Needless to say, a major defeat for the Roman player produces endless humiliation.
(4x4Bd elements destroyed -28 prestige -19 for the army match up – 30 for losing OUCH)

Note – in the standard Polybian Army all elements are considered Roman, in the Marian army, the general and 8 blades are Roman the others auxiliaries. When a Polybian army hires 2Ps, it uses mercenaries or auxiliaries, but the original 2Ps are Roman.

Plunder
The Roman player receives plunder as follows:
-Each enemy element destroyed on the battlefield or killed in pursuit provides ¼ of its cost as the general’s share.
-An enemy camp taken yields 2d10 talents of loot
-An enemy BUA taken yields 3d10 x 3 talents of loot
-An enemy capital taken yields 5d10 x 5 talents of loot

A legate’s share is one third of the above amount. If the Roman governor fielded extra generals, each one takes an equal share of the above.

The Roman general also gets 1/3 the value of any destroyed friendly unit if he wins, representing recovered armor and weapons.
If the Roman player loses his camp but wins the battle, he loses 1d6-1 talents and 5 prestige. If he loses his camp and loses the battle, he loses 2d6 talents (the prestige effect of losing a camp is already taken in the battle lost prestige effect).

If a Roman general’s element is destroyed, the general is affected as follows


1,2 – escaped
3,4 –wounded but survives
5 – captured and must be ransomed for 50 talents
6 – dead. De mortem nil nisi bonum.

A similar die roll is made for enemy general’s element destroyed. The Roman general receives 10 prestige for capturing or killing the enemy general. Generally speaking, the Romans sent captive enemy leaders back to Rome where they usually were executed at the general’s triumph. The Roman general may ransom a captured enemy general for 50 talents but loses 20 prestige doing so.

Continuing war
Without a major or minor campaign event, a single Roman element may only fight one battle against each enemy in the province unless the governor or legate holds out elements from the first battle as a reserve to fight in the second. This reserve must number at least 10 elements and contain at least 4x4Bd or 3x4Bd+1x4Sp (i.e., a legion). A reserve for a legate must be drawn from the forces he personally controls e.g. the portion of an NPC consular governor’s army reserved for the governor is not available. The Roman generals’ ‘persons’ involved in the first battle may be involved in the second battle but an element of the appropriate type must be reserved for the C-I-C to join (e.g. a Polybian army must set aside a 3Cv element as part of the reserve while a Marian general could fight as a either 3Cv or 4Bd in one battle and a 4Bd in the other. (Note that the Marian C-in-C’s ‘character’ may not join the 3Cv auxiliary element in the Marian army.).

If a battle is fought resulting in no casualties (including pursuit losses) to either side, it does not count as the governor or legate’s one battle against that enemy. At the Roman player’s discretion, he may chose to fight that enemy again after all other combat in that region is resolved. If the battle again results in no casualties, and the same player has withdrawn twice, the other side records a victory for continuing the war, but no prestige effect occurs.


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