24 Special Commission –Citizenship: If 25 has not been played, treat as 25. As a result of continuing foreign wars, Italians have illegally sought the citizenship to influence Rome’s politics. The designated player spends the year assisting the censors in a purge of the citizenship rolls, focusing on Italians who have attempted to get the citizenship illegally. Gain 20 prestige but no money. The player receiving the event only draws a province for which he is the Enemy of Rome this round. The second time this comes up, treat as 26.
25 War drains Italy’s manpower: If 26 has not been played, treat as 26. Otherwise the continuing burden of overseas wars drains the Roman Republic’s ability to raise troops. Reduce each group of 4x4Bd or 3x4Bd + 1 x 4Sp to 3x4Bd or 2x4Bd+1x4Sp. Rome’s governors are empowered to hire 4Ax or 2LH Greek mercenaries to make up the manpower shortage, in other words, they receive their choice of 4Ax or 2LH elements in place of the missing legionnaires, for free. Once in effect, if rolled again, treat as 27.
26 Italian allies are unhappy – If 24 has not been played, treat as 24. Otherwise future Roman recruiting reduced by 1 x 4Bd from any new Praetorian armies, and 2 x 4 Bd from any new Consular armies as Italian allies withhold recruits. Rome’s governors are empowered to hire 4Ax or 2LH Greek mercenaries to make up the manpower shortage, in other words, they receive their choice of 4Ax or 2LH elements in place of the missing legionnaires, for free. If rolled after in effect once, treat as 25.
27 Social War – if 24 has not been played, then same as 24. If 24 has been played, the Italian allies declare independence. No additional 4Bd or 4Sp units can be recruited for armies outside Rome. Any Roman player who is not prorogued is automatically assigned to an army in Italy. The Italians are treated as a new enemy, with states of Etruria, Marsii, Samnia, and possibly other states in southern Italy. In each round, the war continues until all the Italians are subdued. All praetors and consulars except the current serving consul who are currently in Italy are treated as legates unless they procure a LEX designating them as northern, central or southern commanders. Unlike normal legates, they must fight a battle if the Italian nation facing them rolls lower than its aggression number. Italian nations use either Polybian or Marian lists in any battle, as determined by a die roll in their first battle. Once the Social War begins, subsequent plays of this event increase the number of enemy states by 1. In addition, if the Italian victory point total for all states is ever 3 more than the Romans, another state in southern Italy joins in. Once all enemy Italian states have been defeated, the Social War is over and a new roll of this number becomes 28.
28 Cataline Conspiracy: Counts as Social War unless Social War has been played previously. Catalina, a praetor frustrated in his attempts to be elected consul, raises a private army in Etruria and attempts to have himself proclaimed Dictator of Rome. A Roman army of 2x Polybian Roman II/33+1 x Servile Revolt II/45b is raised in Etruria, and a consular army of 2 x II/33 or 2 x II/49 is raised in Campagnia. Any player not prorogued to his province can seek service in either Catalina’s army or the Consular army. A single round Big Battle DBA is fought in northern sector. If Catalina wins this battle, he marches on Rome and surviving defenders join with the garrison of Rome to fight under the walls of Rome. If victorious in this battle, Catalina storms Rome. Losers are exiled as in Prosecution. Catalina then becomes Dictator for one year and senior consul the next. The player who supported him with the most prestige becomes junior consul. This event can be repeated many times, there were many frustrated praetors and once the Social War is over, a lot of disaffected soldiers in Italy looking for employment.
29 Envoy to a Foreign King: The person on who this event is played is sent on an embassy to a foreign king, conveying greetings and instructions from the Senate and People of Rome. Roll 1d10 x 5 talents for total of funding from the Senate and a stipend from the king. If you roll a zero, the king has held you for ransom instead. It takes 50 talents to get you back.
30 Consul Suffectus: The current consul is sick, dead, incapacitated, or drawn out of Italy by a foreign war. The person on whom this card is played becomes suffect consul instead of going to his province. Add 20 prestige, but this player does not choose a province this round, instead functioning solely as an enemy of Rome for another player.
31 Traitor opens the gates: A city of this province is captured by an enemy if a foreign war is going on. If no foreign war, then a randomly determined enemy nation seizes a city, starting a foreign war.
32 Mithradates Unifies Pontus: Mithradates becomes king of Pontus, and unifies all the Pontan and Caucasus kingdoms with the Cimmeran Greeks. Bosporan Greek aggression raised to ‘3’. Treat as 35 once rolled
33 Mithradates attacks: Playable only after 32 Mithradates unifies Pontus; if played first treat as Mithradates unifies Pontus. Randomly pick a neutral or Friend and Ally territory of Asia or Cilicia province. This country is attacked and asks for Roman assistance. The provincial governor may intervene and fight a foreign war against Mithradates. Treat as 35 once rolled.


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