Polybian Standard
1x3Cv(general), 1x3Cv, 6x4Bd, 2x4Sp, 2x2Ps
Polybian with Italians withhold troops
1x3Cv(general), 1x3Cv, 5x4Bd, 2x4Sp, 2x2Ps, 1x4Ax or 2LH or 2Ps
Polybian with Manpower Shortage in Italy
1x3Cv(general), 1x3Cv, 4x4Bd, 2x4Sp, 2x2Ps, 2x4Ax or 2LH or 2Ps
Polybian with Vir Militaris or Veterans Flock to the Standards
1x3Cv(general), 1x3Cv, 8x4Bd, 2x4Sp, 2x2Ps
Polybian with Vir Militaris or Veterans Flock to the Standards, as well
as Italians Withhold Troops
1x3Cv(general), 1x3Cv, 7x4Bd, 2x4Sp, 2x2Ps, 1x4Ax or 2LH or 2Ps
Polybian with Vir Militaris or Veterans Flock to the Standards, as well
as Manpower Shortage in Italy
1x3Cv(general), 1x3Cv, 6x4Bd, 2x4Sp, 2x2Ps, 2x4Ax or 2LH or 2Ps
When a demagogue or Catalina or Italian army or other player seizes Rome, normal governmental functions are stopped. All players remain in their current provincial/legate status as there is no province draw that round. Any players in Italy may attempt to dislodge the player or NPC controlling Rome.
To do so, they must first achieve a positive victory total by beating the army of a player controlling Rome in the field in any of the normal Italian War sectors (not the Eastern, or Near Gallia sectors). Defeating the field army allows the attacker to approach the walls of Rome. If there is no defending field army, the attacker approaches the walls of Rome. Note that a demagogue revolt has no field army unless a PC or an Italian War army makes alliance with them.
The next step is a battle ‘Under the Walls of Rome’. For a battle under the walls of Rome, the city itself furnishes a garrison consisting of three independent ally commands, the mob (Servile Revolt List II/45b), the gladiators and freedmen (Servile Revolt List II/45c), and the urban cohorts (Marian List II/49b). These troops are added to the survivors of the field army. Note that these are the same commands listed in Demagogue Revolt, and not additional troops. The garrison can only fight ‘under the walls of Rome’ – these elements may not be used further afield. These troops are all treated as ‘Roman’ elements for the purpose of replacements – in subsequent years the Rome garrison gets one-half its casualties back, not three-fourths. A PC controlling the Rome garrison may add elements to the Servile Revolt lists by spending 5 talents for 1d6 elements. A PC can only add to the urban cohorts by buying 4Bd elements or mercenaries at full cost. The Enemy of Rome player representing an NPC controlling the Rome garrison can add elements to the urban cohorts with 10 talents buying 1d6 elements.
The attacker fights the city garrison plus surviving PC/Catalina field army,
if any, ‘under the walls of Rome’. The PC or Catalina field army’s
senior general is overall C-in-C. If there is no PC or field army, then the
city garrison’s commander is determined randomly from among the garrison’s
generals, and the aggression level of the army overall is derived from the
C-in-C’s ‘list’. The player defending Rome may chose to decline
battle, fighting instead a Storming Rome battle, or allowing the city to be
blockaded.