54 Pirates: Piracy reduces the governor’s income by 25 percent and costs him 5 prestige in the affected province. Governor may conduct a foreign war against pirates if they are listed as an ‘enemy’ in the province list (but not if an invader).
55 Roman popular support in the province. The Roman governor can mobilize the militia, providing 1d4 mercenary 4Ax, or (if the province could provide them as allies) 4Bd or 4Sp or 4Pk at the governor’s discretion.
56,57 Friend and Ally of the Roman People: If a Friend and Ally proposal is pending for this province, it is approved; if no Friend and Ally proposal exists, any nation in the province applies for this status.
58 Unexpected Ally: A random neutral nation or tribe provides an ally general and 2d6 elements in support of a campaign in this province.
59, 60 Minor Campaign: This event must be played on a province with a foreign war. If no foreign wars anywhere, then the province affected has a war started by the Senate. The Senate has approved additional resources in this province. There are two battles fought in any one foreign war for this province. Casualties are taken into account between battles.
61 Your Quaestor displays military talent: The Quaestor of your province is also a reasonably capable general. Convert a 3Cv or 4Bd element in your existing army into a new general at no cost. However, the new general receives 1/3 of the plunder for any battle he participates in.
62, 63 Student of Demetrios Helepolis: This permanently applies to the affected player. After reading the biography of Demitrios Helepolis, the player takes an unusual interest in artillery. The player may convert one element of his army to Art for free, and receives a 25 percent discount when hiring other artillery. He can capture a city by siege immediately after winning any battle without specifying a BUA on table, as long as the current Roman victory score is positive.
64 Unrest: Bitter at tax farming, double standards and other injustices, the citizens of the province provide little or no support for the Roman governor. Ally troops and local auxiliaries cost 50 percent more. Province revenues reduced by 50 percent. Cancelled by General Contentment and if repeated in the same province, becomes a revolt. +1 to revolt die roll.
65 Diplomatic Success: the governor of the affected province can modify any Foreign War roll or peace die roll in this province by + or -2 for free, and if the resulting number for the aggression die roll is 6 or higher, a random neutral state applies for Friend and Ally status
66 The Senate takes a hand: The Senate sends an extra legion and general to the affected province (1x3Cv general, 4 x 4Bd or 3 x 4Bd + 1 x 4Sp).
67 Allies or auxiliaries desert: In the affected province, 1d6 non-Roman, non-mercenary elements are removed from the general’s army.
68 Allies defect: In the affected province, any allied army (ally general plus associated elements) will fight on the side of the enemies of Rome. If there are no allied armies in existence, then a randomly determined potential enemy provides an enemy ally contingent in any battles fought this round. This nation becomes an enemy of Rome in either case and prosecutes a war against Rome.
69 Spirited Oratory before the battle: An inspired speech fires the Morale of the Roman army. Add one to the break point of a basic DBA army, add 1 to the break point of all commands containing at least 50 percent Roman elements, and the entire DBA Big Battle Army defeat point is increased to 60 percent for one player this bound.
70 Rumors and Intrigue in Rome: the Roman grapevine and enemies have contrived to reduce the prestige of the designated player by 10.
71 Drillmaster: The Roman army in this province may hire and convert 1D4 elements of 4Sp, 4Pk, 3Ax or 4Ax into imitation legionnaires 4Bd at no cost. One of these elements may follow the general. The others remain in the province, permanently.
72 Mutiny: The Roman elements in the affected province are reduced by 10 percent as a result of decimation after a failed mutiny. The governor loses 5 prestige for each element removed.
73 Illyrian Migration: The Illyrians invade a Roman province 1,2,3 they invade Cisalpine Gaul 4,5,6 they invade Macedon. In this invasion they have a temporary aggression of ‘4’ and if they roll an aggression die roll of ‘6’ they receive extra troops as specified for .
74, 75 Investigation of Corruption: The Roman player designated to receive this event is prosecuted as provided for under the ‘Extortion and Prosecution’ rules


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