As with Roman allies, when 6 or more elements of this nation are present, then one element is an ally general who rolls separately for pips. Elements lost from this battle are not used by the ally in subsequent battles this round. Once an ally has been generated, the Enemy of Rome may spend 5 talents to add to this force as well. Multiple enemy armies can remain joined on subsequent rounds if they are listed as allies in the DBA basic rules set. If armies that qualify to remain together are defeated, the joint army breaks up if the C-in-C is killed. If an allied command is demoralized either in battle or pursuit, or loses its general, it leaves the allied army.
Each die roll modification to produce the war adds elements
Each die roll modification used to produce the war (in either direction)
adds one unit to the enemy total. So if the governor bought 3 DRMs and
the Enemy of Rome bought 2 DRMs, the result will be 5 extra enemy elements.
These extra elements are added to the basic army of the nation who went
to war as a result of the die roll, not to other wars in the province.
Enemy of Rome Victories/Defeats
Once a foreign war starts the enemy of Rome receives two extra units in subsequent
rounds for each ex-Roman city he controls and 2 extra units for each victory
he won, less one unit for each Roman victory or Roman conquest of a city.
This adjustment is after casualties in the previous year’s battles
are replaced.
The Enemy of Rome can spend to add troops
The player representing the enemies of Rome may spend additional gold to
stir up trouble, and each 5 talents spent will raise 1d6 units. The player
representing the enemies of Rome must make this decision, and spend all
the gold, before seeing the results of any die rolls. Dice rolls are allocated
separately to allies, or contingents generated by Multiple enemies, multiple
armies or events, before the dice are rolled.
Attacking a city
The Roman player may seek a glorious victory IF HE is the attacker and Rome
currently has more victories in the foreign war. He does so by specifying
that a BUA be placed on the table. This makes a BUA required terrain for
this battle and it must be placed even if a road is taken in arable terrain.
If BUA is an optional terrain feature it is considered to be required terrain
for this battle. The non-Roman player receives 1D6-2 extra units if he
does so. The Roman player may choose to strike at the enemy’s capital
if he is ahead in victory totals, and if he already holds one enemy city.
If so, the non-Roman player receives 2D6-3 extra units. BE CAREFUL WHAT
YOU ASK FOR, YOU MAY GET IT.
Migrations and Massive Raids
Certain armies may receive complete additional lists of troops, representing
invading volkswanderung or massive hordes– Early German, Illyrian
Migration, Sarmatian, Scythian, Mithradatic, Kushite and Arab. This occurs
if their battlefield aggression die roll is a modified ‘6’ for
and they also are the DBA game attacker. In this case they roll again,
receiving 1 complete extra list if the modified die roll is 1,2,3,4 and
a second list (a total of 36 elements) if the die roll is 5,6. Conceivably,
after some events, there may be four or more lists counting troops provided
by allies under some events joining in the festivities
Extra generals
After adding elements, the Enemy of Rome can have extra generals. The Enemy
of Rome receives one general for the basic army, and an extra general is
available at 18 elements, 30 elements, 42 elements etc. Extra generals are
mandatory at 24 elements, 48 elements, etc. for non-Roman armies. For NPC
Roman or Italian armies, the extra general becomes mandatory at 36 elements,
72 elements, etc. Ally contingents of 6 or more elements generated by procedures
under ‘Extra Enemies’ or ‘Extra Allies’ must have
ally generals, as well. These ally contingents can then have an option for
additional generals at 18, 30, 42 elements etc and one is mandatory at 24,
48, 72 elements etc. Armies with multiple generals are divided into commands
according to the DBA Big Battles rules. The smallest general’s command
is 6 elements. Enemy of Rome elements from an allied list must remain under
command of their own general, unless a group of 5 or less elements is generated,
in which case they must be added to the C-in-C’s command.