish secret right here in the introduction level, but it was moved in later versions. Use the first secret above to access the Nightmare difficulty level, and on your way to that Slipgate you can shoot a box on the wall... a message will pop up that says "The Well of Wishes awaits in the Crypt of Decay!" The 'Well of Wishes' is where you'll find the Dopefish Easter Egg, and the 'Crypt of Decay' is the third level of episode 2. The names in braces {e1m1} are the map names, which can be accessed by the 'map' cheat. You do not need to get any of the Secret Areas in order to finish a level, but they usually contain toys (Ammo, Weapons, Health, Special Icons) that come in handy. You don't even need to kill all of the monsters in order to finish a level... you could just run through from Point A to Point B and exit each level. Secret Areas are noted in the walkthrough, but it's written as if you can skip them - so when you see directions after a Secret Area, assume that they are just a continuation of whatever you were doing before the Secret Area paragraph. =============================================================================================== EPISODE 1 - DIMENSION OF THE DOOMED E1M1) - The Slipgate Complex {e1m1} - 6 Secrets Pretty easy, actually... and depending on your difficulty, you'll get hints on the screen as to what to do next. Down the hall, and on either side will be a lit ledge - jump up on the right one and turn right. [SECRET 1] shoot the red-lit wall, and it slides back, revealing a secret area containing Shotgun shells. The ledge on the left doesn't have anything. Further down the hall, there's a platform on the left, a gap with a door in it, then another platform - get up on that first platform and jump across to the next for some Shotgun Shells and Armor. Drop back down off the platform and go through the door - inside is a red diamond on the wall; bump into that (use it) and ride the lift down. Out here you have a bridge across a stream, with a Rottweiler and a Grunt on the other side - kill them before crossing. Along one wall (before the bridge) are a couple of Health Kits, and next to the lift is another red diamond which you can use to call it down. Don't cross the bridge yet... drop into the stream for a Secret. [SECRET 2] in the stream, swim to the right and through the pipe... swim through and drop underwater briefly at the bottom of the stairs to score the Secret Area. At the top of the stairs is a Health Boost (100 points) and a door that can't be opened from here. Swim back down and continue around for a lift that will take you back up to where you found the first Armor. Cross the bridge and in the door (don't forget to grab the Backpack from the dead Grunt) - kill the Grunt inside then back up to the door... shoot the radioactive crate in front of you (with the red symbol on it). Head right to grab the Shotgun Shells. You'll see a Health Kit up on the ledge with the flickering lights, but you can't get up there yet (see Secret 4). Also note the Earth picture up on the ledge - shoot that to open that secret door. Continue around to the left - kill the waiting Grunt, then turn left. Bump the red diamond to raise up to that ledge... at the end is the Nailgun. When you grab that, a panel at the back opens up to reveal another Grunt and a ledge with a Box of Nails. Back down to the main floor. Head around and bump the red diamond to bridge the slime - kill the Grunts on the other side. Head along the bridge, and turn left - shoot the red symbol up in the recess in the wall, which will open a secret door to your left. Don't drop into the slime if you can help it. [SECRET 3] shoot the red symbol to open this door... contains the Double Barrel Shotgun. If the door closes while you're in there, just shoot it to open it again. [SECRET 4] as you head down the stairs, you'll come to a lighter section of flooring... shoot the panel on the right to open this secret door; contains a Quad Damage powerup. At the end turn left and shoot the red symbol at the end - this will take you out to that ledge with the Health Kit. Either drop down from here and work your way around again, or shoot the Earth pic to bring you back to the top of the ramps. Continue down the ramps, killing the Grunts along the way. Bump into each red diamond to complete the sequence. [SECRET 5] after you've hit the third diamond on the ramp, turn left and look up at the wall... you'll see a series of ledges leading to an opening. It's tricky, but if you get on the rail you can jump to those ledges and in for a 100 Point Health. Near the bottom of the ramps on the right side, there's a Biosuit hidden behind the column on the right. [SECRET 6] grab the Biosuit and jump over the rail (on the left as you face down the ramp) - turn around and swim straight ahead, and then left, then up the pipe for this next Secret Area. Contains a couple of Health Kits and an Armor. Jump through the portal to return. At the top of the next ramp up, kill the Grunt. Turn to the right and shoot the wall to open the door to Secret 2. Head on to the Slipgate to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E1M2) - Castle of the Damned {e1m2} - 3 Secrets Kill the Grunt below, and grab any Health that you need from up here. Go swimming under the bridge for a Box of Nails. [SECRET 1] go off the right side of the bridge and shoot at the wall straight ahead to open a panel... Health and ammo in this area. From the end of the secret you can go swimming again, or go up the steps (which will take you to the Silver Key door). (from the bridge) Head up the steps and kill the Ogre and the Grunt. Before you cross the bridge for the next Ogre, look around - you'll see a ledge on either side. You can jump to either one, though you're not really supposed to. The ledge on the right has a small stone platform at one end, which is a teleport arrival pad - the other ledge can be reached by the simple expedient of going through the next doorway and turning left. From the beginning of the bridge if you drop into the water on the right, you'll end up going up the same ramp as you just found in Secret 1. If you go off the left side of the bridge, you can pass through an arch underwater... follow that all the way until it ends in a small room under a bridge, and turn around - you'll see a ramp you can go up with a red symbol above it. [SECRET 2] up the ramp for items, then through the portal - it will take you to that ledge next to the bridge with the Armor on it. At the end of the bridge, turn right... through the door and kill the Grunts. From here you can go right (leading to the Silver Key door) or you can go up the steps. Going up the steps leads to a divided hall with Grunts, ammo and Health. Around to the left for a door that's opened from elsewhere. In the right hand side of the hall, bump into the section of column that's sticking out for Secret 3. [SECRET 3] into the panel that opened for Quad Damage. However, you might want to save this until you've opened the Silver Key door. Back to the end of the bridge, and go left instead of right - follow that around, kill the Ogre (if you haven't already), then through the doorway for another bridge. Shotgun Shells on the right, and a pair of Ogres approaching - take them out. Don't bother going swimming from here; it will only lead you to Secret 2 again. Continue along the bridge, and as you round the corner be careful - there are a pair of emplacements (weapons firing ports) in the wall that will begin shooting... time them and make your way through. Kill the Grunt, and follow the bridge around a 'U' - you'll see a red symbol on the wall ahead; shoot it to open the pillar in the middle. Grab the Armor from the pillar - this doesn't count as a Secret. Head up and around the steps - when you get to the top, the wall on the left will open and a pair of Knights will charge out. Once they're dead, grab the items in the area and bump the switch on the wall - this extends the bridge to the Silver Key area. At the end of the hall turn right, and go get the Silver Key. From the start of that bridge, drop off to the left for ammo and Health, then swim through the new opening in the wall and up the ramp from Secret 2. Grabbing the Silver Key opens that door that wouldn't open before. Go through the Silver Key door and prepare yourself... if you found Secret 3, now is the time to grab it. Step on the symbol in the floor to open up a wall - a Fiend will come charging out. Kill that, and the arch in the rounded wall behind you will open up - a pair of portals will be revealed in the corners of the room as well. Both portals lead to the same place - the ledge above that rounded wall, where you can pick up ammo and Health. As far as I can tell, the only way down is to jump. Go through the arch and up the stairs - another Knight - for the exit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E1M3) - The Necropolis {e1m3} - 3 Secrets Grab the Shells and Health if you need them, then through the arch. Immediately you'll pick up the Grenade Launcher, and you'll need it - here there be Zombies, and the only way to kill them is by blowing them up. You can kill the Ogre behind the bars now, or wait until later - probably better to do it now. Save your Grenades for the Zombies, because you won't find many in here. From here you have a choice of left or right - through the door or down the stairs. Go through the door first - ahead you can see a Nailgun, and you know what grabbing that means... trouble. Grab it, and the door is sealed behind you - even worse, the ceiling is coming down. Shoot the button to drop the floor and get into that new tunnel before you get squashed. Or just wait - the ceiling will go back up and stay, and the door will become unbarred. Follow the tunnel around and you'll see a piece of flying ugly (a Scrag) - shoot it quick. Drop off the right side of the bridge and grab the Gold Key... watch out for the Zombies in the area. Look around until you see a square doorway ahead and to the right... that's the way you need to go to get out of here, but first collect the first Secret. [SECRET 1] facing that doorway, turn around 180 degrees... see the moss covered wall ahead? Go towards it and you'll drop down - swim through here and pop up to get a Ring of Shadows (invisibility). Head right and through the doorway. Through these tunnels (more Zombies), and as soon as you go through the next doorway an elevator will drop down - get on and ride it up. Collect any items and through the next doorway. Drop off the side of this bridge, kill the Zombie, and collect the items. On the right side of the bridge - just left of the tunnel leading away - is an alcove with a Box of Nails in it. [SECRET 2] shoot the wall behind the Box of Nails for a Secret Area (ammo). Follow the tunnel - it takes you to a lift which raises up to the barred area where you killed that Ogre earlier. Grab any items, then step on the symbol in the floor to open the bars. Remember those stairs you didn't take earlier? Take them now and they'll bring you right back to that bridge you just dropped from... you'll find an Ogre up here as well as a Double Barrel Shotgun. Now head back to the bridge where you dropped off to get the Gold Key. Cross through that center area - possibly another Ogre here - and go through the Gold Key door... you'll be greeted by another Scrag. Down the stairs and around the corner - hug the wall unless you want to get spiked. A flying block will shoot into that opening (kinky...), and the bottom will drop out. Go wading in these tunnels, taking out the various Zombies. In that end room you'll have a pair of ramps - one left, one straight ahead. Take out the Zombie at the top of the ramp that's straight ahead, but go up the left ramp first. This should look familiar - the top of the wall you were facing before the bottom dropped. Head up the other ramp now. Turn around and you'll see small steps sticking out of the wall, leading up - climb those and hit the button up here. Down in the room below, alcoves will open up and Zombies will come out, ready to party - blow 'em away. Head through the door - a Zombie at the far end of the hall, but that's not the real problem... over your head area a pair of platforms, each with their own Grenade-throwing Ogre. Kill them both, and the bars will disappear from the Armor alcove... in there, shoot the back wall. [SECRET 3] jump through the portal to get up on those two platforms. Through that next door and bump the button on the wall... don't worry about the ceiling coming down - it's just making way for the elevator that you're standing on. At the top you'll be greeted by a Fiend. That door is the exit, but obviously you don't want to do that yet. If you drop back down the shaft (ouch!) and go out into the hall, you'll notice that a new portal is visible... that will take you right back upstairs. Totally useless now that you've killed everything and gotten everything. Go through the arch to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E1M4) - The Grisly Grotto {e1m4} - 3 Secrets + Hidden Level You start off facing a ramp... grab the ammo at the left and it pulls aside, revealing stairs going down. See the two red symbols on the wall? Shoot them to drop that ceiling down - if your timing is good, it will squish the Knight below, saving you the trouble. [SECRET 1] you just did it... dropping that ceiling is the Secret. Don't forget to grab the Armor. Go down the stairs and collect any items. Through the tunnel, and whoops... a Scrag. Kill it, grab the Biosuit, and into the water. Turn to your right and you'll see a lit opening... between that and where you are is a smaller square opening in the wall. Don't bother with that lit opening yet, as it leads to the Silver Key door. [SECRET 2] swim into the square opening and up for Secret 2. (Rockets) This next bit is not a Secret, but it is helpful. Swim down and into the "huts" under water - in one of them you'll see an arrow on the wall pointing at a ramp up. Go up that and get the Super Nailgun, then use it on the Ogre that comes calling. Head across that 'puddle' to where the Ogre was and continue on. Through the tunnel and out to the bridge - kill the Ogre. Drop off the right side of the bridge and swim straight ahead only if you need a Box of Nails, otherwise don't bother - there's nothing else down there other than an arch leading back to the last room. Enter the building and whoops... an Ogre rises up on a platform in that puddle; kill it quick. Through here and up the elevator. Say hello to a pair of Knights, then cross the bridge. The door on the right opens elsewhere, so head left. Hmmm... nothing there but Health and a button - bumping that opens that door. Through the door, kill the Ogre, grab the toys. Through the door, kill the Ogre and Scrag, grab the toys and the Silver Key. From the end of the dock run straight ahead and jump in, heading for that lit opening. Go on up - a pair of Knights, a few toys, and then through the Silver Key door. Kill the Knight and head right - step on the button on the floor to open a panel down the other way. Jump into that opening and grab the Armor. Down the stairs and say hello to a Scrag. There's nothing in the water, so don't try. Halfway down the bridge, alcoves will open in the walls on either side and Ogres will begin tossing Grenades at you - kill them off quick. Take the next lift up and kill the two Knights. Note the 5 buttons on the floor... you've got to step on them (in any order) to 'complete the sequence' - but as soon as you do, those weapon emplacements in the wall will open up, so be careful. Up the stairs and through the door, to be greeted by a pair of Knights. You're above the Silver Key door area now, so don't fall... it will hurt big time. Start crossing the bridge, and a Scrag will appear near the door you just came through. Across the bridge, up the stairs, kill the Knight, and there's the end of the level - but don't use it. Instead, go get Secret 3. Back in the room with those 5 buttons on the floor, you'll notice that holes in the walls have opened up - dropping down those takes you to the ledges where you killed the Ogres earlier. Grab everything, and hit the button at the end of each ledge to open up Secret 3. [SECRET 3] head back to the dock where you got the Silver Key, and head out to the end of it. Turn left, jump in and swim for the area under that torch - in a cave there is a Grenade Launcher, Health, and a portal - go through the portal to end the level... and to get the Hidden Level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E1M8) - Ziggurat Vertigo {e1m8} - 2 Secrets -- Hidden Level The biggest pain in the ass about this map is the gravity... you can jump a lot higher and further than you can in any other map. Floating around like that makes you vulnerable, and it makes using Grenades or Rockets a tricky proposition. Don't grab that Pentagram of Protection just yet, and don't bother with the inside of that pyramid (there is Armor in there, but let it wait) - the door in there is opened elsewhere. There's a doorway around to the far right from where you are, but it too is barred. Behind the pyramid is a Box of Nails, and there are a few other toys around here, but let them wait. Behind you where you landed is an elevator going up - take that. At the top is a pair of Ogres. Across from you is a barred area, and that hallway just next to it goes nowhere. Swing into that hallway on the right, and kill the Scrag at the end. You can follow the arrow on the wall and jump up here, but wait for a moment. Head back out of this hallway and make a u-turn to the right - kill the Ogre there. On the way there you'll pass two hallways on your left - one has a Rocket Launcher, while the other has a few items to gather. Go into the one with the Rocket Launcher and jump up... kill the Ogre you land on, and the one further up. Jump up there for 100 Health and a button you can bump - that opens that barred doorway you found on the first floor. However, make sure you get the Armor up here first. Enter this next room and you'll see another elevator ahead of you, barred for now. Work your way around this area and in another corner of the room you'll notice another barred elevator... you'll also notice that the central pyramid is now open. Go in for an Ogre kill on the upper level inside, and another button - that opens both elevators. However, don't grab the Pentagram of Protection yet. For now, jump up on top of that central pyramid from this second room - turn and face the figurine in the wall, and you'll notice an opening... in this gravity you can easily jump over there for 100 Health. Just watch out for the Scrag that wants to make your acquaintance. Go up either elevator - kill the Ogre at the top, then turn right for another one. Hop up on top of that square building for another Ogre, some Health, and another button - drop down on the walkway leading into the building, and you can go through to get the Silver Rune (and a couple of Scrags). Go down the stairs, and you can go under them for Health. Continue along the hallway in this area, and you'll see the Silver Door on a ledge up ahead - jump up and go through. To your right you'll see a portal, but obviously you don't go through that until you want to end this level. Go into where the Ogre was, and turn left for Health - as you turn back around and head out of this small room, note the wall across the way. [SECRET 1] shoot the wall panel to open the Secret Area... that barred area you saw earlier in the level. [SECRET 2] this one is a pain... and the reason for that Pentagram of Protection. Back into the first room (where you arrived), and face the pyramid entrance so that the bridge is just to your right. Grab the Pentagram of Protection... and drop into the lava right at the corner of the bridge and the pyramid. Turn around (facing away from the pyramid), drop down, and swim straight ahead, then jog left for a moment then right again - you'll see another lava pool surface ahead of you. Hurry into that and get out for the second Secret Area... and a portal which brings you right back to the pyramid bridge. Head 'upstairs' and enter the Silver Door portal to end the level and continue with the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E1M5) - Gloom Keep {e1m5} - 5 Secrets Get your first Secret Area right away. [SECRET 1] turn right and drop off the bridge... drop down and swim straight for a little, then turn right and enter the cave. 100 Health and ammo. When you exit the cave, surface and swim right, then straight ahead - you'll see a ramp. Kill the Knight, jump over the wall. Don't go in this door yet, but head down to the other end of this walkway, passing the main door to get ammo at the other end. Enter the main door and head left - kill the Knight, but note the weapons ports on the ceiling; hug the right wall to avoid those. Into the next room, kill the two Knights, grab the Rocket Launcher. Don't drop off the bridge; you'll get down there soon enough. Head for the left side of this room... grab the Health, and kill the Ogre. Note the hole in the ceiling in this next hall, but don't spend too much time admiring it. Watch out for that spike in the ceiling. In the next room, kill the Knight and be very careful - those weapons ports will open up as soon as you step on that tile. There's a couple of Health Kits around the back of this room, but they might not be worth the trouble. In the next area, watch out for the Scrag... and watch out for the spikes coming out of the walls. Get past the first one and step on that symbol on the floor, then get past the next ones. If you fall off the bridge you'll have to deal with a Fiend below. Just past the spikes - kill the Knight - is an opening in the right wall... this is a lift up from the area below, but if you're careful you can ride it down. The door at the end of this hall is what was opened by that symbol on the floor up above. Kill the Fiend, and collect anything - don't get in front of that column, because it will begin shooting. Note the portal in the distance... that brings you up to the area just in front of the spikes, but you'll have to suffer from the weapons port trying to get through. Instead, head back up the lift. Up the stairs and step on the symbol to open the door. Kill the Knight and grab the Silver Key - that hole up ahead drops you down into the hall you reached after you went left from the Rocket Launcher. Go straight and loop around to the left, and up the stairs - kill the Knight. At the top on the right, kill the Ogre and collect the Super Nailgun. [SECRET 2] get underneath the torch on the column in here and jump up - a wall on the other side of the column will open up. Armor. Step on the symbol to open the wall again. Head for the other end of this room and up the stairs - kill the Knight, but don't go through the portal. Not from this side, anyway. Note how the shadows make the Quake symbol on the floor. [SECRET 3] walk around the back of the portal and enter it from that side - it brings you to on top of castle wall; run around to the other side to pick up Quad Damage. As soon as you grab it, run back and through the portal, which takes you to the Gold Key. If you skip the Secret and just go through the portal from the front, it will take you to the Gold Key, but be ready - the whole floor lifts up and you'll be faced with a Shambler. Explosions (Rockets, Grenades) don't seem to bother it much, so use the Super Nailgun and stay out of its way (it throws electricity, though). Collect any Health and ammo you need, then through the arch into the next room. Through the next arch and you'll be faced with two Ogres - one at the top of the stairs to your left, and another off to your right up on a platform. Kill them both then head up the stairs - collect the Health in that small alcove. [SECRET 4] get on the rail at the top of the stairs and jump across to the wall; from there jump across to the platform. Armor. Head out the door and this area should look familiar - it's where you came up after getting Secret 1. Go back in and down the stairs, collect any items at the bottom, then head around that wall. Kill the Fiend - this area is under the bridge you walked on after you got the Rocket Launcher. Through the Silver Key door... inside, bump the symbol to call the lift, which takes you up to the Gold Key door. Through and drop down the hole, and you end up at the exit - turn around and shoot the wall for Secret 5. [SECRET 5] Armor. The portal takes you back to the Silver Door. Get back to the Gold Key door and enter the next one to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E1M6) - The Door to Chthon {e1m6} - 4 Secrets Kill the Ogre below from up here, then drop off the ledge. Look around before stepping on that floor button - to your right is a lava pool with a Gold Rune Key at the other end, directly ahead is a Rune Door, to your left is an open doorway (with the floor button just in front of it), and behind you is a dark tunnel. Don't bother with the dark tunnel yet... it will be lit up later and you won't have to worry about falling through the floor. Head left into that open doorway, stepping on the floor symbol as you go. When you come to the junction (don't worry, you won't fall through this floor), look left and you'll see a Super Nailgun spinning up on the ledge. Keep going straight and kill the Ogre. Turn right, and you'll see a panel at the end of the hall that looks different from the others - that leads to Secret 1. [SECRET 1] at this next corner, look up high on the wall for the red Quake symbol - shoot that, and the wall panel drops to reveal a lift. Get on and ride it up to collect the Quad Damage, and drop back down. As you pass through this next doorway, a panel to the right opens - that just leads right back to the hall you were just in. Bump the Quake symbol on the wall, and a panel will open at the end of the hall on the right. Head down that way and you'll see Armor at the end, another wall button, lava shooting up on either side, and sections of wall on either side that you just know will open to reveal monsters. Hit that wall button and several things happen - the door you came through closes, that sunken area in the floor moves aside to reveal a hole, and the wall alcoves on the right (as you face the symbol) open to reveal an Ogre. Kill the Ogre, but you can't jump up in there (without Rocket cheating). Turn and drop down through the hole in the floor. When you land, the floor will drop under you, forming stairs, and an Ogre will begin tossing Grenades at you from a ledge. Kill it, and face the stairs - at the other end of the room you'll see the Silver Rune Key, which you can't get yet. Down the stairs and into the next room - turn left and... uh-oh. Turn right and *run* down to the other end to grab the 100 Health, killing the Ogre who pops out of an alcove - or just let the spike wall kill it. Duck into the doorway with the lift, but don't get on it. [SECRET 2] once the spike wall has passed, run back down the hall and through the portal for the Secret Area - this is the Super Nailgun you saw earlier. You'll also have to deal with 3 Scrags. From here you can jump down to the alcoves where the Ogre was to collect 100 Health, then drop down through the hole in the floor. Down the stairs, avoid the spike wall, take the lift up - you'll be on the ledge where the Silver Rune Key is. Grab it, and across the way the bars blocking the portal will drop. Into the portal, and you end up in the room where you began - you'll see that the darkened tunnel is lit up now. Walk along that floor carefully and as you get across, an Ogre will pop out of an alcove at the end. Kill it, grab the Health, then through the door. A few choices here - a Red Rune Door that you can't get to on your left, stairs directly ahead, and a small room on the right with another wall symbol. Hit that, and three things happen - a ceiling panel opens in the next room, dropping a pair of Zombies in your lap, a bridge extends to the Red Rune Door, and the door at the top of the stairs opens. Through the Red Rune Door and step on the symbol at the end - a bridge will extend which leads to the Gold Rune Key. [SECRET 3] see the red symbol on that column? Shoot that and the stairs go down. Rockets [SECRET 4] don't go back up the stairs - wait for them to reset, then go down the stairs revealed and through the portal. Jump across to the other ledge for 100 Health. Drop down through the hole to return to the stairs. Up the stairs and through the portal. Again you're back in the room you started in... go get the Gold Rune Key then go through the Rune Door. Kill the Ogre inside, and on your left is another wall button - hit that and the door at the other end of the hall opens. Through there, grab the Super Nailgun and anything else, then step on the floor symbol. The door opens to reveal a Shambler... kill it, grab the Armor, and drop through the portal to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E1M7) - The House of Chthon {e1m7} - 0 Secrets Directly ahead of you is the Rune of Earth Magic, and beyond that is a pool of lava... that doesn't look good. Nope, it's not... grab the Rune, and a big ugly beastie (Chthon) pops out of the lava. Don't sit here trading shots with it - you can't win that way. Run around the side and down the hallway, and get on the lift at the end. Run down either side - ignore that symbol in front of you for now - stepping on the symbol along the way. At the end, swing around and run down the other side, stepping on the symbol... now go back to that symbol in the middle and step on it to fry the ugly. On higher difficulty levels you might have to do this several times. Get back down to the lower level and you'll see that a door has opened, and there's now a bridge across the lava - on to that, in, and down. Through the portal to end the level and the episode. Interesting... there are supposed to be 21 monsters in this level, according to your status bar - but you only killed one. Watch your score, and the numbers add up as the monsters fry in the lava. Cute. =============================================================================================== EPISODE 2 - REALM OF BLACK MAGIC E2M1) - The Installation {e2m1} - 7 Secrets There's no other way to go... head down the stairs. Kill the Grunt (or Enforcer, whatever), and continue down the stairs. Kill the next, and the barrier on the left won't open yet. You've got two choices - straight ahead (where that arrow is) or to the right. Go straight ahead first, and bars will close off the hall behind you, but as soon as you go up the short steps they'll open again. Grab what you need in here, and note that you need a Gold Keycard for the door. Go back and into the other room, and you'll note that the barrier is now open, giving you a new door to go through. Through that, do some killing, and you'll have two choices: through the next door or down the stairs. Through the door, and there's a drop off (with a lift back up) - go swimming. Continue around, and pop up in the first pool you come to - this is the area at the bottom of those stairs, oddly enough. Into the next pool and pop up, and it's just a continuation of that other room. [SECRET 1] swim into that octagonal structure underwater, and shoot the grate in the floor... when it moves aside, swim down and through to get the Biosuit, then swim up the shaft. Eventually you'll come up into the air, which gets you this Secret Area. Ammo, a Grenade Launcher and a portal in here. Secret 2 is just off this room. [SECRET 2] to open this one, go up and get Secret 1... listen for the sound of that hatch closing. Once you hear that, swim back down to the bottom of the initial shaft and hit the grate in the wall with your Axe. Note that it must be hit with the Axe, not anything else or it won't open. Swim back up to Secet 1, and you'll see another room has opened up - just going into the room with the Pentagram of Protection gets you this next Secret Area. Grab the Pentagram and go through the portal, which brings you back to those stairs. Go all the way around on the walk in here for 100 Health, then head back up those stairs and back through the barrier door. From here, go ahead and slightly left through that doorway - if you want you can go swimming. Drop off the left side of the bridge, swim down and go left - there's a short tunnel down here which has Nail ammo. [SECRET 3] when you get to the Nail ammo, swim under that lowered ceiling and look up along the right side of it - swim up in there for Armor. Go off the right side of the bridge, and you can get to those two alcoves you can see, plus another semi-hidden at the far end on the right. Not much either way, so back to the bridge and into that next structure. Go left or right, it doesn't matter - both lead to the same room. Kill the Rottweiler and grab the Gold Keycard. Directly behind you an alcove will open up with an Enforcer in it. Note the barred areas on either side - they're easy to get into, actually, if you want a Secret Area. [SECRET 4] note the little pool in here (below the Enforcer alcove) - drop into it and turn around. You'll see a pair of tunnels, one to either side - it doesn't matter which way you go, as they both lead to the same place. Swim all the way through and up the ramp for the Secret Area (ammo and Health). Through the portal to take you back to just outside the Gold Keycard room. [SECRET 5] in the Gold Keycard room, note the bars on the right - jump up the tiny ledges on the right side of the bars and walk through the illusion wall at the top for 100 Health. Head back to the Gold Keycard Door and go through - straight ahead, around the corner and grab the Nailgun, and up the lift. If you go right, you'll end up on a ledge overlooking a big pool; left and you end up overlooking the bridge you crossed earlier (with an Enforcer down on it now). Go left, and if you want you can drop into either alcove for Health. Continue along, and go left in to that small area - but before you do, shoot that explosive box from out here. In here you've got an Enforcer (he should have been killed by the explosion), the Silver Keycard, and ammo... back off and shoot the box, killing the Enforcer at the same time. Collect what you need then back out and continue on. At the top of the stairs kill the Enforcer, and a panel will open up - collect the Armor in here then head on through. Bump the button and ride the lift down, killing the two Enforcers at the bottom. An interesting little area... work your way around the right and bump the button - the lights will dim and a Rottweiler will charge in. Kill that, and head back out - a panel has opened at the beginning of this area, revealing a lift. Collect the Armor behind it. [SECRET 6] shoot the wall next to the Armor for this next Secret Area. Quad Damage. Take the lift up, take the next one up, kill the Enforcer, around, and as you go down the stairs you'll note an area on the right where you can jump through the bars. [SECRET 7] through the bars, down the crates, and get the Armor. Back up the crates enough to get through the lower opening in the bars. Take the elevators back up. Kill any Enforcers, and there's the Silver Keycard Door. Through that, get the Double Barrel Shotgun and ride the lift down. Do your killing at the bottom, and this next area should look familiar - you saw it from a ledge on the other side. Continue on through, more killing, and there's the Slipgate that ends the level. Make sure you want to be in here, because bars will close it off once you enter. Watch out for weapons ports that will open up. There's Health behind the crates on the right. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E2M2) - The Ogre Citadel {e2m2} - 3 Secrets Kill the Knight and head down the stairs - once out in the open, head right to grab that Armor, left for ammo. It should be obvious what to do here - shoot the symbols on either side of the gate to extend the bridge... as soon as you shoot the first one, the gate opens and a Fiend will leap across the gap. [SECRET 1] jump into the water and walk left - inside the arch, kill the Zombie. Go all the way against the back wall for an elevator up. 100 Health. Do a little more walking in the next area, and you'll find an alcove with an up arrow on the wall - that lift will take you right back up to the front gate. In the front gate, down and around, and you'll get to kill a Knight. Up the short steps, and there's another Knight. Straight across from you is an Ogre tossing Grenades, and to your right is the Gold Key Door and another hallway. Kill the Ogre, and go straight first - under that platform the Ogre is on... around through the hall for another Ogre. Just past that is an Ogre up on a ledge - kill him off, and you have a choice of straight or right. [SECRET 2] go right, and shoot the Ogre across the way, then drop down on to the ledge. Follow that around - grab the Armor - and at the top of the steps you've got this next Secret. Grab the 100 Health in here, grab the Ogre's backpack, and go through the portal. If you went through the portal at Secret 2, you'll end up right back where you were - you're choice of right or straight. Head down the stairs - there's a Knight up on the platform behind you - and the bars will raise up. Kill the Ogre, and shoot the button up on the wall next to the bars. The next set of bars - you can see the Gold Key - won't open yet, so head all the way back the way you came, until you can see the Gold Key Door again. Head down to it, and you'll notice a narrow set of steps going down... head down, kill the Ogre, and go up the next set of steps. Through the hall, up the next set of steps, and a Knight will come charging at you - kill it, then step on the button in the floor. Look out the window, and you can see a platform rising out of the water - if you're good, you can kill the Fiend down there from up here. Continue down the hall, and you'll come to the dead Ogre on the platform, the one you killed earlier... beyond it is a Nailgun. Continue around, grab the Quad Damage, and as you approach the gap between platforms a Fiend will jump across at you. If you didn't kill the Knight earlier, he'll be there as well. Jump across the gap and bump the button on the wall - something will shove you out through the opening in the wall, bringing you right down to the Gold Key, which is now accessible. All the way back to the Gold Key Door and through... you'll find yourself on that platform you triggered earlier (with the Fiend, if you didn't get it before). Wait for the platform to bring you up to that next opening. Through, up, kill the Ogre, grab the Grenade Launcher and the Health. In the next area... I hope you don't get vertigo. Walk along the narrow ridge (kill the Zombie), and at the top is the exit. If you aim down, you can probably kill the last monster - a Fiend. If you fall in, kill it, and walk through the water and through the rounded arch - at the far end is a lift that will bring you back up to the beginning of this ridge. [SECRET 3] turn around and head back, dropping off into the water at that moving platform. Just keep walking through the water - eventually you'll pass through an arch next to the lift you found in Secret 1, but don't go up. Keep walking, under the bridge where the Armor was (Secret 2), and eventually you'll come to a 'cave' that leads to a set of steps going up - Secret 3 and a Grenade Launcher. Make your way back to that ridge and end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E2M3) - The Crypt of Decay {e2m3} - 4 Secrets + Dopefish Secret + Hidden Level Straight up the stairs, grab the Nailgun, Nails and Health, then step on the lift. Grab the Shells and Health and head down the stairs... grab the Armor on the Y-bridge. [SECRET 1] drop off the side of the bridge and swim under it - you'll see an arch ahead. Go through that, surface for air, and duck back down. Swim to the left and through that next arch (Rockets), kill the Rotfish, and just a little further ahead is an arch on the right. Through that and up the stairs for this first Secret Area. Armor, and a portal which takes you back to just after the left 'Y' on that bridge. Note that if you dive into the water, you'll find a series of walls the seem to form an underwater maze... though you can pop up over the walls. There are quite a few Rotfish down here in the maze, so watch out. Take the left 'Y' branch of the bridge - through the window you'll see a button on the wall which you can't touch from here, so through the blood-smeared door. Whoops, you can't... head back to the bridge and take the right 'Y'. Down and around, kill the Death Knight, and in the next room take a look through the windows - that central tower you see is something you'll be playing with later. Through the next arch, down, kill the Ogre, and hit the button on the wall - this extends a bridge to that central tower. Once you get to the central tower, a wall panel will open behind you - 3 Zombies and Armor. Follow the bridges around from the tower, and on the wall is a button which opens that blood-smeared door. Head back to it and through - when you get to the raised area you'll be attacked by a Fiend. There's a Zombie at the left firing at you, but you can't hit it from here with the weapons that you have, so ignore it for now. There are two different ways to go from here - left, and straight. Go left first - that will get you close enough to kill the Zombie with your Grenade Launcher, and you'll see the Gold Key Door. When you kill the Zombie, a panel will open in the hall. [SECRET 2] into that new hall for this next Secret... collect the Rockets from the ledge where the Zombie was. Obviously you can't get through the Gold Key Door yet, so go back to that last junction. Hit the button on the wall to extend more bridges to the central tower (which has two different floors). To the central tower - right leads to the button you hit to open the blood-smeared door, straight ahead leads to the button that extended the first bridge out to here, so head left. Uh-oh... that doesn't look good. No matter what you do, no matter how fast you run, you're still going to get hit by those spikes... the only thing to do is to grin and bear it. Past that is a room with the Gold Key, ammo and Health - and three ugly faces on the wall. You guessed it - as soon as you grab the Gold Key, those three faces open up to reveal a Death Knight or two or three. [SECRET 3] facing straight ahead as you entered the room, go into the alcove on the right and shoot the back wall - it moves aside, revealing this Secret Area. 100 Health. For 'extra credit', jump into the water here... straight ahead of you you'll notice Yellow Armor and an arch that is barricaded; bump into the arch and it will tell you that "The portal lies beyond". That's the portal that takes you to the Hidden Level. Head for the Gold Key Door; through it and get greeted by a Shambler. Collect the Box of Nails, up the stairs, collect the Super Nailgun, and kill the Death Knight. Down the stairs, up the stairs, up the lift... and hug the right wall, because this next hallway contains weapons ports firing in all directions. Around the corner for more weapons ports, and hit the button at the end to extend the bridge for the upper section of the central tower. Get out into the tower (collecting any items) and you'll be charged by at least 3 Death Knights and an Ogre (okay, the Ogre doesn't charge... kill it anyway). [DOPEFISH SECRET] when you reach the central tower, turn around... to your left is a ledge with Rocket ammo (which you can jump to from here if you want), and to your right a ledge with Quad Damage. If you're very careful, you can jump to the Quad Damage ledge - aim for the middle-right side of the ledge and time your jump. Face back out across the water (so the bridge is on your right), and you'll see a very narrow ledge at your left, along the wall. Follow it around and into the opening for a bunch of Health... then drop down. "Welcome to the Well of Wishes!" All the way down and swim through for a Pentagram of Protection and a big mural of the Dopefish. "The Dopefish Lives!" Grab the Biosuit in here and swim to your left, into that short hall - shoot the back wall to open it up. Swim up and through, up the steps, and you'll end up in the room where you found the Gold Key. Head back to the upper level of the central tower. Straight across the bridge (where else could you go?) and you'll come to a junction - to your right you can see the door that leads to the end of the level, but obviously you want to head left first for ammo and Health. [SECRET 4] in this room, shoot the symbol on the ceiling to reveal a passage behind the boxes. Ammo and Health. Bump the button on the wall to lower that underwater barrier (which you saw from Secret 2) which leads to the Hidden Level. Head through the exit, or go for the Hidden Level. If your stats say that you didn't kill all the monsters, it just means that there are more Rotfish for you to blow up in the underwater maze. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E2M7) - The Underneath {e2m7} - 2 Secrets -- Hidden Level You can jump into the water to the right of the bridge, and there's an arch under there that will take you up by the Gold Key Door... but there's no need to go that way yet. Instead, go straight in, kill the Ogre, up the stairs and kill the next Ogre. Around the corner, and in that lower area you'll see the exit door, barred for now. You'll also have a Death Knight and a Scrag to take care of. Bump against the exit door and it tells you to go for a swim first, and the sunken area in here is also barred. Head back to the beginning and *now* you dive in the water. Up the stairs, kill the Ogre, and on a ledge on the right you'll see the Gold Key. Out in this area you can go straight (Grenade Launcher ahead), while on the left you'll see the Gold Key Door and a barred alcove containing a Quad Damage. There's a stone in the wall next to the door that can be bumped, but save that until you're ready to go through the door. Grab the Grenade Launcher, and down the stairs you'll see a couple of Zombies. Through the tunnel and at the other end you'll be greeted by a whole group of Zombies. You've got a ledge to your left, a button in the floor next to a caged area at the bottom of the slope, and a doorway beyond that. Take care of the Ogre in the cage then step on the button to open it. Notice when you step on the button that a spike comes down from the ceiling as well... if you prefer, you can use that to kill the Ogre. Grab the Armor and ammo in here, then cross the small bridge and into the next doorway. If you feel like it, you can go swimming from this bridge - but it will just take you into the next room anyway, and that 'water' is hazardous. Around and up the stairs, killing the two Death Knights. Up on the ledge is ammo and 100 Health - when you grab that, the wall opens and a Fiend jumps out. At the end of the room kill the Scrag, and in the next hall kill the Fiend. Note the platform overhead. Kill the Death Knight in the next room, but don't go past the doorway yet. See the weapons port on your left? That sucker shoots in all directions, so you've got to move fast. Grab any ammo you need and head up the lift. At the top of the lift you can go straight, or you can go to either side... those just wrap around to the platform you noted earlier, but there's ammo and Health on them. Straight ahead, kill the Ogre, and grab the Gold Key. Drop off the ledge. [SECRET 1] *now* you can bump that button on the wall next to the Gold Key Door... grab the Quad Damage and head through the door. Through the Gold Key Door, and you'll run into three Scrags and an Ogre - kill 'em all. Down the winding walkway, and at the bottom hit the button on the wall, which opens the barred doorway. Face back the way you came, and you'll see a button on the wall in the water as well as an arch. [SECRET 2] jump into the water, but don't hit that button - that just pops up stairs that will get you out of the water / slime. Be careful, because this stuff is hazardous. Inside the arch is a Biosuit. Face out of this small cave and look at the platform legs - head for the one at the far left ahead of you, and you'll be able to go down a slope and into a tunnel where there's Red Armor. Come back out and hit that button on the wall to raise the steps. Through the formerly-barred door and kill the Ogre. Through the hall and you'll come out on the ledge above the spiked Ogre area, where you'll be greeted by a pair of Scrags. Continue on through and kill the Ogre, then turn sharp right and kill the waiting Scrag and Death Knight. You won't need that Biosuit unless you plan on diving into the water / slime, and there is absolutely nothing down there. In the next room, watch out - that central fire pot will begin shooting spikes in all directions. Hit all five buttons and the barred door will open, revealing a Death Knight. Into the hall to be greeted by a Fiend. Down the hall and along the way you'll pass an alcove on either side, each containing a Death Knight and nothing else. In the next room you'll have several Zombies, stairs that are barred at the top, and four ugly faces on the wall. As you guessed, as soon as you hit that button the faces will slide down to reveal more Zombies. Once they're dead, go into the alcoves and hit the buttons in there to unbar the stairs. Up the stairs and through the door to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E2M4) - The Ebon Fortress {e2m4} - 4 Secrets Down the stairs and drop off the ledge... from here you go swimming. Head down, grab anything you need (including a Super Nailgun straight ahead of you as you exit this tunnel), then head right and up the slope. Or swim staright up from where the Super Nailgun is - either way leads to the same area. Kill the Ogre on the ledge above, and the Zombie on the lower ledge (which has a Grenade Launcher). [SECRET 1] walk along the wall to the right of the Grenade Launcher ledge - before you hit the corner you'll start to sink down. Go all the way down and into the cave for Quad Damage and Yellow Armor. Into the arch to the left of this lower ledge, through the hall and into the next room. Kill the Ogre on the ledge above, then head into the arch at the far left. Various Zombies in here to play with, and several ways to go - one left, and two straight ahead. The two entrances to your right both lead to the same area, but you need to get in there - that's where the Gold Key is. Grab that, grab the Yellow Armor, grab anything else in the area, then head back out and down that left hall. Through there, kill the Zombie and the Ogre, and get out of the water. Up the stairs, and in the next room you'll find a Rocket Launcher - use it on the Fiend that comes charging out of the hall on the right. In the hall you've got a choice of left or right... going left leads you to a barred doorway, but you'll be able to kill the Fiend on the other side. Go right, kill the Death Knight, and hit the button to lower those bars. Through there, and up the lift. Head right, and this area should look familiar... kill the Scrag ahead. Down the stairs. [SECRET 2] walk in that narrow area alongside the stairs and shoot the wall at the end. In and down for Rockets and 100 Health. In a short hall to the right of the stairs is a tiny Gold Key Door with a ledge above... go on in, but believe it or not there isn't much here - Armor and ammo in a tiny room, that's it. Head down to the other end of the room and up the stone stairs. [SECRET 3] at the top of the stairs, turn left - shoot that wooden panel across the way (at the corner). Walk along the narrow ledge to get in there for a Pentagram of Protection. As you start across the stone ledge you'll hear something opening... look down to the right, and part of the wall has slid aside to reveal water. However, you've been in there before when you grabbed the Gold Key, so just ignore it. Into the short hall on the left to kill the Ogre and grab any toys. Ignore the Biosuit and the window... that just leads to that same bit of water. Up the lift and hit the button on the wall - that starts up a moving platform. Get on and let it take you around... don't fall in, because that stuff is hazardous. Get off at the stairs and kill the Ogre - note the closed off area next to the steps. From the bottom of the stairs, look out and to your left - there's a Quad Damage under the slime in that corner. Up the stairs and kill the Fiend on the ledge above. Continue up the stairs and hit the button on the wall to lower the bars on that ledge... grab the Silver Key and anything else you want. [SECRET 4] down the stairs from the Silver Key ledge, and drop off into the slime next to those stairs. Quickly swim down and to the rear of the slime for a ledge containing a Biosuit and Armor. Get back on the moving platform and let it take you to the next ledge - grab the Health here and then drop down on the other side. Up the short steps, around the corner and kill the three Scrags. The Silver Key Door is right here at the top of this ramp, but ignore it for the moment and continue on. The small opening ahead (around the corner) is a lift that comes back up to this floor. Around the corner and there's a gap - with an obvious platform waiting to poke out from the right wall - and across the way is a barred area where you can see a Quad Damage. I have no idea how to get into that area... Go through the Silver Key Door - head to the right, kill the Death Knight, and hit the button on the wall, which unblocks the top of the stairs. Go up those and kill the Ogre, keep going up and kill the Shambler. When you get to the top, there's a barrier blocking your way - turn around and shoot the red symbol that you can see to open it. Through the barrier and take the lift down... there's a Fiend at the bottom of the ledge down here. Note the button behind you which raises this lift back up. Get out near the blocked exit, turn around, and shoot the three red symbols to unblock it. Go through to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E2M5) - The Wizard's Manse {e2m5} - 2 Secrets Up the stairs and through the tunnel... as you come out, an Ogre will be tossing Grenades at you from up on a ledge. Kill him off, and collect the Rocket Launcher next to that stone column. [SECRET 1] drop off into the water and swim around the stone column - on one side is a cave with an elevator that takes you up to the Secret Area for Shotgun ammo. All the way to the end of the bridge and take the lift up. Head around and to the top of that stone column... a Fiend will attack from the hall up here. Once it's dead, go on in. You can go left or right in here, but right will get you nowhere at the moment. Head left, kill the Death Knight, and hit the button on the wall to raise a platform in the other hall. Not a secret, but... drop into the water here and swim around for various items. To get back out, look for an opening in the wall (indicated by arrows) - through that, and at the base of the stone column there's an opening which contains a lift to take you back up (as well as Secret 1). Go back through that right hall and across the new platform... kill anything you can from here and collect the Armor. Into the next room, kill the Ogre, and under the platform on the far right is a button. Hitting that releases a Fiend, and it opens an arch under the far left of the platform. Through that, up the stairs (kill the Ogre), around and kill the Death Knight. You may also be able to kill the Ogre up on the right. Watch out for Grenade attacks from other Ogres as you circle this room. In the next area, drop off the ledge and quickly turn around to kill the Fiend. Even better, get out and get the Biosuit, then kill the Fiend - once it's dead, there's 100 Health in the area it came from. Up the stairs and grab the Thunderbolt... don't use it often, because it's not easy to find ammo for it (at least not on the lower difficulty levels - at higher levels, Enforcers carry backpacks containing Cells for it). Shoot the red symbol at the left, and when the platform pops up get on and turn right... shoot that symbol to move a ledge out. Walk along the ledge, and at the far end small platforms will temporarily pop out of the wall - use those to get up to the next ledge. Cross the bridge, killing the Ogre if you didn't get him earlier, and at the other end kill the Death Knight. Circle around this area, kill the Scrag, up and kill the Ogre if you didn't get him earlier. Just keep going around. Up the stairs and into the next hall - kill the Fiend. Cross the upper bridge and hit the button - this will shut you in a lift / conveyor that drops down into the water. You'll have trouble breathing near the end, but there's nothing you can do about it but go along for the ride. At the end of your journey get off the lift quickly and kill the Ogre. There's a small opening in the wall here, but it's not a good idea to use it - you'll end up dropping into the water, and the only way to get back out is to get back to that very first stone column (Secret 1) and make your way all the way through this level again. Up the stairs, use the lift and kill the Scrag, then up the stairs. Into the water - going right leads to one of the rooms you circled earlier, and there are a few items under the water, but that's it. Go straight, and in an area to the right is ammo plus a Quad Damage. At the end you can go straight up those stairs to the Gold Key Door, or right and up those stairs - obviously, you go right. Kill the Ogre and the Scrag, up the stairs for another Ogre, some items, and the Gold Key. On your way back to the Gold Key Door, in this upper hallway on the right side you'll notice a section of wall that doesn't have the same pattern on it. [SECRET 2] shoot that unpatterned wall, and enter for Red Armor. Drop down the shaft for Quad Damage, then drop into the water and swim to your right to get back to the Gold Key Door. Through the Gold Key Door - kill the Fiend and the Death Knight in here, then through the door to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E2M6) - The Dismal Oubilette {e2m6} - 2 Secrets Down the steps and you can go either way around the wall - kill the Fiend and bump that block to lower it and raise the bridge. Across the bridge and in the next area kill the Death Knight. You can go either way in here, but go right first - kill the Fiend and up the steps. At the end hit that button and race down around the other way, circling around and up the stone steps that were raised by that button. Do it quickly, because those stone steps don't stay up for long. Hit the button at the top of them to open the next area. When you hit that button at the top of the stone steps a door will open at the bottom - through there, kill the Fiend, and you might also be able to kill the Ogre up in the tower. In here, other than the water in front of you, you'll see an opening high up on the right, the two barred tower openings ahead, and Cells (Thunderbolt ammo) to your left. Go swimming, and there's an opening straight ahead under the water... there are also a couple of Zombie and a few items. Up the ramp and there are two ways to go - if you go right and up that ramp you'll run into a barrier, but you should be able to kill the Fiend on the other side. Go left, and the way should be pretty obvious - jump up those beams to get to the top. Kill the Ogre at the top and hit the button - this moves that barrier. Going out through the opening here will drop you back into the water. [SECRET 1] in the room where the barrier was, drop into the water and turn around - under the platform is a Secret Area containing a Zombie and Quad Damage. Up the lift, circle up the stairs, up the next lift - when you come to the ledge, drop off to the right to land on that block. It will sink under you, opening a door in here and changing the center bridge configuration. Drop down through this new opening, head along the walk and into the new doorway revealed. Follow the little stairs and their arrows. You'll end up dropping out of the opening you saw high on the right above the water... don't go swimming again, but head into the doorway here. Make your way back to the central bridge, collect any items (including Yellow Armor) and again you have two ways to go. Right gets you a Death Knight and a door that won't open yet, so head left. Get on the lift - note the arrow pointing down to the Gold Key - and at the bottom... yet another choice. Kill the Ogre, and either way leads to the same room - a lift in the center, a Death Knight, and the Gold Key Door. Turn around and bump the button on the wall, then get on that center lift. The lift makes two stops... get off at the first stop and head right, killing the two Ogres behind that barrier. Through these halls, kill the Death Knight, and bump the button to move that barrier. [SECRET 2] note the plain gray wall next to the barrier - shoot that to open up this Secret Area. Drop down (avoid the lift) for ammo, 100 Health and a Pentagram of Protection. Through where the barrier was and kill the Fiend, then bump the button to open up the third floor. Back to the central lift and take it up. Kill the Ogre up here, grab the Thunderbolt and head up the stairs. Kill the Death Knight, grab anything you need, down the next stairs and kill the Fiend, grab the Gold Key. A barrier slides aside, giving you access to the first lift. Ride that down, and head for the Gold Key Door. Through that, kill the Fiend, and bump the block - this changes that central bridge configuration yet again. Ride the first lift back up and out to the bridge. Along it, grab the Yellow Armor, and into the next room. Kill the Zombie, grab what you need, then kill the Fiend that jumps out. Once you do that, this entire room sinks down - another Fiend will appear. Be careful on the ride down - weapons ports will appear on that center column, so watch where you're standing. More Zombies will appear on the way down. Yes, it's a very slow ride... but eventually you'll come to a stop and a section of wall will move aside. Through that, and you'll come face to face with a Vore... watch out for the exploding spike balls it shoots out. Once it's dead, the column in here will sink down, giving you the Rune of Black Magic and lowering the barrier to the exit portal. =============================================================================================== EPISODE 3 - THE NETHERWORLD E3M1) - Termination Central {e3m1} - 5 Secrets Straight ahead, grab the ammo and the Double Barrel Shotgun, and hit the diamond button to drop the lift. Kill the Grunt and the Enforcer, and take a look out the window - you'll see a 100 Health at the end of a ledge, and on the far right you'll see a portal. You can't get out there yet, so continue on. Straight ahead is a ledge with ammo and Health that you can't get to yet. Around (kill the Enforcer) and to the split - a ramp going down on the left and right. Head down the right ramp first, and you'll see a barrier to your left (as well as one further ahead) that you can't get through. Hit the diamond button on the wall, and head back up the ramp. Go down the left ramp. [SECRET 1] after going down the ramp, shoot the dark portion of the wall on the right for Red Armor. Collect the Nailgun, and the barrier at the bottom here is open - kill the Enforcer, go in, hit the diamond button here to drop the next barriers. You'll end up at the bottom of the right ramp. Kill any Enforcers (and a Rottweiler), and into the next room - shoot those boxes from a distance. In the alcove straight ahead, collect any ammo and kill the Enforcer. Head up the ramp. If you drop into that pool (hazardous), going through the right arch will take you to a lift that brings you up to the alcove with the ammo. If you go left, eventually you'll come to a lift that takes you up to that ledge at the beginning of the level. Collect the Yellow Armor, and in the next room kill the Grunt, Enforcer and Rottweiler. Circle the area first before grabbing that Quad Damage - note the red diamond button on the far side of the central structure, and the barriers on one side. Before you do anything else in here you might want to go swimming. [SECRET 2] on the side of the platform where the diamond button is, jump in and swim staright ahead through the opening. Pop up and get on the platform for various items and a portal that takes you that ledge you saw earlier with the 100 Health. Collect that and through the portal for a ledge above a pool and yet another portal, which takes you back to the beginning of the level. [SECRET 3] on the side of the platform where the barriers are, drop down off the edge of the platform and underneath for Armor and other toys. A lift in the center takes you up to the top of that structure for more ammo. Go back to the beginning of the level, and there's now a lift leading up to that ledge with the ammo and Health (just beyond the window). Back down all the way to that big platform with the Quad Damage on it. Grab it, and hit that diamond button - as expected, it moves those barriers. In there, kill the Grunt and follow the red arrows. Across the bridge and the next, kill the Grunt, and up the lift. Head right and kill - this leads to the Gold Key Door and a passage back to where you just were. [SECRET 4] jump up the boxes, and shoot the wall - it will open. Go in, collect any goodies, and follow it around to the Gold Key. Up the lift and go left this time to collect the Gold Keycard. There's a ledge just beyond it containing Health. [SECRET 5] at the base of the lift, jump to the left to the ledge for Quad Damage. You'll probably miss, but you'll land right next to a lift that will take you right back up to that area. Through the Gold Key Door and work your way through the halls, killing as you go. Down some steps, and you'll come to a stack of boxes - climb those, and you can jump across to the next for some Health. Keep going, and when you enter the Slipgate room walls will slide aside to reveal more enemies. Go around behind the back of the structure for ammo before using the Slipgate to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E3M2) - The Vaults Of Zin {e3m2} - 3 Secrets Straight ahead, and when you grab the Grenade Launcher you'll have a need for it - panels on either side will drop to reveal several Zombies. Hit the button on the wall in the one alcove to open the door in the right hallway. In the left hallway you have the Silver Runekey Door, and just to the right of that you can jump across the gap for some Quad Damage - don't fall in the lava, though. [SECRET 1] jump across to the ledge with the Quad Damage and look down - you'll see florring beyond the lava below. Drop down to that and get the 100 Health. Take the lift back up. Head through that now-open door... when you grab the Nailgun, an Ogre will appear in the hall behind you. In this next room, it should be obvious that there's no way you can get to that center block... look above it, and you'll see a hole in the ceiling, which is how you'll get to it eventually. This isn't a Secret, but it is helpful: shoot the skull on the right wall to reveal a Zombie and Quad Damage. To the end of this room and up the lift. Doesn't this look like fun? You can't get into the center section yet, so go down the side and around - kill the Scrag and hit the button on the wall to unblock the center section. Drop down the hole, and guess what? Landing on that button causes two Ogres to appear, and the side door is unblocked. Through that hall - you won't fall through the floor - and in the next room kill the Ogre. You can drop down to the left, but right now there's nowhere down there for you to go. Straight ahead and grab the Box of Nails... when you get all the way into this section, the entire room will drop down. You'll be greeted by an Ogre at the bottom... head left and hit the button on the wall to open a section of wall next to the lava. Kill the Ogre, and into that area. Hit the button on the wall, and the locked door opens, revealing a portal. The portal takes you right back up to the room where you were before the floor dropped. In that sunken area, a new section has opened up, disgorging a Fiend or two which you'll probably want to kill from up here. [SECRET 2] before you drop down, shoot the wall to the right of the bottom half of the crucifixtion - it will slide back to reveal a Secret Area containing a Ring of Invisibility and a portal. Drop down and into the new area. [SECRET 3] in this new area, shoot the obvious section of the wall on the right to reveal a portal which takes you to the beams above this room. Health, ammo and an Ogre. Hit the button on the wall, and that barred door opens up - several Zombies also rise up in front of it. Through this hall and in the next room you'll see the Silver Runekey and a portal. Grab the key - oddly enough, nothing happens - and through the portal which pops you back up to the beginning hall. The barred opening in the wall is now unbarred, but dropping through that will just take you right back to that portal. Through the Silver Runekey Door and kill the Zombies. In this next room, wander through the columns - you'll see several barred openings on the floor and a button on one of the columns, as well as a passageway at the back of the room (which leads to the Gold Runekey Door). Several of the columns will open up to reveal Zombies. Hit the button on the column, which raises the center column and reveals another button. You can kill the Fiend below by dropping a few well-placed Grenades through the bars, then step on that floor button. Drop down and grab the Gold Runekey, then hit the button in the alcove to open that blocked doorway. In there, grab the Double Barrel Shotgun and go through the portal, which takes you right back upstairs. Through the Gold Runekey Door... through the portal to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E3M3) - The Tomb Of Terror {e3m3} - 2 Secrets The Silver Runekey Door is to your left, a locked door to your right, and blocked stairs ahead of you... there aren't many places to go. Kill the Ogre and circle this area, then hit the button on the wall on the backside. The locked door on the right will open, revealing a Death Knight and Yellow Armor. Follow that crooked hall around and step on the floor button to temporarily raise stairs out of the lava. [SECRET 1] at the top of the stairs, just before you go through the arch, look up and to the right - shoot that red Quake symbol high on the wall to open a door below. Jump down into that quickly, because it doesn't stay open for long. The portal takes to the beams above this room for Red Armor. Go up them, and this next hall will offer you three choices - left (Zombie and Shotgun Shells), straight (Rockets and Health), and right (all sorts of things). There's also a short hall to your right with Zombies and ammo. Get everything you want from the short halls, then go into the room on the right - kill the Death Knight and collect any toys. [SECRET 2] go swimming down and to the right for 100 Health. Up the stairs and down the hall, ride the lift up. Several Zombies in this hall, and those holes in the floor are actually weapons ports which fire straight up. Down the stairs, and in the next room kill the Scrag. Step on the button to extend the bridge to the center area, where there's another button. Stepping on the center button causes the bridges on either side to extend (and spike doors to start moving - ouch) as well as popping in a couple of Zombies behind you. In each room you have to step on a floor button quick and get out before the spikes squish you. Watch out for Scrags that are summoned when you hit those buttons. When both buttons are hit, the bridge to the portal extends and a couple more Zombies are summoned. Through the portal... this area should look familiar. The bars blocking the stairs slide back, so head up them. 100 Health and a Death Knight. Cross the beams and step on the demon button at the end - a bridge will extend ahead of you. Watch out for weapons fire from the sides as you run across this bridge. At the end, drop down and the ceiling closes above you... only one way to go now. Grab what you need, get the Silver Runekey and through the portal. Through the Silver Runekey Door to be greeted by a Fiend. Collect any ammo and head down the hall - if you're careful, at the first opening you can aim down and take out the Ogre. Keep going along these stairs - watch out for the Scrag - and on the landing you'll find a door that won't open. All the way down and around, hit the button on the wall... which opens a barred area where a Death Knight and an Ogre are lurking. Kill them, collect any goodies, and hit the button in here, which opens that door. It also unleashes a Death Knight and a Scrag. Back up the stairs, through the door and into the portal to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E3M4) - Satan's Dark Delight {e3m4} - 4 Secrets + Hidden Level You start out with stairs in front of you, and a short hall to either side - go into those halls to collect goodies (and an Ogre) before going down the stairs. At the bottom you have a lift on the right, and a panel in the floor on the left. Ride the lift up to find a barred area... but you can kill the Ogre through the bars. Drop back down and step on that panel in the floor - it will slide aside to reveal water. Drop into the water and swim along this short stretch - a ceiling panel at the other end will open, allowing you to go up into the next room. Surface for air, and watch out for Rotfish in the water. Circle through here collecting items, and occasionally you may be able to kill Zombies on platforms above. There's also a Scrag in the area that will pay you a visit. At the far end of this water area a door in the wall will open up, revealing an Ogre. Kill it, and into that room where a lift will bring you up into the air again (and another Ogre). Down that hall and hit the button to extend the bridge to the center area... another Ogre in there as well as a Rocket Launcher and a pair of locked doors. Head through the center and across the next bridge - there are ledges on either side (which contain Zombies if you didn't get them before) that you can jump to for items, including Yellow Armor. Around the corner in this hall for a pair of Ogres. Hit the button on the wall down here, and both doors will seal - and an Ogre will jump down to join you. After you kill the Ogre both doors open again. Head up this next ramp. [SECRET 1] go up the ramp, and at the top on the right side you'll notice tiny ledges. Use those like stairs to get up to the platform above for some items. Through this hall and across the bridge to the center structure... the door will open as you approach, as will the one across from it. Hitting the button at the end raises the lift under you. When you get to the end of that hall, an Ogre will appear behind you. This next area gets to be 'fun'... drop down and on to that lift (killing the Ogres on the way) - the platform will circle the area, making various brief stops. Kill any Ogres you can while riding it, and eventually it will come to an alcove with a red Quake symbol in the wall - shoot that to open a door in this area. [SECRET 2] ride the platform around, and just before it gets to that red room there will be a small ledge on your right - drop off on that and the walls will drop, revealing an assortment of goodies including Armor, 100 Health and Quad Damage. The lift in here will take you up to another ledge where you can get back on the moving platform. [SECRET 3] shoot the light on the right to open another Secret Area with a Pentagram of Protection. Wait for the platform and ride it around to the newly-opened door (the ledge up and ahead of where you entered). Into that area (kill the Ogre if you haven't already), and ride the lift back down to where you entered this area. Wait for the platform and ride it around again - shoot the Quake symbol in the wall above the red room, and when the platform drops down to there, drop off and quickly go through the door that will open on your left. Shoot the floor button (stepping on it does nothing) in there to start up a new platform. Get on the new platform and let it take you around - you'll notice that a ledge has risen up out of the water as well. Get on that ledge and turn to your right, and wait for the next platform. Ride it across to that new ledge, and hit the button on the wall to ride the lift up. A pair of Ogres await you at the top. The button in the floor here summons the lift you just rode up on. [SECRET 4] aim up and shoot the yellow light in the ceiling to open a section of wall, revealing a Pentagram of Protection. Through the hall, grab the Quad Damage, and in the next room kill the Shambler. At the bottom of the stairs is a Thunderbolt. You can drop into the next area for the portal that will exit this level, or you can go under the stairs and drop through the hole there to take you to the Hidden Level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E3M7) - The Haunted Halls {e3m7} - 4 Secrets -- Hidden Level Around the corner, and kill the waiting Zombies and Ogre. Grab what you need and take the lift up. Circle around, kill the Ogre and the Zombies, and hit the button on the wall to open that door. In there, down the ramp and through the portal. Kill the Ogre, grab the Health and into the next room - a platform will raise a Fiend up to meet you. Up the lift, kill the Ogre, and there are two ways to go - head left first. Kill the Ogre and hit the button on the wall. Zombies will rise up to meet you... kill them off, then any Scrags that appear and head across the bridge. In the next room kill off several Ogre friends. [SECRET 1] shoot the red grate on the right wall to reveal a Secret Area (Quad Damage). Go straight ahead and get the Yellow Armor in that short hall, then head the other way. In there you'll find a locked door and a lift going up. Hit the button up here to open that door. [SECRET 2] get on the lift and then get off it as soon as it starts to go up - under it is a hole leading to 100 Health and a portal. Down the hall, across the next bridge, and in here you'll find steps on the left going down into the lava (but do you really want to do that?), a locked door straight ahead, and a lift on the left. Turn right (when facing that locked door) and shoot the red Quake symbol across the way. You'll be joined by a Fiend and an Ogre, and that panel in the floor at the junction will open up. Drop down on to the button, then shoot the red Quake symbol on the wall to be instantly teleported back up to the bridge. Through the now-open door, and around the corner for a pair of Death Knights. Down the stairs, and this next hall looks like fun... yes, those are weapons ports all along the left wall - you'll have to run straight through. Around the corner, and there will be a Vore shooting at you from across the chasm. Once that's dead, head around to your left for a button that will summon the lift at the right. [SECRET 3] up in the ceiling above the lift button is a small red Quake symbol - shoot that to open an area containing Armor, Quad Damage and several Zombies. If you're careful, get to the edge of the ledge and look to your right - shoot through those bars to kill the Ogre, and a door on the other side of the chasm will open. Ride the lift up for an Ogre. [SECRET 4] up on the bridge, look down to the right where those bars are - jump down on top of them to reveal an area with a Pentagram of Protection in it. Note that if you drop down at the end of this area, you'll end up in that hall with the weapons ports, which is a big ouch. At the left end of the bridge is a lift to take you down to the floor below. That door that you opened by killing the Ogre in the 'cage' just leads to inside that cage. Enter the center door in here - another Ogre - and through the portal at the end to exit this level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E3M5) - The Wind Tunnels {e3m5} - 4 Secrets Grab what you need in here, then jump up the "wind tunnel". At the 'top' you'll be greeted by a Fiend and a pair of Scrags. If you jump in the water here, you can pick up a couple of Health Kits, and while you're under there, you'll notice a hole in the floor with arrows pointing up. In this room there are three wind tunnels (obviously you'll be coming back here occasionally), only one of which is open right now. Jump up that. If you're careful up here, you can bounce up and down on the wind to kill the Death Knight. Either way, head up the stairs once you've collected any toys. Kill the Fiend in the hall, and at the third outside corner there's a hole in the floor. [SECRET 1] drop down through the hole for a Box of Nails. The portal in here takes you to the ledge where the Death Knight was for Quad Damage, and if you follow the ledge around the room you can pick up Rockets. Kill the second Fiend in the hallway and in the next room kill the Death Knight and the Ogre. In here you have stairs on the right leading up to a hole in the floor (blocked for now), a blocked tunnel ahead of you (with a button to the right), and a pool to the left with a Biosuit. If you're careful, you can shoot up into the hole above the pool to take out a Scrag. Hit the button on the wall to unblock the hole at the top of the steps. There's absolutely nothing in the pool, so grab the Biosuit and head up the stairs - drop down that hole for a splashdown and an Ogre. Further ahead in this tunnel are a pair of Scrags. Drop down in the next pool and swim through the tunnel, rising up to end up back in the room with the three wind tunnels. The second one - marked with a red icon - is now open; jump up that. While you're bouncing up and down on top of that you can take out a Scrag. Note the open tunnel across from you, and the blocked tunnel behind you. Take out the Ogre at the bottom of the stairs and head into this next room. [SECRET 2] drop into the water surrounding this platform, and at the 'back' of the room is an arch - swim through that and up for a Secret Area. The arch you need to go through has a ridge all around it; the other arch just leads back to the room with the stairs. Rocket Launcher, ammo and Health. Get what you need and jump up this wind tunnel (it's best if you're facing the stairs when you do so you can see where you're going) - where you end up should be familiar; it's that blocked tunnel you saw earlier, now open. Through here and drop down the hole - another area that should be familiar, though now the up tunnel in here is open. Watch out for the Scrag, then up the tunnel. Try and steer yourself while you're 'flying', and you'll be able to land on girders high above the room containing Quad Damage and an Ogre. Oh, lovely... a Death Knight ahead, but it's not the problem - there are a pair of 'pots' that are firing in all directions. If you hug the right wall you'll be safe enough. Hitting the button opens a side area where another Death Knight lurks, as well as a couple of toys. Out in the hall (opposite side of the room from the button) is an Ogre, and weapons ports in the floor that fire straight up. In the next room is a Shambler. Down in the area below are a pair of Fiends. [SECRET 3] go to the far side of the room, turn and face the entrance - up on the girder is a red Quake symbol; shoot that to open a secret panel next to the entrance. Biosuit and toys. If you don't need anything on that lower ledge, avoid it and drop straight into the pool - note that one or both of the Fiends may have dropped down there. Drop down to the bottom, swim through the tunnel, and pop up out of the water to end up in the Three Tunnels room again. The third tunnel - with the silver symbol - is now open, so jump up that (after killing the Scrag). Once you land, kill the Scrags and through the portal to end the level. [SECRET 4] shoot the gray block in the center of the floor to open it up. Drop down through to one side to avoid the portal, and collect the Boxes of Nails, then jump through the portal to take you right back to the Three Tunnel room. Jump up through the silver tunnel again, and through the portal to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E3M6) - Chambers Of Torment {e3m6} - 2 Secrets You definitely don't want to go swimming here. Across the bridge to be greeted by a Death Knight at the top of the stairs. Check out either side of these stairs - on the left you've got a Ring of Invisibility - but first... Actually, you can go swimming if you wish - or rather, drop down under the bridge for several platforms in the lava which contain goodies (including Red Armor). Kill the Scrags flying around the area, and jump over to that tunnel (another Scrag), where a lift will take you up to a room with a Death Knight. Follow that around for more toys and an Ogre... out the front, and you'll find that you're to the right of the main entrance. Head in there, up the stairs, and straight. Around the corner there's an Ogre you can probably shoot in the back, and further on is another Scrag. Down the stairs, and at the end of the hall a panel will drop, revealing a Fiend and some Armor. Round the corner, and you'll be greeted by a Vore. Through that room to the next junction, and the Silver Runekey Door will be on your right. Straight ahead is a barred area - you might be able to shoot the Ogre behind the bars. Around the corner for a Death Knight, and down the stairs you'll find the Silver Runekey to your right. Grabbing that releases an Ogre from the ceiling. [SECRET 1] once the Ogre is dead, shoot the red Quake symbol revealed on the ceiling - this will cause a panel to drop down. Follow that hall around to get to the area behind those bars for Armor and Health. Follow this hall all the way around, and you'll see a button on the floor, as well as Quad Damage - grab that and step on the button. That opens a panel that's in the room just before the Silver Runekey Door. Go through the Silver Runekey Door, and you'll be greeted by a Death Knight, and a Fiend which comes charging up the stairs. Down the stairs and you'll see the Gold Runekey Door ahead of you at the bottom of the next set of steps. An Ogre will be tossing Grenades from the ledge above, and a Death Knight might come out of the room on the left to greet you. Once they're dead and you've collected what you need, go into that left room. An Ogre will be tossing Grenades from the girders above, but there's not much in this room. Get on the lift and ride it up. [SECRET 2] shoot the red Quake symbol directly across the lift to open an entrance to the top of those girders. Follow this hall around and kill the Death Knight. At the end of the hall, kill the Scrag... if you don't move beyond this last column, the weapons ports in the room ahead won't fire at you. There's no place safe... you'll have to drop down into that room and step on the floor button quickly to open the bars leading to the next hall. Get in there quick to stop the weapons fire. Kill the Ogre, gather the goodies and continue on. Around the corner and there will be a pair of Death Knights shooting at you from the bridge - take them out any way you can and run across the bridge. Into the next hall, kill the Death Knight and the Scrag, and around the corner are three demon buttons in the floor - step on all three; an Ogre will pop out of a wall alcove behind you. This next room isn't really all that difficult - kill anything you can, then use the moving platforms to get across to the other side. Around the corner and there's the Gold Runekey straight ahead - kill the Ogre if you didn't get him already. In the next hall, blow away the Fiend, and in the next room hit the button on the wall to open a familiar door. Head down the stairs and through the Gold Runekey Door, and along this hall... don't worry about falling through, because you won't. Kill the Scrags flying around, and in the next room take out the two Vores firing at you from below. Cross the bridge, grab the Rune of Hell Magic, and exit through the portal. =============================================================================================== EPISODE 4 - THE ELDER WORLD E4M1) - The Sewage System {e4m1} - 4 Secrets Drop through the pool to start this level. When you land, look up at the wooden beams... above the end of one you'll see an arch in the wall, which will take you to the Nightmare difficulty level if you want. Or you can open that difficulty later by finishing this episode. Around the back of that wall is a portal that you can enter from either side - but you don't want to do that, because it will take you right back to the "Episode Selection" area. Approach the bars and they will rise up. Up the stairs and on to the Slipgate to actually start this level. Grab what you need and drop through the hole... splashdown. Down below the water are a pair of floodgates, one open and one closed. Get up on the platform and take out the Grunts. Of the three tunnels in here, one leads to a locked floodgate, and the other two lead to the room containing the Gold Key Door. Kill everyone and grab everything, then head back out to your landing platform. Grab the Biosuit and go swimming. Into the Gold Key Door room, and turn so you're parallel to the platform the Door is on... jump in, and you'll see two tunnels down here. The one to the left just leads back into that first room, so go straight. Follow that around, ignore the hole in the floor (it just takes you back to that first room), and take the lift up at the end. Do your killing bit and circle around. [SECRET 1] when you get off the lift and turn right, you'll see a computer monitor in the wall ahead - shoot that to open an area containing Yellow Armor and Quad Damage. If you want, you can drop down on top of that sealed hole and collect any items in this room (plus do some killing), then catch the lift back up. All along this catwalk watch out for weapons fire from the wall. Down the ramp, kill the Grunt, Enforcer and Rottweiler, and into the next room. Grab the Nailgun, Gold Key, and anything else, then drop down the hole in the center of the platform. Go through the Gold Key Door. Turn the corner, do some killing - including a Grunt up on the ledge (and Quad Damage) - and as you start to move down this hall a panel will open behind you, disgorging a pair of Rottweilers. [SECRET 2] run up the ramp and jump into the third light hanging above... that will take open a panel leading to that ledge with the Quad Damage and 100 Health. This next area should look familiar - it's right above the first room where you splashed down. Hit the diamond on the wall to open the floodgates, then drop on in. It doesn't matter which floodgate you take from the first room... drop into the water, through a floodgate, and follow the arrows. When you get to a shaft with a blocked opening in the floor, pop up and get on that ledge; hit the diamond to unblock that squared opening. First, explore around up here - go up the stairs, kill the Grunt and the Enforcer, and collect any goodies (including the Biosuit). You may also be able to kill the Grunt down near the Slipgate from up here. [SECRET 3] in this upper area, shoot the red symbol above the doorway to open a wall panel in the hallway below. Box of Nails and a portal, which takes you back to the Gold Key Door room. Drop into the water and swim down through the now-open square - swim all the way down for Health, but otherwise go into the tunnel. [SECRET 4] once you dive down through the square opening, head into the tunnel - in the next room (with the gray arched ceiling), swim up and left. Pop out of the water for the last Secret Area (ammo). Through and up, do any killing, and into the Slipgate to exit the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E4M2) - The Tower Of Despair {e4m2} - 5 Secrets Just drop on through... if you're careful how you drop, you'll land on the wooden beams where you can collect ammo and Armor. [SECRET 1] shoot the red window to reveal a button on the wall... bump that to open the 'cages' in this room. The Double Barrel Shotgun is the first Secret. Heasd for the back of the room - you'll get to kill a Knight - and head right to kill the Knight. [SECRET 2] shoot the wall at the end of this hall to open a panel, revealing a Ring of Shadows and ammo. [SECRET 3] once the panel to this area closes (with you inside), walk into the narrow gap and hit the button there. That opens a hole in the floor out in the hall, where you can you can grab Armor, and drop through the illusion floor to end up in the first room. Now head the other way, killing the Ogre and the Knight as you wend your way through these halls. When you come to the room with the 'water', don't dive in - it's not really water, but a portal. Kill the Ogres on either side, then head to the end of the hall for ammo. No choice, really... drop into the 'water'. Your best bet is to jump at an angle to the right, which might allow you to land on the narrow beams below. In any case, down here you have a Shambler to kill - thankfully there's also a Pentagram of Protection in the area. Find the portal in one corner of the room, but don't go through it - it just takes you back to the first room. Instead, face it then turn left... there's a lift nestled in that next column that will take you up to the beams. Jump around on them for various weapons, Health, and another Pentagram of Protection. Out into the hall (several Knights), and the first room on the right has a lift activated by the button on the back wall. This just takes you up to the beams above, and a wall panel that lets you back into the other room. Continue down the hall (more Knights and a Death Knight), and when you go through the arch turn left - Quad Damage. At the next junction go right - kill the Ogre behind the bars, and you can see a Quad Damage in that area. Head the other way in the hall, kill the Ogre, and use the crooked ramps to get up on that platform under the red window. Turn and face the beams, and jump across to them. [SECRET 4] at the end of the highest beam against the wall (Health), and turn left to see a small opening - jump across to that and follow it around. Drop down on top of the 'cage' below for 100 Health. Drop off to the left, collect the Quad Damage, and work your way through these halls to kill another Ogre. At the end, hit the button to lower the bars on the doorway - in there you'll see the Silver Key, Armor, and Health. However, each is just an illusion - going for them drops you down to that area around the 'water' portal. You can jump from ledge to ledge to get the Silver Key, Yellow Armor and 100 Health. Through the portal on the Silver Key ledge to end up in the first room. From the beams, jump to that hanging platform and shoot the red window - when it opens up, jump through it. Ride the lift up, and kill the Knight. [SECRET 5] hit the button, but don't drop through - facing the button, turn right and shoot the wall. Drop through there for a few toys. Hit that button and drop through - a new section of wall has opened up below. Kill the Death Knight (and the Ogre above), and head down the hall. The trick to that spike gate: get close enough to trigger it (but don't get caught), then jump through the broken bars. Kill the Ogre up ahead, and as you round the corner, watch out for the weapons port on the wall. Watch out for the Vore below - try to kill it from up here rather than falling through the beams. If you follow this ledge all the way around without falling down, the portal at the end will take you to the exit room. A portal in there will bring you back to the second red window room. If you do drop down through the beams, go into the next room and hit the button on the wall to open a section of wall... that leads back to that caged Ogre area (Secret 4). Follow the ledge, through the portal, and through the exit door to end the level. Why there's a Silver Key, I don't know... there's no Silver Key Door. Maybe it's just supposed to be a lure so you fall into that water portal. Odd. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E4M3) - The Elder God Shrine {e4m3} - 3 Secrets Straight ahead of you is a Fiend that isn't paying any attention, so wake it up. Grab any Health to either side that you need, and grab the 100 Health straight ahead. Shoot the red window and the door behind you opens. Through there, and to your right you have a Quad Damage, a column in the center, a door ahead and left (which won't open yet), a door ahead of you that won't open, and door to the right that will. Obvious which way to go, huh? Through the door, kill the Knights and the Ogre, and then head up the ramp (jumping over the gap) for some toys. Neither arch up here will open yet, so back down the ramp and circle around the back of the room - hit the button there. Well, that doesn't seem to have done anything (other than summon 4 Knights)... neither of those arches at the top of the ramp will open. Head back into the other room and turn right - that locked door is now open. Through there, and a pair of Scrags will come through the stained glass windows ahead... kill them off and drop down. Turn around quick, because there's an Ogre under the platform. Note that you can jump through either window, but there's nothing in either one. Jump into the pool and swim down through. A lovely area out here... four different graveyards, which means a whole bunch of Zombies. It's easiest just to go around the circle, more or less, starting with that graveyard on your immediate right - there's a Grenade Launcher in there that you'll need. Down the narrow alley off of this graveyard for the next and a Quad Damage. In another graveyard you'll find a 100 Health on top of a mound. The two archways in here are your last targets... one just contains Rockets, but the other has a portal. You'll arrive in a room with a pool ahead of you (and a lift in the middle), with a ledge across from you - a Scrag will come out of one of the stained glass windows. Kill it, and the door behind you opens - that just leads back to that other room with the column in the center. There's ammo and Health under the water if you want it. Take the lift up to the ledge - Quad Damage and the Silver Key Door to your right, an arch door to your left. Turn around and you'll see a darkened ledge with Red Armor on it. [SECRET 1] jump into the either window for 100 Health. Obviously you can't go through the Silver Key Door yet, so don't bother going that way - and save that Quad Damage until you have the Silver Key. Head through the arch for a bit of a maze. The first hall on your left leads back to the room where you started this level, up on a ledge - grab any toys there if you want. At the next junction you'll have a Knight on your right... kill it and go that way. In the next area to your right, circle around the center and find the button on the wall. [SECRET 2] hitting that button drops you down into the Secret Area. A couple of Zombies down here, Quad Damage, and plenty of goodies. Ride the lift up and hit the button to exit this room. [SECRET 3] get on the lift and quickly get back off - the portal underneath takes you to the platform with the Red Armor that you saw earlier. Get back to where you killed that Knight and head down that other hall. On your right down this first hall you'll have the Gold Key Door - not some place you can go yet, but you can kill the Ogre through the bars. At the next junction you'll have a Fiend waiting for you - kill it and head right. As you circle around this area, you'll see a couple of corpses up on the right wall (they're just decoration - don't worry), and as you walk past a panel on the left will drop to reveal several Zombies and a few toys (including a Ring of Shadows). Just keep going - if you take that hall to the left, it circles back around to where you just killed the Fiend. A short hall off here leads to the other arch door in the first room. Straight down the hall (past those corpses on the wall), past the hall on the left, and at the next junction, going left will get you to an arch door which is the way that you need to go. First, however, go right - around the corner and *run* down this hall (stay to the right)... the floor will slide to one side and drop you into the lava if you're not quick. Jump to the end, grab the Silver Key, kill the Knights, then head back to that arch door. This room should look familiar. The other arch door in here won't open yet, so down the ramp and head for the Silver Key Door (through the door, right, left, and through that door straight ahead). Grab the Quad Damage and go through. Around the corner, kill the two Knights, and that hallway on the right contains a new 'toy' - that gray blob is a Spawn, and they can be a pain to kill as they bounce all over the place. You may have encountered one earlier in the maze. Head up the ramp and grab the Gold Key. Kill the Knight, and through the arch door to a familiar room. Just head through the other arch door in here - first hall on the right (the corpse hall), right at the next hall, left, right, and down that hall to the Gold Key Door. Kill the Scrag floating around, kill the Ogre inside the Gold Key Door, then through the exit to end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E4M4) - The Palace Of Hate {e4m4} - 5 Secrets Straight ahead and up the ramp - grab the Double Barrel Shotgun and kill the Fiend. Continue up the ramps to a large, darkened room. To your left you can see a red window, and high up on your immediate left is a square opening. Roam around through this entire room for a Scrag or two and a couple of Knights - don't go down the stairs opposite the red window yet, and on the other sets of stairs don't go into the hallway between them yet. As you go around you'll see another square opening high up in the wall. [SECRET 1] face the red window and turn around - shoot the sun/dagger carving above that arch, then turn around quick to kill the Fiend that jumps out of the red window. A Pentagram of Protection and ammo in there. Through the arch opposite the red window and for a Grenade Launcher and a Knight or two. [SECRET 2] that pool is actually a "healing pool", and it counts as a Secret Area. Go all the way to the wall for it to count. Circle around the back of the room and into the next for more Knights and ammo. Up the stairs, all the way down this passage and kill the Fiend on the left. Partway along this darkened hall on the right is a passage with a lift. [SECRET 3] step on the lift and then quickly back off... drop into the area below it for a Death Knight and some Red Armor. Hit the button on the floor to move a section of stairs. Instead of going up the lift, go down the stairs on the left and grab what you need, then head the other way. Kill the Fiend around the corner, work your way around the dark wall (Biosuit behind it), and take a look at an 'interesting' area. Grab the Biosuit and drop into the water for several Rotfish, and a bunch of ammo and Health. Get out of the water on the left side - the same side that bridge is extending towards. Kill the Scrags overhead, and look around - you'll need to get up on those stairs at some point, but not yet. Use the extending bridge to get to that center area - when you grab the Super Nailgun, it will open up to reveal a Fiend and ammo. Move across and look into the other room - a pair of Scrags, a Pentagram of Protection, and the Silver Key. You'll need to extend the bridge on this side to get in there, and to do that you need to get up on those suspended stapes in the other room. Head back to the double staircase you used to get down here in the first place, and into that darkened passage with the lift. Ride it up and head to the right, up the short steps. Further down on the left you'll see one of those square openings leading back to the room below. Around the corner for a Death Knight, and pass by the ramp on the right (call it "Ramp 1" for now). Keep circling around this area for more Fiends, more Death Knights, and another ramp down (again, pass it by for now... call this one "Ramp 2"). Go down Ramp 1, and from this bridge you can kill a Scrag to the left, a Knight to the right. Looking down, you'll see Armor and a set of stairs down to your right, and a hall to your left. Down this next ramp and head right (left is a dead end) for a Fiend and a pair of Scrags. There will be a short hall on your left containing ammo and a Nailgun. When you get to the end of the hall, head left into the dead end for ammo, and a pair of walls that will drop down. As you face the end of the hall, the area on the right is nothing (a bunch of Knights on the higher difficulty levels), while the other side is actually a lift. [SECRET 4] go up the lift and wait for the wall to slide aside - drop down in there for Quad Damage and a portal which takes you to those suspended stairs. From the stairs head down the hall (watch out for that guillotine!), kill the Fiend, and at the end of this hall is the lift where you reached the Secret Area. Ignore the lift unless you want to grab a Secret Area. Face down the hall and start down it - a short hall on your left has a Fiend and ammo. Around the corner and be careful... that's a guillotine which will drop down on you. Your best bet is to approach it then back away quickly - when it's going back up you can run through. Kill the Scrag, grab the Grenade Launcher, and up those steps. At the top is a Ring of Shadows and a button in the floor - that starts up the other extending bridge over that pool. Just drop down from here and make your way across the two extending bridges to the Silver Key room. Grab what you need, including (of course) the Silver Key. Note the suspended portal - that leads to the final Secret Area. The hole in the floor under it is supposed to be a block that rises up and carry you into the portal, but I haven't found a trigger for it yet. You can Rocket Jump or use the 'fly' cheat to get up into it if you want. [SECRET 5] up through the portal for a Ring of Shadows and Health. You'll drop down right near the Silver Key Door. Head back to the double stairs and ride the lift in the darkened passage... circle this area and go down Ramp 2. To your right is a Scrag, and to your left is a Shambler. To your right the hall extends under an angled wall, while to the left is a square doorway. Keep going across the bridge and go down the long ramp. Around the corner, and the hall on the right leads under Ramp 2 (where you just killed the Shambler), while straight ahead leads under Ramp 1. Go right into the Ramp 2 hall, around the wall at the end, grab the Armor, and there's the Silver Key Door. The only thing through it is the exit door, however, so head back out and down the hall under Ramp 1. Down the stairs at the end, down that hall, and as you get near the end a pair of alcoves will open up, allowing a pair of Fiends to jump out at you. Kill them and continue down this hall, and it should look familiar... those stairs lead back up to the red window room. Head back to the Silver Key Door, go through, and end the level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E4M5) - Hell's Atrium {e4m5} - 4 Secrets + Hidden Level Kill the Zombie straight ahead of you, and grab the 100 Health. As you move down the hall a Death Knight will pop out of an alcove behind you. Turn the corner for an interesting sight... one you'd better get used to, because you'll be coming back here often. Stairs down in front of you leading to a short stone bridge leading to stairs up. A ledge on either side of the slime, and a platform in the slime on the right. Obviously you don't want to get wet... very hazardous. Your first move is straight ahead... down the steps and up the next. On this ledge there are two entrances, both leading to the same hall. Watch out for weapons ports in the hall. In the room in the center are a Ring of Shadows, Armor, and Quad Damage - save them for later. You'll also find a Death Knight in here. Around at the back of the room is the Silver Key Switch - obviously you can't do anything about that right now. Head out of this room and hall and back to the ledge at the top of the stairs - move to the left (as you're facing the stairs) and jump down to that ledge. In either entrance - they both lead to the same hall. In the center room are plenty of Zombies for you, plus the Gold Key - when you grab that, Spawn will spawn in. Head back out to the ledge. You can jump on to that platform in the water, which is actually a lift - from there jump to the railing around the steps. Head around to the other side for the other ledge. Whoops, you have a visitor down there - a Vore. Take it out quick and then drop down to the ledge. In here is the Gold Key Door. Through that, and in here is a button in the middle of the floor, a non-moving lift at the back of the room, and steps to the left. Step on the button to get the lift moving. [SECRET 1] face out from the lift, and shoot the red symbol you see... that will cause that ledge to rise up, enabling you to jump across into this area. Various toys in here, including Quad Damage and a 100 Health - when you grab that, a Vore will spawn in. Up the steps and kill any Zombies you haven't gotten yet. In here, go right first and into the first room on the right - step on the button on the floor to drop the bars, but be careful... as soon as you get through that gap in the bars parts of the floor slide aside to reveal lava. Grab the Pentagram of Protection and use the button in here to lower the bars again. As you head out of that room you'll notice an alcove straight ahead with ammo in it, and half stairs to the right with toys under them. Round that corner to the right to see a hatch on the floor and a button on the wall - if you stay right up against the wall you won't fall through when the hatch opens. Check out the other rooms in this area for a Ring of Shadows and the other side of those half stairs (Rockets), then drop down through the hatch. Straight ahead is a Zombie and a Quad Damage, and there's a ramp going down on the right - go down the ramp to get greeted by Zombies and a Fiend. Go down the stairs to the right first - go around the corner for several Spawn. In a caged area up ahead you can see the Silver Key, and there are stairs down to the left. As you move down this hall a Fiend will come up behind you. Go down the stairs and you'll see stairs leading up in front of you, a short hall with a Thunderbolt to the left, and a hall to the right... grab the T-Bolt first, obviously. Go up the next set of steps and grab the ammo at the end - turn around and wait for the approaching Fiends. Note the Health up in the rafters, the opening high up above the stairs, the portal in the wall and the next hall (that just leads back up to the ramp and stairs you came down earlier). When you go for the portal, make sure you're centered on it - as you approach it will retreat on a pool of water. Watch out for Bad Guys at your back. Hit the buttons in each alcove to extend a bridge to the portal. You can jump into the water for Cells and Quad Damage. That portal just takes you back to the room with the hatch, so ignore it for now. Go back down the stairs and into the hall that's now on your left. Up the ramp and you can see narrow ledges circling the upper section of the maze, some with toys on them. When you reach the end of this area and step on the floor button, alcoves will open throughout the area - some with toys in them (including Quad Damage) and most with Zombies in them... check them all out before continuing. The alcove that opened right in front of you is a lift. Two of the alcoves at the entrance to this area lead down into another room... grab the Cells at the far end of the room, and the windows at the top of each ramp will open to reveal Zombies - you'll also have some Spawn bouncing around. At the back of the room (on the right as you entered) is a ramp going up - once you've done your killing and collecting, go up that to get the Silver Key. Go back to that alcove lift and shoot the right wall to reveal the actual lift - head on up, but watch out for the Death Knight. [SECRET 2] once he's dead, jump into the pool of slime for a Pentagram of Protection, ammo and Armor. Up here you can jump from ledge to ledge to grab some goodies. [SECRET 3] from where you killed the Death Knight (with the pool at your back), go left, jump over the break, and turn to face the edge of the wall to your right. Go straight along the left side of that wall, turn left, jump the break and head into that opening. This will lead you to the square opening you saw above the stairs; you can jump from beam to beam out there for items. Head for the Silver Key Door... out of the maze, down the ramp, right and up the stairs, to the end and go through the portal. Keep going straight from where you landed, up the steps, jig to the right and into the darkened room, right and out the doorway. How to get across the slime? As far as I can tell, the only way is to jump out as far as you can and then jump again to land on the small stone bridge... you're going to take some damage no matter what. Head left and up the stairs. Avoid the weapons ports and kill the waiting Vore in the next room. DON'T use the Silver Key Switch! Unless you want to skip the Hidden Level. To get to the Hidden Level, you'll need to jump from stilt to stilt across the lava... it's not easy, so make sure you Save first. In the next room, turn right for the Silver Key Door and the portal to the Hidden Level. If you had used the Key at the Switch to lower the bridge, you wouldn't have it now. And yes, you must actually jump from stilt to stilt or else it doesn't count as finding the last Secret. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E4M8) - The Nameless City {e4m8} - 4 Secrets -- Hidden Level Kill the Zombies straight ahead, and collect what you need (including 100 Health). Head down the hall to the left. Up the ramp, and straight ahead is the Gold Key Door. Turn right and blow away the Ogre up ahead on the platform (the Gold Key is up there as well). There's a hallway with a ramp leading down on the left, an opening high in the wall above it, and a hall to the right - a Fiend is lurking down that one. You might have a Death Knight shooting at you from that opening. Head into that right hall, and almost immediately you'll see a dark hall on the right, an Ogre on the ledge above it, and a button in the wall opposite the ledge. Obviously you can't hit that button yet, so into this darkened hall. Follow that around and up the ramp. Up here you have the remains of the Ogre, a non-moving lift, an octagonal hole in the floor, and a narrow set of stairs. Get on the edge of the opening and jump at that button - a wall will slide aside in the hallway below. Through that, kill the various Zombies, and up the lift. Get greeted by a Shambler up here... once that's dead, the hole in the floor leads to that non-moving lift you saw earlier. [SECRET 1] drop down on to the non-moving lift for Red Armor. Drop down to the Ogre room. Go down those narrow stairs for a few items (and Zombies), but nothing else. Drop down through the octagonal hole, making sure you land on the ledge. Kill the Zombies in here, and on the right - past the torch - is a wall that you can shoot. It's not a Secret, but it does contain a few items. Drop down to the water. [SECRET 2] get your back against the wall with that shootable panel, and drop down towards the water - fall against that far wall and there's a ledge with ammo and Quad Damage halfway down. Drop down into the water - there's nothing down in it. Climb out on the ledge, and (other than Zombies) you'll see a barred lift in the center of the room, a button on the wall, and a hallway on the opposite side. Go out into the hallway first - kill the Zombies, ride the lift up, ride the next lift up, and kill the Death Knight at the top of the next lift. However, when you ride the second lift up, turn around to see a darkened ledge - you can jump over there for Cells, but it's not a Secret. The same thing at the top of the third lift - turn around and jump to the darkened ledge for Cells. Kill the Death Knight at the top of the fourth lift and ride that all the way up... into the next room for some Zombies. Once they're goo, step on the button in the floor and look through the bars - you'll see a section in the center of the room below drop down. You'll see a pair of ledges down there - one with Quad Damage, one with Health - and a hallway across on the other side of the room. There's a Fiend down there, but you probably won't be able to kill it from up here unless you waste a lot of Grenades. Head back down the lifts and into the room where you came out of the water. Hit the button on the wall, which makes one of the wooden beams act like a lift. Ride that up, grab the Armor and ammo, and jump into the center cage. Hit the button to drop it down, down. At the bottom, kill the Zombies and shoot the red symbol on the wall to open the cage. Out in the hall, kill the Death Knight and hit the button to summon the lift. Ride that aaaaall the way up, and at the top turn and kill the Death Knight - jump across to that ledge. Through here, and at the opening jump across to get the Gold Key. Drop down and head for the Gold Key Door at the end of the hall. [SECRET 3] through the Gold Key Door... that's it? Hit the button in here to activate the lift next to the platform where the Gold Key was. After playing with the Gold Key Door, head down the ramp opposite the Gold Key platform - grab the Thunderbolt at the bottom. Down the hall and turn left - grab the Armor at the end, and a wall will cut off this room. Three alcoves on either side will open up, revealing Zombies. Kill them off and explore each alcove, and the wall will open up again. Continue through the area, and whoops... lava. You can't jump across that without falling in at least once, so don't bother - the Silver Key Door is up in that area, but you can get to it another way. Head back out of here and use the lift to get back up on the Gold Key platform. Up the slope and follow the darkened passages around - kill the next Ogre and jump across to there. Drop down, and there are two ways to go from here: to the left is a darkened hallway with an ugly face on the wall, and to the right is another hallway. Head right first. Swing around, kill the Zombie, and into the next room - it should look familiar; you saw it through the bars earlier. Kill the Fiend if you didn't manage to get it before, and there will be an Ogre up on the ledge. Ride that lift in the center up, and jump across to the ledge (it doesn't matter which side - it goes all the way around). Collect any items, grab the Quad Damage, and go through the portal. Several Fiends and Ogres in here, and once they're dead, a Shambler will appear. Once it's dead, a wall will open revealing the Silver Key and another portal - grab the Key and through. You're back on the ledge where you jumped through the first portal... drop down and head for the darkened hall with the ugly faces on the wall. Watch out, those faces are actually weapons ports - get past them and into the next area. As soon as you're out of that hall turn around and blow away the Zombies on the ledge above it... there's no way to get up there (other than cheating), but there's nothing up there, so don't worry about it. Two ways to go in here - a darkened hall and an arch. Go into the darkened hall first, turn left, and kill the Fiend that jumps out at you. Go up that first ramp and grab the Cells, and walls will drop down in the room revealing Zombies. From the ramp, go into the one on the left for a Pentagram of Protection. In the other one, hit the button on the wall... oddly enough, all that does it turn on the lights. Cells at the top of the other ramp. Back out into the hall and through the arch - kill the Ogre, and in here you'll find the Silver Key Door. Drop down through the hole in the floor if you want, but there's not much down there. Grab what you need, and hit the button on the wall to activate the lift. The lava here is the same stretch that you were at earlier - you found the Thunderbolt on the other side of this. Through the Silver Key Door and you have a choice of two ramps - left and right. Head right first for Cells (and Zombies below). Don't worry, you can't fall through except for that triangle shaped section. [SECRET 4] drop down through the triangle for 100 Health. Hit the button on the wall to get out of this area. Head up the left ramp and there's the exit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E4M6) - The Pain Maze {e4m6} - 4 Secrets Right here are 100 Health and a Quad Damage... that doesn't sound good. Look down the hole, and there's a Ring of Shadows down there... that *really* doesn't sound good. If you're fast, you can make that stuff work for you. Drop down, rush out into the room and kill the Fiend. Through the square doorway at the far end and kill the Fiend in there, rush to the other end of the room and turn around to kill the Spawns that (what else?) spawn in. Rush back into the room where you started, and there's another doorway, to the left of where you dropped down - kill the Vore in there. Whew! Okay, in this first room, there's a button on one of the columns. [SECRET 1] hit that button to open a hidden panel next to where you dropped down - just going in there is enough to get the Secret. Ride the lift up and kill the Death Knight, then go along here to grab any items. Don't go off that next ledge, but kill the Vores below if you want. Go into the room with the pool (where the Fiend and Spawns were), but avoid the pool for now - don't go in it until you have the Gold Key. Just continue through this room and into the hall beyond - a Vore may be waiting for you. Ride the lift up, and kill the Vore up here, if it didn't drop down into the hall you just left. Defile the red block (altar) by shooting at it, and another Vore will drop down. That ledge beyond the altar is the other end of Secret 1. No place else to go up here, so turn around... you'll see the Silver Key in an alcove; jump across to get it. Jump across to the platform if you need a few items. Back down the lift and into the first room you started in - head for that other hallway. Kill the Vore in here if you haven't already, and through to the next room. In here you'll see a pool to your right, and around that wall are bars blocking the next hall - but they move aside as soon as you approach. Into that hall, and as you get near the end you'll see a bunch of Spawn jumping around. It could be worse, and it is - the wall behind you will move and will shove you down into the Spawn area... there's no way to avoid it. Kill 'em all, however you manage, and hit the four buttons on the columns to bring down the lift containing the Gold Key. Ride that lift up, and it takes you right back to where you started this level. Go into the hall on the left - with the slanted wooden beams - and through into the next room. Dive into the pool and swim through. This takes you to the Silver Key grate, which opens on to the Gold Key room. Obviously, you could have skipped that swim all together and just swim in the other pool (where Secret 2 is found) to get into the Gold Key room, no Silver Key needed. However, if you don't go this way and use the Silver Key, several openings in the Gold Key room will remain blocked. Now that you're here... kill the Death Knights on the beams overhead, and look around. You'll see a portal high up, and several other openings. Dive in and swim out to that platform. Looking straight at the Rocket Launcher and that lift leading up to it and a portal, jump in the water to grab a Ring of Shadows. To the right of that is a Biosuit - grab that, keep swimming to your right and go down that hole in the floor. [SECRET 2] swim through and up the ramp - overhead will be an open section. Pop up in there for a Biosuit, Thunderbolt, and other toys. If you keep going this way, you'll pop up in that room with the slanted beams overhead... head back to the Gold Key room. On the Gold Key platform, step on the button to activate the lift. [SECRET 3] jump off the platform right next to the Gold Key button... turn and face the center section, and there will be a wall slightly darker than the rest - shoot that and in. Various items, including a Pentagram of Protection. Two of the openings in the wall can be reached from these lower beams - one is where the Silver Key door was, and the other contains Shotgun Shells... jump into that one. Drop down into the pool and swim through, and up the ramp. Stairs on your left (with a Ring of Shadows under them), and a Fiend attacking - kill it, and a platform containing ammo will drop on your right. Go further into this room for another Fiend and down at the far end of this room is a button on a column. Hit that, and the wall drops down... you can still get behind it, and if you don't hit that button you won't be able to proceed anyway. Head up the stairs, killing the Death Knight and the Vore. All the way to the end and turn right into the next passage (which can't be accessed until you hit that button on the column below). Up the lift, and step on the button at the end to activate the lift next to the portal. Kill the Death Knights that spawn in the Gold Key room, grab the Biosuit and dive in. You could try jumping to the highest beams, but there's a Vore down on the platform that will shoot at you and knock you off. [SECRET 4] ride the Gold Key lift up to the lower beams, and work your way around the wall until you're near the Red Armor. Shoot at the window in the ceiling, and the beam against the wall will rise like a lift, allowing you to get the Red Armor. Once the Vore (and everything else) is dead, ride the lift up to the portal - grab the Rocket Launcher and then through the portal. This takes you to the highest beams in the room - jump into that highest opening. Jump in and swim down, then through and up. Kill the Vore in this room (there's a Quad Damage right next to you) and Spawn will appear. Defile the altar and the door at the top of the ramp opens. Just follow these finals halls and through the exit door. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E4M7) - Azure Agony {e4m7} - 9 Secrets Straight ahead is 100 Health and not much else... just continue on into a 'cute' room. A star shaped pool in the center, four small pools around the edges, and two doors. Decisions, decisions... Actually, all those pools lead to the same area underneath - a large watery room with several Zombies and many items... just remember to pop up for air every once in a while when you're killing Zombies. At the end of this underwater area is a button in the floor which opens bars leading to stairs up and out. If you go through the door straight ahead of you, you'll see Rocket ammo up on a ledge - however, going through the door causes that ledge to move back, opening a hole in the floor. You can still get to the ammo via small ledges on either side of the room. Drop down through the hole (while facing the ammo), and you've got three ways to go: straight ahead is a barred opening leading to a lift, while left and right curve away down halls. To your left will be Death Knight. Go that way and hit the button on the wall, and those bars will slide down giving you access to the lift. Go the other way and hit a button which will lower the lift. Step on the button in front of the lift to open an alcove on either side, one of which contains Quad Damage. Head up the lift - from the top you have two ledges you can jump to; on the left is Armor and a door, to the right is a door. Go through the door on the right first for a Ring of Shadows... but as soon as you step in the room that face will begin firing at you. Go the other way and grab the Armor, through the door and down the stairs - watch out for the weapons port on the side of the stairs. At the bottom you have short halls to the left and right, and stairs down straight ahead. Go left, kill the Fiend... go right, grab the ammo. Down the stairs. At the bottom on the left is a Spawn, on the right is a Fiend. At the end of the hall you can go up stairs either way; to the right at the bottom of those stairs is a Biosuit. At the top of the left stairs are Red Armor and a Fiend. Up the left stairs, and you can't get to that Red Armor yet - it's up on a ledge (you could Rocket Jump, but why cheat?)... at the end of this hall is Quad Damage. Grab the Quad Damage and the floor opens underneath you (jump at the Quad Damage to make sure you get it) - down here is a portal straight ahead of you, and one around to the right. The portal ahead of you takes you back to that lift. [SECRET 1] use the portal on the right to get to that Red Armor. Hit the button on the wall to open an area with lots of ammo. Head the other way, and kill the Spawn near the ammo. Up the next set of steps, kill the Death Knight and the Fiend, and at the junction you have three ways to go. To the left are stairs going up (and a Death Knight), straight ahead are stairs going down, and to your right is a ledge - you can't get up on it - with a Ring of Shadows and a Shambler. Go left up the stairs - two short halls here and a set of truncated steps hanging out over a pool. Shoot the red window in the ceiling to extend a platform on the other side of the pool, allowing you to jump over there from the steps. Jump in the water for some Rotfish. Under the stairs is a wooden panel with the Quake symbol on it; bump that and it tells you that a secret lurks in the hall of red bricks. Under the platform is Quad Damage and a portal which takes you right back up to those truncated steps. Jump across to the platform and in - around the corner to the left is a Vore. At the end of the hall is the Silver Key room. To your left, a barred doorway. Straight ahead, a Pentagram of Protection. To your right, a Vore and Quad Damage. The barred doorway won't open until you shoot both switches - the red window overhead, and one in the water under these crossroads. There's a ledge in the Pentagram alcove - a Shambler will drop down from that. There's a wall beyond the Vore which you can't do anything about yet. Shoot the red window overhead, then grab the Pentagram and the Quad Damage, and drop into the water - several Zombies down here. Shooting the red window in the center of the floor completes the sequence (opening those bars), and opens a couple of alcoves around this room. Or possibly you have to shoot those walls - in either case, those alcoves are on the outer edge of the room, in the center areas. [SECRET 2] one of those alcoves contains Rocket ammo. [SECRET 3] going through the portal takes you to the ledge above where the Ring of Shadows and the Shambler are. [SECRET 4] dropping down from the ledge of Secret 3 counts as another Secet, oddly enough. [SECRET 5] from Secret 4, you have the Ring ahead of you, and a Vore to your left. [SECRET 6] if the wall is up leading into the Vore room, shoot through the slots to kill the Vore and hit the button that moves the wall. Go into the Vore room for this next Secret and a Quad Damage. [SECRET 7, 8] from that Ring ledge, with your back to where you dropped down from Secret 3, you'll see two lit spots on the wall ahead, one on either side - shoot those to open alcoves containing Rocket ammo. Go to the end of the ledge where the Ring is and drop off to either side. Stairs on either side - look through on set and you'll see a red symbol under them... shoot that and the stairs rise up to lead back up to the ledge where the Ring was. [SECRET 9] get back up to the ledge and down those 'new' stairs... follow that around and down until you're in the hall of brown bricks again. Facing up the stairs that lead to where the Red Armor of Secret 1 was, turn left - a new section of that hall has opened up. Kill the Fiend and up those new steps. Kill the Spawn and grab the goodies. Get back to the ledge where the Ring was, go all the way to the end and drop down to the left (not right down those new stairs), and make your way through until you're back at the room with the 'crossroads'. Go up the ramp and through where the bars were... around the corner, kill the Spawn, and at the junction look left and kill the Death Knight. Straight ahead on the right is the Silver Key Door. Go into the hall on the left first - at the junction, look right for water. At the end of the hall, there's a door on the right that leads back to the first room that you were in, the one with the star-shaped pool. If you haven't already, drop into that pool, kill the Zombies, and hit the switch that unbars those stairs. Go up those, and you'll find yourself back in that hall you just left. Head through the Silver Key Door, and down the hall. In the next room is a lift in the center, with four platforms overhead. There's a Vore on the platform directly above this doorway. Ride the lift up, do your killing and collect any items - killing the Vore opens a door, and you'll see the last Rune. Grab the Rune of Elder Magic and drop down. There's a round portal ahead of you which ends the level, and one behind you under the platform which just takes you back to that last room. =============================================================================================== Final) - Shub-Niggurath's Pit {end} - 1 'Secret' You'll find yourself back in the start area where you chose which episode to do - but now there's a huge hole in the floor with stairs leading down. All the way down, and drop through the portal. You'll land in the water, armed only with a Shotgun, and numerous Rotfish to greet you. There are a pair of arches, and a tunnel angled down. Through the arches is the Thunderbolt, and a barred tunnel. Take a deep breath, swim down quickly through the tunnel and up the other side - the bars in front of you will open (this is where the Thunderbolt was) as well as bars overhead. Pop out of the water and get greeted by a Scrag. Get up on the ledge for the Double Barrel Shotgun and a bit of ammo. Jump through the lava portal. On the other side you'll see a floating spike ball much like the ones the Vores throw at you - don't worry, this one is harmless. Grab the ammo, up the ramp and grab the Rocket Launcher, follow the hall around for all the rest of the weapons. When you get out into the open, you'll see an ugly tentacled mess on a platform out in the lava - that's Shub-Niggurath, the final Boss. Don't waste any ammo on it, though, as it can only be killed in one special way. Kill the Shambler out there, and the passage will open in front of you, revealing another Shambler. Just keep going through these halls, killing, killing, killing, and watching out for the beasts that spawn behind you. There's only one way to go, and when you finally get to the end there will be a portal. The "Secret": when you get to the portal, look down over the edge and you'll see a small ledge there. Drop down and follow that around for a Quad Damage and a portal which brings you back to the other one. Don't you wish you could have gotten that Quad Damage *before* you had to wade through all the beasties? Killing Shub: watch, and when the spike ball 'enters' Shub, step through the portal. Boom, end of level, end of game. At the final congratulations screen, the only thing you can do is hit your Esc key to bring up the main menu. Pretty lame. Play a new game, and Nightmare difficulty will be available. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHEATS (QUAKE) Hit your ~ key to open the console and type in the cheat, or bind it to a hot key. A lot of these you don't want to mess with... set them through your Setup instead. Everything is lower case - don't capitalize anything. cl_backspeed # = backwards movement speed cl_forwardspeed # = forwards movement speed cl_rollangle # = how much the screen tilts while strafing cl_sidespeed # = strafing movement speed fly = just what it sounds like... fly around give # = gives you that number weapon (1=Axe, 2=Shotgun, 3=Super Shotgun, 4=Nailgun, 5=Super Nailgun, 6=Grenade Launcher, 7=Rocket Launcher, 8=Thunderbolt) give c # = gives Thunderbolt ammo (0-255) give h # = gives health (0-255) give n # = gives Nailgun ammo (0-255) give r # = gives Rocket ammo (0-255) give s # = gives Shotgun ammo (0-255) god = God mode... what else? impulse -1 = Quad Damage mode impulse 9 = all weapons & items impulse 11 = gives you 1 Rune (do it 4 times to get all 4) impulse 255 = Quad Damage mode kill = start current map again with original weapons, health, and items map #### = change to that map number - see the names in braces on each level. For example, "map e3m7" (without the quotes) will switch you to "The Haunted Halls" hidden level map in episode 3. noclip = walk through walls notarget = most enemies won't see you r_fullbright 0 = returns game to normal lighting r_fullbright 1 = all solid surfaces are bright instead of shadowed skill # = set difficulty level: 0=easy, 1=medium, 2=hard, 3=nightmare sv_friction # = amount of friction when moving sv_gravity # = sets gravity to that number (lower number is less gravity) sv_maxspeed # = maximum speed when moving sv_nostep 0 = unable to go up steps (damned if I know why you'd want to do this) sv_nostep 1 = able to go up steps sv_stopspeed # = how fast you stop moving =============================================================================================== =============================================================================================== =============================================================================================== QUAKE II QUAKE II QUAKE II QUAKE II QUAKE II QUAKE II =============================================================================================== WEAPONS (QUAKE II) Scroll through the weaons, or hit the number on your keyboard to switch to it. 1 Blaster - ye old basic pistol. Doesn't run out of ammo, but is limited in power. 2 Shotgun - good for most any easy or medium target, but don't stand in one place. Uses Shotgun Shells. 3 Super Shotgun - a triple barrel beast that packs quite a punch, but is not rapid fire. Uses Shotgun Shells. 4 Machinegun - short, controlled bursts... recoil forces the barrel upwards, so watch out for that. Uses Bullets. 5 Chaingun - a nasty sound and a lot of bullets... good for chewing up easy and medium enemies. Uses Bullets. Grenades - toss 'em and forget 'em... but don't get caught by them. You need to select these through your Inventory. 6 Grenade Launcher - be careful of where these things bounce... don't get caught in the blast yourself. Good for shooting around corners or down in holes. Uses ? 7 Rocket Launcher - good for medium or long distance, packs a punch, but make sure you lead your targets or you'll miss. Uses Rockets. 8 Hyperblaster - it's the ultimate machine gun, very powerful, but it uses ammo quickly. Uses Cells. 9 Railgun - magnetic pulses fire a metal flechette at the target, shredding it. Not good for close range. Uses Cells. 0 BFG10K - the monster weapon... BFG means "Big Fucking Gun". Computer controlled guidance in the ammo means that a single shot can take out a group of enemies if they're close together. Use this thing sparingly, and don't use it on close enemies. Uses Cells. Also note that, for whatever reason, your weapon's point of aim is actually just under the crosshairs... get used to it and aim accordingly. =============================================================================================== INVENTORY (QUAKE II) Throughout the game you'll pick up various items that can be added to your Inventory. For most of them, such as Keycards or Disks, they'll be used automatically at the right spots. Other things you'll have to activate. Depending on how you have your controls set up, you can scroll through your Inventory (and Weapons) with your mouse wheel, or you can scroll through the Inventory with the [ and ] keys (default). When the little icon for what you want to use comes up, hit your Enter key (default) to activate the item. Items with a * in front need to be activated to use. Adrenaline - boosts your combat energy temporarily. Ammo Pack - a backpack that carries a lot of ammo, obviously. Armor Shards - 2 point of armors protection per Shard... it all adds up. Bandolier - allows you to carry more ammo. Automatically in use once you pick it up; you don't have to do anything to activate it. Permanent. Body Armor - full protection. Wears out with use. Combat Armor - midrange armor. Wears out with use. *Environment Suit - allows you to traverse any environment safely. Temporary. Health - comes in different varieties, from 1 point per to 10 points per to 25 points. *Invulnerability - just as it says... like a temporary God mode. Jacket Armor - lowest form of armor, but still helpful... kind of like a flak jacket. Wears out with use. MegaHealth Pylon - 100 points of health. *Power Shield - specialty armor that protects you from energy weapons and lasers. Temporary. Requires Cells. *Quad Damage - increases your killing power by one heck of a lot. Temporary. *Rebreather - allows you to breathe under water for a short time. Doesn't protect you from hostile environments. *Silencer - quiets your shots... Bad Guys won't be able to tell where the shots are coming from, allowing you to sneak around and pick 'em off. Temporary. =============================================================================================== BAD GUYS (QUAKE II) Everybody and everything is a Bad Guy in this game... kill 'em all. Okay, Prisoners aren't bad, but you can still kill them. Aim for their feet, oddly enough - some of the Bad Guys will crouch to let fire go over their heads. The best way to kill any enemy is from a distance - don't let them get too close. Once a Bad Guy is down, take the time to shoot the body until it blows up into little chunks... that way they won't come after you again. Plus it's just plain fun to frag them. Your Blaster works fine for this. The listing in parentheses shows how hard they are to kill. Barracuda Shark (easy/medium) - just like it says... sharp teeth and a barbed tail. The only water creatures on Stroggos. Berserker (medium) - a metal spike on one arm that will send you flying if it hits, and a hammer on the other arm. Brains (medium/hard) - a small camera for a head, hooks for hands, and tentacles that pop out of its chest to drain the life from you. Has its own forcefield - shoot it from the side or the back to keep from activating that. Enforcer (easy/medium) - a bald human with a Chaingun on one arm. Flyer (medium) - just like it says, a flying critter. It doesn't fire until the wings rotate upwards, so if you can nail it before then... Gladiator (medium/hard) - mechanical legs, a claw on one arm and a Railgun on the other. Kill it from a distance before it gets a chance to lock in on you. Gunner (easy/medium) - MachineGun on one arm, Grenade Launcher on the other - goes down easily enough if you can get in the first shot. Icarus (medium) - ridiculous flying humanoids with ducted fans on its back. Shoot it from a distance and watch it spin around as its fans go out of control. It explodes when it hits the ground, so don't get too close. Iron Maiden (medium/hard) - a Heavy Metal bitch who probably posed for the Stroggos version of Playboy. Rocket Launcher on one arm, will crouch to let shots go over her head. Light Guard (wimp) - the most humanoid of the bunch, uses a Blaster. MachineGun Guard (easy) - uses a MachineGun, but still very easy. Medic (medium) - mechanical legs and a big blue laser Blaster on one arm. Can revive 'dead' enemies, which is why you should frag them all. Keep shooting this puppy in the feet and it will never get a shot off at you - but it tends to maneuver to avoid your shots. Mutant (medium/hard) - what's big, brown and ugly? This thing is... it jumps all over the place, and while it only has claws and teeth, it can do a lot of damage. Parasite (medium) - a robo-doggie with a tentacle tongue that will suck the life out of you. Usually found in pairs. Shotgun Guard (easy) - the third of the Guard wimps, armed with a Shotgun (obviously). Tank (hard) - nothing humanoid about this thing... it's all cyborg, armed with a MachineGun, a laser Blaster and a Rocket Launcher. Tank Commander (hard) - a souped-up version of the Tank... even harder to kill. Technician (medium) - an orange flying cylinder armed with a laser Blaster, as well as claws and an electro-prod. Don't let it get close. There are also a couple of different Bosses that you'll encounter in this game - the two different types are a "Hyper Tank" and a "Hyper Flyer". Just keep dodging and shooting, because they are dangerous and it takes a lot to put them down. They explode once they're defeated, so don't get close. The final Boss is, of course, Makron himself... the Big Bad Guy of Stroggos. Big and mechanized, he can (and will) use any weapon to put you down. Comes in two segments - once the big 'Tank' segment is trashed, a smaller cyborg segment will engage you with just as many waepons. Hit and run, hit and run... don't let it get close. =============================================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WALKTHROUGH: QUAKE II For a cheat that's not a cheat... well, it is. Kind of. Actually, it's part of the game, a goof in the programming, so it's not a cheat, but using it is cheating... isn't it? Anyway... during a game or just after you start one, hit your Escape key to kick out to the main menu. Then go... Multiplayer Start Network Server Deathmatch Flags Infinite Ammo - hit your right arrow key to set this to 'yes' Keep hitting Escape until you've exited the menu, and voila... from now on your weapons will never run out of ammo. Note that you have to do this every time you start the program, whether you're starting a new game or loading a save. It can be done at any time during the game. Note that you can also set the "falling damage" flag to 'no'. Another cheat / non-cheat is ye old Rocket Jump - aim your Rocket Launcher at the ground, fire, and a split second later hit your jump key. You will take damage from this, but you'll be able to 'fly' for a distance. Some Secret Areas in the game can only be accessed by doing a Rocket Jump. The game is divided into ten "units", each one with several levels to it. Once you finish a unit and move on to the next, you can't go back to the previous one. However, you can move back and forth between the various maps in a unit, and you'll actually need to during the game. I've got the walkthrough separated into units and maps below - you may see a certain map listed more than once, but that's because you need to go back to it or go back through it to get to the next one. Basically, it's all set up in the order you need to go. Note: any black crate with a red/orange winged skull on it can be blown up by shooting at it (from a safe distance); they usually have items in them. Most barrels can be blown up, but you might want to save some for getting up on ledges or crates... they can be pushed into position. Save often, obviously. Hit "F6" to QuickSave a game (it will overwrite itself each time you use it) and "F9" to QuickLoad. Hit "F2" to bring up the Save menu, where you can save a game in any of ten different slots, and "F3" to bring up the Load menu. You can also save and load via the main menu, under the "Game" heading. "F4" brings up a list of controls. Remember, this is a 3D environment - don't be like the idiots in slasher flicks who never look up. Once any enemies are wasted, switch to your Blaster and shoot anything / everything - you never know where you'll find a Secret or something extra. =============================================================================================== UNIT 1 - Base Unit 1,1) Outer Base {base1} - 3 Secrets //Primary Objective - establish communications link to command ship //Secondary Objective - locate base installation elevator You start in a room with sparks flying. Hit your "F1" key to bring up your commpad, which gives you the name of the level, your Primary and Secondary Objectives, kills, goals and secrets. Every time you complete an Objective (and other times as well), you'll hear a computer voice telling you that your computer is updated... hit F1 to check it (and to shut that voice up). At other times you'll hear communications from your base, though you can ignore those. Basically you've got two different ways to go in here - down the ramp or out the 'window'. First go down the ramp and grab the Health, and kill the Light Guard. Go into the broken area on the left and crouch down for Jacket Armor. Continue on through here, kill the Light Guard, and head up that slanted beam. Kill the Light Guards in here, and head down into the lower area. Kill the Light Guards, grab the Health, and grab the Shotgun. Circle around to the back corner of the room and blow up the explosive barrels. Note the cracks in the floor - you can shoot those and drop down into that area if you wish, or hit it later. For now, drop on in. It's pretty dark down here, but that's survivable. Put your back to those tiny orange lights and walk forwards - go around the right side of this wall and turn left; you should be able to see a tunnel. The next area contains Adrenaline, and a ladder up. Up the ladder, work your way through this storeroom, up and through the window... you're back in the room where you started. Go down the ramp and straight ahead into that hallway. Kill the Light Guards and grab the Armor Shards. The next room gives you two ways to go - down the stairs on the right or straight through the next hall. Down the stairs first, do your killing, and grab the Health alongside the stairs. [SECRET 1] duck under the stairs for a Silencer. You'll need to use it from your Inventory - use the [ and ] keys (default) to scroll through your Inventory, then hit your Enter key (default) to select it. The Silencer only lasts for a short while, so don't waste it. Take a look at the water... across the way you have various items that you can't get to yet, while down and to the right the water goes under the structure through an opening. If you drop down and go through that opening, eventually you'll come to a pair of tunnels (just after you get to deeper water) that leads right back to where you dropped down through that hole you blew in the floor (orange lights). Continuing through this area will get you the next Secret Area. [SECRET 2] when you see the two long slit tunnels (just after you get in the deep water) that lead to that room with the orange lights that you dropped into, face them and turn left. Note the tunnel ahead and to your left - swim all the way in there and pop up on the ledge for Armor Shards and Grenades. Head back out into the open, up the ramps and up the stairs - head down the hallway on the right. You can jump out that window and down to the left to land on that ledge; grab everything then get back into this hallway. Down the hall and through the door... kill the Light Guard and circle around to the left for an Enforcer or two. [SECRET 3] around the back of this lower area (go along the right side of the stairs and head left) there's an orange symbol on the ceiling - shoot that to open a small alcove containing Health and Grenades. Grab any items from in here and head up the stairs. Kill the Enforcer up here and head down the hall - go all the way to the end for Shotgun ammo, then head for the lift. (Change Level - Installation) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1,2) Installation {base2} - 2 Secrets //Primary Objective - establish communications link to command ship //Secondary Objective - use sewers to gain access to comm center At the top of the lift kill the MachineGun Guards, and grab anything you can, including Armor Shards at the top of the ramp. Up the ramp and into the next hall, grab the Health on the right. Down the hall, around, kill the Enforcers, and at the end on the left you'll see a barred area - bump the button on the wall next to it to open it up; Machinegun and ammo. In this area you'll see a large map on the wall, which doesn't really do you any good, but what the heck. Kill the Enforcers and MachineGun Guards that come running, then circle around and take the lift up. At the top, skip the hallway on the right for the moment and head down to the end of the ledge - go through the rest of this area for Health and Armor Shards. Once you've killed everybody up here, an alcove will open that contains Jacket Armor. Head back for that arch near the lift. Through here, down the hall, grab any items and kill the Enforcers and Light Guards. Once you get out into the open, you'll have a broken bridge directly ahead (you can jump across) and stairs on the right leading down to the water. Jump across the broken bridge. Immediately head right and into that area, and you'll come to a door that opens elsewhere. Head back out and through the arch on this side of the bridge. Through these halls and you'll come to a dead end - you can't jump across to that other ledge, and the bridge is up - you'll have to find a way to lower it to continue the level. To your right note the "Com Center" (lovely spelling), and the big orange lever in there that will lower that bridge. Head back out and jump into the water. You have two ways to go down here - a big octagonal opening, and a smaller square one next to it. The big opening leads to the sewer entrance, where you need to go - but first go through the smaller square opening for Secret 1. [SECRET 1] straight in, zig around to the right, and on the wall next to the arch you'll see a crack - shoot that to open this area. Shotgun. Work your way through here until you get to an open room - you saw this area from up above. Head back out and go into the octagonal opening. In there, kill and bump the button on the wall to open the sewer entrance hatch. To the left of the hatch you can see an opening into the water under the platform, but there's nothing down there. Drop through the hatch. (Change Level - Comm Center) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1,3) Comm Center {base3} - 2 Secrets + Secret Level //Primary Objective - establish communications link to command ship //Secondary Objective - locate communication center Through this tunnel, and in the next area you can drop into the water on the left, but the only thing down there are Grenades. Up the short steps and into the hallway - through and kill the Bad Guys. Don't go through that next doorway yet, but circle around this ledge to pick up a Rebreather and a Shotgun in the small cave. [SECRET 1] drop into the water and activate your Rebreather. Head to the right of the stairs and through the small tunnel to pop up in the Secret Area. Use the lift to get to the Secret Level. [SECRET 2] use the lift to get to the Secret Level. (Change Level - Lost Station) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SECRET LEVEL) Lost Station {train} - 6 Secrets //Primary Objective - establish communications link to command ship //Secondary Objective - locate a powerful weapon Head around to your right for Jacket Armor, then get the Shotgun on top of the crates... make sure you kill the Bad Guys first, or course. Down the hall, and there will be a hatch on your left that opens elsewhere. Head right and through that door, killing the waiting Enforcers. Grab the Health, and that platform edge up ahead is actually a train stop. First though, head right for a Machinegun and Health. [SECRET 1] jump up the crates on the left, across to the ones on the right, and drop down behind them for a Silencer. [SECRET 2] at the train stop, drop into the water and swim through the tunnel. Plenty of toys in here, including Armor Shards, ammo, and a Rebreather. Continue through and hit the button to open that hatch. While riding the train, you'll drop through a long shaft... about halfway down is a ledge you can get to from the front of the train. Just jump up on the front edge of the train as it goes down and hold your 'forwards' button - you'll walk right on to the ledge. Tons of Health, but it's not a Secret. From there, just drop straight down into the water; get out, and climb the steps to Train Stop 2. [SECRET 3] from Train Stop 2, drop into the water below (Barracuda Sharks) and ride the lift up (in that small square opening under water) - from this end, it counts as a Secret Area. If you come in from the other end it does not. Go through this area and go down into the water at the other end and through the tunnel - on the right will be a lift up to various items (not Secret) and a wall panel that will allow you to shoot at Baddies across the way. Back down the lift and continue through the tunnel. At the end hit the button to open the wall panel; get out of the water and climb the steps to Train Stop 2. Ride the train up and around to the next stop (Train Stop 2 - the only other one on this line, actually). You might be able to kill the Parasite through the bars on the right (Secret 3), but don't waste any ammo. If you drop into the water at the end (where the train goes back up), you'll find an orange symbol on the wall at the end - I have no idea what it's for. Through the doors and take the stairs up - do any killing, and through the window you'll see another window across the way... through there you can see the Red Key spinning slowly. Keep going up, grab any Health and do some more killing - but before you go through the door, go back down the stairs a little. Look across and you'll see an orange symbol on the wall... shoot that to raise the ramp up to that ledge. Go up, grab the Armor Shards and the Red Key, then head up those stairs again and through the door. [SECRET 4] shoot that orange symbol to raise the ramp, but get off the ramp quickly and run under it. Go all the way in to claim this Secret. Hitting that button raises the ramp again so you can get out. There is a passage between the girders to your right - go through that first. Around the corner and watch out... weapons ports down at the end will open fire. Shoot the orange symbol high up above the weapons ports to open that door. [SECRET 5] through that door and drop down the lift shaft for Armor Shards and Adrenaline. Through the next door and up the stairs... kill the Enforcer in the hall and grab the Armor Shards, then head to your right for a bunch of Machinegun ammo. If you prefer, you can shoot the orange symbol (for Secret 5) from up here. Once you shoot it, drop off the ledge and head for Secret 4. Down the hall and through the door. You can go either way in here, but going left leads to the ramp down. Kill off everything you can (including several Flyers) and head down the ramp. If you jump into the water and swim around, you can grab Machinegun ammo, but that's it. [SECRET 6] in the water on one side of the center area is a wall you can shoot (next to the small grassy ledge with the Health on it) - a pair of Barracuda Sharks inside. Swim in and up for Health, Jacket Armor and Invulnerability. Head around and up the lift... across to the other side and that bridge will lower. Through, kill, and grab the Super Shotgun. (Computer Update - New Secondary Objective) Head all the way back to the beginning of the level and back down that lift. (Change Level - Comm Center) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1,5) Comm Center {base3} - 0 Secrets //Primary Objective - establish communications link to command ship //Secondary Objective - locate communication center (After Lost Station or Secret 1) Once you get back out of the water, go through that door you skipped earlier. In here you have two small ramps going down (Enforcer on one, Parasite on the other) and stairs going up. Kill the Bad Guys, collect any items, and up the stairs. Circle around the ledge and use the explosive barrels to jump up and get the Quad Damage. Through the arch and down the short hall. This next room is interesting... a big shaft in the middle, an Environment Suit up on top of crates, and a doorway. You can drop into the shaft - make sure you drop on to the bridge, because that slime is deadly - and get the Adrenaline from the small room, but is it worth it? Hit the button on the wall to raise the bridge and flood the shaft. You can save this shaft until you get the Environment Suit. Through the hall and out into the open... the door on the right needs the Blue Key, so up the other set of steps. Be careful in here, because those small striped boxes are explosive. Up the lift and around the ledge - if you want, you can drop down from here to get the Environment Suit, then drop into the shaft to get that Adrenaline. Keep going around the ledges and you'll come to a window that can be shot out - be careful, because the wall will break open at the corner, disgorging a Parasite. Down and around, into that room, and bump the keyboard on the center console. A lift will rise up with the Blue Key. (Computer Update - New Secondary Objective) Back out and around, and through the Blue Key Door... watch out for Flyers out here. (Computer Update - New Secondary Objective) Up the lift and through the door. (Change Level - Installation) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1,6) Installation {base2} - 1 Secret remaining //Primary Objective - establish communications link to command ship //Secondary Objective - use sewers to gain access to comm center (After Comm Center) Just bump into the lever in front of you to lower the bridge in the other room. Follow the hallway out and around for a familiar area... head to your right and through the halls, then across the bridge you just lowered. Through the door and right... that first alcove on the left has a hole in the floor that allows you to drop down. [SECRET 2] work your way through this area for all sorts of toys, including a Super Shotgun. Around and through, and you'll see a lift with a button next to it - that will end this unit, but first go through this entire area and pick up items, including Quad Damage. The stairs down you see lead to the same under-platform area as that hole in the alcove earlier. (Exit Unit 1) =============================================================================================== UNIT 2 - Warehouse Unit 2,1) Ammo Depot {bunk1} - 3 Secrets //Primary Objective - destroy Strogg logistical train //Secondary Objective - find entrance to supply station Kill off any Bad Guys. That square in the floor is a lift triggered from below, for whatever reason. Drop down off the ledge, kill the Bad Guys, collect the Super Shotgun and any toys, and hit the two buttons in here - one for that square lift, one for the smaller lift. [SECRET 1] up on the ceiling in the corner (above the stacked crates) there's an orange symbol - shoot that to open the big wall panel with the Strogg symbol on it. Quad Damage inside. Back up and through the door. Down the stairs and a panel will open at the top of the stairs, revealing an Enforcer. A button on the wall down here opens the next door. A pair of exploding crates in this room along with some explosive barrels. Up the stairs and through the next door. Not much of anything in here, so hit the button to open the next door. Kill, and hit the button on the wall to activate that square lift - ride it down for more killing. Some items scattered around the area, including some on top of the various crates - you'll have to drop down from above for those. A button next to it brings it down again, and a button on the wall under that unextended bridge activates the next lift up above. Go back up and ride that one up. The button up here extends that bridge... jump down the crates to get back down there, and head across the bridge. Through the door for a Berserker, left and right for items, and straight ahead for a lot of Health. Down into the next area, and that rectangle in the floor is a ramp that needs to be activated. The doorway at the top of those short steps has a forcefield on it. In the next room, do your killing and look around. A doorway at the top of the stairs, but that won't open, and a small dark room to your left that has a few items for you. Turn until you're facing that small room on the ledge (with the forcefield doorway), kill, and shoot the orange symbol in the wall to lower the forcefield. Get up in there, and hit the button on the pedestal to smash the cargo pod into that other door. The other button in here opens that rectangle ramp in the floor. [SECRET 2] go down the stairs that have opened up for a few items. Go up in through that smashed door, kill, through the next door, and jump up on the crates on the left... you can toss a Grenade along this room to take out any Bad Guys. When you get to the end of the room, that door will open (a Berserker), and a panel opposite it will drop, revealing a ladder up. The hatch at the top of the ladder is closed, so through the door. Through the next door, kill, and note the two square lifts which don't work yet. The exploding crates in here contain ammo. Drop off the ledge via the crates - note the buttons that activate the lifts. Do any killing, and through the door. Ride the lift up, kill, and just for fun hit the button in the center to drop those crates, hopefully squishing any Bad Guys below. You can drop down into that area - the easiest (and least damaging) way being to ride one of those crates down when it drops. The hole in the floor takes you back to that lift you just rode up. Hit the button at the end for the next lift. Ride that down, kill, and through the door - the button here on the right drops that bridge into the lava temporarily... not a good idea. [SECRET 3] drop off the other end of the bridge for a few items. Drop down through the hole in the floor for a lift that takes you up to a Chaingun. The button up here drops that bridge again. You can hop from beam to beam up here if you want, but there's nothing on them. The only way back down is to drop, unfortunately. Across the bridge, kill, and around the corner are a pair of alcoves (one on either side) containing Bad Guys and a few items. Continue on, and in the next area you can go left or straight - both lead to the same area (connected by an underwater door), but left has a lift back up while straight is where you need to go. Do some more killing (including the Barracuda Sharks in the water). Drop into the water, and make your way across to those crates on the right - jump up them to get on the ledge. Hit the button to open the door on that platform on the other side of the room, then go swimming and jump up on that side. Ride the lift up, kill the Guards and the Berserker - to your right is a door while straight ahead are stairs going down. The stairs take you down to the walkway where you hit the button to extend that one bridge, so don't bother - there's nothing for you that way. Head through the door up here, which leads to the walkway high above that extended bridge. Grab anything you need, do your killing, and through the next door. Down below on the right is that cargo pod you used to smash that door - you can drop down on it, but there's no way back up (and nothing on it anyway). Continue through this room and through the next door. In this room (kill the Berserker), there's an alcove at the left containing a ladder down - hit the button in here to open the hatch on the ladder below, but there's no need to go down there. Around the corner and through the next door. Destination... to your left is a door leading to the Supply Station, while to your right is a door leading to the Warehouse. The latter is your real destination, but you need to go through the Supply Station first, so head left and through the door. Head right, and blow up the crate blocking the hole in the floor - drop down, kill the Berserker, and collect the nice toys. That button shuts off the laser barrier. Through the two doors. (Change Level - Supply Station) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2,2) Supply Station {ware1} - 3 Secrets //Primary Objective - destroy Strogg logistical train //Secondary Objective - collect the 4 power cubes to restore power to the warehouse Kill the Bad guys, and look around - note the conveyor belt overhead. It's too far to drop down, so don't. Along this side there's a crate you can blow up to reveal Machinegun ammo. Across the bridge, and on the other side is a lift that can take you down. [SECRET 1] drop down and head to the far left - turn right and bump that short piece of metal wall to open it up. Combat Armor. Keep going along the ledge and in the next door. Note the wall to your left - the white one with the symbols on it. That's actually a door, but you can't open it from up here. Kill the Guards across the way, then bump that button to drop the crate on the Berserker, squishing him. Drop down to the floor and collect any goodies. Watch that crate that's moving around... it follows specific lines on the floor, so just stay off of them and you'll be fine. Shoot the explosive barrel to get it out of the way of the moving crate's path. Hit the button here to open a door to the right containing a lift... which takes you up and through that white symbol door above. Secret Area note: hit the button to open that white door and summon the lift... don't get on the lift, but wait for it to go back up and scoot into the area under it to drop down into Secret 1. Down here, jump up the crates (or use the lift in the corner) to get up on the other ledge, and hit the button there. [SECRET 2] from the ledge where you entered this room, drop down on top of the moving crate. Once it gets near the crates in the corner - just before it goes into it's little hideaway - jump on those crates and wait. Once it pops back out of that alcove, enter quickly, grab the Quad Damage and exit - don't get trapped by that crate. The door at the end of this room - down on the right from where you entered - will now open, so through and kill. Maneuver through here, grabbing what you can... in the center section is the Chaingun, which you can put to good use when a Berserker busts out of a crate nearby. At the end of this area, ride the lift up. Two things to note: the laser barrier down to the right, and the Power Cube on the left... get close to that and you'll grab it, which not only disables that laser barrier but also kills most of the lights in here. Ah, well. Head along the ledge and through the next door. Jump up the crates to grab the Jacket Armor, then get on the lift and hit the button. Look between the hover crate and the wall, and you'll see the button for the lift. The other button in here gets that crate moving... follow it to get through the doors. Also note the grate on the wall in here, which you can reach from the crates (but can't do anything with right now). Hit the button on the wall to open the other door. You can go down the stairs, but that door is locked, so guess what... ride the conveyor belt. Through that door. To your left in here are two doors... the button on the wall opens the smaller one, which you just saw from the other side. The big one won't open yet. Jump across the train - those rails below are electrified, so don't fall down there - and across to the next ledge. There's a button in the center, and another one (blocked) down at the end. Hit the center one to move the train, blowing the door it hits... look down under the back end of the train and you'll see a button in the floor down there. (Computer Updated) However, hit this button at the end first (now unblocked) so you can raise the Power Cube and steal it. Note the message which says "tracks disabled" - no more power to the rails, making it safe to drop down in there. Hit that button in the floor, and nearby is a ladder leading up. Climb that, grab all of the lovely Armor Shards, and grab the Power Cube. Up the nearby ramp, and through the grate. Yeah, it's a long fall... nothing else you can do. At the bottom, go around to the left and hit the button to open that door. Climb the ladder in here - that button just drops the lift. [SECRET 3] in this big room with all the crates, head left first - around and into that left corner, there's a crate that's a different color than the others in the stack. Shoot that to reveal an alcove containing a MegaHealth Pylon. Through the crates, and hit the button on the back wall to open the stairs in the floor - if you hit the button at the bottom, you'll close them off again. You can't get up on the ledge yet, so go down the lift. Up the ladder and hit the button... watch the two cargo lifts to get an idea of how they work. Get back down on the floor and ride those lifts up... once up on that ledge, go through the door. Bingo... there's the last Power Cube (Computer Updated). Through the door that opens up. Up the ladder, grab anything you need, and hit the button to open the next door; go up the lift. Through here, kill, down the stairs. Hit the button to open the next door, kill the Berserker and through. This next area should look familiar... there's your moving hover crate again. Head across the room, hit the button, ride that lift up. Out through the big door and around to the next. (Change Level - Ammo Depot) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2,3) Ammo Depot {bunk1} - 0 Secrets remaining //Primary Objective - destroy Strogg logistical train //Secondary Objective - find entrance to supply station (After Supply Station) As your compad says, head straight for the Warehouse... easy enough - just go up the ramp and keep going straight. In the Warehouse, head around to the right - that lift won't work until the Power Cubes are inserted, so through the Systems door. One down... now that lift works, so ride it up. Through the door, down the ramp and through. (Change Level - Warehouse) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2,4) Warehouse {ware2} - 2 Secrets //Primary Objective - primary unit Objective complete //Secondary Objective - restore power to key warehouse components If you go around the edges of the dark area ahead of you, you can collect a few items... then go into the hall on the right. Go to the System Access door to insert the second cube - the lights will go on and a Berserker will ride the lift down. A Guard will come charging in from the room you were just in, so once you kill, go back in there to find a panel that has dropped down, giving you a couple of Health items. Ride the lift up, and as you go down this hall a wall panel will drop, revealing an Enforcer - in that alcove is Jacket Armor. Through the door and down the stairs (watch out for the Parasite lurking under the stairs), and since nothing is working in here, go into the next hall and down the lift. Insert the third Power Cube to start this lift and to start the conveyor belt above; head back up there. Just ride the conveyor belt across, kill the Bad Guys, and hit the button on the wall to open the door. There's a grate in the ceiling that you can't do anything about yet. Hit the next button to activate that lift, and ride it up. A Parasite on your immediate right as you enter, then through the next door. The lift doesn't work, so jump down the crates, kill, and insert the last Power Cube. To the right of the Cube alcove is an exploding crate. (Computer Updated - new Secondary Objective) It should be easy enough to see what to do... ride those claw things up and get on that next ledge, then up that belt. At the top, kill, and around at the end hit the button... aw, that's cute. Shoot that crate from a distance to blow the door. Through the door, through the next door, and hit the button. Gee, just as cute... watch the stairs drop, then go down them. Partway down there's a window you can shoot out, but it's not worth dropping through it. However, if you look carefully you can see an orange symbol on the wall behind those crates - you can just barely shoot it from here (that opens Secret 1). Keep going down, shoot out the next couple of windows, and get off the stairs here at the landing to continue on, or keep going down for a Secret. [SECRET 1] at the bottom of the stairs collect all sorts of toys (Adrenaline, Health, ammo, Jacket Armor). Back up the stairs and out at that landing. Collect anything, kill the Parasite, and through that door. The door on your left won't open, so straight through the next one - that button to your left opens that locked door, but now the one you just came through won't open. Work your way through here, kill the Tank, get any items, then bump that computer keyboard sticking out of the wall behind where the Tank was. In through that now-open door, do a bunch of killing, and look around - you can see a pair of conveyor lifts, one at either side of this room. Head around to the end of the ledge and bump the button to start those lifts. [SECRET 2] look up at the ceiling in here and you'll see an orange symbol up in the corner - shoot that to raise the ladder and open the grate. Up the ladder and in for Quad Damage. As far as I can tell there's no way to open the grate at the top of the second ladder. Drop down to the floor and get anything you need, then take the lift back up - ride those lifts across to the other side. Through the door, kill, hit the button, and drop down in this small area if you need anything. Back up and through the door - there's the exit. Through, and ride the conveyor belt. (Exit Unit 2) =============================================================================================== UNIT 3 - Jail Unit 3,1) Main Gate {jail1} - 2 Secrets //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - penetrate the outer jail defenses Obviously you jumped off that conveyor belt overhead... kill the Bad Guys in here, jump up on the explosive barrel and grab the Jacket Armor. Through the door and out into the open. [SECRET 1] jump into the water and surface - along the metal wall is a passage containing a Rebreather and several Health. The lift at the end takes you back up to the room you started in. While you can jump into the water here, you don't want to - that's an area you'll play with later. Do your killing, collect the various items (including Armor Shards), and check out those next barriers. Easy to get through if you're careful with your timing. Grab what you need in this next room, do more killing, and up the steps. Watch out for the Flyers on your left out here. Look over that way, and you'll see a green pipe half submerged - you'll play with that later. There's a platform with Grenades on it underneath this walkway, but again, you can play with that later. In and down the short steps and do your killing bit. [SECRET 2] bump the alarm button, and a section of wall to your right above the white light will blow out. Jump up the consoles to get in there for Jacket Armor. You can go left or right - go left first, do more killing (Enforcers and Gunners), and collect anything you need. Head around to the right and down the stairs. Note the laser barriers - oddly enough, these don't turn on if the alarm in the previous room is hit. Do any killing in here, do any collecting, and note that the barrel is *not* the explosive type; this one you can push, which makes it handy for getting up into areas you can't jump up into. Leave it alone for right now - you might need it later. Through the next door but don't be too eager to push on - those scanners in the door trigger the alarm, and the floor ahead of you will be criss-crossed with lasers. Also note that the laser barrier in the last room is now on - but if you need to, you can use that push barrel to block the lower laser beam long enough to crouch through; however, the lasers will blow up the barrel eventually. Jump from the step to the block on the right, and alongside the stairs you'll see a button - hit that to shut off the lasers in this room. Up the stairs play with the Berserkers that come running. Kill the Gunner in the next room, then peek out the doorway into that courtyard... see the cannon out there? That's right, it wants you. If you dodge and weave you can get around behind it and kill the Gunner manning it... end of problem. Watch out for the Flyers out here as well. A Gladiator will come out of the doorway you just left, so kill it and back in there for Jacket Armor in the alcove that's opened up. Out in the courtyard there's only one way to go... that big door on the right won't open, and the grate in the floor isn't open either. Go in through either octagonal opening, and around either side - kill the Berserker and look around. You've got a lift in the middle, and in one corner there's a broken grate in the floor. Shoot that and down the ladder. All sorts of toys down here, including Armor Shards and a Machinegun. Grab 'em all, blow up those barrels, and head down the passage. If you look up, you'll see the grate you saw from the courtyard. Weave your way through this area and kill the Bad Guys, including the one on the other side of the bars. Bump the Alarm button in here to shut off the alarms (unfortunately, it's only temporary... you'll set it off again later). Grab the Chaingun and Armor, then shoot the orange power conduit - that stops the fans. Drop down into the shaft, swim down and through the stopped fan, then up in the next area. You can get up on the ledge for a Super Shotgun and Silencer. Note the green pipe leading out of here... that's the other end of the same one you saw earlier in this level. Swim through it and grab the Grenades from the platform in the next open area. There's another conduit under the water in here which takes you back to the beginning of the level, but there's nothing out there, so don't bother. Make your way all the way back up the ladder and to that lift. Up the lift, and step on the blue tri-button in the floor to open the locked door down in the courtyard. Get back down there, and on to that lift. (Change Level - Detention Center) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,2) Detention Center {jail2} - 2 Secrets //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - locate blue keycard It doesn't matter which way you go from the lift, since all roads lead to the same area. Do your killing and head down either ramp. Outside, kill the Tank, and grab the Bandolier - this is an Inventory item, but you don't have to do anything; it is used automatically and allows you to carry more ammo. You need the Blue Key to open the big door, so head down the steps. Look down at the water under the stairs, and you'll see Jacket Armor down there - drop down and grab it, then swim through this next area. Climb up the slope, and if you're quick you can kill the Gladiator before he sets off the Alarm - the best (but most dangerous) way to do that is to jump into that area and get between it and the Alarm. Watch out for Flyers that will appear if the Alarm gets sounded. Grab the Blue Key (Computer Updated - New Secondary Objective) and anything else in this area, then out and up the stairs. Through the Blue Key Door (Computer Updated - New Secondary Objective) and around that wall - kill the Berserkers. Three ways to go in here - right requires the Red Key, left opens right up, but first go up that lift straight ahead. Kill the Gladiator across the way, then lean over the edge and kill the Bad Guy below... drop down on to that ledge for the Chaingun. Drop back down to the courtyard and in through the unlocked door. Hmmm... sounds like a farm in here. Those are the tortured prisoners you hear... you can't do anything for them other than give them the final gift, so don't worry. Head into the room on the right first - kill the Berserker and the Flyers, and bump that button on the right. Go back out into the other room to pick up a Quad Damage from a now-open alcove. Back into the room with the grate and up the stairs - kill the Bad Guys at the top then turn around quick and shoot the Gunner up on the ledge over the stairs. Shoot the orange symbol you can see up there to raise steps up to that ledge. [SECRET 1] once you've raised the stairs, jump out the window in this room and circle back around to the room with the grate - head under the raised stairs for Jacket Armor. Hit the button at the end to raise the stairs again if you get trapped. From either opening on the left you can look down into the prison area - a bunch of force-shielded cells, most of them with sheepish prisoners inside. Next to each cell is a computer keyboard you can bump to open the cell temporarily, and some cells have items inside that you can grab. Don't worry about the prisoners - they can't do anything. Note that if you kill the prisoners, sometimes you can get items, such as ammo. Into the next hall and note that button on the wall ahead, but don't hit it yet. Head around to the right for a Gunner and a Gladiator. Work your way through here, and you'll note that the central doors are locked - but there's a button around one side that opens them. Grab what you need out of the alcoves (ignore those stairs down for now). [SECRET 2] okay, you need to work fast - you'll probably take a couple of tries. 1 - hit the button next to the central door. 2 - go in and hit the button immediately on the left. 3 - go back into the hall and hit the button you ignored earlier. 4 - in that side door and through there; the bars will only stay down for a short time. Go in, grab everything, including the toys at the bottom (Adrenaline, Cells, Power Shield). Back up the ramps and hit the button up here to lower those bars again. Down the stairs and through. (Change Level - Security Complex) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,3) Security Complex {jail3} - 1 Secret //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - locate red keycard in security complex Three ways to go in here, and all three are accessible. First, go through the door on the left and kill the pair of Berserkers, then turn around and kill the Gladiator that appears in the courtyard. Once it's dead, continue through this hall, killing all the way and picking up the Combat Armor. Whoops, yellow lasers that need to be shut down. [SECRET 1] shoot the wall to the right of the yellow lasers. Grenade Launcher. Back out to the courtyard, go straight across and down into the tunnel... kill the Tank, and again note the yellow lasers. Around the corner, and see if you can kill the Icaruses without falling into the lava. Note the bridge that needs to be moved. Third time's the charm, huh? Back out to the courtyard and in the doorway at the top of the steps... down the steps, around, and kill kill kill. Once everything is dead, go up the steps on either side - note the map at the top. While it's not easily readable, you can figure it out... it's separated into the various levels of this Unit. Through the side hall - Armor Shards - and into the next room. Kill, grab the Red Keycard (Computer Updated - New Secondary Objective) and note the pyramid down below. That thing takes a special key if you want to get ahead in this game. Back into the other room and down all the stairs. Note the pair of Quad Damages in the cargo pod, and the Power Shield under the stairs (that item has to be activated through your Inventory, unlike the Bandolier). Head into either hallway, and through the door. I thought so - it's just a pyramid scheme. Up the stairs and back out to the courtyard, and head back to the Detention Center (straight ahead). (Change Level - Detention Center) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,4) Detention Center {jail2} - 0 Secrets remaining //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - find the yellow laser control computer Up the stairs, through this area, past the cells, down the hall and out the door. Straight across for the Red Key Door - as you go through this open area, note that the two columns have opened up, revealing Health items and Jacket Armor. Inside the Red Door watch out for the Parasites and Guards, and grab everything you can, including the Jacket Armor. In the next room, do your killing and note the toys up on the ledge, including Jacket Armor and the Machinegun. Look down through the grate to see Mr. Giggles and the Grenade Launcher. Through the door here, and you're immediately attacked by a Parasite and many Guards. Check out the hall long enough to kill everyone, then head up the steps just to the left of the door. Get everything on the ledge, then through the door and down the stairs... grab all the Health, do some killing, and in the next room get the Grenade Launcher. Kill the Bad Guy that pops out of an alcove, and head back up the stairs, through the door, and down the stairs. Down the hall, kill anything remaining, grab the Armor Shards and up the lift. At the top head down the hall and turn around quick to take out the Flyers; there's Jacket Armor in the alcove they popped out of. This area should look familiar - you killed the Gladiator on that ledge earlier. Bump the computer keyboard to shut off the yellow lasers. (Computer Updated - New Secondary Objective) Time to head back to where you just were: the Security Complex. Easiest way is to just drop off this ledge (you won't take much damage) and head left through the door. (Change Level - Security Complex) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,5) Security Complex {jail3} - 0 Secrets remaining //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - open control pyramid and locate the security pass If you remember, there were two ways in here that were blocked by yellow lasers - in the door on the left, and down the steps on the right. Head right first... down the tunnel, and in that alcove bump the keyboard to raise the bridge. Head across, in the door, down the steps and kill (Gunners and a Tank). Up the white steps for a few items, but don't fall down through that hole. Back down and through the next door. (Change Level - The Torture Chambers) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,6) The Torture Chambers {jail4} - 3 Secrets //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - retrieve the data CD from Cell block A and gain access to Cell block B Down and around, and kill the Tank (Tank Commander?). Don't step on the tri-button yet, but go get Secret 1. [SECRET 1] carefully get on to the slope at the right, and work your way down the right side of the building for a Hyperblaster. (I love that toy... but it uses ammo quickly) With the tri-button between you and the lift, run over the button and get on the lift before it drops down too far. Two different ways to go down here, left or right. Head right first, and down that hallway. Around the corner, kill, and note the signs in the distance, pointing to the two different cell blocks. Go down the stairs first, do some killing, and alongside the stairs there's a Machinegun. The door to the left is locked (you need the Data CD), so head right and through the door, kill, and check out all the cells. From where you enter this area, the cell straight ahead (just to the left of the corner) has a block at the back of the cell that you can shoot. [SECRET 2] duck into that opening for Invulnerability. Around the corner and up the lift. Kill, and hit the button on the wall... jump and crouch into the alcove to grab the CD. If you head into the hallway on the left, you'll be above Cell block A, where you just were. Use the lift to the right of the CD. Through the door, kill, and note the saw torture device in the ceiling... and the remnants of a victim on the slab. Nice guys, these Stroggians. If you go through these next couple of doors and around the halls, you'll find yourself back at the lift you used to get down in this area, so head back to where you got that CD and through that hall to the left of it. Through here, and you'll end up at the door to Cell block B... bump the keyboard to access the door. Through here and around, and the next door opens elsewhere. The only obvious thing to do - after killing everyone below - is to drop off the ledge. Note that one of the prisoners wandering the hall below will have a Grenade Launcher. The door at the right also opens elsewhere, so go into each cell... the first one on the right has a hole in the floor, but don't drop through that yet. The second cell has a grate in the floor that you can blast open. If you go down the hall and through the door, you'll just end up back in Cell Block A... so drop through either hole in the floor in the cells. When you land, kill the Parasite and grab the Rebreather off the ledge - then jump up into the pipe. Activate your Rebreather and jump in... swim down, through, and up. (Computer Updated - New Secondary Objective) Another cute torture device - if you bump the keyboard it activates it. Grab the Security Pass when you kill the Guards - if you don't see it immediately, bump the keyboard to kill the prisoner with the cross. You can drop into the water under the 'cross' for a few items, but then head through the door. Bump the keyboard to open the next door, go through and kill. That door right there just leads to a lift that comes back up to here, so along the walkway and through the next door. Sigh... more torture equipment. If you kill the prisoner in the cage you can get a Hyperblaster. You can see the exit sign, but don't go that way yet. Step on the tri-button and it lowers the cage into the lava - once it comes back up you can crouch into the cage to get the Hyperblaster. [SECRET 3] ouch...! Drop into that tank underneath the cage for ammo and an Ammo Backpack. Hit the button on the wall to summon the lift, and hit it again to take the lift down. Grab any items down here, kill, and through the door. Up the stairs, and wander this lower area - that door up ahead on the right is the lift that takes you back up to the room before the cage. Use that, and head through the exit door. (Change Level - Security Complex) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,7) Security Complex {jail3} - 0 Secrets remaining //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - proceed to security pyramid Obviously you don't want to drop off this bridge... kill and through the door at the end. Do some more killing, through the hall, and out onto the walkway - look down and you should see a familiar area. Head outside on to the ledge, kill the Tank up top and all the Gunners below, and check out the area. A comrade's downed pod, with a Chaingun and Power Shield in front of it. Drop down, gather toys, and up the steps - head through the halls and to a familiar area. Back down and through that lower door to the right of the pod. (Change Level - Guard House) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,8) Guard House {jail5} - 3 Secrets //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - locate pyramid key then return to security complex Kill the guards inside, check out all the cells... head up the lift. Circle all around this room for Armor Shards and Health, then head down the hall. In, and head around the ledge up here first for ammo and Health, then down the stairs. [SECRET 1] stop at this first area before continuing, and shoot the third panel from the left opposite the stairs. Ammo Pack and Health inside. Through the door, and there are two ramps you can use out here... easiest is left first, to grab the Health and Combat Armor. First, however, look at the inner corner of those stone blocks at the bottom of the ramps - one is sticking out just a little. [SECRET 2] bump that block to lower the left ramp - run into that area and grab the Adrenaline. Watch out for the Mutant that breaks out of the wall when you grab that Armor, and watch out for the Flyers circling around this area. If you're careful, you can get on the edge of the ledge to shoot the Mutant and Guards in the doorway below. In through the door up here. Head straight (skip the stairs to your left for now) and around... through the hall, kill all the Guards, and there's an explosive crate in here with Adrenaline in it. Drop down at the lift, continue around and grab the Hyperblaster, but be careful because the floor under it will explode, and you could be dropped on to some spikes. Go down the ladder in the corner first for a few items in the cell below, then back up and through that doorway. It should look familiar out here... drop into the water for a MegaHealth Pylon, then go through the next doorway. [SECRET 3] crouch through the broken door for a Grenade Launcher and Health. Head back to where you first entered this area, and go down the stairs you ignored before. More Mutants and Guards, as well as exploding barrels and an exploding crate. Do your gathering (including more Combat Armor) and head down the next set of steps. Around and through... plenty to kill out here, and plenty of goodies, including a Super Shotgun. Down the narrow set of steps out here and around to the left... kill the Mutant, grab the Power Shield and follow the tunnel around to the right if you want, though there's nothing there. Look up to see the walkway you just went over before. Back up, and hit the btton next to that platform to drop the forcefields on that doorway - but watch out for the Flyers that will appear. Through the doorway, circle around this central display, and kill all the Guards who are dumb enough to come running into your fire. Up the steps, and hey... there's the Pyramid Key. About time. (Computer Updated - New Secondary Objective) Now you've got to get all the way back to the Security Complex so you can use this key... as you go through, you'll hear alarms start to sound, and when you get outside to where you met your first Mutant, there will be Flyers waiting for you. Head through the cell block and out the door. (Change Level - Security Complex) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,9) Security Complex {jail3} - 0 Secrets remaining //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - proceed to security pyramid As you head out the door you'll be greeted by Flyers... kill them and go straight, up the steps and through these halls. Back out into that central courtyard and up the steps, then down and through... finally, the pyramid. Hit the button and the pyramid splits in half... an Icarus will ride the lift up. Once it's dead, go down the lift. Collect any items and through the door, then ride the lift. (Change Level - Grid Control) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3,10) Grid Control {security} - 0 Secrets //Primary Objective - destroy the security grid protecting the industrial region //Secondary Objective - locate and destroy grid control computer It doesn't matter which way you go, as all three ways just lead up to the same place. If you're careful and you watch the timing, you can dodge the lasers between the columns and grab the Grenade Launcher on one side, the Jacket Armor on the other. Head into the next hall. Turn right and you'll see a button... that turns the forcefield on that door on and off. Dodge through the blue beams - obviously you can't get through the red ones in the center - and at the end of this area are a pair of lifts, both of which lead to the same area. Kill the Tanks up here, and the ground will begin shaking - you guessed it, the center area opens up to reveal your first Boss, a sort of hyper Tank. Run, duck, cover... do whatever it takes to blow it away, then gather any items in the area, including Health in the center. Go down the ladder in that central hole. You can crouch under that pipe if you want, but there's nothing to worry about in here... head to the end and up the lift. There's a forcefield door in front of you, but no worries... circle around the back of this thing and hit the button. Move to one of the sides, away from the button and away from the door, and shoot that grid (the center column) until it blows up. The forcefield door will now be open, and alarms will sound. Through the door and hit the exit. (Exit Unit 3) =============================================================================================== UNIT 4 - Mine Unit 4,1) Mine Entrance {mintro} - 1 Secret //Primary Objective - navigate mines, find entrance to factory //Secondary Objective - make your way to the mine entrance Circle around the back of this structure for ammo, but the only way to go is straight ahead. Out into the open, kill the Guards and the Berserker, and gather any items. Note the Power Shield and Health on that small ledge at the far right... you can get that stuff by using the ledge to the right of the door, but there's no way back unless you step in the lava. The big door at the top of the steps won't open yet (watch out for Flyers in the area), so head around to the right. Through and around (Machinegun in the alcove), grab the Jacket Armor and kill everyone else in the area, including the Guards down on the lower ledge to the left. [SECRET 1] as you come out into the open again (where the Jacket Armor is), there are two machines to your left - shoot the right one to blow it open. Rocket Launcher. There are two ways into the next area and where you need to go. The first one is to just continue on into the next room, turn left, and shoot the orange symbol high up on the far wall to reveal the stairs - climb up on the ledge. The other way (the better way) is to jump to the lower ledge outside, go through there and up the ladder - that Strogg symbol wall opens from this side. Either way, circle around the ledge to gather items, then go out into the grassy canyon. Now this is interesting... grab any items around this structure (watch out for the Icaruses circling the area) and around to the ledge. An exploding crate on the far side (Grenades), a Grenade Launcher, and a few exploding barrels. Head all the way down the stairs... there are a few items in the water (Cells and Armor Shards) if you feel like getting them. Through the hall (and through the Bad Guys) and through the doors. (Level Change - Upper Mines) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4,2) Upper Mines {mine1} - 2 Secrets //Primary Objective - navigate mines, find entrance to factory //Secondary Objective - make your way to the mine entrance Grab the Health and Jacket Armor, kill off the Guards (you may be able to shoot the ones above through the fan), and make your way into the hall (Computer Updated - New Secondary Objective). There are some items under the platform, and off to your right is the Rocket Launcher - use it on the Icarus above. While you're in that little dead end, look up to see an area you'll be playing with later. You obviously don't want to fall into that grinding machine, so make your way around to the left and onto the lift. Greet the Guards at the top and take a look around... look down through the hole to see Adrenaline and a Machinegun. If you're very careful, you can drop down to get those, then drop down and try to avoid getting ground to bits; take the lift back up. Through the hall (Gladiator), up the stairs and look down the edge of the ledge - down there is where you got the Rocket Launcher. Up the next set of steps, and look through the opening on the right - you'll get over there eventually, but for now blow away the Bad Guys on that side. Down the ramp, around the corner (Mutant) and you can blow away the Icaruses circling in the next area. Take a look down through the stopped fan in that central structure, and you'll probably see a Mutant running around down there. Before going down these stairs, though, head into the cave on the right. Grab the Combat Armor, head up the next slope for a little more killing, then up the ramp. Watch the explosions and grab the Rocket Launcher... that tri-button ahead shuts off the explosions. Kill the Gladiator (and anyone else), grab the Health, and in the next area kill the Guards. Going up the steps just gets you on the ledge around the area, but it makes a nice sniping position to take out the Guards below. Ignore the hall to the right for now - the bridge in there is inoperable at the moment. Go down the ramp, gather the Health at the left, and through the doorway (note the stopped fan directly below the bridge - that's part of the ventilation system you need to activate). Kill the Gladiator, and in the next room bump the button to start the ventilation fans. (Computer Update - New Secondary Objective). [SECRET 1] on the left in this room is a sparking machine - shoot it to blow it open. Quad Damage. Back up the ramp and head left for the hallway you ignored before - step on that tri- button to extend the bridge. [SECRET 2] with your back to the tri-button, facing back the way you came, shoot the wall straight ahead (just right of the corner) to open a small alcove containing a few items. Cross the bridge and head right to get back out into the open and that central structure with the stairs that you ignored earlier; head down the steps. As you go down you'll notice a MegaHealth Pylon in one corner, but there's no real way to get it without being chopped to bits by the fan (if you got it before you turned on the fan, you would have had to drop all the way down through the fan, taking a bit of damage). Kill, get on the lift and hit the button to ride it down. Kill the Mutant at the bottom, grab any items in the water, and then down the ramp. Through the doors to exit the level. (Change Level - Borehole) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4,3) Borehole {mine2} - 3 Secrets //Primary Objective - navigate mines, find entrance to factory //Secondary Objective - activate mine machinery to gain access to drilling area Kind of cute... when you go through the door a body explodes on the other side. Grab the Grenade Launcher, and that semi-circular platform through to your left is actually a lift... it's not operable yet, though. Head down the hall - around the corner for a Gladiator. Take a look at the ledge up above (the end of Secret 2), then head down the stairs - note the barred lift shaft ahead of you. Check out the alcoves in the columns for items, and down the hall (another Gladiator) - grab anything up above then head down the stairs at the right. [SECRET 1] blow away the explosive barrels under the stairs and collect the Rockets and Combat Armor. Take a look down the hole - if you drop down there you can get Secret 2. [SECRET 2] drop down (into the water rather than on the platform) and swim down for Adrenaline. Back up on the platform, and head through the right doorway. In the next area there's nothing in the water, so just continue. Under that last walkway there's Quad Damage. Head back to where you landed, and head through the other doorway and follow that around. Do your killing, do your gathering, and ride the lift up at the end. Follow that around and drop down into the area where the Gladiator was. Through this next hall (grab the Machinegun and the Health) and you should be able to kill the Mutants down below the right side of this next bridge. Into the next area, and hit both buttons to activate the drilling machinery. (Computer Updated - New Secondary Objective) As you head back out, on your left will be a broken section of wall where a Berserker was hiding. [SECRET 3] shoot the back of this alcove to open it up. Follow this area around, down the ladder, and ride the ore cart up. Drop down on to the light stanchion from the rail and through the exit doors. (Level Change - Drilling Area) Head back to the elevator shaft (that semi-circular lift) - it's active now, so bump the button on the wall and head down. Head through the doors on the right to end this level. (Level Change - Drilling Area) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4,4) Drilling Area {mine3} - 2 Secrets //Primary Objective - navigate mines, find entrance to factory //Secondary Objective - lower access bridge, find service elevator to factory (from Secret 3 in the previous level) get everything on the ledge (including a Silencer) and then drop down to hit that lever. Follow this entire level in reverse. (from the semi-circular lift) Kill everybody, and into the hall - down the stairs, do some more killing, and you can pick up the items under the stairs (including Combat Armor). Around the corner, and you may be able to kill the Mutant through the bars on the right. Down the hall, and (of course) be careful going through the choppers. Around through here, and bump the lever. (Computer Updated - new Secondary Objective) As you go through these halls, you'll note a section of flooring in an alcove on the left that looks like it should raise up - that opens from below when you hit the Secret Area in the Drilling Area (4,8) level. You might notice some items on the ledge above the lever, but you can't get to them from here (see Secret 3 in the previous level). Head back to that semi-circular lift. (Change Level - Borehole) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4,5) Borehole {mine2} - 0 Secrets remaining //Primary Objective - navigate mines, find entrance to factory //Secondary Objective - access bridge lowered, find service elevator to factory Two buttons on the wall at the semi-circular lift - hit the 'down' one (on the right), then through the doors. (Change Level - Drilling Area) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4,6) Drilling Area {mine3} - 2 Secrets remaining //Primary Objective - navigate mines, find entrance to factory //Secondary Objective - lower access bridge, find service elevator to factory In, kill, then blow away the orange conduits at the top of each set of steps - that lowers one of the bars in the center, allowing you to get through. [SECRET 1] down the first ramp, and blow away the right wall at the corner - Invulnerability. Through the tunnel, and at the end blow away the Mutant. The bars up on the left should look familiar. Grab the Combat Armor and anything else, then into the next tunnel. Circle around the back of the machine and bump the lever, then back away from the claws as they open. (Computer Updated - New Secondary Objective) Drop on in... (Change Level - Lower Mines) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4,7) Lower Mines {mine4} - 0 Secrets //Primary Objective - navigate mines, find entrance to factory //Secondary Objective - unstable conditions ahead, proceed with caution Check the area out, though there isn't much. A Chaingun to your right and Health across the bridge. The flying orange boxes are Technicians... they'll zap you if you get too close. Cross the bridge and hit the lever to activate the mine car, and get on it to ride away. You can see Combat Armor and ammo at the end of that short tunnel, but make sure you walk along the ledge on the left side so you don't fall down. Into the other tunnel and follow it around, and greet the rising Technicians. You definitely don't want to fall in that stuff, so go left and around - kill the Bad Guy below then drop down on to that platform. Through these halls, kill the Bad Guy in the next room, then bump that lever to drop a boulder on the Tank below (I love doing that). Drop down to that area - there's nothing in the water, but if you follow it you'll find that you'll end up in the area under where that Combat Armor was. On to the ledge and hit the button on the back of the mining drill. Definitely wait for it to stop before proceeding into the new tunnel it just opened. Into the tunnel, run to the right *very* quickly to grab the Rocket Launcher, then just as quickly run down to the other end of the tunnel - if you're quick, you can grab the Adrenaline before the boring machine gets to you. Duck into the side tunnel for a moment, and once the boring machine has stopped, grab the Health off the back. Kill the Technicians and head into this side tunnel. Unstable conditions are right... you'll find yourself weaving from side to side as you cross this next bridge, so be very careful - you definitely don't want to fall off the bridge. Into the next room, ride the lift up, kill the Bad Guys and collect any items. Through the doors to end this level. (Change - Drilling Area) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4,8) Drilling Area {mine3} - 1 Secret remaining //Primary Objective - navigate mines, find entrance to factory //Secondary Objective - service elevator to factory accessible Straight ahead you'll see bars - on the other side is the lever you hit earlier, which lowered this bridge here. If you go into the water and swim around, you'll see a square opening - follow that tunnel around and up to go through the hatch in the floor you saw in Drilling Area (4,4), just before you hit the lever to lower this bridge. Cross it and into the next hall. (Computer Updated - New Secondary Objective) Kill, and the exit for the level is right ahead of you. [SECRET 2] jump up on the explosive barrels, on to the crates on the right, and up on to that ledge for Adrenaline. On to the lift to end this Unit. (Exit Unit 4) =============================================================================================== UNIT 4 - Factory Unit 5,1) Receiving Center {fact1} - 4 Secrets //Primary Objective - shut down alien processing plant //Secondary Objective - find entrance to processing plant Out in the hall... to your left are a pair of doorways barred by laser beams, a door that's not open yet, and a hatch in the floor with a button on the wall. To your right is a door. Through that door first, kill the Guards and Gunners, and in the next room the bridge will blow up - no way across there yet. To the left is a conveyor system, but it's going the wrong way for you. Across the broken bridge is an explosive crate containing Quad Damage; blowing it up also blows up the grate next to it. Back out into the hall, hit the button, and down the hatch. Try to land on one of the little platforms around the edges of the room, because there are Barracuda Sharks in the water (and a Flyer in that red pipe). Through the red pipe, kill the Guard waiting below, and drop down. Looks interesting, doesn't it? A big pool of lava, a lever on the other side, a hallway to the right, and another pipe in the wall directly next to this one. Hit the button here to temporarily lower a bridge so you can get across to the lever (Gunner waiting around the corner). Bump the lever, and the lava drains from the room. Down the stairs, bump the button down there to open the hatch, up and around, ride the lift up and jump on to the hatch cover. Climb the ladder and greet your first Brains... it'll take a bit to get through its forceshield, and its tentacles aren't any fun to play with. Check those three tiny ledges along the wall - they're actually lifts that get activated elsewhere; note the Jacket Armor at the top of the center one. Head into the hall for a Gladiator, a button and a couple of unbreakable windows - through one of them you can see the Exit. Those three lifts are now working, so jump on and ride up, then drop down - grab what you need. [SECRET 1] in this hall, the center 'beam' across from the lifts will open when bumped. Combat Armor and ammo inside. Up the steps and through the door. That looks inviting... but that bridge is safe enough to cross. That door is the one that was locked earlier (next to the hatch down), and hitting the button here shuts off those laser barriers. Out on to that walkway and gather anything you need. [SECRET 2] jump into the water under that walkway and into the hall down here for a Railgun and ammo. [SECRET 3] to get to the Secret Level, go to that walkway where you found Secret 2 - Rocket Jump to the top of the waterfall at the end of the walkway and swim down. Finding this area counts as Secret 3. (Change Level - Sudden Death) (return from Sudden Death) Head for the door at the other end of the hall - there's now a platform across the lava next to that broken bridge. If you want a few toys (however, it's not a Secret), drop through the hole in the middle of that platform. More explosive crates on the other side of the grate. Grab the Quad Damage and play with the nice Gladiator. Down this hall is the other end of that conveyor system, if you really want to ride it back across (though there's no need to). Down the hall is an interesting room - lasers across the floor and two small square platforms. They're not active yet, so around the corner and through the level doors. (Change Level - Processing Plant) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SECRET LEVEL) Sudden Death {fact3} - 0 Secrets //Primary Objective - shut down alien processing plant //Secondary Objective - find entrance to processing plant That clock ahead of you on the wall isn't a joke... it's counting down your time remaining, so move quickly. There are no enemies in here, no dangers to worry about unless you fall in the lava at some point. Just race through the halls, gathering as many toys as you can (mainly Health, but also ammo, Adrenaline and a Power Shield), and once the clock hits zero, you'll automatically go back to the previous level, arriving on the walkway. (Change Level - Receiving Center) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5,2) Processing Plant {fact2} - 3 Secrets //Primary Objective - shut down alien processing plant //Secondary Objective - shut down all machines It's pretty obvious that you can't go right yet, and the door to the left is locked, so up the stairs. Kill the Bad Guys, grab the Jacket Armor, and that button shuts off the laser barriers. Down that hall, and in the next room a Tank Commander will rise up out of the center area. Kill him, kill the Guards on the ledge above, and ride those odd platforms up. Get off at that first ledge (you can't, in fact, go any higher without getting spiked), kill, and hit the buttons on the inside of that wall to open the door. [SECRET 1] look up at the ceiling, and shoot the red light in the middle of the diamond shaped section - an alcove will open in the previous room containing Adrenaline. Head through the now-open door. [SECRET 2] drop off the left side of the ledge and quickly get out into the alcove - Quad Damage. Just follow the passage around and hit the button to exit. Down the ramp, kill the Guard, and hit the button to shut off that machine - watch out for the platform shake when you do. Note the grate on the wall, which is the exit from Secret 1. Across the new ledge, through, kill, and down the stairs. Kill any friends down here, and at the end of the hall go in throught the panel to shut off this machine (more shaking). Back out in the room, kill everyone that appears, and a couple of panels have opened up, revealing Armor and ammo. Ride the lift back up, and a door has opened at the top of the stairs. Through and down the stairs - through the next door, kill the Parasite and the Flyers, across and through. Do your killing bit in here, and the only way to go is across that conveyor belt. Jump along the belt to get to the next ledge, and hit that button to shut off these machines. [SECRET 3] once you've hit the button, crouch along the belt and into the machine for an alcove containing a Power Shield. Ride the lift up. More killing and collecting, and then ride the small lift up - hit the button and grab the Grenade Launcher. Down and into the hall, through either door, and hit the button at the bottom to shut off this puppy. Grab anything off that upper ledge, and into the next hall. Up the lift, kill, hit the button... this is getting monotonous. Back the way you came, and there's now a platform across that lava. Into the next hall, kill, hit the button... well, you know what to do by now. Into the next hall, ride the lift down, and hit the button to open the door. (Computer Updated - new primary and Secondary Objectives) Through the level door. (Change Level - Receiving Center) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5,3) Receiving Center {fact1} - 1 Secret remaining //Primary Objective - Objective complete //Secondary Objective - find entrance to powrr station Those platforms across the lasers are now moving, so carefully make your way across (watch out for the platform and Guard that rises up on the other side) and into the next hall. Through the door, kill the Icaruses, and down the stairs. Circle around this area and there's the Unit Exit. [SECRET 4] one of those slanted red 'legs' across from the Exit has an orange symbol inside - shoot that to open the central area (back around the corner) for Health and ammo. Hit the exit. (Exit Unit 5) =============================================================================================== UNIT 6 - Power Unit 6,1) Power Plant {power1} - 2 Secrets //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - find reactor, expose reactor core If you're careful, you can kill the hyper Tank Boss from up here without exposing yourself. Once it's dead, gather anything and across the bridge. Left or right in this hall doesn't matter, as down stairs lead to the same place. [SECRET 1] down the left side of the hall is a flickering light in the ceiling - shoot that to open a small alcove containing Adrenaline and Health. Go on down and greet your first Iron Maidens. At the back of this room, between the beams, are a couple of openings... but not yet. [SECRET 2] shoot the barrels on the left to open the Secret Area - up the lift, do some killing, and at the end of this area is the BFG10K... you can use it through the windows to kill the Flyers and Icaruses out there. Through the red door, and you've got a bunch of exploding crates and barrels... Chaingun and ammo hidden inside. Kill any Bad Guys in the next hall, and watch out for the Iron Maidens that come through the door behind you. The next door requires the Red Key, so back out into the other room and go between the beams. Grab the Body Armor and ride the lift down the hole. Climb the ladder and straight ahead through the gap - too narrow for you to get through - is the Red Key. Around, and this is the area where that hyper Tank Boss was... if you didn't kill it before, take it out now. Grab the Red Key and back to the Red Door. What a lovely sight... that vent ahead of you is blowing off steam, so to speak - and guess where you've got to go. First circle around the area to grab any toys. Watch the vent and time it - drop down and quickly get out of the way (you're going to take damage no matter what). Kill the Gladiator at the bottom, and once you do, a lift will drop down - ride it up to see the same room you were just in, just from higher up. The openings in the wall nearby are where you found the BFG10K in Secret 1. Through the door to end the level. (Change Level - The Reactor) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6,2) The Reactor {power2} - 1 Secret //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - find reactor, expose reactor core Do your killing bit and go either way - they both lead to the same room. However, the door down on the right requires the Data CD in order to open, so head left first. Several Gladiators (and a few Berserkers) later, go through the next door. Don't worry about that area below - you'll get to it soon enough. Down either set of stairs, and when you kill the Iron Maiden down below the bars will drop, allowing you to get the Data CD. When you grab it, a Gladiator will pop out of a wall alcove and an Iron Maiden will appear at the top of the ramp. Kill 'em all and out into the hall for Berserkers and Gunners. Down the ramp and through the door, and this area should look familiar - you were just on that bridge above. You can go left or right out here... going right (through the arch) takes you down some stairs and outdoors (a pair of Iron Maidens), passing a map of the facility on the wall. Grab the BFG10K on those steps if you want, and the Rockets underneath them, but you can't really go anywhere else out here - that bridge isn't extended, and the passage down below won't lead you anywhere just yet. Head back inside to that walkway and through the door at the other end. [SECRET 1] from the door, shoot the wall straight ahead to reveal a ladder going up - collect the Adrenaline and other items. With your back to the ladder (opposite from where the Adrenaline was), bump the wall ahead of you to get back to where you were before, with the Data CD door to your right. Kill the Berserkers that come running. Go around this central area, and there's a forcefield doorway ahead. Go through Secret 1, or head back out, through the door in the middle, and back up to the Data CD door. Go through the Data CD door - kill the Berseker and Gladiator (the latter leaving behind a Quad Damage when it dies). Grab the Railgun and anything else, then watch the timing on those blue beams... be careful when going through them. Kill the Gunners then head up the lift - watch out for Flyers at the top. Into the next hall (Iron Maiden on the left side) and out to the next walkway for a Gladiator. In the next area, bump the button to take the lift down - kill the Berserkers at the bottom and into the next hall. Through the door, and bump the button on the wall to accomplish part of your mission. (Computer Updated - New Secondary Objective). Take the ladder down (that forcefield doorway should look familiar) and you have a pair of choices - a tunnel to your left, and a lift across the room. If you go up the lift, you'll find that the door is locked for now, so into the tunnel. Kill the Gunner out in the next area, note the exit door, and note the pipe in the ceiling. Head through the exit doors to end the level. (Change Level - Cooling Facility) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6,3) Cooling Facility {cool1} - 3 Secrets //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - activate cooling pump to lower coolant around reactor Gather any toys in here then drop down the pipe. Kill the Gladiator and the Gunners in the next area, then up the steps and around the ledge for the Chaingun and Health. Bump the button to open the long grate in the floor, but don't drop down through it yet. Up the steps and in the hallway, do some killing, and note the grate in the floor - that will open later. Up the steps and kill the Gladiator. Not much in here... you can't swim against the tide, so head back into the other room and drop down through the long grate. Kill the Technicians down here and look around... obviously you're not going back up that way. Head right first, walking along the egde of the channel to get Health and Armor Shards. Stay on the rim of the channel rather than in the water, and walk 'down' the slope - note the ladder on the left. [SECRET 1] go down the ladder and into the little passage for various items. Follow the channel down, and hop out at the next area for a pair of Iron Maidens and several explosive barrels. Once you've got everything here, head downstream and out into the next room. It doesn't really matter which lift you take, as they both go to the same area. Take out any Bad Guys up there. [SECRET 2] go past the door to the end of the walkway and drop down on to the ledge. Jump across the gap and around for a MegaHealth Pylon. Through the door and around - there are Grenades in that trough if you feel like grabbing them, then head into the next hall. Through the door, take out the Iron Maiden and the Gunner, and around the side of that tank is a wheel - bump it to use it. Jump up the crates and on to that piston - ride it up and out to the next room. Hit the button on the wall in here to activate those pistons (Computer Updated - New Secondary Objective), then ride them up to the ledge. [SECRET 3] once you've activated the upper pistons, drop back down - with the 'wheel' at your left, shoot the wall in the corner on the right for a few toys, including Quad Damage. Through this hall, kill the Gladiator (and any Icarus that comes calling) and up the lift. Do your killing bit (including the Bad Guys hidden behind those crates at the far right), and circle these ledges for any items. That big honker in the background is the "Big Gun", which is your Objective after you finish this particular Unit. Into the water and follow it around. This area should look familiar - the grate out in the hall is now open, so drop down through it. Collect any items and then through the exit doors. (Change Level - The Reactor) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6,4) The Reactor {power2} - 0 Secrets remaining //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - go to toxic waste dump, activate pumping stations Grab the Chaingun and follow the pipe around... you'll drop into a familiar area. Go through the oval tunnel and in the next room, go straight and through the triangular doorway - head straight through here, cross that walkway, straight through the arch and out into the open again. Down the stairs and back outside (this is where you found that BFG10K) - drop off the ledge and into that tunnel. Ugly, but you don't have much choice - drop into the pipe. (Change Level - Toxic Waste Dump) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6,5) Toxic Waste Dump {waste1} - 2 Secrets //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - proceed to pumping stations, activate pumps one and two Straight down the walkway (grab that Hyperblaster without touching the toxic goo) and down the next hallway... take out the Bad Guys and into the next area. Jump off to the ledge on the right and up the lift. Grab the Grenade Launcher at the end of this walkway and head in the door. Grab the stuff under the stairs and then head into either narrow hallway on the right (one is loaded with Health) - kill anything in the next room, and anything up on the ledge. Head up the stairs and around... kill anything you missed earlier, then head up the lift. Grab the Combat Armor up here, and if you walk along the ledge you can jump over to the big pipes to grab the Ammo Pack. Head into the hall. Through the door and take out the Iron Maidens on the far end of the bridge... grab the Railgun and into the next hall. Kill the Gladiator, and you have several ways to go. Right leads to the exit level doors, straight leads to a couple of different hallways, and at the end you have an Environment Suit. Grab that, and head into the hallway on the left (as you face where the Suit was). Kill anything in there, then go into the barred area (shoot the explosive barrel to open the bars) and hit the button. The doors blocking the toxic channel will open. Get to the edge and jump in... head right for a Super Shotgun, left for a pair of Gunners. Continue down the hall, kill, and through the exit doors. (Change Level - Pumping Station 1) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6,6) Pumping Station 1 {waste2} - 3 Secrets //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - proceed to pumping stations, activate pumps one and two Grab the Chaingun and Health, kill the Gunners and Guards. Go either way (they lead to the same room), kill, and up the steps. On your left are explosive barrels with Armor Shards behind them, on your right are more explosive barrels and a lift. Up that, kill the Guards (and others) at the top (watch out for the Bad Guy on the ledge above the lift), and up the ramp into the next room. [SECRET 1] after going up the ramp, turn around and shoot the yellow light at the right - a crate on the left will blow up, revealing Adrenaline. More killing, and jump up the crates on the left to get the Grenade Launcher. [SECRET 2] while up on the crates, shoot at the big pipe just to the right to break open an area - jump in and swim through, kill the Technicians, take the lift up and get the Adrenaline at the end of the ledge. Drop into that open pipe and swim through that - at the end, shoot the grate. Get out of the water, and high up above the grate you just shot is another one; shoot that to open the next Secret Area. [SECRET 3] Quad Damage - use it on all of the Flyers and other Bad Guys that approach. Grab the BFG10K, and go through the door... you'll end up on the ledge above that lift you were just on. Circle around to the end for Combat Armor. Make your way between the pipes at the far right and into the next room... do your killing bit. into the next room and repeat. What needs to be done in here is pretty obvious... bump the switch at the right to activate the pumping station. Head through the exit doors. (Change Level - Pumping Station 2) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6,7) Pumping Station 2 {waste3} - 4 Secrets //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - proceed to pumping stations, activate pumps one and two Grab the Health, around the corner and kill the Bad Guys... head up the ramp. After taking care of the Baddies in the next hall, turn around and take care of the ones on the ledge above the ramp. The door in the next room needs the Blue Key, so head right into the next hall. Before you do, shoot the symbol wall just to the right of the Blue Key door - a panel opens up to reveal an Environment Suit. This is actually Secret 1, but it doesn't register properly because of a goof in the map. Down the hall and through the door, kill the Tanks and Guards, and hit the switch at the left to activate the pumping station. (Computer Updated - New Secondary Objective) Up on the ledge you can see the Blue Key. If you shoot those explosive barrels exactly where they are, they'll blow a hole in the floor - don't drop down, but use it to snipe at the Bad Guys below. Go back to the Blue Key door, and drop down the gap between the wall and the platform. In front of you is a drop off, while to the right is a barred area with an Environment Suit and Health behind the bars. [SECRET 2] walk along the ledge on the left... follow it all the way around and drop down at the end for a Secret containing Adrenaline and Health. Use your Environment Suit to get back to the walkway. Drop down to the walkway and through the hall to the next room... kill anything in there, as well as the Technicians who come up behind you. On the right side of the room is a ladder - take that up and follow the ledge around for a MegaHealth Pylon (not a Secret). Down the hall, collect the Ammo Pack, and around the corner are a ton of Guards and Technicians - that's a good place to use the BFG10K. [SECRET 3] in the left wall is a recessed area; shoot that to break it open. Jump over and in, follow it around for In vulnerability. Follow the hall around, up the lift, kill, and grab the Blue Key. Drop off the ledge and head for the Blue Key door. Through there, and you have a hall to your right and an area directly ahead - kill everybody in the room ahead, but you can't get across the toxic waste without swimming in it. Don't do that yet. Into the other hall, around the pipes and down the ramp... kill everyone, including the Technicians that fly in. Grab the Environment Suit. Face up the ramp, and on the left you'll see a broken pipe - you can't get up in there, and there's nothing in there anyway. Use your Environment Suit and jump into the waste... circle around and into that pipe for the Health and Environment Suit you saw through the bars. Shoot the bars and drop down. If you get at the top of the ramp and turn around, you'll see an open alcove high up in the wall - that's where the Technicians came from. Nothing there for you, even if you could get up there. Head out and back to that toxic pool. It seems like a waste to use your Environment Suit just for this short swim, but how much damage do you want to take? Of course, you can always Rocket Jump across, but again... how much damage do you want to take? [SECRET 4] use your Environment Suit, dive into the toxic waste and down... there's an alcove with Quad Damage partway down. Up the steps and through the doors. (Level Change - Toxic Waste Dump) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6,8) Toxic Waste Dump {waste1} - 2 Secrets remaining //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - proceed to reactor core, kill all resistance Grab the BFG10K and the Health, and take out the Baddies below. Down the stairs and around... use the explosive barrels to jump up on the crates if you want, but there's nothing there. Up the ramp and into the next room - Icaruses - and hit the button to raise the bridge. [SECRET 1] facing the pool of sludge with the bridge you just raised at your left, jump in and swim down for Invulnerability, Adrenaline and Armor Shards. Swim into the opening in the corner (to the right as you jumped in - it looks like bars were lowered there) through and up into the previous room; up the narrow ramps to get out. [SECRET 2] dive into Secret 1 and instead of going through the hole in the corner to get back out, swim straight and follow that around. Surface and follow these halls - ignore the side passages - and down the slope into the next area. All the way in for an Environment Suit, ammo and Armor Shards. Swim all the way back to where you got out after Secret 1. Cross the bridge and down the hall... jump over the barriers and do your killing bit. You've been here before - exit this hall, and at the junction look right - that's where you found that Environment Suit before. Face down this hall (with your back to where the Suit was), and the hall to your right is where you started your Pumping Station trip earlier. Just head straight down the hall, and into the left hall for the exit doors. I've never figured out why that platform and ladder are down there to the left... there's nothing down there for you. (Change Level - The Reactor) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6,9) The Reactor {power2} - 0 Secrets remaining //Primary Objective - infiltrate and destroy Strogg main reactor //Secondary Objective - proceed to reactor core, kill all resistance Step on the tri-button to extend the bridge (not really necessary - you could drop down without a problem), down the stairs and up the next set. Keep going and oops... the walkway out here is now covered in toxic waste. You can walk along the edges, obviously - head for the door at the end and in... watch out for shaking along the way. Through the hall and through the traingle door (Computer Updated - new primary and Secondary Objective) Head right and up the lift, in and hit the exit. (Exit Unit 6) =============================================================================================== UNIT 7 - Biggun Unit 7,1) Big Gun {biggun} - 0 Secrets //Primary Objective - destroy big gun //Secondary Objective - eliminate all resistance Don't go in the doorway on the left - that's where you just came out of, and it's collapsing. Grab everything you can - including the Combat Armor on top of the crates - and through the door. To your right is a square in the floor, straight ahead is a door (locked), and to the left is another door (also locked), and a lift. The laser in the center will sink and then rise back up in a regular cycle. That square will disgorge a new Boss, a hyper Flyer type of thing... kill it however you can. (Computer Updated - New Secondary Objective) Go up the lift for a few items, then back down - the door that was straight ahead of you will now open. You can go left or right, but head right first - when you get to the bottom you'll see why. Up the lift, down the hall and kill. There's no need to go down the stairs; there's nothing down there. Continue on and up the stairs - hit the button to lock down the laser shield. Now *run* - straight ahead, down the stairs, around and head back for the room where you killed the Boss. That other door will now be open; run in and get into your pod - bump the keyboard to exit. (Exit Unit 7) =============================================================================================== UNIT 8 - Hangar Unit 8,1) Outer Hangar {hangar1} - 3 Secrets //Primary Objective - close main hangar bay door, destroy black hole generator //Secondary Objective - find a way into the main hangar bay installation That thing straight ahead of you is the pod you just arrived in... yes, you can jump up on the launch rail behind the pod, but that's just a good way to die. To your left is a door, to your right is a lift shaft. Around to the left of the pod is a Rocket Launcher. Head through the door and kill everything, then step on the tri-button on the right to extend the bridge. Drop down into the water - try to kill the Barracuda Sharks from up here - and get up on that platform. Jump over to the door (Armor Shards on the other side of the pipe) and in. Do your killing and gather any items. [SECRET 1] just inside the door on the right is a pipe - jump over that for Adrenaline. Head up the lift and back to where you started... head back outside. [SECRET 2] drop into the water and head over to that platform with the hole in the center - swim down in front of it and shoot out the orange conduit to stop the fan. Back up, and swim down the hole in the middle of the platform (more Barracuda Sharks in here) and through the tunnel. Out into the open at the other end, kill the Icaruses, and up on that platform for Health and ammo. Climb the ladder and in for more items; shoot the wall on the left side of the left beam to get back to where you were. [SECRET LEVEL / SECRET 3] if you want to do the Secret Level, go in the doorway and kill the Tank in here. Circle around that structure and enter the doorway there. (Change Level - Comm Satellite) (skip the secret level) Go all the way around this area, killing and killing - don't forget the beastie that will pop out of an alcove to the right of the door. Collect the Armor Shards, then down the ramp and into the next room to kill the Tank. Check the forcefield doorway on the right, and it'll tell you that you need the Tank Commander's head in order to proceed - the same with the button in the center of the room. So head through the left door. (Change Level - Research Lab). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SECRET LEVEL) Comm Satellite {space} - 2 Secrets remaining //Primary Objective - close main hangar bay door, destroy black hole generator //Secondary Objective - find and disable the power core Gravity is a lot lighter up here, so watch out. Whatever you do, don't head out that opening... once you get past the red line you'll be sucked out into space and die. Bump the keyboard first to close the door, then you can grab everything. Take the lift up and follow the passage around - the main Bad Guys that you find in here, as you might expect, are Flyers, Icaruses and Technicians. Note the forcefield door you pass in the hallway. Through the door, around that thing on the left. [SECRET 1] drop down on to any of the struts (don't fall any further or you'll die), and make your way around this structure for Adrenaline. Jump back up to the hallway. Through the next door and up the lift. You can jump into that black area on the right, but it's easier just to circle around. Just before the next door, go right (Technicians and Flyers), grab the Health and Armor Shards, and at the end step on the tri-button. Turn around and shoot the computer panel that's revealed. (Computer Updated - New Secondary Objective) Watch the water (or whatever it is) go down, then head through that next door. Continue around, and on your left you'll have a doorway that was forcefielded - however, continue straight first. [SECRET 2] just before the next doorway, look down and right - you'll see Adrenaline spinning around. Drop down in there, then jump back up. Through the door, kill, and through the beams... doesn't this look like the area you started in? However, it's a different one - but the principle is still the same; bump the keyboard to shut the door, then grab the items. That teleporter is blocked off, so head back to the triangular doorway. A Flyer Boss will drop down the shaft... just remember that Rockets and Grenades will act differently in this reduced gravity. Once it's toast, look around the room - there's a tri- button at the top of those three alcoves as well as above the doorway you came through, but don't fall down through the bottom or you'll die. Once you've hit all four the dish in the center will drop and be destroyed. (Computer Updated - New Secondary Objective) That door is just the top of a lift shaft... the door you see below is the bottom of it. Drop down to that ledge and grab the Grenade Launcher (and any other items), then take the lift back up. Head for the hangar you were just in; that teleporter is now unblocked. (Change Level - Outer Hangar) Back out and up the ladder in Secret 1 (Outer Hangar), and shoot the wall at the left to resume that level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8,2) Research Lab {lab} - 1 Secret + Extra //Primary Objective - close main hangar bay door, destroy black hole generator //Secondary Objective - locate repair facility, steal commander's head Oddly enough, you should kill any prisoners (aka 'sheep'). Not that they're a threat, but sometimes killing them will get you items. Kill the whatever in front of you (a prisoner, I think), then head down and right - bump the keyboard to open the next door and let loose a pair of Parasites. Through it and around - as you go down the hall an alcove will open behind you, letting loose a pair of Parasites (there's Combat Armor in that alcove). Grab the Grenade Launcher. Around the corner and the lift (marked as floor 1) has a forcefield on it, so continue down the hall. Greet the Iron Maidens at the end of the hall, and note the signs - left is Testing, right is Research; go left first. In the next room, greet the Iron Maidens... bump the keyboards if you want to laser fry the prisoners. Through the next door, kill the Parasites, and in the next room bump the left keyboard to get the Blue Key. Bump the keyboard at the end to kill the prisoners, and don't forget to grab the Hyperblaster and Body Armor. Head back to that Research door. Through, kill the Parasites and whatever else, look down through the glass to see the sheep, then through the next door (this one needed the Blue Key to open it). This end of the lift (floor 1) isn't shielded, so in and hit the button to go down. At the bottom (note that it's labeled '2') kill the Brain and Parasites, and then you have some choices. A hallway straight ahead, door to the right labeled 'Repair', and a pair of short ramps to the left. Go up the ramps first (Parasites) and all the way into this area; bump the keyboard to extend the maintenance bridge. You can go through the Repair door (to the accompanyment of falling prisoners), but the lift at the end is blocked by a forcefield. Down the end of the hall and through the door (a trio of Brains)... note the glass bridge to your right, which is what you just extended. As you go down the bridge, jump across to the ledges on the left - hit those buttons to shut off the forcefields. Kill the sheep on the right if you want. [SECRET 1] in the first cage on the right as you go down the ramp, note that one of the bars is broken - shoot that to open this Secret Area (Quad Damage and ammo). Head back to that Repair door and in... up the lift, and in the room at the top grab the Commander's Head from the platform. (Computer Updated - New Secondary Objective) Disappointing - you'd think that enemies would pop up once you do that. Whatever, head back to the Hangar. Down the lift, out through the door - sometimes you can't get through the arch at the bottom of the Repair lift, for whatever reason... it's like the game thinks the forcefield is still up; just keep trying, or 'noclip' your way through - and head right for that glass bridge. Continue down and around (Super Shotgun) through the door - bump the keyboard if you want to kill the prisoners in the tubes. Through the door (a few more Parasites), and there's a lift to head back up to the first floor. Head back to the level doors (straight and around to the left), through the occasional Iron Maiden that pops up. [EXTRA / EASTER EGG] once you get back to the beginning of the level, look at the windows between the two doors - the left one now has 'Kill Me' written on it in blood. Shoot that out and enter that area. Follow the small passage around, and when you get out at the end, the message A.H.D.S.S.I.B.H bjjc appears on the screen. Who knows what it means... (Change Level - Outer Hangar) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8,3) Outer Hangar {hangar1} - 0 Secrets remaining //Primary Objective - close main hangar bay door, destroy black hole generator //Secondary Objective - find a way into the main hangar bay installation Through the doors and bump the button in the center... the blue forcefield will go away and that door will open in three sections. (Computer Updated - New Secondary Objective) Through and around - if you slip around the crates on the left you can take the Bad Guys by surprise. Get whatever you need in here (including an explosive crate) then through the next door. (Change Level - Inner Hangar) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8,4) Inner Hangar {hangar2} - 5 Secrets remaining //Primary Objective - close main hangar bay door, destroy black hole generator //Secondary Objective - locate hangar control, close main hangar bay door Do your killing, grab the Armor Shards, Ammo Pack and Power Shield. [SECRET 1] shoot the crack in the sparking panel for Adrenaline. Down either set of stairs, and there's plenty of killing to be done. Use the crates to jump up to that ledge (the square behind the crates is just where a Bad Guy was, nothing for you to worry about), and when you grab the MegaHealth Pylon the wall directly in front of you will open to reveal a Berserker. The hatch up here doesn't open, so back down and through the lower one. Now there's a bouncy ride... kill the Icaruses at the top and bump the keyboard to shut down that fan. Down the crates, kill, and grab the Combat Armor - that next hall just takes you to the hatch that wouldn't open earlier (the upper ledge). Drop down the fan shaft, all the way to the bottom. If you drop straight through to land on the stopped fan, you won't take any damage, oddly enough... if you land on the upper ledge first you will. Weird. Through the hall, kill the Gunners, and hit the button to open the floor panels. Drop down through either one, being careful to land on the beam. Drop down to the ledge, and watch the timing on that rotating thing - down and through when you can. Kill all the Gunners. [SECRET 2] shoot the crack in those stacked storage pods at the top of the ramp to reveal a Quad Damage. Up the steps and through there just takes you to a lift which brings you back to the room where you started this level, so head through the hall - watch out for the panel that blows out at your back to disgorge a Gunner. These things are a pain... time them right and jump across. Note the bars at the bottom of the steps - don't worry about those yet. The water isn't dangerous, but being squished by one of those things could be. Watch out for the Icaruses. Get across and hit the button, then across the other way and hit the next one. [SECRET 3] drop off the edge of this ledge (use your Rebreather) and swim through the maze to find a small pool... pop up in there for an Environment Suit. (With your back to where you dropped in, jog left and right, then swim straight ahead and then left for the Secret) Pretty obvious where you need to go now... up that center lift thingy - it's easiest if you get on the small ledges along that wall, then jump from there. At the top, get off quick and into the tunnel. Drop down, kill any Icaruses lurking about, and out on to this top gear. Drop down to the ledge with the Power Shield, then down to the lower gear. Note that the lower gear seems to flicker and vanish... that's just a goof in the map; it's still there, still solid. If you drop into the water and go past that pipe, a small tunnel takes you to a button that opens bars leading back into the room you were just in before - it's not a Secret, though, and you don't need to go that way unless you seriously goof. On to the ledge and up the steps - around either way, grab anything and into the next hall. Again, go either way. A hyper Flyer Boss will be dropping down that shaft... kill that sucker any way you can. Drop down and step on that tri-button to extend a bridge overhead. [SECRET 4] drop into the water and swim underneath the center platform for Adrenaline. Into the hall, grab everything, and at the end hit the button to raise the ladder. Up that, and you're back up where you were... head across the bridge and through the next door. Go right to get the Health, then left to get the Armor Shards and to ride the lift. Take it all the way up, kill, and hit the lever. (Computer Updated - new primary and Secondary Objectives) Head through the door on your right, do some killing. [SECRET 5] shoot the wall panel just to the left of the lit doorway for Body Armor. Through the doorway and up the lift. (Change Level - Launch Command) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8,5) Launch Command {command} - 2 Secrets //Primary Objective - destroy the black hole generator //Secondary Objective - shut off coolant to the cpu core Don't bother shooting those spinning rings (did somebody see "Contact"?) - this is actually the top end of that shaft you just closed off. Secret 1 is there, but wait until you've shut down those rings. Collect anything, note the bars high above the door, and go through the door. Kill the Iron Maidens - there's a door on either side of that circular structure. Head right first and through that door... kill both Tanks, then around either side for more killing. Gladiator and Iron Maiden up on the ledge, explosive barrels and crates down here. Through the door and up the lift, bump the wheel to deactivate Chamber 2. Head around the other end of the ledge and through the door - Tank (to your left) and Technicians. There are three doors in here (aside from the one you just came through); the one at the left leads to the Launch Systems and is locked; head for the one on the right first. Around for a pair of Tank Commanders and several Technicians - there's Health down in the 'water' - and note the shielded exit door. Head up either lift, use the wheel, and either drop down and go up the other lift, or jump across to that arch and across from there; hit the other wheel to complete the sequence. The exit door is still shielded, so back out into the other room (the four doors) and go through the next door on the right. This room should look familiar, but it's not the same one you were in before. Kill the Gladiator and Iron Maiden, and hit the wheel to deactivate Chamber 1. Drop down to do some killing and grab any items, then back up the lift and back to the other room - the Launch Systems door is now open, so head through that. In and kill, then destroy both computer panels (Computer Updated - New Secondary Objective) - note that you can get a Power Shield inside the one on the left. Look out through the bars and you'll see that the spinning rings have disappeared. [SECRET 1] head all the way back outside to where those spinning rings were, and Rocket Jump up on to the platform - behind it is a BFG10K and a whole bunch of ammo. Head for the exit door that was shielded earlier. Just inside on the left is a cracked window. [SECRET 2] shoot out the glass and dive down to the bottom for all sorts of ammo. (Change Level - Outlands) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8,6) Outlands {strike} - 0 Secrets //Primary Objective - primary Objectives complete //Secondary Objective - retrieve the airstrike marker Fast and easy... well, somewhat easy. Through the door, down the stairs and kill everybody. There are a couple of ways to go... straight across the bridge, or go swimming. There isn't much in the water other than a ton of Barracuda Sharks, so it's easier to go across the bridge. Just follow the path around, through the tunnel, and eventually you'll come to a spot with several items in one corner (after you go along the narrow ledge next to the water). One of them looks like a box with an antenna sticking out of it; that's the Airstrike Marker. (Computer Updated - New Secondary Objective) Keep following the grassy path around, past the water - through the next tunnel and down the grassy slope. In this next area (red pipes), there are two doors (one to the right and another ahead and left), and at the far left is a structure with a blue dome on top of it. Both doors are locked from the inside, so head for the blue dome thing - on one side is a computer panel; just get up close and the Airstrike Marker will be put in place. Run to the other end of this area (along the red pipes) and in that door down there - several Guards, and inside are several items, including a Silencer and Bandolier. However, this room is just to get you out of the way of the airstrike. Once the shaking has stopped, head for the other door, which is now broken open. Do a little killing, and just walk up and hit the exit - that door on the other side of the room is just decoration. (Exit Unit 8) =============================================================================================== UNIT 9 - City Unit 9,1) Outer Courts {city1} - 5 Secrets remaining //Primary Objective - neutralize Strogg leader's communication system //Secondary Objective - find functioning Data Spinner in outer courts Okay, it looks like the same room you were just in... basically it is. Only one way to go - through the door that opens in front of you. Okay... after you get through shooting the crap out of everything (several Icaruses, and plenty of Guards down to the right of this plateau, as well as a Gladiator or two in that cave right next to this plateau), take a look around. Across and up to the right you have a balcony marked by a pair of Quake symbols - you can see Invulnerability spinning around up there. Down below that, at the base of the plateau you have what looks like a bridge, a tunnel to the right of that (where all those Guards were), and a cave to the right of that. To your left is a ramp going down to the base of the plateau and one going up. Head for the up ramp first - head all the way along and across the ledge, then drop down to grab the Invulnerability and step on that tri-button. Look back across at the door you entered through, and high up in a cave next to it you'll see a door - that won't open until later, however. Continue along the grassy ledge all the way back to the top of the entrance, and hit the button up there. That opens a Secret Area elsewhere (but not that door above it). Jump over to the grassy ramp up, and take the one going down. Gather everything - including Combat Armor - from the cave where the Gladitaor was, and you have two choices: across that bridge or through the tunnel. Go into the tunnel first for a few items, watching out for the Bad Guy that appears at your back. [SECRET 1] all the way in on the ledge in the lava is a crack in the wall... shoot that to open the Secret Area. Power Shield and Health. Note that the bridge folds down when you approach it - but you can still walk along the edges if you're careful. Follow the hall around, through the door, kill the Guards and the Tank, and watch out for the Icaruses above. That grate in the center will open soon enough, but for now go down the ramp. You'll hear alarms sound... turn around for a bunch of Guards (they came out of that grate) and several Icaruses. Go grab anything out of the grate alcove, then back down and into the hall. [SECRET 2] go back to the very beginning of the map, and there will be a new area open in there (the room where you first started - the new opening will be on your right as you go through the door) - kill the Medic, and go up the ladder for Body Armor and all sorts of ammo. Walk around the ledge for Adrenaline. Head back outside, and that door up on the cliffs (above the door where you hit the button) is now open. [SECRET 3] in that cliff door for Health and a Medic. Go either way around this wall, and you have two choices: up the long stairs (Tank), or to the left for those stairs (Combat Armor). If you go up the long stairs and through those doors you'll Level Change to the Lower Palace - don't go that way yet. Head for the Combat Armor (another Tank at the top of those stairs) and into the next area for Guards and Icaruses. Drop down to the ledges for Health and ammo if you need them, and yes, you can go swimming - in fact, you need to. Drop down the slope and into the water - you have several choices down here. To the left are a pair of lifts - the one on the right brings you up to where you just were, while the other leads you to a new area (and shortly it leads to the next level). Swim the other way, duck under, and surface in a new area where you can pick up a Rebreather and Health on the ledge - but note the forcefielded door where the Red Key is; that is Secret 5, but you can't get to it until you shut off the red forcefields in the next map. Swim down through the pipe, blow away the broken bars, along and up, and into a new area where you can get out on some stairs. Various bits of ammo under water in here. Up the ramp - Guards - and note the bridge (with the Gladiator on it) retracting overhead. Ignore the bridge for now and head into the next room. Kill, shoot the glass and retrieve the Data Spinner. Shoot the wall to the right of the Data Spinner and it will recess, revealing a tri-button - step on that and an alcove across from it opens with Adrenaline and a button inside. [SECRET 4] getting the Adrenaline counts as a Secret. Hit the button and head back into the other room - the bridge is now extended again, though you could have easily jumped. Down the stairs and into the next area (Icarus) for a high dive competition. Or rather, drop from ledge to pipe to ledge, picking up items along the way. Swim down, and this area should look familiar - that's the pipe you swam through earlier. Swim through it now, past the ledge with the Red Key behind the forcefield, and back out into the room where you first went swimming. Swim to the end, and take the lift on the left. Massacre the Guards and the Gladiator - the latter has a Power Shield you can grab - and head down the hall. As expected, the panel behind you will blow open, disgorging a Guard or two. Adrenaline in that alcove. Head up the stairs and through the doors. (Level Change - Lower Palace) [SECRET 5] Note: you can't get Secret 5 until you shut off the red forcefields in the next level; then you can return to this level and the sewers, where you'll be able to get that Red Key. That Key is needed for a Secret Area in the Upper Palace. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9,2) Lower Palace {city2} - 5 Secrets //Primary Objective - neutralize Strogg leader's communication system //Secondary Objective - find communications laser CD in upper palace Up the ramp and kill, not forgetting the Guards at the top of the ramp behind that short wall. You can actually shoot that, and then blow the explosive barrel behind it, which also blows open a panel to the right of the ramp. [SECRET 1] into that small alcove where the panel blew for Adrenaline and a Power Shield. Follow it around - watch out for the weapons port at the corner and grab the ammo on the ledge, then up the ladder. Through the panel and up. From Secret 1, follow the hall around and up the next ladder - there's another ladder here, and a wall panel that obviously opens. Lean out that to shoot a ton of Guards and a Tank on the stairs down to the right. Down on the left you'll see a fancy blue carpet - that is at the top of those long stairs you ignored in the last level. You'll need to go that way soon enough, but for now go up the next ladder. Around and grab the Invulnerability, and take a look through the bars - that area looks like a central connection for a bunch of hallways. Across from the top of the ladder you just came up - remember its location - is a forcefielded alcove with a whole bunch of toys in it; as with Secret 5 in the previous level, you need to shut down the security system to get in here. For now, go back down the ladder and out that wall panel. Go down to that fancy blue symbol - you've got a couple of different ways to go from here... up the next set of steps or down the hall to the doors. Those doors just lead back to the last level (the top of the long stairs you encountered in that level). [SECRET 2] shoot through the column at the crossed-arm symbol behind it - then turn around and shoot the one above the arch. The column drops and there's a Quad Damage. Drop down behind this machinery for some items, and hit the button to lower a section of bars that you can crouch through on the left. Make your way through those lasers - carefully! - while they're vertical. The door on the right just leads back to the ramp where you entered this level (and Secret 1), so head left. Into the alcove on the right and jump up the crates and over to the ledge for ammo and Health, then back down. Go up the short steps and past the yellow-lit doorway (it opens elsewhere), killing the Guards and Technicians. Around the corner is a forcefielded doorway, and a regular door - through the latter for Guards, Brains and a button. Hit that to shut off the red forcefield. Note: Secret 5 in the previous level is now open - go there and grab the Red Key along with other toys, then return here. Easiest way: back to those laser bars you came through, and through that door to the right of them - down the ramp and back to the last level. Back out and through the now-open doorway, and the area down on the right should look familiar - it's where you were in Secret 1. You can duck through the central section if you want to, but there's nothing down there for you right now (there will be later, once you shut off the yellow forcefields). Around the corner and continue up the stairs... you'll end up where you were before, at that fancy blue symbol in the floor. Now you can go up those stairs straight ahead (Tank), as that forcefield is now down. Another Tank and a Berserker up here, along with Combat Armor. Through the big door. Wow... nice area. You saw this through the bars earlier - in fact, if you get on the edge of the balcony, turn around and look up, you'll see those bars. You have several choices here - down the stairs to the left, down the stairs to the right, and straight off the edge of the balcony. Head right first. Through the door - a Berserker that isn't expecting you - and down the stairs; as you go down you can see a ledge with items that you can't get to yet. Through the next door and you're in that central area - but first go through the opposite set of doors. Down the stairs and kill (Brains and Guards)... down at the bottom in the room on the right is the button that shuts off the yellow forcefields. [SECRET 3] in the room with the yellow forcefield button, bump the wall to the left of the button - this opens a wall panel just up the stairs (MegaHealth Pylon, Jacket Armor, ammo). If you get locked in, there's a button inside that will open the wall again. If you continue down and through those doors you'll Level Change to the Upper Palace - not yet, not yet. Go back to that central room. Go up the left steps and bump that console - the Data Spinner will be reprogrammed. Don't bother with the right console yet; you need the Data CD from the Upper Palace for that. With your back to the consoles go through the right door - yes, the one you came through before. Head all the way back up to the balcony and go down the other side, and through that door. Keep going up the stairs, killing as you go (not many)... at the top you'll find Armor. Near the top of the stairs you'll notice a slit in the floor on one of the landings - that's for later. Through the door. There's a lift here (and a button to call it), and another set of stairs. [SECRET 4] shoot the screen at the bottom of those steps to open a secret passage - drop in and you'll find yourself on the ledge above those other stairs. Grab the items, drop down, and up those stairs... across the balcony and back through that next door, and up the stairs until you get to where you were (obviously). Go up those steps and you'll find yourself on a small balcony high above that central data room... Health up here. Back down the stairs and up the lift. Through the doors. (Level Change - Upper Palace) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9,3) Upper Palace {city3} - 7 Secrets //Primary Objective - neutralize Strogg leader's communication system //Secondary Objective - obtain the Data CD from the upper palace You'll end up going both ways in here, but start on the left - bump the button and ride the lift up. Through the door, kill the Iron Maiden, and through the next. Two choices - right down the hall, or straight through the doors. Go straight first, and you'll be on a bridge that you'll see above you when you go through the right door back in the first room. Kill the Tank in here and ignore the explosions overhead - they're just decoration. Go to the end of the bridge. [SECRET 1] in a dark corner to the right of the door is a hole in the floor - drop down for this Secret Area. Drop down through the next hole and you'll be in the area below the bridge, which you'll get to if you go through the right door. From here, get away from that ledge quickly, down the ramp, through the arch and up the stairs to the two forcefielded doors again. Back across the bridge, and into the hall that's now on your left. At the end of the hall on the right is a door, but that just leads to a yellow forcefielded door, so head left. That big center thing is the Communications Laser that you need to destroy - grab the Data CD, which you need to use at that console in the Lower Palace. Note the column rising up in front of you - you'll get to that later. That door to the left just leads to another blue forcefielded doorway, so head back the way you came and back down the lift. Into that room and up the right side. [SECRET 2] just inside the forcefield doorway, shoot the small square in the ceiling to open an alcove. Adrenaline and ammo. Down the stairs - you can ambush an unsuspecting Berserker - and then up the ramp for Guards and Iron Maidens. Interesting area... look up for a bridge and various explosions. Grab anything you need from the ledges in here, then head down the hall. As you get to the corner weapons ports will open up in the next section of hall - dodge and weave as best you can. There's an orange symbol in the wall above the weapons ports that will temporarily raise a barrier in front of them. [SECRET 3] carefully drop off the side of that corner ledge and down to the platform below for Health. Jump across to the next ledge and in for Quad Damage and a lift up that bypasses those weapons ports. Up the stairs and through the door - about a third of the way around the room on the left is a wall panel that looks different than the others... but you need the security pass to get through that. Head back for the Lower Palace and the console where you can reprogram the CD. (Change Level - Lower Palace) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9,4) Lower Palace {city2} - 1 Secret remaining //Primary Objective - neutralize Strogg leader's communication system //Secondary Objective - find communications laser CD in upper palace Head back to the room with the consoles, kill anything on the way (a Tank in that console room), and bump the right console to reprogram the CD. (Computer Updated - New Secondary Objective) Now go bump the left console again, then bump the center console to get the reprogrammed Data Spinner. (Computer Updated - New Secondary Objective) With your back to the consoles, head through the left door and down... splash through the water and through the doors. (Change Level - Upper Palace) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9,5) Upper Palace {city3} - 4 Secrets remaining //Primary Objective - neutralize Strogg leader's communication system //Secondary Objective - shut down communication laser in upper palace Head up the long stairs, killing all the way - at the top, continue around to the right for ammo and Health, then head down the hall. At the top kill a variety of Baddies. [SECRET 4] drop over the rail on to the crossbeams, then down... do any killing, then turn left - shoot the ceiling above that small corner, if it hasn't blown out by itself. Kill the Technician, and if Armor doesn't drop, shoot the orange symbol inside the ceiling hole. Continue down the hall and around, through the lit doorway, and up the lift. Be quick and get off at the first level - go through this narrow hall and kill, and grab the Security Pass out of the alcove. If you drop down that ladder it will just take you back to that railing, so head back through the hall and up the next ladder. Get off - carefully - at the next level and circle around for a few Baddies and an Ammo Pack, then back to the ladder and head all the way down. That other ladder just takes you to the top of the lift and a doorway that's forcefielded at the moment. [SECRET 5] at the very top of the ladders, turn and shoot the opposite wall in the corner. In for a Power Shield, Invulnerability and ammo. Remember how to get to the communications laser and that security door that looked like a wall panel? Go back to where you entered this level and through those doors. At the very bottom of those stairs an alcove will have opened up - Technician and Adrenaline. (Change Level - Lower Palace) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9,6) Lower Palace {city2} - 1 Secret remaining //Primary Objective - neutralize Strogg leader's communication system //Secondary Objective - shut down communication laser in upper palace Get back to the room with the consoles, and through the other door. Follow that around and up, cross the balcony and down the other side... through that door and play with the stairs again, then up the lift. (Change Level - Upper Palace) [SECRET 5] after you've shut off the yellow forcefields in the Upper Palace (after getting the Security Pass), come back into this level and go up the last ladder in Secret 1 to get into that now-open room for a ton of ammo. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9,7) Upper Palace {city3} - 2 Secrets remaining //Primary Objective - neutralize Strogg leader's communication system //Secondary Objective - shut down communication laser in upper palace Head through the right doorway and around - down the stairs, up the ramp, stairs, hall, weapons ports (and orange symbol above), stairs, door. Head for that panel you can see ahead and to the left. Through there - amazingly, no Bad Guys on the easier difficulties - and in the end room circle around that panel and bump the button to shut off the yellow forcefields. Now you've got to make your way all the way back to where you found that yellow forcefield - back down to the room where you started this level, head in the left side, up the lift and down the hall on the right. You can go all the way back to that railing and down in that lift area for another former forcefielded door if you want, as well as all the way back to Secret 1 in the Lower Palace for that area at the top of the last ladder. [SECRET 6] go back to that railing and drop down... kill the Guards and hit the button to lower the stairs. Down there, shoot the rock wall surrounded by bricks to open an alcove containing Body Armor. [SECRET 7] there's a small stone sticking out at the top of the slime puddle - bump that to open a wall under the slime. Dive down for all sorts of silly things. Grab the Environment Suit, bump the keyboard (you'll need the Red Key from Secret 5 in the "Outer Courts" level) and then shoot the glass in the tube. Grab the spinning head (J. Carmack, one of the designers), which acts like Adrenaline. With your back to the glass, shoot the wall in the corner to open up the back of Secret 6. If you go right and through the door you'll be at the top of the lift you played with earlier, so head the other way and out to the Communications Laser. Step on the pedestal where you found the Data CD, and the column right next to it will drop down - head in there. At the end, bump the keyboard to shut down the Communications Laser. (Computer Updated - New Secondary Objective) Whew...! Back out to the in-the-process-of-blowing-up Communications Laser, and through the door on the right. In and ignore the doorway on the left (that would just lead you back to the rest of the level)... kill the Tank and go straight ahead. Around and up the ramp, kill the Iron Maiden, and bump the keyboard at the end. Kill the Technician in the next room, and climb into the exit. (Exit Unit 9) =============================================================================================== UNIT 10 - Boss Unit 10,1) Inner Chamber {boss1} - 0 Secrets //Primary Objective - locate and destroy Strogg leader //Secondary Objective - pursue Makron to inner chamber No green loactor screen this time, but who cares... it's time to kick some serious alien butt. Straight ahead, and once again it doesn't matter which way you go, as both ways lead to the same area. Grab the Body Armor and head down. Bump up against that big gray door and then back off to the side... lasers will shoot through the door and destroy it; don't get hit. Through and yet another area where it doesn't matter which way you go - circle around and into the hallway on the other side. Grab any items then hit the button to ride the lift up. Bump that big gray door and it will open (no lasers this time)... in here you'll need to go both ways, and it doesn't matter which way you go first. Ride the extending bridges and hit the buttons - a couple of Iron Maidens on the central ledge (you can jump over to that if you want Health). Back around to the center and the forcefield is now down - ride that column lift up. Obvious what you need to do, huh? A tri-button on either side circled by a laser, and a Boss Baddie right in front of you. Cross the bridge and *carefully* step on each tri-button, and watch the Baddie beam away. Not so easy after all. Stepping on the buttons shuts off the lasers, but also causes Flyers to appear. Hit the buttons on either side of the platform to complete the sequence, then get on the platform and take a ride. (Change Level - Final Showdown) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10,2) Final Showdown {boss2} - 1 Secret //Primary Objective - locate and destroy Strogg leader //Secondary Objective - pursue Makron to inner chamber This is it... time to finish it. Go either way - in fact, go both ways to gather everything you can. At the top of the ramps are three oval things in the wall... those are escape pods, sealed at the moment - remember where they are, because you'll need them later. Go up either lift. If you've got Invulnerability, a Power Shield or anything else, now is the time to use it - the final Bad Guy, Makron himself. At either end of this area is a tri-button - each one opens (temporarily) a ramp at the other end. These ramps are good for two things: one, Makron can't fit down them, and two, there are tons of toys down there, including Combat Armor. The button in the center opens those ramps up again. Makron is in two parts, sort of... the big version, which basically has all weapons, and once you kill that, a smaller version with just as many weapons. Use the ramps to your benefit - shoot him a few times, then duck down the ramps to avoid return fire. You can check him out through the various glass panels and maybe even ambush him. When he's almost dead he'll break into two parts, which looks rather silly - but keep shooting until he's totally toast. The screen will start shaking and you'll get your final Computer Update. [SECRET 1] head down the ramps and into the tunnels... in the long central branch (where all the Rocket ammo was), there's now a crack in the back wall - shoot that to break it open and head on in. Welcome to the id Gallery... photos of the id design team. Bump each one to get the name. Some have buttons in front of them which cause different things to occur... some will cause you damage (the last one on the right will start spinning around - don't get hit) while others are just plain silly. At the end is a ladder heading down; go down for even more id silliness. Through this area - that outlined section of the floor is actually water - and at the end is a 'throne' with a prisoner on either side, and the big Baddie in the center with a pair of Iron Maidens in attendance. You can destroy the prisoners if you want, but that's about it... just enjoy the warped humor and head back up the ladder, then up the ramps. Drop down either lift shaft and an escape pod will be open... go in and bump the keyboard to end it all. Sit back and watch the cinematic (complete with music that sounds like it's out of "Star Wars" or "Aliens"), and Strogg Central blows itself to hell. Once "The End" pops up, all you can do is hit your Escape key to bring up the menu. =============================================================================================== CHEATS - QUAKE II For a cheat that's not a cheat... well, it is. Kind of. Actually, it's part of the game, a goof in the programming, so it's not a cheat, but using it is cheating... isn't it? Anyway... during a game or just after you start one, hit your Escape key to kick out to the main menu. Then go... Multiplayer Start Network Server Deathmatch Flags Infinite Ammo - hit your right arrow key to set this to 'yes' Keep hitting Escape until you've exited the menu, and voila... from now on your weapons will never run out of ammo. Note that you have to do this every time you start the program, whether you're starting a new game or loading a save. It can be done at any time during the game. Note that you can also set the "falling damage" flag to 'no'. Another cheat / non-cheat is ye old Rocket Jump - aim your Rocket Launcher at the ground, fire, and a split second later hit your jump key. You will take damage from this, but you'll be able to 'fly' for a distance. Some Secret Areas in the game can only be accessed by doing a Rocket Jump. You don't have to do anything special to use the cheats in "Quake II"; just open your console (with the ~) and type in the cheat, or bind it. All of them are lower case; don't capitalize anything. Multiplayer (see the end of this section) does require special attention. /g_unlimited_ammo 1 = unlimited ammo (version 3.14 on up) dmflags 8192 = infinite ammo (this is the same as setting it in the Multiplayer menu) give [ammotype] ### = gives you that number of that type of ammo. Example: give rockets 256 give [item] ### = gives you that item in that quantity. give [weapon] = gives you that weapon give all = all items in single player give ammo pack = gives you an Ammo Pack give armor = brings your Armor up to 200; won't go any higher give bandolier = gives you a Bandolier give bfg10k = gives you the BFG10K give body armor = 1 Body Armor give cells ### = gives you that number of Cells (1-300) give chaingun = gives you the Chaingun give combat armor = 1 Combat Armor give grenadelauncher = gives you the Grenade Launcher give health = brings your Health up to 100; won't go any higher give health pylon = you're dead. Well, not really, but it turns you into a spectator with 0 Health and no weapons... and you can't pick up anything. give hyperblaster = gives you the Hyperblaster give jacket armor = 1 Jacket Armor give machinegun = gives you the Machinegun give power shield = gives you a Power Shield (requires that you have Cells) give quad damage = gives you the Quad Damage give railgun = gives you the Railgun give rocketlauncher = gives you the Rocket Launcher give rockets ### = gives you that number of Rockets (1-300) give shotgun = gives you the Shotgun give silencer = gives you a Silencer give super shotgun = gives you the Super Shotgun god = God mode, what else? map [mapname] = switch to that map. Example: map hangar1 noclip = walk through walls notarget = most enemies won't see you sv_gravity # = sets the gravity. Example: 0 = no gravity, 850 = normal gravity All of these cheats work in Multiplayer as well, if you have them set. To do that, open the command link for the game (your startup icon or meenu item), and type +set cheats 1 at the end of it, so it now reads: C:\Program Files\Quake2\quake2.exe +set cddir D:\install\data +set basedir C:\Program Files\Quake2 +set cheats 1 (or wherever you have it installed). Now just run the program from that command line and play as normal. =============================================================================================== =============================================================================================== =============================================================================================== QUAKE III ARENA QUAKE III ARENA QUAKE III ARENA QUAKE III ARENA =============================================================================================== What is there to say about "Quake 3 Arena"? Basically it's a series of Multiplayer maps for the single player - you go against one (or more) enemies, killing them off in a small map. Reach the required number of kills for a map and you can go on to the next. Or you can go online with the Multiplayer section and deathmatch to your hearts content. =============================================================================================== CHEATS - QUAKE III ARENA To use any of the Cheats in Q3A, you need to activate them - on the command line for the game, do it like this: "C:\Program Files\Quake III Arena\quake3.exe" +sv_cheats 1 (this will vary depending on where you have the game installed) Note that all you need to do is to add the "+sv_cheats 1" (without the quotes) to the end of the command line. Start up the game, and in the console type: /devmap [mapname] For example: /devmap q3dm17 That will start Deathmatch map #17 with the cheats enabled. However... there won't be any bots in the map, no enemies to kill, no way to actually play. You'll have to add bots yourself with the cheats (you can't add them through the menu), set the timelimit and the fraglimit... it's probably not worth the bother. Also, when you finish a map, you'll just restart the same map - you won't move on to the next. Note that all the cheats are lowercase. You must use the cheats through the console - they don't work when you bind them. /addbot [botname] = add that bot to the map. Example: /addbot crash /cg_thirdperson 0 = turns third person view off (default) /cg_thirdperson 1 = turns third person view on /kick [botname] = kick that bot from the map. Example: /kick mynx /fraglimit = set the frag limit for the map. Example: /fraglimit 10 /give [ammo] = gives you a standard pack of the ammo of your choice. Example: /give rockets /give [weapon] = gives you the weapon of your choice. Example: /give rocket launcher /give 25 health = gives you a +25 Health Pack /give 50 health = gives you a +50 Health Pack /give all = gives you every item in the map (except for the Grappling Hook) - full ammo, health, armor. Note that the graphics for the Grenade Launcher and the BFG are incomplete when you use this cheat. /give ammo = gives you 999 of every type of ammo /give armor = 'refills' your Armor /give battle suit = gives you the Battle Suit; use this cheat again to extend the time /give flight = gives you Flight mode; use this cheat again to extend the time /give grappling hook = gives you the Grappling Hook /give haste = gives you Haste mode; use this cheat again to extend the time /give health = 'refills' your Health /give heavy armor = gives you the Heavy Armor /give invisibility = gives you Invisibility mode; use this cheat again to extend the time /give medkit = gives you a Medkit /give mega health = gives you the Mega Health /give personal transporter = gives you the Personal Transporter /give quad damage = gives you Quad Damage mode; use this cheat again to extend the time /give regeneration = gives you Regeneration mode; use this cheat again to extend the time /give weapons = gives you every weapon (except for the Grappling Hook) /god = God mode, what else? /headmodel [character] = changes the head of your character to the specified head. Example: /headmodel sarge/red /iamacheater = all skills unlocked at level 1 /iamamonkey = all skills unlocked at level 100 /map [mapname] = switch to that map /noclip = walk through walls, etc. /timelimit = set the time limit for the map. Example: /timelimit 10 =============================================================================================== MAPS - QUAKE III ARENA CTF (Capture the Flag): q3ctf1 q3ctf2 q3ctf3 q3ctf4 q3ctf5 Deathmatch: q3dm0 q3dm1 q3dm2 q3dm3 q3dm4 q3dm5 q3dm6 q3dm7 q3dm8 q3dm9 q3dm10 q3dm11 q3dm12 q3dm13 q3dm14 q3dm15 q3dm16 q3dm17 q3dm18 q3dm19 Tourney: q3tourney1 q3tourney2 q3tourney3 q3tourney4 q3tourney5 q3tourney6 Tourney CTF: q3tourney6_ctf Pro Deathmatch: pro-q3dm6 pro-q3dm13 Pro Tourney: pro-q3tourney2 pro-q3tourney4 Test map (not an actual game map): test_bigbox =============================================================================================== THE GAME Here are the game maps in order that you'd play them, along with the Bad Guys you'll normally find in each. Tier Map (above) Name Enemies ~~~~ ~~~~~~~~~~~ ~~~~ ~~~~~~~ 0 q3dm0 Introduction Crash 1 q3dm1 Arena Gate Ranger 1 q3dm2 House of Pain Phobos 1 q3dm3 Arena of Death Mynx, Orbb 1 q3tourney1 Powerstation 0128 Sarge 2 q3dm4 The Place of Many Deaths Orbb, Bitterman, Grunt 2 q3dm5 The Forgotten Place Hossman, Daemia 2 q3dm6 The Camping Grounds Orbb, Hossman, Daemia, Bitterman, Grunt 2 q3tourney2 The Proving Grounds Hunter 3 q3dm7 Temple of Retribution Daemia, Wrack, Grunt, Slash 3 q3dm8 Brimstone Abbey Angel, Slash, Bitterman, Gorre 3 q3dm9 Hero's Keep Slash, Wrack, Angel, Gorre 3 q3tourney3 Hell's Gate Kleck 4 q3dm10 The Nameless Place Wrack, TankJr, Angel 4 q3dm11 Deva Station TankJr, Patriot, Biker, Lucy 4 q3dm12 The Dredwerkz Slash, Gorre, Lucy, Biker, Patriot, Wrack 4 q3tourney4 Vertical Vengeance Anarki 5 q3dm13 Lost World Stripe, Razor, Visor 5 q3dm14 Grim Dungeons Stripe, Razor, Visor, Keel 5 q3dm15 Demon Keep Stripe, Razor, Keel 5 q3tourney5 Fatal Instinct Uriel 6 q3dm16 The Bouncy Map Cadavre, Bones, Doom 6 q3dm17 The Longest Yard Doom, Major, Sorlag 6 q3dm18 Space Chamber Major, Sorlag, Cadavre, Bones, Keel 6 q3dm19 Apocalypse Void Sorlag, Cadavre, Doom 7 q3tourney6 The Very End of You Xaero =============================================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================================== CREDITS "Quake", "Quake II", "Quake III Arena" and the Quake symbol are copyright 1996-2007 id software. id software -- http://www.idsoftware.com Distributed by Activision -- http://www.activision.com =============================================================================================== SIGNATURE David "Nightwolf" Masters -- david_masters AT comcast DOT net the Roundhouse -- http://roundhouse.8m.com/ (Railroad Tycoon II) TerokNor -- http://tnhp.tvheaven.com/ (Star Trek silly, filks, fanfic) personal site -- http://home.comcast.net/~david_masters/games.htm LiveJournal site -- http://community.livejournal.com/nightwolf_jfo Walkthroughs / FAQs: Doom 3 Far Cry Half-Life Platinum Edition (Half-Life, Opposing Forces, Counter Strike, Blue Shift) Jedi Knight II: Jedi Outcast Jedi Knight: Jedi Academy Quake Ultimate (Quake I, Quake II, Quake III Arena) Return to Castle Wolfenstein Unreal Gold (Unreal, Return to Na Pali) Editing / Scenarios / Strategies: Railroad Tycoon II Railroad Tycoon III Tropico, Tropico 2: Pirate Cove Zeus / Poseidon 1st version: October 2007... dusted this thing off and played through again. December 2007 - finalized the walkthroughs, tweaked where necessary. July 2008 - minor updates to "Quake II", including cheats; version 1.1