What is Networking
A computer network consists of two or more computers,
and typically other devices as well (such as printers, external
hard drives, modems and routers), that are linked together
so that they can communicate with each other and
thereby exchange commands and share data, hardware and other
resources.
The devices on a network are referred to as nodes.
Nodes can be connected using any of various types of media, including
twisted pair copper wire cable, optical fiber cable, coaxial cable
and radio waves. And they can be arranged according to several basic
topologies. A network topology represents its layout
or structure from the point of view of
data flow. Typical topologies include bus
(in which all nodes are connected along a single cable), star
(all nodes are connected to a central node), tree
(nodes successively branch off from other nodes) and ring.
The smallest and simplest networks are local area networks
(LANs), which extend over only a small area, typically
within a single building or a part thereof. A home network is a
type of LAN that is contained within a user's residence. Wide
area networks (WANs) can extend over a large geographic area
and are connected via the telephone network or radio waves. A metropolitan
area network (MAN) is designed to serve a town or city, and a campus
area network is designed to serve a university or other educational
institution.
Many of the same network protocols, like TCP/IP, work in both wired
and wireless networks. Wired Networks
with Ethernet cables predominated in businesses,
schools, and homes for several decades. Ethernet is a physical and
data link layer technology for local area networks (LANs). When
first widely deployed in the 1980s, Ethernet supported a maximum
theoretical data rate of 10 megabits per second (Mbps).
Later, Fast Ethernet standards increased this maximum data rate
to 100 Mbps. Today, Gigabit Ethernet technology
further extends peak performance up to 1000 Mbps.
The run length of individual Ethernet cables is limited to roughly
100 meters, but Ethernet can be easily extended
to link entire schools or office buildings using network
bridge devices.
Wireless networks utilize radio waves
and/or microwaves to maintain communication channels
between computers. A wireless network offers advantages and disadvantages
compared to a wired network. Advantages of wireless include mobility
and elimination of unsightly cables. Disadvantages
of wireless include the potential for radio interference
due to weather, other wireless devices, or obstructions
like walls. Popular wireless local area networking (WLAN)
products clonform to the 802.11 "Wi-Fi" standards.
802.11b WLANs offer maximum theoretical bandwidth
of 11 Mbps. 802.11a and 802.11g
WLANs offer theoretical bandwidth up to 54 Mbps.
The performance of Wi-Fi networks in practice never approaches the
theoretical maximum. 802.11b networks, for example, generally operate
no faster than about 50% of theoretical peak, or
5.5 Mbps. Likewise, 802.11a and 802.11g networks generally run no
faster than 20 Mbps. The disparity between theoretical and practical
performance comes from protocol overhead, signal interference, and
decreasing signal distance with distance. In addition, the more
devices communicating on a WLAN simultaneously, the slower the network
will appear. On home networks, keep in mind that the performance
of an Internet connection is often the limiting factor in network
speed. Even though files can be shared on a wireless LAN at speeds
of 5 or 20 Mbps, wireless clients will still connect to the Internet
at the speed typically offered by Internet Service Providers, usually
less than 1 Mbps.
Security is a major concern when building either
a wired or wireless network. Unfortunately, no computer
network is truly secure. It's always theoretically possible
for eavesdroppers to view or "snoop"
the traffic on any network, and it's often possible to add or "inject"
unwelcome traffic as well. Wireless networks add an extra level
of security complexity compared to wired networks. Whereas wired
networks send electrical signals or pulses of light through cable,
wireless radio signals propogate through the air and are
naturally easier to intercept. Signals from most wireless
LANs (WLANs) pass through exterior walls and into nearby streets
or parking lots. The practice of wardriving,
for example, exposed the vulnerabilities of home WLANs and accelerated
the pace of security technology advances in home wireless equipment.
Security features like 128-bit WEP and WPA
can scramble or "encrypt" network traffic
so that its contents can not easily be deciphered by snoopers. Likewise,
wireless routers and access points (APs) incorporate access
control features such as MAC address filtering
that deny network requests from unwanted clients.
Computer networks also differ in their design. The two types of
high-level network design are called client-server
and peer-to-peer. In a client-server network design,
client devices are typically PCs with network software
applications installed that request and receive information over
the network. Mobile devices as well as desktop computers can both
function as clients. A server device typically
stores files and databases including more complex applications like
Web sites. Server devices often feature higher-powered central processors,
more memory, and larger disk drives than clients. Computers in a
peer to peer network run the same networking protocols
and software. Peer networks are also often situated physically near
to each other, typically in homes, small businesses or schools.
Home networks that utilize broadband routers are hybrid
peer to peer and client-server environments. The router
provides centralized Internet connection sharing, but file, printer
and other resource sharing is managed directly between the local
computers involved.
An intranet is a private network within an organization
that uses the same communications protocols
as the Internet. When part of an intranet is made accessible to
suppliers, customers or others outside the organization, that part
becomes an extranet. This is accomplished by configuring
a VPN - Virtual Private Network. A VPN is configured
in the Front Ened/Firewall/Router by identifying specific IP address
and creating a "Trust" relationship on the Domain
Server.
An internet (spelled with a lower case i) is a
network that is composed of a number of smaller computer networks.
The Internet (spelled with an upper case I) is
the world-wide network of interconnected internets that operates
using a standardized set of communications protocols called TCP/IP
(transmission control protocol/Internet protocol), or the Internet
protocol suite. This ultimate internet is vastly larger
than any other internet and connects thousands of networks and hundreds
of millions of computers throughout the world.
A protocol defines a common set of rules and signals
that computers on the network use to communicate. TCP/IP is not
only the protocol of the Internet, but it has also become the dominant
protocol for computer networks of virtually all types. Originally
developed for use in UNIX, TCP/IP is now built into virtually all
major computer operating systems. Reasons for its success, and thus
for the astonishing success of computer networks in general, include
the facts that it is intelligent, robust, compatible with nearly
all types of hardware and operating systems, relatively simple and
free software (which means that it free with regard to both cost
and use).
Computers were originally stand-alone systems that consisted of
a mainframe that was connected to a number of input and output devices
(mainly keyboards, punched card reading/punching machines and printers).
The ability for multiple computers to be connected over long distances
began in 1969 at the University of California at Los Angeles
(UCLA) with the development of ARPANET. Originally developed
by DARPA, the Defense Advanced Research
Projects Agency, it was created as a means to share information
on defense research between involved universities and defense research
facilities. Originally it was just email and FTP sites as well as
the Usenet where scientists could question and answer each other
and it was called ARPANET (Advanced Research Projects
Agency NETwork). The concept was developed starting in 1964, and
the first messages passed were between UCLA and the Stanford Research
Institute in 1969. Leonard Kleinrock of MIT had published the first
paper on packet switching theory in 1961. Since
networking computers was new to begin with, standards were being
developed on the fly. Once the concept was proven, the organizations
involved started to lay out some ground rules for standardization.
UCLA also took a key step in the development of this standardization
by establishing the Request for Comments (or RFC) series
of notes. One of the most important RFCs was the communications
protocol, TCP/IP, developed by Vint Cerf and Robert Kahn in 1974.
This created the concept of open sourcing allowing usinversities
and corporations to collaboratively create the internet as it is
known today.
For more on the history of the internet visit: Brief
history of the internet
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