Outscouted


If one player scores more than the other, he has outscouted the enemy. The outscouted player only tells the other how many elements he is fielding, and of what type (mounted, infantry or artillery). The winning player can specify up to two 1-element wide sections of each river as fordable with no delay or combat modifier, irrespective of river status. These fords are revealed whenever an element enters them. They are secretly recorded by the player after terrain placement and selection of side. The winning player, as defender, can switch 3 elements per command if he is defender. As attacker, he reduces the enemy player’s switching ability to a single element per command. The winning player can leave extra elements encamped, which are not counted for prestige purposes, but may not leave elements encamped that he counted for scouting purposes. These elements can be destroyed as pursuit casualties and may not be used in a second battle against this enemy this round. The player who outscouts the enemy may set up closer to the enemy than normal, and/or require the enemy to set up closer to his base edge. The adjustment is 2” for a 32” deep table and 1” for a 24” deep table.

If a tie results, both players receive the enemy element count and no other information.

 

Table Size and Terrain
The size of the defending army determines the table size.

Defender’s Army Size Table Size
Up to 16 elements 24" x 24" DBA Table
17-24 elements 32" x 32" DBA Large Table
25-32 elements 48" x 24" DBA Big Battles Table
33-60 elements 64" x 32" DBA Large Big Battles Table
61-80 elements 72” x 40” (increase all terrain requirements by 1, e.g. required becomes 2-4)
81+ elements 84” x 48” (increase all terrain requirements by 2, e.g. required becomes 3-5)

 

Reducing Large Battles into Multiple, Smaller Battles


Battles generated in campaigns involving multiple Enemy of Rome armies with high aggression may become larger than the player(s) want to fight in a single DBA game. In particular, the Italian Wars, some Invasion/Migrations, and some Servile revolts will frequently be much larger than normal DBA big battles. When more than three generals are involved on both sides, or more than 36 elements are involved on both sides, and both players agree, the battle is divided into multiple smaller actions. If one player possesses the Strategic Initiative, or Outmanuevers the Enemy, he can require the action be fought in multiple smaller battles, regardless of size and number of generals.

The procedure is as follows. Both players divide their armies into commands, as in normal DBA Big Battles procedures. Both players reveal the number of commands. Any commands completely precluded from arriving are not counted. The player with the highest intelligence score then decides how many battles will be played. There must be at least two. There can be no more than the smallest number of commands on either side – for example, if one side had six commands and the other 4, the largest number of battles would be 4.

The player with the lowest scouting score now allocates his commands between the battles. If both are equal, then the player with the lowest DBA army aggression. In battles involving allies with multiple aggression levels, use the C-in-Cs aggression level. The player who allocated commands then reveals appropriate scouting information about each battle, as determined by the opponent’s scouting result. If he is being required to


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