76 A Question of Succession – Two heirs to the throne of
a randomly determined neutral state in the designated province apply to the
Provincial Governor for support – the provincial governor can accept
1d10 talents for bribes from both sides, and apply to the Senate for a Senatus
Consultum to decide which faction receives Roman support. Upon receipt of a
Senatus Consultum in the next round, the governor may fight a foreign war to
support the favored faction. If played on Numidia, counts as Jugurthan War.
77, 78 Enemies Surround Us – A randomly determined neutral state allies
with a randomly determined Enemy of Rome in the designated province. Until
one of these nations is defeated, on a die roll of 4,5,6 in any battle involving
either country, a full DBA 12-element allied contingent shows up. If no enemy
of Rome in this province, randomly select one enemy of Rome from available
enemies, a foreign war begins.
79, 80 The Silver Tongue - a silver-tongued orator takes the cause of the designated
player in the courts – for the next 2 rounds, any court case is +2 or
-2 at your discretion.
81, 82 General Contentment: The province is contented with Roman rule. Cancels
unrest. If placed on a normal province, the province provides auxiliary troops
at 25 percent lower cost, and 25 percent additional revenue for the governor/legates.
83, 84 Stranded Gallic or Galatian Mercenaries: A local potentate has discharged
his Gallic (or Galatian) mercenaries. The provincial governor can take one
3Cv and one 2Ps into his service as auxiliaries for free. They must be paid
in the next round.
85 Spartacus: A particularly talented man leads a
gladiator and slave revolt in Italy. Treat as a 41/42 Servile Revolt in Italy
if there have been no previous Servile revolts in Italy, or after Spartacus
is killed. Otherwise, this is a particularly bad Servile revolt. Spartacus’ revolt
grows differently than normal enemies. Each victory by Spartacus allows him
to field an additional DBA army instead of the two elements for a victory.
Also, if this event is rolled while Spartacus is in revolt, add another DBA
army to his forces. Each defeat reduces his army back down by one DBA, but
never below one. For Spartacus’ revolt to be put down, the Servile army
must be defeated, and the general element representing Spartacus must be eliminated
in combat and 5-6 rolled (representing killed or captured) or an assassin must
be successful in killing him. Spartacus’ army uses List II/45c, unlike
other Servile revolts. While Spartacus is in revolt, 22 Grain Shortage is in
effect.
86 Dying King wills his Kingdom to Rome: Designate a province. One randomly
determined nation in that province’s list that is already Friend and
Ally has a king who chooses to resolve his succession problems by willing his
kingdom to Rome. If the Senate approves this with a Senatus Consultum, the
governor of the province may occupy the new province, and the province is added
to the province pool. However, if a new foreign war occurs in the original
province, this is assumed to begin in a dispute over succession with the nation
becoming a new Enemy of Rome. The governor may immediately begin his foreign
war, and may campaign to occupy the new province, or defeat the foreign enemy
or both. If no Friend and Ally, treat as 54/55 Friend and Ally.
87 Roman exile trains an imitation Roman army. In a designated province, one
neutral or enemy nation adds 4 x 4Bd to its current army, and may select up
to 2 x 2Bd to replace any Wb, Sp or Pk elements in its basic DBA list.
88,89 Vir Militaris: The designated player is a soldier of some reputation.
The strength of his legions are increased to 5 x 4Bd or 4x4Bd+1Sp based on
that reputation and his skill at feeding and maintaining troops in the field.
This remains in effect until the designated player is defeated in battle.
90 Rome’s worst nightmare: A Roman general whose political fortune has
turned sour due to the machinations of the great families raises the standard
of revolt in a province. Apply to any province with a non-player governor.
The NPC governor is treated as a Public Enemy, with legions remaining loyal
to him or loyal to Rome. Each turn the province receives 5 times its normal
income, which is given in the next year to the Enemy of Rome player to hire
extra elements for the NPC governor’s army. The next loyal Roman governor
must fight a foreign war to put down the revolt. A PC legate may choose to
support the Public Enemy or fight against him. If he remains loyal to Rome,
any loyal legions, and auxiliaries in the PC’s control, become his army.
The PC may spend a combination of 10 prestige or talents to bribe the legions
into remaining loyal, gaining a +/-2 DRM for the two legions he normally controls.
91 Sand Thieves: Pre-Islamic Arabs strike a randomly determined province or
Friend and Ally in Asia. The governor of Asia or his legates or the governor
of Cilicia may fight a foreign war to defeat them. An extra DBA army is possible
with this event.
92 Bread and Circuses: The designated player has close kin who dedicate this
year’s curule games to the family’s memory. Add 15 prestige, lose
1d10 talents.
93 Famine: When rolled affects all players. Widespread famine
affects the Mediterranean world. Effects of 22 Grain Shortage apply in Rome.
All Roman armies must roll
1d6 for each element with a result of 1 indicating the element has been crippled
by famine and does not participate in battle.