If the die roll produces a natural 1, in addition to any foreign war that results, a revolt may occur. The die is rolled a second time, and if the die roll is ‘4,5,6’ or better, the province’s listed ‘Revolt’ army takes the field. This die roll is modified by 1 if unrest exists, 1 for each time the province has been looted/extorted, and by 1 if a temple was looted in that province. If the province has been subjected to slash-and-burn tax farming, the die roll is modified by 2. For each pip scored more than six on the revolt die roll, the revolt army has 1d6 extra elements. If a Servile revolt occurs in Italy, Sicily or Near Gallia, the effects of Fortuna Event 22, Grain Shortage occur. A Servile revolt in Italy produced by these rolls can be the prerequisite of Event 85, Spartacus.
If no war materializes in the praetorian governor’s province, play reverts to the legate’s province. The legate rolls one die, and only he can modify the die roll (WOE betide a mere praetor who stirs up trouble in a consul’s back yard). All the rules apply as above, except the two players have reversed roles. Occasionally, severe situations may require legates to fight battles even when their province opponent has a war.
Cost to modify war die rolls
The governor or legate can modify a war die roll by 1 pip by spending 1 talent
to stir up trouble or 1 prestige to encourage the Senate to antagonize an
enemy tribe or nation.
If either procedure above generated a foreign war, then a battle is fought
using DBA..
Governor’s stipend and other benefits
At the end of a round, each governor rolls dice to determine the level of prestige
gained and treasure gained in addition to the results of war. The legate
also rolls for the level of prestige and treasure granted him by the proconsul.
Both players can attempt to extort additional money from their province,
but with the risk of lost prestige and potential prosecution.
| Die roll | Praetorian Governor | Praetorian Legate’s share | Consular Governor |
|---|---|---|---|
| 1,2 | 5 talents, 5 prestige | 2 talents, 1 prestige | 7 talents, 5 prestige |
| 3 | 7 talents, 7 prestige | 4 talents, 2 prestige | 10 talents, 7 prestige |
| 4 | 10 talents, 10 prestige | 5 talents, 4 prestige | 15 talents, 10 prestige |
| 5 | 12 talents, 12 prestige | 6 talents, 5 prestige | 18 talents, 12 prestige |
| 6 | 12 talents, 15 prestige | 6 talent,s 6 prestige | 20 talents, 15 prestige |
A consular legate’s share is 2 times the gold of a praetorian legate. Prestige is the same.
Friend and Ally
If a nation makes a Friend and Ally status application, the Praetorian Governor
may chose to deny it or forward it to Rome. The Governor spends 10 prestige
to do so, but gains gold equal to half the value of the nation’s army
as a stipend for championing it. On any subsequent round, the player who
forwarded the application may call for a vote in the Senate, as in normal
Senatus Consultum procedures. This is automatic for NPC governor applications.
For this particular type of Senatus Consultum the aggression level of the
nation making the application is subtracted from the die roll. If the Consultum
passes, the champion receives an additional stipend of ½ the army
value of the nation, which he must divide equally among all players who bribed
for the vote.
A legate cannot forward a Friend and Ally application. A Friend and Ally application from an NPC governor province is automatically assumed to be forwarded. A legate can champion an application from his province and later receive the additional stipend.