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Overview:
The JagLink 2 is simply a three port hub.
Two of the ports have RJ11-4 (telephone style) connectors,
while the third port has a card-edge connector. These three
ports are used as follows:
- RJ11-4 (telephone style) ports: These
two ports are used to either interface to official JagLinks
or interface to other JagLink 2s.
- Card-Edge port: This port is used to
connect to the DSP port on the back of the Jaguar console.
Additionally, it is through this port that the JagLink 2
receives power.
Features:
- Fully compatible with the original (official)
JagLink.
- Allows networking of 2 to N Jaguars in
a daisy-chained network. The JagLink 2 repowers all signals
at each Jaguar and thus imposes no physical upper limit
on the number of Jaguars that can be networked together.
- Compatible with all currently available
Jaguar games the support networking (AirCars, BattleSphere,
and Doom).
Pictures:
Game Compatiblity:
The JagLink 2 is compatible with all Jaguar
network-ready games. This includes:
- Aircars (up to 8 Jaguars)
- BattleSphere (up to 16 Jaguars)
- Doom (up to 2 Jaguars)
Hooking
Multiple JagLink 2s Together
As already mentioned, multiple JagLink 2s
may be hooked together. When doing so, it is necessary to
hook them together in a daisy-chained fashion. They should
not be hooked together in a circular or "ring" fashion (doing
so won't harm anything, but the network won't work).
So this means:
- 1 JagLink 2 will allow you to network
3 Jaguars*
- 2 JagLink 2s will allow you to network
4 Jaguars*
- 3 JagLink 2s will allow you to network
5 Jaguars*
- etc.
* When used with an original JagLink, which
you must supply. Since the JagLink 2 is compatible with the
original JagLink, the end units of the daisy-chain may use
either an orginal JagLink or a JagLink 2 (because end Jaguars
only need a single connection).
Unused
JagLink 2 Ports
Any unused JagLink 2 ports may be left empty.
No termination is required.
The Catbox
The JagLink 2 is compatible with the Catbox
in two ways:
- Using the DSP pass through port
- Using the RS232 port (you will need to
fabricate your own DB9 to RJ11 cable)
The JagLink 2 is not compatible with the
Catbox CatNet ports.
How to Wire a Catbox to JagLink 1 or JagLink
2 Cable:
| JagLink
(RJ11) |
CatBox (RS232) |
|
|
| 2 (Rx) |
3 (Tx) |
| 3 (GND) |
5 (GND) |
| 4 (GND) |
5 (GND) |
| 5 (Tx) |
2 (Rx) |
Pricing:
$30.00, plus $3.85 shipping within the USA
(shipping to other countries will vary). Included with this
are:
- 1 JagLink 2 interface.
- 1 JagLink 2 instruction sheet.
To keep costs down and rather than assume
everyone will want the same length, a 4-wire telephone cable
is not included.
Appendix
A - Pinout:
The pinout is similar to the original JagLink:
|
Pin Number
|
JagLink
|
JagLink 2
|
|
1
|
Unused
|
Power (+5 V) out from local Jaguar
|
|
2
|
Tx out from local Jaguar
|
Tx out from local Jaguar
|
|
3
|
Ground
|
Ground
|
|
4
|
Ground
|
Ground
|
|
5
|
Rx in from local Jaguar
|
Rx in from remote Jaguar
|
|
6
|
Unused
|
Power (+5 V) in from remote Jaguar
|
Appendix B - Programming
Requirements for Future Games:
There are a couple of programming requirements
that are needed for future games to be compatible with the
JagLink 2:
- The Jaguar's UART must be set to operate
with "active low" polarity rather than "active high" polarity.
All currently available network compatible games (AirCars,
Battlesphere, and Doom) operate in this way.
- Depending on the number of Jaguars
in the network, half-duplex communication may be required:
- When more than two Jaguars are networked
together, it is software's responsibility to insure
that only one Jaguar is transmitting at at time (i.e.
half-duplex). If more than one Jaguar transmits at the
same time, garbled data will result (however, no physical
harm will occur).
- When only two Jaguars are networked
together either full-duplex or half-duplex may be used.
- The bug documented in the Jaguar's UART
is still valid and must still be coded around by software.
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